Wenbo Gou

CV
h-index8
4papers
72citations
Novelty53%
AI Score39

4 Papers

CVJul 12, 2024
Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba

Haoye Dong, Aviral Chharia, Wenbo Gou et al.

3D Hand reconstruction from a single RGB image is challenging due to the articulated motion, self-occlusion, and interaction with objects. Existing SOTA methods employ attention-based transformers to learn the 3D hand pose and shape, yet they do not fully achieve robust and accurate performance, primarily due to inefficiently modeling spatial relations between joints. To address this problem, we propose a novel graph-guided Mamba framework, named Hamba, which bridges graph learning and state space modeling. Our core idea is to reformulate Mamba's scanning into graph-guided bidirectional scanning for 3D reconstruction using a few effective tokens. This enables us to efficiently learn the spatial relationships between joints for improving reconstruction performance. Specifically, we design a Graph-guided State Space (GSS) block that learns the graph-structured relations and spatial sequences of joints and uses 88.5% fewer tokens than attention-based methods. Additionally, we integrate the state space features and the global features using a fusion module. By utilizing the GSS block and the fusion module, Hamba effectively leverages the graph-guided state space features and jointly considers global and local features to improve performance. Experiments on several benchmarks and in-the-wild tests demonstrate that Hamba significantly outperforms existing SOTAs, achieving the PA-MPVPE of 5.3mm and F@15mm of 0.992 on FreiHAND. At the time of this paper's acceptance, Hamba holds the top position, Rank 1 in two Competition Leaderboards on 3D hand reconstruction. Project Website: https://humansensinglab.github.io/Hamba/

CVSep 10, 2023
FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions

Jiong Wang, Fengyu Yang, Wenbo Gou et al.

Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial technique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing error detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. Code and data are available at https://wangjiongw.github.io/freeman.

CVAug 31, 2025
MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation

Aviral Chharia, Wenbo Gou, Haoye Dong

While significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based transformers often struggle to accurately model the spatial arrangement of keypoints, especially in occluded scenarios. Additionally, they tend to overfit specific camera arrangements and visual scenes from training data, resulting in substantial performance drops in new settings. In this study, we introduce a novel Multi-View State Space Modeling framework, named MV-SSM, for robustly estimating 3D human keypoints. We explicitly model the joint spatial sequence at two distinct levels: the feature level from multi-view images and the person keypoint level. We propose a Projective State Space (PSS) block to learn a generalized representation of joint spatial arrangements using state space modeling. Moreover, we modify Mamba's traditional scanning into an effective Grid Token-guided Bidirectional Scanning (GTBS), which is integral to the PSS block. Multiple experiments demonstrate that MV-SSM achieves strong generalization, outperforming state-of-the-art methods: +10.8 on AP25 (+24%) on the challenging three-camera setting in CMU Panoptic, +7.0 on AP25 (+13%) on varying camera arrangements, and +15.3 PCP (+38%) on Campus A1 in cross-dataset evaluations. Project Website: https://aviralchharia.github.io/MV-SSM

CVDec 8, 2021
SNEAK: Synonymous Sentences-Aware Adversarial Attack on Natural Language Video Localization

Wenbo Gou, Wen Shi, Jian Lou et al.

Natural language video localization (NLVL) is an important task in the vision-language understanding area, which calls for an in-depth understanding of not only computer vision and natural language side alone, but more importantly the interplay between both sides. Adversarial vulnerability has been well-recognized as a critical security issue of deep neural network models, which requires prudent investigation. Despite its extensive yet separated studies in video and language tasks, current understanding of the adversarial robustness in vision-language joint tasks like NLVL is less developed. This paper therefore aims to comprehensively investigate the adversarial robustness of NLVL models by examining three facets of vulnerabilities from both attack and defense aspects. To achieve the attack goal, we propose a new adversarial attack paradigm called synonymous sentences-aware adversarial attack on NLVL (SNEAK), which captures the cross-modality interplay between the vision and language sides.