Yi-Chun Chen

AI
h-index16
16papers
278citations
Novelty46%
AI Score50

16 Papers

100.0THApr 28
The Wisdom of the Crowd and Higher-Order Beliefs

Yi-Chun Chen, Manuel Mueller-Frank, Mallesh M Pai

We propose a new simple procedure called Population-Mean-Based Aggregation (PMBA) that enables a principal to "aggregate" information about an unknown state of the world from agents without understanding the information structure among them. PMBA only requires agents to communicate their beliefs about the state, and some agents to communicate their expectations of the population average belief. In a large population, for any finite number of possible states, and under weak assumptions on the information structure, allowing individual agents' beliefs to be misspecified, we show that PMBA infers the true state (in probability or almost surely under the stated conditions). We show how PMBA can be reinterpreted as a linear regression procedure, and how it can be used to aggregate information from a finite number of agents, allowing us to reuse existing results on inference in linear models. We conduct a novel experiment to show that the real-world performance of our procedure exceeds that of existing methods.

AISep 25, 2024Code
Collaborative Comic Generation: Integrating Visual Narrative Theories with AI Models for Enhanced Creativity

Yi-Chun Chen, Arnav Jhala

This study presents a theory-inspired visual narrative generative system that integrates conceptual principles-comic authoring idioms-with generative and language models to enhance the comic creation process. Our system combines human creativity with AI models to support parts of the generative process, providing a collaborative platform for creating comic content. These comic-authoring idioms, derived from prior human-created image sequences, serve as guidelines for crafting and refining storytelling. The system translates these principles into system layers that facilitate comic creation through sequential decision-making, addressing narrative elements such as panel composition, story tension changes, and panel transitions. Key contributions include integrating machine learning models into the human-AI cooperative comic generation process, deploying abstract narrative theories into AI-driven comic creation, and a customizable tool for narrative-driven image sequences. This approach improves narrative elements in generated image sequences and engages human creativity in an AI-generative process of comics. We open-source the code at https://github.com/RimiChen/Collaborative_Comic_Generation.

AIDec 14, 2023
A Customizable Generator for Comic-Style Visual Narrative

Yi-Chun Chen, Arnav Jhala

We present a theory-inspired visual narrative generator that incorporates comic-authoring idioms, which transfers the conceptual principles of comics into system layers that integrate the theories to create comic content. The generator creates comics through sequential decision-making across layers from panel composition, object positions, panel transitions, and narrative elements. Each layer's decisions are based on narrative goals and follow the respective layer idioms of the medium. Cohn's narrative grammar provides the overall story arc. Photographic compositions inspired by the rule of thirds is used to provide panel compositions. McCloud's proposed panel transitions based on focus shifts between scene, character, and temporal changes are encoded in the transition layer. Finally, common overlay symbols (such as the exclamation) are added based on analyzing action verbs using an action-verb ontology. We demonstrate the variety of generated comics through various settings with example outputs. The generator and associated modules could be a useful system for visual narrative authoring and for further research into computational models of visual narrative understanding.

MMApr 14, 2025
Hierarchical Knowledge Graphs for Story Understanding in Visual Narratives

Yi-Chun Chen

We present a hierarchical knowledge graph framework for the structured semantic understanding of visual narratives, using comics as a representative domain for multimodal storytelling. The framework organizes narrative content across three levels-panel, event, and macro-event, by integrating symbolic graphs that encode semantic, spatial, and temporal relationships. At the panel level, it models visual elements such as characters, objects, and actions alongside textual components including dialogue and narration. These are systematically connected to higher-level graphs that capture narrative sequences and abstract story structures. Applied to a manually annotated subset of the Manga109 dataset, the framework supports interpretable symbolic reasoning across four representative tasks: action retrieval, dialogue tracing, character appearance mapping, and timeline reconstruction. Rather than prioritizing predictive performance, the system emphasizes transparency in narrative modeling and enables structured inference aligned with cognitive theories of event segmentation and visual storytelling. This work contributes to explainable narrative analysis and offers a foundation for authoring tools, narrative comprehension systems, and interactive media applications.

MMAug 20, 2025
Robust Symbolic Reasoning for Visual Narratives via Hierarchical and Semantically Normalized Knowledge Graphs

Yi-Chun Chen

Understanding visual narratives such as comics requires structured representations that capture events, characters, and their relations across multiple levels of story organization. However, symbolic narrative graphs often suffer from inconsistency and redundancy, where similar actions or events are labeled differently across annotations or contexts. Such variance limits the effectiveness of reasoning and generalization. This paper introduces a semantic normalization framework for hierarchical narrative knowledge graphs. Building on cognitively grounded models of narrative comprehension, we propose methods that consolidate semantically related actions and events using lexical similarity and embedding-based clustering. The normalization process reduces annotation noise, aligns symbolic categories across narrative levels, and preserves interpretability. We demonstrate the framework on annotated manga stories from the Manga109 dataset, applying normalization to panel-, event-, and story-level graphs. Preliminary evaluations across narrative reasoning tasks, such as action retrieval, character grounding, and event summarization, show that semantic normalization improves coherence and robustness, while maintaining symbolic transparency. These findings suggest that normalization is a key step toward scalable, cognitively inspired graph models for multimodal narrative understanding.

CVJun 27, 2025
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

Yi-Chun Chen, Arnav Jhala

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, non-photorealistic images. TL;DR: GameTileNet is a semantic dataset of low-resolution game tiles designed to support narrative-driven procedural content generation through visual-language alignment.

GRAug 31, 2025
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments

Yi-Chun Chen, Arnav Jhala

Recent advances in large language models(LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation(PCG). We present a lightweight pipeline that transforms short narrative prompts into a sequence of 2D tile-based game scenes, reflecting the temporal structure of stories. Given an LLM-generated narrative, our system identifies three key time frames, extracts spatial predicates in the form of "Object-Relation-Object" triples, and retrieves visual assets using affordance-aware semantic embeddings from the GameTileNet dataset. A layered terrain is generated using Cellular Automata, and objects are placed using spatial rules grounded in the predicate structure. We evaluated our system in ten diverse stories, analyzing tile-object matching, affordance-layer alignment, and spatial constraint satisfaction across frames. This prototype offers a scalable approach to narrative-driven scene generation and lays the foundation for future work on multi-frame continuity, symbolic tracking, and multi-agent coordination in story-centered PCG.

CVApr 16, 2024
Intra-operative tumour margin evaluation in breast-conserving surgery with deep learning

Wei-Chung Shia, Yu-Len Huang, Yi-Chun Chen et al.

A positive margin may result in an increased risk of local recurrences after breast retention surgery for any malignant tumour. In order to reduce the number of positive margins would offer surgeon real-time intra-operative information on the presence of positive resection margins. This study aims to design an intra-operative tumour margin evaluation scheme by using specimen mammography in breast-conserving surgery. Total of 30 cases were evaluated and compared with the manually determined contours by experienced physicians and pathology report. The proposed method utilizes image thresholding to extract regions of interest and then performs a deep learning model, i.e. SegNet, to segment tumour tissue. The margin width of normal tissues surrounding it is evaluated as the result. The desired size of margin around the tumor was set for 10 mm. The smallest average difference to manual sketched margin (6.53 mm +- 5.84). In the all case, the SegNet architecture was utilized to obtain tissue specimen boundary and tumor contour, respectively. The simulation results indicated that this technology is helpful in discriminating positive from negative margins in the intra-operative setting. The aim of proposed scheme was a potential procedure in the intra-operative measurement system. The experimental results reveal that deep learning techniques can draw results that are consistent with pathology reports.

CVDec 14, 2023
CPST: Comprehension-Preserving Style Transfer for Multi-Modal Narratives

Yi-Chun Chen, Arnav Jhala

We investigate the challenges of style transfer in multi-modal visual narratives. Among static visual narratives such as comics and manga, there are distinct visual styles in terms of presentation. They include style features across multiple dimensions, such as panel layout, size, shape, and color. They include both visual and text media elements. The layout of both text and media elements is also significant in terms of narrative communication. The sequential transitions between panels are where readers make inferences about the narrative world. These feature differences provide an interesting challenge for style transfer in which there are distinctions between the processing of features for each modality. We introduce the notion of comprehension-preserving style transfer (CPST) in such multi-modal domains. CPST requires not only traditional metrics of style transfer but also metrics of narrative comprehension. To spur further research in this area, we present an annotated dataset of comics and manga and an initial set of algorithms that utilize separate style transfer modules for the visual, textual, and layout parameters. To test whether the style transfer preserves narrative semantics, we evaluate this algorithm through visual story cloze tests inspired by work in computational cognition of narrative systems. Understanding the connection between style and narrative semantics provides insight for applications ranging from informational brochure designs to data storytelling.

AIDec 14, 2023
Panel Transitions for Genre Analysis in Visual Narratives

Yi-Chun Chen, Arnav Jhala

Understanding how humans communicate and perceive narratives is important for media technology research and development. This is particularly important in current times when there are tools and algorithms that are easily available for amateur users to create high-quality content. Narrative media develops over time a set of recognizable patterns of features across similar artifacts. Genre is one such grouping of artifacts for narrative media with similar patterns, tropes, and story structures. While much work has been done on genre-based classifications in text and video, we present a novel approach to do a multi-modal analysis of genre based on comics and manga-style visual narratives. We present a systematic feature analysis of an annotated dataset that includes a variety of western and eastern visual books with annotations for high-level narrative patterns. We then present a detailed analysis of the contributions of high-level features to genre classification for this medium. We highlight some of the limitations and challenges of our existing computational approaches in modeling subjective labels. Our contributions to the community are: a dataset of annotated manga books, a multi-modal analysis of visual panels and text in a constrained and popular medium through high-level features, and a systematic process for incorporating subjective narrative patterns in computational models.

CVDec 29, 2020
TrustMAE: A Noise-Resilient Defect Classification Framework using Memory-Augmented Auto-Encoders with Trust Regions

Daniel Stanley Tan, Yi-Chun Chen, Trista Pei-Chun Chen et al.

In this paper, we propose a framework called TrustMAE to address the problem of product defect classification. Instead of relying on defective images that are difficult to collect and laborious to label, our framework can accept datasets with unlabeled images. Moreover, unlike most anomaly detection methods, our approach is robust against noises, or defective images, in the training dataset. Our framework uses a memory-augmented auto-encoder with a sparse memory addressing scheme to avoid over-generalizing the auto-encoder, and a novel trust-region memory updating scheme to keep the noises away from the memory slots. The result is a framework that can reconstruct defect-free images and identify the defective regions using a perceptual distance network. When compared against various state-of-the-art baselines, our approach performs competitively under noise-free MVTec datasets. More importantly, it remains effective at a noise level up to 40% while significantly outperforming other baselines.

AO-PHDec 18, 2020
Investigating Ground-level Ozone Formation: A Case Study in Taiwan

Yu-Wen Chen, Sourav Medya, Yi-Chun Chen

Tropospheric ozone (O3) is a greenhouse gas which can absorb heat and make the weather even hotter during extreme heatwaves. Besides, it is an influential ground-level air pollutant which can severely damage the environment. Thus evaluating the importance of various factors related to the O3 formation process is essential. However, O3 simulated by the available climate models exhibits large variance in different places, indicating the insufficiency of models in explaining the O3 formation process correctly. In this paper, we aim to identify and understand the impact of various factors on O3 formation and predict the O3 concentrations under different pollution-reduced and climate change scenarios. We employ six supervised methods to estimate the observed O3 using fourteen meteorological and chemical variables. We find that the deep neural network (DNN) and long short-term memory (LSTM) based models can predict O3 concentrations accurately. We also demonstrate the importance of several variables in this prediction task. The results suggest that while Nitrogen Oxides negatively contributes to predicting O3, solar radiation makes a significantly positive contribution. Furthermore, we apply our two best models on O3 prediction under different global warming and pollution reduction scenarios to improve the policy-making decisions in the O3 reduction.

LGApr 25, 2019
Decision Forest: A Nonparametric Approach to Modeling Irrational Choice

Yi-Chun Chen, Velibor V. Mišić

Customer behavior is often assumed to follow weak rationality, which implies that adding a product to an assortment will not increase the choice probability of another product in that assortment. However, an increasing amount of research has revealed that customers are not necessarily rational when making decisions. In this paper, we propose a new nonparametric choice model that relaxes this assumption and can model a wider range of customer behavior, such as decoy effects between products. In this model, each customer type is associated with a binary decision tree, which represents a decision process for making a purchase based on checking for the existence of specific products in the assortment. Together with a probability distribution over customer types, we show that the resulting model -- a decision forest -- is able to represent any customer choice model, including models that are inconsistent with weak rationality. We theoretically characterize the depth of the forest needed to fit a data set of historical assortments and prove that with high probability, a forest whose depth scales logarithmically in the number of assortments is sufficient to fit most data sets. We also propose two practical algorithms -- one based on column generation and one based on random sampling -- for estimating such models from data. Using synthetic data and real transaction data exhibiting non-rational behavior, we show that the model outperforms both rational and non-rational benchmark models in out-of-sample predictive ability.

CVNov 23, 2017
Self-view Grounding Given a Narrated 360° Video

Shih-Han Chou, Yi-Chun Chen, Kuo-Hao Zeng et al.

Narrated 360° videos are typically provided in many touring scenarios to mimic real-world experience. However, previous work has shown that smart assistance (i.e., providing visual guidance) can significantly help users to follow the Normal Field of View (NFoV) corresponding to the narrative. In this project, we aim at automatically grounding the NFoVs of a 360° video given subtitles of the narrative (referred to as "NFoV-grounding"). We propose a novel Visual Grounding Model (VGM) to implicitly and efficiently predict the NFoVs given the video content and subtitles. Specifically, at each frame, we efficiently encode the panorama into feature map of candidate NFoVs using a Convolutional Neural Network (CNN) and the subtitles to the same hidden space using an RNN with Gated Recurrent Units (GRU). Then, we apply soft-attention on candidate NFoVs to trigger sentence decoder aiming to minimize the reconstruct loss between the generated and given sentence. Finally, we obtain the NFoV as the candidate NFoV with the maximum attention without any human supervision. To train VGM more robustly, we also generate a reverse sentence conditioning on one minus the soft-attention such that the attention focuses on candidate NFoVs less relevant to the given sentence. The negative log reconstruction loss of the reverse sentence (referred to as "irrelevant loss") is jointly minimized to encourage the reverse sentence to be different from the given sentence. To evaluate our method, we collect the first narrated 360° videos dataset and achieve state-of-the-art NFoV-grounding performance.

AISep 19, 2017
Deep Reinforcement Learning for Event-Driven Multi-Agent Decision Processes

Kunal Menda, Yi-Chun Chen, Justin Grana et al.

The incorporation of macro-actions (temporally extended actions) into multi-agent decision problems has the potential to address the curse of dimensionality associated with such decision problems. Since macro-actions last for stochastic durations, multiple agents executing decentralized policies in cooperative environments must act asynchronously. We present an algorithm that modifies generalized advantage estimation for temporally extended actions, allowing a state-of-the-art policy optimization algorithm to optimize policies in Dec-POMDPs in which agents act asynchronously. We show that our algorithm is capable of learning optimal policies in two cooperative domains, one involving real-time bus holding control and one involving wildfire fighting with unmanned aircraft. Our algorithm works by framing problems as "event-driven decision processes," which are scenarios in which the sequence and timing of actions and events are random and governed by an underlying stochastic process. In addition to optimizing policies with continuous state and action spaces, our algorithm also facilitates the use of event-driven simulators, which do not require time to be discretized into time-steps. We demonstrate the benefit of using event-driven simulation in the context of multiple agents taking asynchronous actions. We show that fixed time-step simulation risks obfuscating the sequence in which closely separated events occur, adversely affecting the policies learned. In addition, we show that arbitrarily shrinking the time-step scales poorly with the number of agents.

AIDec 8, 2015
Learning Discrete Bayesian Networks from Continuous Data

Yi-Chun Chen, Tim Allan Wheeler, Mykel John Kochenderfer

Learning Bayesian networks from raw data can help provide insights into the relationships between variables. While real data often contains a mixture of discrete and continuous-valued variables, many Bayesian network structure learning algorithms assume all random variables are discrete. Thus, continuous variables are often discretized when learning a Bayesian network. However, the choice of discretization policy has significant impact on the accuracy, speed, and interpretability of the resulting models. This paper introduces a principled Bayesian discretization method for continuous variables in Bayesian networks with quadratic complexity instead of the cubic complexity of other standard techniques. Empirical demonstrations show that the proposed method is superior to the established minimum description length algorithm. In addition, this paper shows how to incorporate existing methods into the structure learning process to discretize all continuous variables and simultaneously learn Bayesian network structures.