49.4CLMay 27
SMILE-Next: Teaching Large Language Models to Detect, Classify, and Reason about LaughterLee Jung-Mok, Kim Sung-Bin, Joohyun Chang et al.
Laughter is a complex social signal that conveys communicative intent beyond amusement. While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored. Therefore, we introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question-answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning. Building upon SMILE-Next, we aim to develop a laughter-specialized large language model capable of nuanced understanding of laughter in real-world contexts. To this end, we propose two key components: laughter-specific Self-Instruct and the Mixture-of-Laugh-Experts (MoLE) framework. Laughter-specific Self-Instruct enhances generalization across tasks and domains by automatically synthesizing diverse laughter-centric instructions. MoLE introduces a task-adaptive expert routing mechanism that dynamically selects specialized experts tailored to each laughter-related task, improving task-specific performance and efficiency. Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding. Project page is at: https://mok0102.github.io/smile-next/.
SDNov 17, 2022
ComMU: Dataset for Combinatorial Music GenerationLee Hyun, Taehyun Kim, Hyolim Kang et al.
Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we introduce combinatorial music generation, a new task to create varying background music based on given conditions. Combinatorial music generation creates short samples of music with rich musical metadata, and combines them to produce a complete music. In addition, we introduce ComMU, the first symbolic music dataset consisting of short music samples and their corresponding 12 musical metadata for combinatorial music generation. Notable properties of ComMU are that (1) dataset is manually constructed by professional composers with an objective guideline that induces regularity, and (2) it has 12 musical metadata that embraces composers' intentions. Our results show that we can generate diverse high-quality music only with metadata, and that our unique metadata such as track-role and extended chord quality improves the capacity of the automatic composition. We highly recommend watching our video before reading the paper (https://pozalabs.github.io/ComMU).
CVNov 2, 2023
LaughTalk: Expressive 3D Talking Head Generation with LaughterKim Sung-Bin, Lee Hyun, Da Hye Hong et al.
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of laughter and smiles despite their importance in social context. In this paper, we introduce a novel task to generate 3D talking heads capable of both articulate speech and authentic laughter. Our newly curated dataset comprises 2D laughing videos paired with pseudo-annotated and human-validated 3D FLAME parameters and vertices. Given our proposed dataset, we present a strong baseline with a two-stage training scheme: the model first learns to talk and then acquires the ability to express laughter. Extensive experiments demonstrate that our method performs favorably compared to existing approaches in both talking head generation and expressing laughter signals. We further explore potential applications on top of our proposed method for rigging realistic avatars.
CLDec 15, 2023Code
SMILE: Multimodal Dataset for Understanding Laughter in Video with Language ModelsLee Hyun, Kim Sung-Bin, Seungju Han et al. · stanford
Despite the recent advances of the artificial intelligence, building social intelligence remains a challenge. Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans. In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning. We introduce this new task to explain why people laugh in a particular video and a dataset for this task. Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/postech-ami/SMILE-Dataset.
CVSep 23, 2024
VLM's Eye Examination: Instruct and Inspect Visual Competency of Vision Language ModelsNam Hyeon-Woo, Moon Ye-Bin, Wonseok Choi et al.
Vision language models (VLMs) have shown promising reasoning capabilities across various benchmarks; however, our understanding of their visual perception remains limited. In this work, we propose an eye examination process to investigate how a VLM perceives images, specifically focusing on key elements of visual recognition, from primitive color and shape to semantic levels. To this end, we introduce a dataset named LENS to guide a VLM to follow the examination and check its readiness. Once the model is ready, we conduct the examination. Through this examination, we quantify and visualize VLMs' sensitivities to color and shape, and semantic matching. Our findings reveal that VLMs have varying sensitivity to different colors while consistently showing insensitivity to green across different VLMs. Also, we found different shape sensitivity and semantic recognition depending on LLM's capacity despite using the same fixed visual encoder. Our analyses and findings have potential to inspire the design of VLMs and the pre-processing of visual input to VLMs for improving application performance.
CVOct 4, 2023
A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized OptimizationKim Youwang, Lee Hyun, Kim Sung-Bin et al.
We propose NeuFace, a 3D face mesh pseudo annotation method on videos via neural re-parameterized optimization. Despite the huge progress in 3D face reconstruction methods, generating reliable 3D face labels for in-the-wild dynamic videos remains challenging. Using NeuFace optimization, we annotate the per-view/-frame accurate and consistent face meshes on large-scale face videos, called the NeuFace-dataset. We investigate how neural re-parameterization helps to reconstruct image-aligned facial details on 3D meshes via gradient analysis. By exploiting the naturalness and diversity of 3D faces in our dataset, we demonstrate the usefulness of our dataset for 3D face-related tasks: improving the reconstruction accuracy of an existing 3D face reconstruction model and learning 3D facial motion prior. Code and datasets will be available at https://neuface-dataset.github.io.
AIAug 31, 2025
Aligning Reasoning LLMs for Materials Discovery with Physics-aware Rejection SamplingLee Hyun, Sohee Yoon, Jinwoo Park et al.
AI-driven materials discovery that couples automated experimentation with algorithmic decision-making requires process aware recipe to property predictors that are accurate, calibrated, and physically admissible. We approach this as a reasoning problem with large reasoning models (LRMs). To instill reasoning capability into language models, we curate reasoning traces from a teacher model to train a student model. However, most training pipelines select reasoning traces using binary correctness or learned preference signals that poorly reflect physical admissibility. We introduce Physics-aware Rejection Sampling (PaRS), a training-time trace selection scheme that favors traces consistent with fundamental physics and numerically close to targets, with lightweight halting to control compute. We instantiate our framework with a large student model fine-tuned on traces synthesized by a larger teacher model, and evaluate under matched token budgets against various rejection sampling baselines. Our method improves accuracy and calibration, reduces physics-violation rates, and lowers sampling cost relative to baselines. These results indicate that modest, domain-aware constraints combined with trace-level selection provide a practical path toward reliable, efficient LRMs for process-aware property prediction and closed-loop materials design.