Haoye Dong

CV
h-index16
23papers
1,100citations
Novelty55%
AI Score45

23 Papers

CVAug 20, 2023Code
Coordinate Transformer: Achieving Single-stage Multi-person Mesh Recovery from Videos

Haoyuan Li, Haoye Dong, Hanchao Jia et al.

Multi-person 3D mesh recovery from videos is a critical first step towards automatic perception of group behavior in virtual reality, physical therapy and beyond. However, existing approaches rely on multi-stage paradigms, where the person detection and tracking stages are performed in a multi-person setting, while temporal dynamics are only modeled for one person at a time. Consequently, their performance is severely limited by the lack of inter-person interactions in the spatial-temporal mesh recovery, as well as by detection and tracking defects. To address these challenges, we propose the Coordinate transFormer (CoordFormer) that directly models multi-person spatial-temporal relations and simultaneously performs multi-mesh recovery in an end-to-end manner. Instead of partitioning the feature map into coarse-scale patch-wise tokens, CoordFormer leverages a novel Coordinate-Aware Attention to preserve pixel-level spatial-temporal coordinate information. Additionally, we propose a simple, yet effective Body Center Attention mechanism to fuse position information. Extensive experiments on the 3DPW dataset demonstrate that CoordFormer significantly improves the state-of-the-art, outperforming the previously best results by 4.2%, 8.8% and 4.7% according to the MPJPE, PAMPJPE, and PVE metrics, respectively, while being 40% faster than recent video-based approaches. The released code can be found at https://github.com/Li-Hao-yuan/CoordFormer.

CVFeb 22, 2023Code
Human MotionFormer: Transferring Human Motions with Vision Transformers

Hongyu Liu, Xintong Han, Chengbin Jin et al.

Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital for improving the transferred motion quality. In this paper, we propose Human MotionFormer, a hierarchical ViT framework that leverages global and local perceptions to capture large and subtle motion matching, respectively. It consists of two ViT encoders to extract input features (i.e., a target motion image and a source human image) and a ViT decoder with several cascaded blocks for feature matching and motion transfer. In each block, we set the target motion feature as Query and the source person as Key and Value, calculating the cross-attention maps to conduct a global feature matching. Further, we introduce a convolutional layer to improve the local perception after the global cross-attention computations. This matching process is implemented in both warping and generation branches to guide the motion transfer. During training, we propose a mutual learning loss to enable the co-supervision between warping and generation branches for better motion representations. Experiments show that our Human MotionFormer sets the new state-of-the-art performance both qualitatively and quantitatively. Project page: \url{https://github.com/KumapowerLIU/Human-MotionFormer}

CVMar 24, 2023
GP-VTON: Towards General Purpose Virtual Try-on via Collaborative Local-Flow Global-Parsing Learning

Zhenyu Xie, Zaiyu Huang, Xin Dong et al.

Image-based Virtual Try-ON aims to transfer an in-shop garment onto a specific person. Existing methods employ a global warping module to model the anisotropic deformation for different garment parts, which fails to preserve the semantic information of different parts when receiving challenging inputs (e.g, intricate human poses, difficult garments). Moreover, most of them directly warp the input garment to align with the boundary of the preserved region, which usually requires texture squeezing to meet the boundary shape constraint and thus leads to texture distortion. The above inferior performance hinders existing methods from real-world applications. To address these problems and take a step towards real-world virtual try-on, we propose a General-Purpose Virtual Try-ON framework, named GP-VTON, by developing an innovative Local-Flow Global-Parsing (LFGP) warping module and a Dynamic Gradient Truncation (DGT) training strategy. Specifically, compared with the previous global warping mechanism, LFGP employs local flows to warp garments parts individually, and assembles the local warped results via the global garment parsing, resulting in reasonable warped parts and a semantic-correct intact garment even with challenging inputs.On the other hand, our DGT training strategy dynamically truncates the gradient in the overlap area and the warped garment is no more required to meet the boundary constraint, which effectively avoids the texture squeezing problem. Furthermore, our GP-VTON can be easily extended to multi-category scenario and jointly trained by using data from different garment categories. Extensive experiments on two high-resolution benchmarks demonstrate our superiority over the existing state-of-the-art methods.

CVJul 27, 2022
PASTA-GAN++: A Versatile Framework for High-Resolution Unpaired Virtual Try-on

Zhenyu Xie, Zaiyu Huang, Fuwei Zhao et al.

Image-based virtual try-on is one of the most promising applications of human-centric image generation due to its tremendous real-world potential. In this work, we take a step forwards to explore versatile virtual try-on solutions, which we argue should possess three main properties, namely, they should support unsupervised training, arbitrary garment categories, and controllable garment editing. To this end, we propose a characteristic-preserving end-to-end network, the PAtch-routed SpaTially-Adaptive GAN++ (PASTA-GAN++), to achieve a versatile system for high-resolution unpaired virtual try-on. Specifically, our PASTA-GAN++ consists of an innovative patch-routed disentanglement module to decouple the intact garment into normalized patches, which is capable of retaining garment style information while eliminating the garment spatial information, thus alleviating the overfitting issue during unsupervised training. Furthermore, PASTA-GAN++ introduces a patch-based garment representation and a patch-guided parsing synthesis block, allowing it to handle arbitrary garment categories and support local garment editing. Finally, to obtain try-on results with realistic texture details, PASTA-GAN++ incorporates a novel spatially-adaptive residual module to inject the coarse warped garment feature into the generator. Extensive experiments on our newly collected UnPaired virtual Try-on (UPT) dataset demonstrate the superiority of PASTA-GAN++ over existing SOTAs and its ability for controllable garment editing.

CVJul 17, 2024
Generalizable Human Gaussians for Sparse View Synthesis

Youngjoong Kwon, Baole Fang, Yixing Lu et al.

Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at interpolating {\em within the training data}, the challenge of generalizing to new scenes and objects from very sparse views persists. Specifically, modeling 3D humans from sparse views presents formidable hurdles due to the inherent complexity of human geometry, resulting in inaccurate reconstructions of geometry and textures. To tackle this challenge, this paper leverages recent advancements in Gaussian Splatting and introduces a new method to learn generalizable human Gaussians that allows photorealistic and accurate view-rendering of a new human subject from a limited set of sparse views in a feed-forward manner. A pivotal innovation of our approach involves reformulating the learning of 3D Gaussian parameters into a regression process defined on the 2D UV space of a human template, which allows leveraging the strong geometry prior and the advantages of 2D convolutions. In addition, a multi-scaffold is proposed to effectively represent the offset details. Our method outperforms recent methods on both within-dataset generalization as well as cross-dataset generalization settings.

CVJul 12, 2024
Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba

Haoye Dong, Aviral Chharia, Wenbo Gou et al.

3D Hand reconstruction from a single RGB image is challenging due to the articulated motion, self-occlusion, and interaction with objects. Existing SOTA methods employ attention-based transformers to learn the 3D hand pose and shape, yet they do not fully achieve robust and accurate performance, primarily due to inefficiently modeling spatial relations between joints. To address this problem, we propose a novel graph-guided Mamba framework, named Hamba, which bridges graph learning and state space modeling. Our core idea is to reformulate Mamba's scanning into graph-guided bidirectional scanning for 3D reconstruction using a few effective tokens. This enables us to efficiently learn the spatial relationships between joints for improving reconstruction performance. Specifically, we design a Graph-guided State Space (GSS) block that learns the graph-structured relations and spatial sequences of joints and uses 88.5% fewer tokens than attention-based methods. Additionally, we integrate the state space features and the global features using a fusion module. By utilizing the GSS block and the fusion module, Hamba effectively leverages the graph-guided state space features and jointly considers global and local features to improve performance. Experiments on several benchmarks and in-the-wild tests demonstrate that Hamba significantly outperforms existing SOTAs, achieving the PA-MPVPE of 5.3mm and F@15mm of 0.992 on FreiHAND. At the time of this paper's acceptance, Hamba holds the top position, Rank 1 in two Competition Leaderboards on 3D hand reconstruction. Project Website: https://humansensinglab.github.io/Hamba/

CVJul 23, 2024
DreamVTON: Customizing 3D Virtual Try-on with Personalized Diffusion Models

Zhenyu Xie, Haoye Dong, Yufei Gao et al.

Image-based 3D Virtual Try-ON (VTON) aims to sculpt the 3D human according to person and clothes images, which is data-efficient (i.e., getting rid of expensive 3D data) but challenging. Recent text-to-3D methods achieve remarkable improvement in high-fidelity 3D human generation, demonstrating its potential for 3D virtual try-on. Inspired by the impressive success of personalized diffusion models (e.g., Dreambooth and LoRA) for 2D VTON, it is straightforward to achieve 3D VTON by integrating the personalization technique into the diffusion-based text-to-3D framework. However, employing the personalized module in a pre-trained diffusion model (e.g., StableDiffusion (SD)) would degrade the model's capability for multi-view or multi-domain synthesis, which is detrimental to the geometry and texture optimization guided by Score Distillation Sampling (SDS) loss. In this work, we propose a novel customizing 3D human try-on model, named \textbf{DreamVTON}, to separately optimize the geometry and texture of the 3D human. Specifically, a personalized SD with multi-concept LoRA is proposed to provide the generative prior about the specific person and clothes, while a Densepose-guided ControlNet is exploited to guarantee consistent prior about body pose across various camera views. Besides, to avoid the inconsistent multi-view priors from the personalized SD dominating the optimization, DreamVTON introduces a template-based optimization mechanism, which employs mask templates for geometry shape learning and normal/RGB templates for geometry/texture details learning. Furthermore, for the geometry optimization phase, DreamVTON integrates a normal-style LoRA into personalized SD to enhance normal map generative prior, facilitating smooth geometry modeling.

CVSep 4, 2024
Human-VDM: Learning Single-Image 3D Human Gaussian Splatting from Video Diffusion Models

Zhibin Liu, Haoye Dong, Aviral Chharia et al.

Generating lifelike 3D humans from a single RGB image remains a challenging task in computer vision, as it requires accurate modeling of geometry, high-quality texture, and plausible unseen parts. Existing methods typically use multi-view diffusion models for 3D generation, but they often face inconsistent view issues, which hinder high-quality 3D human generation. To address this, we propose Human-VDM, a novel method for generating 3D human from a single RGB image using Video Diffusion Models. Human-VDM provides temporally consistent views for 3D human generation using Gaussian Splatting. It consists of three modules: a view-consistent human video diffusion module, a video augmentation module, and a Gaussian Splatting module. First, a single image is fed into a human video diffusion module to generate a coherent human video. Next, the video augmentation module applies super-resolution and video interpolation to enhance the textures and geometric smoothness of the generated video. Finally, the 3D Human Gaussian Splatting module learns lifelike humans under the guidance of these high-resolution and view-consistent images. Experiments demonstrate that Human-VDM achieves high-quality 3D human from a single image, outperforming state-of-the-art methods in both generation quality and quantity. Project page: https://human-vdm.github.io/Human-VDM/

CVOct 27, 2021Code
Image Comes Dancing with Collaborative Parsing-Flow Video Synthesis

Bowen Wu, Zhenyu Xie, Xiaodan Liang et al.

Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous work has either relied on crafted 3D human models or trained a separate model specifically for each target person, which is not scalable in practice.This work studies a more general setting, in which we aim to learn a single model to parsimoniously transfer motion from a source video to any target person given only one image of the person, named as Collaborative Parsing-Flow Network (CPF-Net). The paucity of information regarding the target person makes the task particularly challenging to faithfully preserve the appearance in varying designated poses. To address this issue, CPF-Net integrates the structured human parsing and appearance flow to guide the realistic foreground synthesis which is merged into the background by a spatio-temporal fusion module. In particular, CPF-Net decouples the problem into stages of human parsing sequence generation, foreground sequence generation and final video generation. The human parsing generation stage captures both the pose and the body structure of the target. The appearance flow is beneficial to keep details in synthesized frames. The integration of human parsing and appearance flow effectively guides the generation of video frames with realistic appearance. Finally, the dedicated designed fusion network ensure the temporal coherence. We further collect a large set of human dancing videos to push forward this research field. Both quantitative and qualitative results show our method substantially improves over previous approaches and is able to generate appealing and photo-realistic target videos given any input person image. All source code and dataset will be released at https://github.com/xiezhy6/CPF-Net.

CVDec 6, 2023
WarpDiffusion: Efficient Diffusion Model for High-Fidelity Virtual Try-on

xujie zhang, Xiu Li, Michael Kampffmeyer et al.

Image-based Virtual Try-On (VITON) aims to transfer an in-shop garment image onto a target person. While existing methods focus on warping the garment to fit the body pose, they often overlook the synthesis quality around the garment-skin boundary and realistic effects like wrinkles and shadows on the warped garments. These limitations greatly reduce the realism of the generated results and hinder the practical application of VITON techniques. Leveraging the notable success of diffusion-based models in cross-modal image synthesis, some recent diffusion-based methods have ventured to tackle this issue. However, they tend to either consume a significant amount of training resources or struggle to achieve realistic try-on effects and retain garment details. For efficient and high-fidelity VITON, we propose WarpDiffusion, which bridges the warping-based and diffusion-based paradigms via a novel informative and local garment feature attention mechanism. Specifically, WarpDiffusion incorporates local texture attention to reduce resource consumption and uses a novel auto-mask module that effectively retains only the critical areas of the warped garment while disregarding unrealistic or erroneous portions. Notably, WarpDiffusion can be integrated as a plug-and-play component into existing VITON methodologies, elevating their synthesis quality. Extensive experiments on high-resolution VITON benchmarks and an in-the-wild test set demonstrate the superiority of WarpDiffusion, surpassing state-of-the-art methods both qualitatively and quantitatively.

CVDec 5, 2024
Learnable Infinite Taylor Gaussian for Dynamic View Rendering

Bingbing Hu, Yanyan Li, Rui Xie et al.

Capturing the temporal evolution of Gaussian properties such as position, rotation, and scale is a challenging task due to the vast number of time-varying parameters and the limited photometric data available, which generally results in convergence issues, making it difficult to find an optimal solution. While feeding all inputs into an end-to-end neural network can effectively model complex temporal dynamics, this approach lacks explicit supervision and struggles to generate high-quality transformation fields. On the other hand, using time-conditioned polynomial functions to model Gaussian trajectories and orientations provides a more explicit and interpretable solution, but requires significant handcrafted effort and lacks generalizability across diverse scenes. To overcome these limitations, this paper introduces a novel approach based on a learnable infinite Taylor Formula to model the temporal evolution of Gaussians. This method offers both the flexibility of an implicit network-based approach and the interpretability of explicit polynomial functions, allowing for more robust and generalizable modeling of Gaussian dynamics across various dynamic scenes. Extensive experiments on dynamic novel view rendering tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in this domain. More information is available on our project page(https://ellisonking.github.io/TaylorGaussian).

CVMar 6, 2025
DuCos: Duality Constrained Depth Super-Resolution via Foundation Model

Zhiqiang Yan, Zhengxue Wang, Haoye Dong et al.

We introduce DuCos, a novel depth super-resolution framework grounded in Lagrangian duality theory, offering a flexible integration of multiple constraints and reconstruction objectives to enhance accuracy and robustness. Our DuCos is the first to significantly improve generalization across diverse scenarios with foundation models as prompts. The prompt design consists of two key components: Correlative Fusion (CF) and Gradient Regulation (GR). CF facilitates precise geometric alignment and effective fusion between prompt and depth features, while GR refines depth predictions by enforcing consistency with sharp-edged depth maps derived from foundation models. Crucially, these prompts are seamlessly embedded into the Lagrangian constraint term, forming a synergistic and principled framework. Extensive experiments demonstrate that DuCos outperforms existing state-of-the-art methods, achieving superior accuracy, robustness, and generalization.

CVDec 26, 2024
CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting

Siyu Jiao, Haoye Dong, Yuyang Yin et al.

Recent works in 3D multimodal learning have made remarkable progress. However, typically 3D multimodal models are only capable of handling point clouds. Compared to the emerging 3D representation technique, 3D Gaussian Splatting (3DGS), the spatially sparse point cloud cannot depict the texture information of 3D objects, resulting in inferior reconstruction capabilities. This limitation constrains the potential of point cloud-based 3D multimodal representation learning. In this paper, we present CLIP-GS, a novel multimodal representation learning framework grounded in 3DGS. We introduce the GS Tokenizer to generate serialized gaussian tokens, which are then processed through transformer layers pre-initialized with weights from point cloud models, resulting in the 3DGS embeddings. CLIP-GS leverages contrastive loss between 3DGS and the visual-text embeddings of CLIP, and we introduce an image voting loss to guide the directionality and convergence of gradient optimization. Furthermore, we develop an efficient way to generate triplets of 3DGS, images, and text, facilitating CLIP-GS in learning unified multimodal representations. Leveraging the well-aligned multimodal representations, CLIP-GS demonstrates versatility and outperforms point cloud-based models on various 3D tasks, including multimodal retrieval, zero-shot, and few-shot classification.

CVAug 31, 2025
MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation

Aviral Chharia, Wenbo Gou, Haoye Dong

While significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based transformers often struggle to accurately model the spatial arrangement of keypoints, especially in occluded scenarios. Additionally, they tend to overfit specific camera arrangements and visual scenes from training data, resulting in substantial performance drops in new settings. In this study, we introduce a novel Multi-View State Space Modeling framework, named MV-SSM, for robustly estimating 3D human keypoints. We explicitly model the joint spatial sequence at two distinct levels: the feature level from multi-view images and the person keypoint level. We propose a Projective State Space (PSS) block to learn a generalized representation of joint spatial arrangements using state space modeling. Moreover, we modify Mamba's traditional scanning into an effective Grid Token-guided Bidirectional Scanning (GTBS), which is integral to the PSS block. Multiple experiments demonstrate that MV-SSM achieves strong generalization, outperforming state-of-the-art methods: +10.8 on AP25 (+24%) on the challenging three-camera setting in CMU Panoptic, +7.0 on AP25 (+13%) on varying camera arrangements, and +15.3 PCP (+38%) on Campus A1 in cross-dataset evaluations. Project Website: https://aviralchharia.github.io/MV-SSM

AIAug 11, 2025
Disentangling Multiplex Spatial-Temporal Transition Graph Representation Learning for Socially Enhanced POI Recommendation

Jie Li, Haoye Dong, Zhengyang Wu et al.

Next Point-of-Interest (POI) recommendation is a research hotspot in business intelligence, where users' spatial-temporal transitions and social relationships play key roles. However, most existing works model spatial and temporal transitions separately, leading to misaligned representations of the same spatial-temporal key nodes. This misalignment introduces redundant information during fusion, increasing model uncertainty and reducing interpretability. To address this issue, we propose DiMuST, a socially enhanced POI recommendation model based on disentangled representation learning over multiplex spatial-temporal transition graphs. The model employs a novel Disentangled variational multiplex graph Auto-Encoder (DAE), which first disentangles shared and private distributions using a multiplex spatial-temporal graph strategy. It then fuses the shared features via a Product of Experts (PoE) mechanism and denoises the private features through contrastive constraints. The model effectively captures the spatial-temporal transition representations of POIs while preserving the intrinsic correlation of their spatial-temporal relationships. Experiments on two challenging datasets demonstrate that our DiMuST significantly outperforms existing methods across multiple metrics.

CVMay 18, 2023
XFormer: Fast and Accurate Monocular 3D Body Capture

Lihui Qian, Xintong Han, Faqiang Wang et al.

We present XFormer, a novel human mesh and motion capture method that achieves real-time performance on consumer CPUs given only monocular images as input. The proposed network architecture contains two branches: a keypoint branch that estimates 3D human mesh vertices given 2D keypoints, and an image branch that makes predictions directly from the RGB image features. At the core of our method is a cross-modal transformer block that allows information to flow across these two branches by modeling the attention between 2D keypoint coordinates and image spatial features. Our architecture is smartly designed, which enables us to train on various types of datasets including images with 2D/3D annotations, images with 3D pseudo labels, and motion capture datasets that do not have associated images. This effectively improves the accuracy and generalization ability of our system. Built on a lightweight backbone (MobileNetV3), our method runs blazing fast (over 30fps on a single CPU core) and still yields competitive accuracy. Furthermore, with an HRNet backbone, XFormer delivers state-of-the-art performance on Huamn3.6 and 3DPW datasets.

CVNov 20, 2021
Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN

Zhenyu Xie, Zaiyu Huang, Fuwei Zhao et al.

Image-based virtual try-on is one of the most promising applications of human-centric image generation due to its tremendous real-world potential. Yet, as most try-on approaches fit in-shop garments onto a target person, they require the laborious and restrictive construction of a paired training dataset, severely limiting their scalability. While a few recent works attempt to transfer garments directly from one person to another, alleviating the need to collect paired datasets, their performance is impacted by the lack of paired (supervised) information. In particular, disentangling style and spatial information of the garment becomes a challenge, which existing methods either address by requiring auxiliary data or extensive online optimization procedures, thereby still inhibiting their scalability. To achieve a \emph{scalable} virtual try-on system that can transfer arbitrary garments between a source and a target person in an unsupervised manner, we thus propose a texture-preserving end-to-end network, the PAtch-routed SpaTially-Adaptive GAN (PASTA-GAN), that facilitates real-world unpaired virtual try-on. Specifically, to disentangle the style and spatial information of each garment, PASTA-GAN consists of an innovative patch-routed disentanglement module for successfully retaining garment texture and shape characteristics. Guided by the source person keypoints, the patch-routed disentanglement module first decouples garments into normalized patches, thus eliminating the inherent spatial information of the garment, and then reconstructs the normalized patches to the warped garment complying with the target person pose. Given the warped garment, PASTA-GAN further introduces novel spatially-adaptive residual blocks that guide the generator to synthesize more realistic garment details.

CVAug 11, 2021
M3D-VTON: A Monocular-to-3D Virtual Try-On Network

Fuwei Zhao, Zhenyu Xie, Michael Kampffmeyer et al.

Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.

CVAug 1, 2021
WAS-VTON: Warping Architecture Search for Virtual Try-on Network

Zhenyu Xie, Xujie Zhang, Fuwei Zhao et al.

Despite recent progress on image-based virtual try-on, current methods are constraint by shared warping networks and thus fail to synthesize natural try-on results when faced with clothing categories that require different warping operations. In this paper, we address this problem by finding clothing category-specific warping networks for the virtual try-on task via Neural Architecture Search (NAS). We introduce a NAS-Warping Module and elaborately design a bilevel hierarchical search space to identify the optimal network-level and operation-level flow estimation architecture. Given the network-level search space, containing different numbers of warping blocks, and the operation-level search space with different convolution operations, we jointly learn a combination of repeatable warping cells and convolution operations specifically for the clothing-person alignment. Moreover, a NAS-Fusion Module is proposed to synthesize more natural final try-on results, which is realized by leveraging particular skip connections to produce better-fused features that are required for seamlessly fusing the warped clothing and the unchanged person part. We adopt an efficient and stable one-shot searching strategy to search the above two modules. Extensive experiments demonstrate that our WAS-VTON significantly outperforms the previous fixed-architecture try-on methods with more natural warping results and virtual try-on results.

CVJun 3, 2019
Fashion Editing with Adversarial Parsing Learning

Haoye Dong, Xiaodan Liang, Yixuan Zhang et al.

Interactive fashion image manipulation, which enables users to edit images with sketches and color strokes, is an interesting research problem with great application value. Existing works often treat it as a general inpainting task and do not fully leverage the semantic structural information in fashion images. Moreover, they directly utilize conventional convolution and normalization layers to restore the incomplete image, which tends to wash away the sketch and color information. In this paper, we propose a novel Fashion Editing Generative Adversarial Network (FE-GAN), which is capable of manipulating fashion images by free-form sketches and sparse color strokes. FE-GAN consists of two modules: 1) a free-form parsing network that learns to control the human parsing generation by manipulating sketch and color; 2) a parsing-aware inpainting network that renders detailed textures with semantic guidance from the human parsing map. A new attention normalization layer is further applied at multiple scales in the decoder of the inpainting network to enhance the quality of the synthesized image. Extensive experiments on high-resolution fashion image datasets demonstrate that the proposed method significantly outperforms the state-of-the-art methods on image manipulation.

CVFeb 28, 2019
Towards Multi-pose Guided Virtual Try-on Network

Haoye Dong, Xiaodan Liang, Bochao Wang et al.

Virtual try-on system under arbitrary human poses has huge application potential, yet raises quite a lot of challenges, e.g. self-occlusions, heavy misalignment among diverse poses, and diverse clothes textures. Existing methods aim at fitting new clothes into a person can only transfer clothes on the fixed human pose, but still show unsatisfactory performances which often fail to preserve the identity, lose the texture details, and decrease the diversity of poses. In this paper, we make the first attempt towards multi-pose guided virtual try-on system, which enables transfer clothes on a person image under diverse poses. Given an input person image, a desired clothes image, and a desired pose, the proposed Multi-pose Guided Virtual Try-on Network (MG-VTON) can generate a new person image after fitting the desired clothes into the input image and manipulating human poses. Our MG-VTON is constructed in three stages: 1) a desired human parsing map of the target image is synthesized to match both the desired pose and the desired clothes shape; 2) a deep Warping Generative Adversarial Network (Warp-GAN) warps the desired clothes appearance into the synthesized human parsing map and alleviates the misalignment problem between the input human pose and desired human pose; 3) a refinement render utilizing multi-pose composition masks recovers the texture details of clothes and removes some artifacts. Extensive experiments on well-known datasets and our newly collected largest virtual try-on benchmark demonstrate that our MG-VTON significantly outperforms all state-of-the-art methods both qualitatively and quantitatively with promising multi-pose virtual try-on performances.

CVOct 27, 2018
Soft-Gated Warping-GAN for Pose-Guided Person Image Synthesis

Haoye Dong, Xiaodan Liang, Ke Gong et al.

Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most representative examples where the generation quality largely relies on the capability of identifying and modeling arbitrary transformations on different body parts. Current generative models are often built on local convolutions and overlook the key challenges (e.g. heavy occlusions, different views or dramatic appearance changes) when distinct geometric changes happen for each part, caused by arbitrary pose manipulations. This paper aims to resolve these challenges induced by geometric variability and spatial displacements via a new Soft-Gated Warping Generative Adversarial Network (Warping-GAN), which is composed of two stages: 1) it first synthesizes a target part segmentation map given a target pose, which depicts the region-level spatial layouts for guiding image synthesis with higher-level structure constraints; 2) the Warping-GAN equipped with a soft-gated warping-block learns feature-level mapping to render textures from the original image into the generated segmentation map. Warping-GAN is capable of controlling different transformation degrees given distinct target poses. Moreover, the proposed warping-block is light-weight and flexible enough to be injected into any networks. Human perceptual studies and quantitative evaluations demonstrate the superiority of our Warping-GAN that significantly outperforms all existing methods on two large datasets.

LGJun 26, 2018
Deep Generative Models with Learnable Knowledge Constraints

Zhiting Hu, Zichao Yang, Ruslan Salakhutdinov et al.

The broad set of deep generative models (DGMs) has achieved remarkable advances. However, it is often difficult to incorporate rich structured domain knowledge with the end-to-end DGMs. Posterior regularization (PR) offers a principled framework to impose structured constraints on probabilistic models, but has limited applicability to the diverse DGMs that can lack a Bayesian formulation or even explicit density evaluation. PR also requires constraints to be fully specified a priori, which is impractical or suboptimal for complex knowledge with learnable uncertain parts. In this paper, we establish mathematical correspondence between PR and reinforcement learning (RL), and, based on the connection, expand PR to learn constraints as the extrinsic reward in RL. The resulting algorithm is model-agnostic to apply to any DGMs, and is flexible to adapt arbitrary constraints with the model jointly. Experiments on human image generation and templated sentence generation show models with learned knowledge constraints by our algorithm greatly improve over base generative models.