Xing Wei

MM
h-index5
3papers
6citations
Novelty47%
AI Score20

3 Papers

2.3MMApr 29, 2021
Spatial Privacy-aware VR streaming

Xing Wei, Chenyang Yang

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles before playback. Very recently, privacy protection in proactive VR video streaming starts to raise concerns. However, existing privacy protection may fail even with privacy-preserve federated learning. This is because when the future requested tiles can be predicted accurately, the user-behavior-related data can still be recovered from the predicted tiles. In this paper, we consider how to protect privacy even with accurate predictors and investigate the impact of privacy requirement on the quality of experience (QoE). To this end, we first add extra \textit{camouflaged} tile requests to the real tile requests and model the privacy requirement as the \textit{spatial degree of privacy} (sDoP). By ensuring sDoP, the real tile requests can be hidden and privacy can be protected. Then, we jointly optimize the durations for prediction, computing, and transmitting, aimed at maximizing the privacy-aware QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find that the impacts of sDoP on the QoE are two sides of the same coin. On the one side the increase of sDoP improves the capability of communication and computing hence improves QoE. On the other side it degrades the prediction performance hence degrades the QoE. The overall impact depends on which factor dominates the QoE. Simulation with two predictors on a real dataset verifies the analysis and shows that the overall impact of sDoP is to improve the QoE.

3.3MMApr 20, 2021
Privacy-aware VR streaming

Xing Wei, Chenyang Yang

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of experience (QoE) depends on the overall performance of prediction, computing (i.e., rendering) and communication. All prior works neglect that users may have privacy requirement, i.e., not all the current tracking data are allowed to be uploaded. In this paper, we investigate the privacy-aware VR streaming. We first establish a dataset that collects the privacy requirement of 66 users among 18 panoramic videos. The dataset shows that the privacy requirements of 360$^{\circ}$ videos are heterogeneous. Only 41\% of the total watched videos have no privacy requirement. Based on these findings, we formulate the privacy requirement as the \textit{degree of privacy} (DoP), and investigate the impact of DoP on the proactive VR streaming. First, we find that with DoP, the length of the observation window and prediction window of a tile predictor should be variable. Then, we jointly optimize the durations for computing and transmitting the selected tiles as well as the computing and communication capability, aimed at maximizing the QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find a resource-saturated region where DoP has no impact on the QoE and a resource-unsaturated region where the two-fold impacts of DoP are contradictory. On the one hand, the increase of DoP will degrade the prediction performance and thus degrade the QoE. On the other hand, the increase of DoP will improve the capability of computing and communication and thus improve the QoE. Simulation results using two predictors and a real dataset validate the analysis and demonstrate the overall impact of DoP on the QoE.

4.3MMJan 3, 2021
Duration-Squeezing-Aware Communication and Computing for Proactive VR

Xing Wei, Chenyang Yang, Shengqian Han

Proactive tile-based virtual reality video streaming computes and delivers the predicted tiles to be requested before playback. All existing works overlook the important fact that computing and communication (CC) tasks for a segment may squeeze the time for the tasks for the next segment, which will cause less and less available time for the latter segments. In this paper, we jointly optimize the durations for CC tasks to maximize the completion rate of CC tasks under the task duration-squeezing-aware constraint. To ensure the latter segments remain enough time for the tasks, the CC tasks for a segment are not allowed to squeeze the time for computing and delivering the subsequent segment. We find the closed-form optimal solution, from which we find a minimum-resource-limited, an unconditional and a conditional resource-tradeoff regions, which are determined by the total time for proactive CC tasks and the playback duration of a segment. Owing to the duration-squeezing-prohibited constraints, the increase of the configured resources may not be always useful for improving the completion rate of CC tasks. Numerical results validate the impact of the duration-squeezing-prohibited constraints and illustrate the three regions.