15.0ROJan 27, 2023
Learning 6-DoF Fine-grained Grasp Detection Based on Part Affordance GroundingYaoxian Song, Penglei Sun, Piaopiao Jin et al.
Robotic grasping is a fundamental ability for a robot to interact with the environment. Current methods focus on how to obtain a stable and reliable grasping pose in object level, while little work has been studied on part (shape)-wise grasping which is related to fine-grained grasping and robotic affordance. Parts can be seen as atomic elements to compose an object, which contains rich semantic knowledge and a strong correlation with affordance. However, lacking a large part-wise 3D robotic dataset limits the development of part representation learning and downstream applications. In this paper, we propose a new large Language-guided SHape grAsPing datasEt (named LangSHAPE) to promote 3D part-level affordance and grasping ability learning. From the perspective of robotic cognition, we design a two-stage fine-grained robotic grasping framework (named LangPartGPD), including a novel 3D part language grounding model and a part-aware grasp pose detection model, in which explicit language input from human or large language models (LLMs) could guide a robot to generate part-level 6-DoF grasping pose with textual explanation. Our method combines the advantages of human-robot collaboration and LLMs' planning ability using explicit language as a symbolic intermediate. To evaluate the effectiveness of our proposed method, we perform 3D part grounding and fine-grained grasp detection experiments on both simulation and physical robot settings, following language instructions across different degrees of textual complexity. Results show our method achieves competitive performance in 3D geometry fine-grained grounding, object affordance inference, and 3D part-aware grasping tasks. Our dataset and code are available on our project website https://sites.google.com/view/lang-shape
16.8AINov 7, 2023
Scene-Driven Multimodal Knowledge Graph Construction for Embodied AISong Yaoxian, Sun Penglei, Liu Haoyu et al.
Embodied AI is one of the most popular studies in artificial intelligence and robotics, which can effectively improve the intelligence of real-world agents (i.e. robots) serving human beings. Scene knowledge is important for an agent to understand the surroundings and make correct decisions in the varied open world. Currently, knowledge base for embodied tasks is missing and most existing work use general knowledge base or pre-trained models to enhance the intelligence of an agent. For conventional knowledge base, it is sparse, insufficient in capacity and cost in data collection. For pre-trained models, they face the uncertainty of knowledge and hard maintenance. To overcome the challenges of scene knowledge, we propose a scene-driven multimodal knowledge graph (Scene-MMKG) construction method combining conventional knowledge engineering and large language models. A unified scene knowledge injection framework is introduced for knowledge representation. To evaluate the advantages of our proposed method, we instantiate Scene-MMKG considering typical indoor robotic functionalities (Manipulation and Mobility), named ManipMob-MMKG. Comparisons in characteristics indicate our instantiated ManipMob-MMKG has broad superiority in data-collection efficiency and knowledge quality. Experimental results on typical embodied tasks show that knowledge-enhanced methods using our instantiated ManipMob-MMKG can improve the performance obviously without re-designing model structures complexly. Our project can be found at https://sites.google.com/view/manipmob-mmkg
5.2CVJul 3, 2024
Multi-Task Domain Adaptation for Language Grounding with 3D ObjectsPenglei Sun, Yaoxian Song, Xinglin Pan et al.
The existing works on object-level language grounding with 3D objects mostly focus on improving performance by utilizing the off-the-shelf pre-trained models to capture features, such as viewpoint selection or geometric priors. However, they have failed to consider exploring the cross-modal representation of language-vision alignment in the cross-domain field. To answer this problem, we propose a novel method called Domain Adaptation for Language Grounding (DA4LG) with 3D objects. Specifically, the proposed DA4LG consists of a visual adapter module with multi-task learning to realize vision-language alignment by comprehensive multimodal feature representation. Experimental results demonstrate that DA4LG competitively performs across visual and non-visual language descriptions, independent of the completeness of observation. DA4LG achieves state-of-the-art performance in the single-view setting and multi-view setting with the accuracy of 83.8% and 86.8% respectively in the language grounding benchmark SNARE. The simulation experiments show the well-practical and generalized performance of DA4LG compared to the existing methods. Our project is available at https://sites.google.com/view/da4lg.
Evaluating Semantic Variation in Text-to-Image Synthesis: A Causal PerspectiveXiangru Zhu, Penglei Sun, Yaoxian Song et al.
Accurate interpretation and visualization of human instructions are crucial for text-to-image (T2I) synthesis. However, current models struggle to capture semantic variations from word order changes, and existing evaluations, relying on indirect metrics like text-image similarity, fail to reliably assess these challenges. This often obscures poor performance on complex or uncommon linguistic patterns by the focus on frequent word combinations. To address these deficiencies, we propose a novel metric called SemVarEffect and a benchmark named SemVarBench, designed to evaluate the causality between semantic variations in inputs and outputs in T2I synthesis. Semantic variations are achieved through two types of linguistic permutations, while avoiding easily predictable literal variations. Experiments reveal that the CogView-3-Plus and Ideogram 2 performed the best, achieving a score of 0.2/1. Semantic variations in object relations are less understood than attributes, scoring 0.07/1 compared to 0.17-0.19/1. We found that cross-modal alignment in UNet or Transformers plays a crucial role in handling semantic variations, a factor previously overlooked by a focus on textual encoders. Our work establishes an effective evaluation framework that advances the T2I synthesis community's exploration of human instruction understanding. Our benchmark and code are available at https://github.com/zhuxiangru/SemVarBench .
5.6ROFeb 27
Enhancing Vision-Language Navigation with Multimodal Event Knowledge from Real-World Indoor Tour VideosHaoxuan Xu, Tianfu Li, Wenbo Chen et al.
Vision-Language Navigation (VLN) agents often struggle with long-horizon reasoning in unseen environments, particularly when facing ambiguous, coarse-grained instructions. While recent advances use knowledge graph to enhance reasoning, the potential of multimodal event knowledge inspired by human episodic memory remains underexplored. In this work, we propose an event-centric knowledge enhancement strategy for automated process knowledge mining and feature fusion to solve coarse-grained instruction and long-horizon reasoning in VLN task. First, we construct YE-KG, the first large-scale multimodal spatiotemporal knowledge graph, with over 86k nodes and 83k edges, derived from real-world indoor videos. By leveraging multimodal large language models (i.e., LLaVa, GPT4), we extract unstructured video streams into structured semantic-action-effect events to serve as explicit episodic memory. Second, we introduce STE-VLN, which integrates the above graph into VLN models via a Coarse-to-Fine Hierarchical Retrieval mechanism. This allows agents to retrieve causal event sequences and dynamically fuse them with egocentric visual observations. Experiments on REVERIE, R2R, and R2R-CE benchmarks demonstrate the efficiency of our event-centric strategy, outperforming state-of-the-art approaches across diverse action spaces. Our data and code are available on the project website https://sites.google.com/view/y-event-kg/.
10.2CVJul 17, 2025
City-VLM: Towards Multidomain Perception Scene Understanding via Multimodal Incomplete LearningPenglei Sun, Yaoxian Song, Xiangru Zhu et al.
Scene understanding enables intelligent agents to interpret and comprehend their environment. While existing large vision-language models (LVLMs) for scene understanding have primarily focused on indoor household tasks, they face two significant limitations when applied to outdoor large-scale scene understanding. First, outdoor scenarios typically encompass larger-scale environments observed through various sensors from multiple viewpoints (e.g., bird view and terrestrial view), while existing indoor LVLMs mainly analyze single visual modalities within building-scale contexts from humanoid viewpoints. Second, existing LVLMs suffer from missing multidomain perception outdoor data and struggle to effectively integrate 2D and 3D visual information. To address the aforementioned limitations, we build the first multidomain perception outdoor scene understanding dataset, named \textbf{\underline{SVM-City}}, deriving from multi\textbf{\underline{S}}cale scenarios with multi\textbf{\underline{V}}iew and multi\textbf{\underline{M}}odal instruction tuning data. It contains $420$k images and $4, 811$M point clouds with $567$k question-answering pairs from vehicles, low-altitude drones, high-altitude aerial planes, and satellite. To effectively fuse the multimodal data in the absence of one modality, we introduce incomplete multimodal learning to model outdoor scene understanding and design the LVLM named \textbf{\underline{City-VLM}}. Multimodal fusion is realized by constructing a joint probabilistic distribution space rather than implementing directly explicit fusion operations (e.g., concatenation). Experimental results on three typical outdoor scene understanding tasks show City-VLM achieves $18.14 \%$ performance surpassing existing LVLMs in question-answering tasks averagely. Our method demonstrates pragmatic and generalization performance across multiple outdoor scenes.
5.8CVSep 1, 2020
Multimodal Aggregation Approach for Memory Vision-Voice Indoor Navigation with Meta-LearningLiqi Yan, Dongfang Liu, Yaoxian Song et al.
Vision and voice are two vital keys for agents' interaction and learning. In this paper, we present a novel indoor navigation model called Memory Vision-Voice Indoor Navigation (MVV-IN), which receives voice commands and analyzes multimodal information of visual observation in order to enhance robots' environment understanding. We make use of single RGB images taken by a first-view monocular camera. We also apply a self-attention mechanism to keep the agent focusing on key areas. Memory is important for the agent to avoid repeating certain tasks unnecessarily and in order for it to adapt adequately to new scenes, therefore, we make use of meta-learning. We have experimented with various functional features extracted from visual observation. Comparative experiments prove that our methods outperform state-of-the-art baselines.
6.2ROSep 14, 2019
Deep Robotic Prediction with hierarchical RGB-D FusionYaoxian Song, Jun Wen, Yuejiao Fei et al.
Robotic arm grasping is a fundamental operation in robotic control task goals. Most current methods for robotic grasping focus on RGB-D policy in the table surface scenario or 3D point cloud analysis and inference in the 3D space. Comparing to these methods, we propose a novel real-time multimodal hierarchical encoder-decoder neural network that fuses RGB and depth data to realize robotic humanoid grasping in 3D space with only partial observation. The quantification of raw depth data's uncertainty and depth estimation fusing RGB is considered. We develop a general labeling method to label ground-truth on common RGB-D datasets. We evaluate the effectiveness and performance of our method on a physical robot setup and our method achieves over 90\% success rate in both table surface and 3D space scenarios.
1.9ROMay 31, 2019
2.5D Image based Robotic GraspingSong Yaoxian, Cheng Chun, Fei Yuejiao et al.
We consider the problem of robotic grasping using depth + RGB information sampling from a real sensor. we design an encoder-decoder neural network to predict grasp policy in real time. This method can fuse the advantage of depth image and RGB image at the same time and is robust for grasp and observation height.We evaluate our method in a physical robotic system and propose an open-loop algorithm to realize robotic grasp operation. We analyze the result of experiment from multi-perspective and the result shows that our method is competitive with the state-of-the-art in grasp performance, real-time and model size. The video is available in https://youtu.be/Wxw_r5a8qV0