CVSep 15, 2023Code
Towards the generation of synchronized and believable non-verbal facial behaviors of a talking virtual agentAlice Delbosc, Magalie Ochs, Nicolas Sabouret et al.
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and replayed on a virtual agent, in terms of synchronization with speech and believability. Interestingly, we found that training the model with two different sets of data, instead of one, did not necessarily improve its performance. The expressiveness of the people in the dataset and the shooting conditions are key elements. We also show that employing an adversarial model, in which fabricated fake examples are introduced during the training phase, increases the perception of synchronization with speech. A collection of videos demonstrating the results and code can be accessed at: https://github.com/aldelb/non_verbal_facial_animation.
CLMay 19
Towards Trust Calibration in Socially Interactive Agents: Investigating Gendered Multimodal Behaviors Generation with LLMsLucie Galland, Chloé Clavel, Magalie Ochs
As Socially Interactive Agents (SIAs) become increasingly integrated into daily life, the ability to calibrate user trust to an agent's actual capabilities would help ensure appropriate usage of these agents. In this paper, we explore the capacity of Large Language Models (LLMs) to generate multimodal behaviors (verbal, vocal, gestural, and facial expression modalities) that reflect varying levels of ability and benevolence, two key dimensions of trustworthiness. We propose a novel method for automatically generating behaviors aligned with specific levels of these traits, a first step towards enabling nuanced and trust-calibrated interactions. By analyzing a large dataset of multimodal transcripts generated by LLMs, we demonstrate that GPT-5.4 is able to produce coherent behavior across different modalities (text, intonation, facial expression, and gesture). Using Random Forest feature importance analysis, we show that the generated behaviors align with theoretical expectations for ability and benevolence. However, we also find that when gender is specified in the prompt, LLMs tend to reproduce societal gender stereotypes, associating male agents' behaviors with high ability and female agents' behaviors with high benevolence. To validate our approach, we conducted a user study on Prolific using a within-subjects design. Participants perceived different levels of ability and benevolence in the generated behaviors align with the intended instructions.
CLAug 31, 2025
Neural Models and Language Model Prompting for the Multidimensional Evaluation of Open-Ended ConversationsMichelle Elizabeth, Alicja Kasicka, Natalia Krawczyk et al.
The growing number of generative AI-based dialogue systems has made their evaluation a crucial challenge. This paper presents our contribution to this important problem through the Dialogue System Technology Challenge (DSTC-12, Track 1), where we developed models to predict dialogue-level, dimension-specific scores. Given the constraint of using relatively small models (i.e. fewer than 13 billion parameters) our work follows two main strategies: employing Language Models (LMs) as evaluators through prompting, and training encoder-based classification and regression models. Our results show that while LM prompting achieves only modest correlations with human judgments, it still ranks second on the test set, outperformed only by the baseline. The regression and classification models, with significantly fewer parameters, demonstrate high correlation for some dimensions on the validation set. Although their performance decreases on the test set, it is important to note that the test set contains annotations with significantly different score ranges for some of the dimensions with respect to the train and validation sets.
HCFeb 20, 2014
Expressing social attitudes in virtual agents for social training gamesNicolas Sabouret, Hazaël Jones, Magalie Ochs et al.
The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes. In this paper, we propose a model of social attitudes that enables a virtual agent to reason on the appropriate social attitude to express during the interaction with a user given the course of the interaction, but also the emotions, mood and personality of the agent. Moreover, the model enables the virtual agent to display its social attitude through its non-verbal behaviour. The proposed model has been developed in the context of job interview simulation. The methodology used to develop such a model combined a theoretical and an empirical approach. Indeed, the model is based both on the literature in Human and Social Sciences on social attitudes but also on the analysis of an audiovisual corpus of job interviews and on post-hoc interviews with the recruiters on their expressed attitudes during the job interview.