AIAug 31, 2025
Quantum-like Coherence Derived from the Interaction between Chemical Reaction and Its EnvironmentYukio-Pegio Gunji, Andrew Adamatzky, Panagiotis Mougkogiannis et al.
By uncovering the contrast between Artificial Intelligence and Natural-born Intelligence as a computational process, we define closed computing and open computing, and implement open computing within chemical reactions. This involves forming a mixture and invalidation of the computational process and the execution environment, which are logically distinct, and coalescing both to create a system that adjusts fluctuations. We model chemical reactions by considering the computation as the chemical reaction and the execution environment as the degree of aggregation of molecules that interact with the reactive environment. This results in a chemical reaction that progresses while repeatedly clustering and de-clustering, where concentration no longer holds significant meaning. Open computing is segmented into Token computing, which focuses on the individual behavior of chemical molecules, and Type computing, which focuses on normative behavior. Ultimately, both are constructed as an interplay between the two. In this system, Token computing demonstrates self-organizing critical phenomena, while Type computing exhibits quantum logic. Through their interplay, the recruitment of fluctuations is realized, giving rise to interactions between quantum logical subspaces corresponding to quantum coherence across different Hilbert spaces. As a result, spike waves are formed, enabling signal transmission. This occurrence may be termed quantum-like coherence, implying the source of enzymes responsible for controlling spike waves and biochemical rhythms.
MAMay 13, 2024
Walk model that continuously generates Brownian walks to Lévy walks depending on destination attractivenessShuji Shinohara, Daiki Morita, Hayato Hirai et al.
The Lévy walk, a type of random walk characterized by linear step lengths that follow a power-law distribution, is observed in the migratory behaviors of various organisms, ranging from bacteria to humans. Notably, Lévy walks with power exponents close to two, also known as Cauchy walks, are frequently observed, though their underlying causes remain elusive. This study proposes a walk model in which agents move toward a destination in multi-dimensional space and their movement strategy is parameterized by the extent to which they pursue the shortest path to the destination. This parameter is taken to represent the attractiveness of the destination to the agents. Our findings reveal that if the destination is very attractive, agents intensively search the area around it using Brownian walks, whereas if the destination is unattractive, they explore a distant region away from the point using Lévy walks with power exponents less than two. In the case where agents are unable to determine whether the destination is attractive or unattractive, Cauchy walks emerge. The Cauchy walker searches the region with a probability inversely proportional to the distance from the destination. This suggests that it preferentially searches the area close to the destination, while concurrently having the potential to extend the search area much further. Our model, which can change the search method and search area depending on the attractiveness of the destination, has the potential to be utilized for exploring the parameter space of optimization problems.
AIDec 15, 2021
Probabilistic Logic Gate in Asynchronous Game of Life with Critical PropertyYukio-Pegio Gunji, Yoshihiko Ohzawa, Terutaka Tanaka
Metaheuristic and self-organizing criticality (SOC) could contribute to robust computation under perturbed environments. Implementing a logic gate in a computing system in a critical state is one of the intriguing ways to study the role of metaheuristics and SOCs. Here, we study the behavior of cellular automaton, game of life (GL), in asynchronous updating and implement probabilistic logic gates by using asynchronous GL. We find that asynchronous GL shows a phase transition, that the density of the state of 1 decays with the power law at the critical point, and that systems at the critical point have the most computability in asynchronous GL. We implement AND and OR gates in asynchronous GL with criticality, which shows good performance. Since tuning perturbations play an essential role in operating logic gates, our study reveals the interference between manipulation and perturbation in probabilistic logic gates.