CVNov 15, 2023Code
Spiking NeRF: Representing the Real-World Geometry by a Discontinuous RepresentationZhanfeng Liao, Qian Zheng, Yan Liu et al.
A crucial reason for the success of existing NeRF-based methods is to build a neural density field for the geometry representation via multiple perceptron layers (MLPs). MLPs are continuous functions, however, real geometry or density field is frequently discontinuous at the interface between the air and the surface. Such a contrary brings the problem of unfaithful geometry representation. To this end, this paper proposes spiking NeRF, which leverages spiking neurons and a hybrid Artificial Neural Network (ANN)-Spiking Neural Network (SNN) framework to build a discontinuous density field for faithful geometry representation. Specifically, we first demonstrate the reason why continuous density fields will bring inaccuracy. Then, we propose to use the spiking neurons to build a discontinuous density field. We conduct a comprehensive analysis for the problem of existing spiking neuron models and then provide the numerical relationship between the parameter of the spiking neuron and the theoretical accuracy of geometry. Based on this, we propose a bounded spiking neuron to build the discontinuous density field. Our method achieves SOTA performance. The source code and the supplementary material are available at https://github.com/liaozhanfeng/Spiking-NeRF.
CLMar 23, 2023
ChatGPT for Shaping the Future of Dentistry: The Potential of Multi-Modal Large Language ModelHanyao Huang, Ou Zheng, Dongdong Wang et al.
The ChatGPT, a lite and conversational variant of Generative Pretrained Transformer 4 (GPT-4) developed by OpenAI, is one of the milestone Large Language Models (LLMs) with billions of parameters. LLMs have stirred up much interest among researchers and practitioners in their impressive skills in natural language processing tasks, which profoundly impact various fields. This paper mainly discusses the future applications of LLMs in dentistry. We introduce two primary LLM deployment methods in dentistry, including automated dental diagnosis and cross-modal dental diagnosis, and examine their potential applications. Especially, equipped with a cross-modal encoder, a single LLM can manage multi-source data and conduct advanced natural language reasoning to perform complex clinical operations. We also present cases to demonstrate the potential of a fully automatic Multi-Modal LLM AI system for dentistry clinical application. While LLMs offer significant potential benefits, the challenges, such as data privacy, data quality, and model bias, need further study. Overall, LLMs have the potential to revolutionize dental diagnosis and treatment, which indicates a promising avenue for clinical application and research in dentistry.
CVFeb 23, 2023
Evaluating the Efficacy of Skincare Product: A Realistic Short-Term Facial Pore SimulationLing Li, Bandara Dissanayake, Tatsuya Omotezako et al.
Simulating the effects of skincare products on face is a potential new way to communicate the efficacy of skincare products in skin diagnostics and product recommendations. Furthermore, such simulations enable one to anticipate his/her skin conditions and better manage skin health. However, there is a lack of effective simulations today. In this paper, we propose the first simulation model to reveal facial pore changes after using skincare products. Our simulation pipeline consists of 2 steps: training data establishment and facial pore simulation. To establish training data, we collect face images with various pore quality indexes from short-term (8-weeks) clinical studies. People often experience significant skin fluctuations (due to natural rhythms, external stressors, etc.,), which introduces large perturbations in clinical data. To address this problem, we propose a sliding window mechanism to clean data and select representative index(es) to represent facial pore changes. Facial pore simulation stage consists of 3 modules: UNet-based segmentation module to localize facial pores; regression module to predict time-dependent warping hyperparameters; and deformation module, taking warping hyperparameters and pore segmentation labels as inputs, to precisely deform pores accordingly. The proposed simulation is able to render realistic facial pore changes. And this work will pave the way for future research in facial skin simulation and skincare product developments.
CVMar 27, 2023
DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse RenderingZongrui Li, Qian Zheng, Boxin Shi et al.
Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by the unknown light. Although the ambiguity is alleviated on non-Lambertian objects, the problem is still difficult to solve for more general objects with complex shapes introducing irregular shadows and general materials with complex reflectance like anisotropic reflectance. To exploit cues from shadow and reflectance to solve UPS and improve performance on general materials, we propose DANI-Net, an inverse rendering framework with differentiable shadow handling and anisotropic reflectance modeling. Unlike most previous methods that use non-differentiable shadow maps and assume isotropic material, our network benefits from cues of shadow and anisotropic reflectance through two differentiable paths. Experiments on multiple real-world datasets demonstrate our superior and robust performance.
CVJul 18, 2024Code
Connecting Consistency Distillation to Score Distillation for Text-to-3D GenerationZongrui Li, Minghui Hu, Qian Zheng et al.
Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.
CVAug 18, 2022
NeIF: Representing General Reflectance as Neural Intrinsics Fields for Uncalibrated Photometric StereoZongrui Li, Qian Zheng, Feishi Wang et al.
Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by unknown light. Existing solutions alleviate the ambiguity by either explicitly associating reflectance to light conditions or resolving light conditions in a supervised manner. This paper establishes an implicit relation between light clues and light estimation and solves UPS in an unsupervised manner. The key idea is to represent the reflectance as four neural intrinsics fields, i.e., position, light, specular, and shadow, based on which the neural light field is implicitly associated with light clues of specular reflectance and cast shadow. The unsupervised, joint optimization of neural intrinsics fields can be free from training data bias as well as accumulating error, and fully exploits all observed pixel values for UPS. Our method achieves a superior performance advantage over state-of-the-art UPS methods on public and self-collected datasets, under regular and challenging setups. The code will be released soon.
CLNov 16, 2023
$\textit{Dial BeInfo for Faithfulness}$: Improving Factuality of Information-Seeking Dialogue via Behavioural Fine-TuningEvgeniia Razumovskaia, Ivan Vulić, Pavle Marković et al.
Factuality is a crucial requirement in information seeking dialogue: the system should respond to the user's queries so that the responses are meaningful and aligned with the knowledge provided to the system. However, most modern large language models suffer from hallucinations, that is, they generate responses not supported by or contradicting the knowledge source. To mitigate the issue and increase faithfulness of information-seeking dialogue systems, we introduce BeInfo, a simple yet effective method that applies behavioural tuning to aid information-seeking dialogue. Relying on three standard datasets, we show that models tuned with BeInfo} become considerably more faithful to the knowledge source both for datasets and domains seen during BeInfo-tuning, as well as on unseen domains, when applied in a zero-shot manner. In addition, we show that the models with 3B parameters (e.g., Flan-T5) tuned with BeInfo demonstrate strong performance on data from real `production' conversations and outperform GPT4 when tuned on a limited amount of such realistic in-domain dialogues.
LGMay 1, 2022
TinyLight: Adaptive Traffic Signal Control on Devices with Extremely Limited ResourcesDong Xing, Qian Zheng, Qianhui Liu et al.
Recent advances in deep reinforcement learning (DRL) have largely promoted the performance of adaptive traffic signal control (ATSC). Nevertheless, regarding the implementation, most works are cumbersome in terms of storage and computation. This hinders their deployment on scenarios where resources are limited. In this work, we propose TinyLight, the first DRL-based ATSC model that is designed for devices with extremely limited resources. TinyLight first constructs a super-graph to associate a rich set of candidate features with a group of light-weighted network blocks. Then, to diminish the model's resource consumption, we ablate edges in the super-graph automatically with a novel entropy-minimized objective function. This enables TinyLight to work on a standalone microcontroller with merely 2KB RAM and 32KB ROM. We evaluate TinyLight on multiple road networks with real-world traffic demands. Experiments show that even with extremely limited resources, TinyLight still achieves competitive performance. The source code and appendix of this work can be found at \url{https://bit.ly/38hH8t8}.
LGAug 19, 2024
Toward Large-scale Spiking Neural Networks: A Comprehensive Survey and Future DirectionsYangfan Hu, Qian Zheng, Guoqi Li et al.
Deep learning has revolutionized artificial intelligence (AI), achieving remarkable progress in fields such as computer vision, speech recognition, and natural language processing. Moreover, the recent success of large language models (LLMs) has fueled a surge in research on large-scale neural networks. However, the escalating demand for computing resources and energy consumption has prompted the search for energy-efficient alternatives. Inspired by the human brain, spiking neural networks (SNNs) promise energy-efficient computation with event-driven spikes. To provide future directions toward building energy-efficient large SNN models, we present a survey of existing methods for developing deep spiking neural networks, with a focus on emerging Spiking Transformers. Our main contributions are as follows: (1) an overview of learning methods for deep spiking neural networks, categorized by ANN-to-SNN conversion and direct training with surrogate gradients; (2) an overview of network architectures for deep spiking neural networks, categorized by deep convolutional neural networks (DCNNs) and Transformer architecture; and (3) a comprehensive comparison of state-of-the-art deep SNNs with a focus on emerging Spiking Transformers. We then further discuss and outline future directions toward large-scale SNNs.
CVDec 26, 2023Code
Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic ImagesZhan Lu, Qian Zheng, Boxin Shi et al.
Panoramic imaging research on geometry recovery and High Dynamic Range (HDR) reconstruction becomes a trend with the development of Extended Reality (XR). Neural Radiance Fields (NeRF) provide a promising scene representation for both tasks without requiring extensive prior data. However, in the case of inputting sparse Low Dynamic Range (LDR) panoramic images, NeRF often degrades with under-constrained geometry and is unable to reconstruct HDR radiance from LDR inputs. We observe that the radiance from each pixel in panoramic images can be modeled as both a signal to convey scene lighting information and a light source to illuminate other pixels. Hence, we propose the irradiance fields from sparse LDR panoramic images, which increases the observation counts for faithful geometry recovery and leverages the irradiance-radiance attenuation for HDR reconstruction. Extensive experiments demonstrate that the irradiance fields outperform state-of-the-art methods on both geometry recovery and HDR reconstruction and validate their effectiveness. Furthermore, we show a promising byproduct of spatially-varying lighting estimation. The code is available at https://github.com/Lu-Zhan/Pano-NeRF.
LGMay 8, 2025Code
Low-bit Model Quantization for Deep Neural Networks: A SurveyKai Liu, Qian Zheng, Kaiwen Tao et al.
With unprecedented rapid development, deep neural networks (DNNs) have deeply influenced almost all fields. However, their heavy computation costs and model sizes are usually unacceptable in real-world deployment. Model quantization, an effective weight-lighting technique, has become an indispensable procedure in the whole deployment pipeline. The essence of quantization acceleration is the conversion from continuous floating-point numbers to discrete integer ones, which significantly speeds up the memory I/O and calculation, i.e., addition and multiplication. However, performance degradation also comes with the conversion because of the loss of precision. Therefore, it has become increasingly popular and critical to investigate how to perform the conversion and how to compensate for the information loss. This article surveys the recent five-year progress towards low-bit quantization on DNNs. We discuss and compare the state-of-the-art quantization methods and classify them into 8 main categories and 24 sub-categories according to their core techniques. Furthermore, we shed light on the potential research opportunities in the field of model quantization. A curated list of model quantization is provided at https://github.com/Kai-Liu001/Awesome-Model-Quantization.
CVApr 2, 2024Code
Spin-UP: Spin Light for Natural Light Uncalibrated Photometric StereoZongrui Li, Zhan Lu, Haojie Yan et al.
Natural Light Uncalibrated Photometric Stereo (NaUPS) relieves the strict environment and light assumptions in classical Uncalibrated Photometric Stereo (UPS) methods. However, due to the intrinsic ill-posedness and high-dimensional ambiguities, addressing NaUPS is still an open question. Existing works impose strong assumptions on the environment lights and objects' material, restricting the effectiveness in more general scenarios. Alternatively, some methods leverage supervised learning with intricate models while lacking interpretability, resulting in a biased estimation. In this work, we proposed Spin Light Uncalibrated Photometric Stereo (Spin-UP), an unsupervised method to tackle NaUPS in various environment lights and objects. The proposed method uses a novel setup that captures the object's images on a rotatable platform, which mitigates NaUPS's ill-posedness by reducing unknowns and provides reliable priors to alleviate NaUPS's ambiguities. Leveraging neural inverse rendering and the proposed training strategies, Spin-UP recovers surface normals, environment light, and isotropic reflectance under complex natural light with low computational cost. Experiments have shown that Spin-UP outperforms other supervised / unsupervised NaUPS methods and achieves state-of-the-art performance on synthetic and real-world datasets. Codes and data are available at https://github.com/LMozart/CVPR2024-SpinUP.
CVJan 25, 2024Code
Learning to Manipulate Artistic ImagesWei Guo, Yuqi Zhang, De Ma et al.
Recent advancement in computer vision has significantly lowered the barriers to artistic creation. Exemplar-based image translation methods have attracted much attention due to flexibility and controllability. However, these methods hold assumptions regarding semantics or require semantic information as the input, while accurate semantics is not easy to obtain in artistic images. Besides, these methods suffer from cross-domain artifacts due to training data prior and generate imprecise structure due to feature compression in the spatial domain. In this paper, we propose an arbitrary Style Image Manipulation Network (SIM-Net), which leverages semantic-free information as guidance and a region transportation strategy in a self-supervised manner for image generation. Our method balances computational efficiency and high resolution to a certain extent. Moreover, our method facilitates zero-shot style image manipulation. Both qualitative and quantitative experiments demonstrate the superiority of our method over state-of-the-art methods.Code is available at https://github.com/SnailForce/SIM-Net.
CVFeb 10
Monocular Normal Estimation via Shading Sequence EstimationZongrui Li, Xinhua Ma, Minghui Hu et al.
Monocular normal estimation aims to estimate the normal map from a single RGB image of an object under arbitrary lights. Existing methods rely on deep models to directly predict normal maps. However, they often suffer from 3D misalignment: while the estimated normal maps may appear to have a correct appearance, the reconstructed surfaces often fail to align with the geometric details. We argue that this misalignment stems from the current paradigm: the model struggles to distinguish and reconstruct varying geometry represented in normal maps, as the differences in underlying geometry are reflected only through relatively subtle color variations. To address this issue, we propose a new paradigm that reformulates normal estimation as shading sequence estimation, where shading sequences are more sensitive to various geometric information. Building on this paradigm, we present RoSE, a method that leverages image-to-video generative models to predict shading sequences. The predicted shading sequences are then converted into normal maps by solving a simple ordinary least-squares problem. To enhance robustness and better handle complex objects, RoSE is trained on a synthetic dataset, MultiShade, with diverse shapes, materials, and light conditions. Experiments demonstrate that RoSE achieves state-of-the-art performance on real-world benchmark datasets for object-based monocular normal estimation.
CVMay 19, 2025
DD-Ranking: Rethinking the Evaluation of Dataset DistillationZekai Li, Xinhao Zhong, Samir Khaki et al.
In recent years, dataset distillation has provided a reliable solution for data compression, where models trained on the resulting smaller synthetic datasets achieve performance comparable to those trained on the original datasets. To further improve the performance of synthetic datasets, various training pipelines and optimization objectives have been proposed, greatly advancing the field of dataset distillation. Recent decoupled dataset distillation methods introduce soft labels and stronger data augmentation during the post-evaluation phase and scale dataset distillation up to larger datasets (e.g., ImageNet-1K). However, this raises a question: Is accuracy still a reliable metric to fairly evaluate dataset distillation methods? Our empirical findings suggest that the performance improvements of these methods often stem from additional techniques rather than the inherent quality of the images themselves, with even randomly sampled images achieving superior results. Such misaligned evaluation settings severely hinder the development of DD. Therefore, we propose DD-Ranking, a unified evaluation framework, along with new general evaluation metrics to uncover the true performance improvements achieved by different methods. By refocusing on the actual information enhancement of distilled datasets, DD-Ranking provides a more comprehensive and fair evaluation standard for future research advancements.
LGMar 23, 2025
Mitigating Reward Over-Optimization in RLHF via Behavior-Supported RegularizationJuntao Dai, Taiye Chen, Yaodong Yang et al.
Reinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the Behavior-Supported Policy Optimization (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define behavior policy as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model's extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy.
LGDec 15, 2024
Safe Reinforcement Learning using Finite-Horizon Gradient-based EstimationJuntao Dai, Yaodong Yang, Qian Zheng et al.
A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing Advantage-based Estimation (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed Gradient-based Estimation (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called Constrained Gradient-based Policy Optimization (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.
CVJul 7, 2025
Neural-Driven Image EditingPengfei Zhou, Jie Xia, Xiaopeng Peng et al.
Traditional image editing typically relies on manual prompting, making it labor-intensive and inaccessible to individuals with limited motor control or language abilities. Leveraging recent advances in brain-computer interfaces (BCIs) and generative models, we propose LoongX, a hands-free image editing approach driven by multimodal neurophysiological signals. LoongX utilizes state-of-the-art diffusion models trained on a comprehensive dataset of 23,928 image editing pairs, each paired with synchronized electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS), photoplethysmography (PPG), and head motion signals that capture user intent. To effectively address the heterogeneity of these signals, LoongX integrates two key modules. The cross-scale state space (CS3) module encodes informative modality-specific features. The dynamic gated fusion (DGF) module further aggregates these features into a unified latent space, which is then aligned with edit semantics via fine-tuning on a diffusion transformer (DiT). Additionally, we pre-train the encoders using contrastive learning to align cognitive states with semantic intentions from embedded natural language. Extensive experiments demonstrate that LoongX achieves performance comparable to text-driven methods (CLIP-I: 0.6605 vs. 0.6558; DINO: 0.4812 vs. 0.4636) and outperforms them when neural signals are combined with speech (CLIP-T: 0.2588 vs. 0.2549). These results highlight the promise of neural-driven generative models in enabling accessible, intuitive image editing and open new directions for cognitive-driven creative technologies. Datasets and code will be released to support future work and foster progress in this emerging area.
LGMar 5
FedAFD: Multimodal Federated Learning via Adversarial Fusion and DistillationMin Tan, Junchao Ma, Yinfu Feng et al.
Multimodal Federated Learning (MFL) enables clients with heterogeneous data modalities to collaboratively train models without sharing raw data, offering a privacy-preserving framework that leverages complementary cross-modal information. However, existing methods often overlook personalized client performance and struggle with modality/task discrepancies, as well as model heterogeneity. To address these challenges, we propose FedAFD, a unified MFL framework that enhances client and server learning. On the client side, we introduce a bi-level adversarial alignment strategy to align local and global representations within and across modalities, mitigating modality and task gaps. We further design a granularity-aware fusion module to integrate global knowledge into the personalized features adaptively. On the server side, to handle model heterogeneity, we propose a similarity-guided ensemble distillation mechanism that aggregates client representations on shared public data based on feature similarity and distills the fused knowledge into the global model. Extensive experiments conducted under both IID and non-IID settings demonstrate that FedAFD achieves superior performance and efficiency for both the client and the server.
ETAug 30, 2025
DarwinWafer: A Wafer-Scale Neuromorphic ChipXiaolei Zhu, Xiaofei Jin, Ziyang Kang et al.
Neuromorphic computing promises brain-like efficiency, yet today's multi-chip systems scale over PCBs and incur orders-of-magnitude penalties in bandwidth, latency, and energy, undermining biological algorithms and system efficiency. We present DarwinWafer, a hyperscale system-on-wafer that replaces off-chip interconnects with wafer-scale, high-density integration of 64 Darwin3 chiplets on a 300 mm silicon interposer. A GALS NoC within each chiplet and an AER-based asynchronous wafer fabric with hierarchical time-step synchronization provide low-latency, coherent operation across the wafer. Each chiplet implements 2.35 M neurons and 0.1 B synapses, yielding 0.15 B neurons and 6.4 B synapses per wafer.At 333 MHz and 0.8 V, DarwinWafer consumes ~100 W and achieves 4.9 pJ/SOP, with 64 TSOPS peak throughput (0.64 TSOPS/W). Realization is enabled by a holistic chiplet-interposer co-design flow (including an in-house interposer-bump planner with early SI/PI and electro-thermal closure) and a warpage-tolerant assembly that fans out I/O via PCBlets and compliant pogo-pin connections, enabling robust, demountable wafer-to-board integration. Measurements confirm 10 mV supply droop and a uniform thermal profile (34-36 °C) under ~100 W. Application studies demonstrate whole-brain simulations: two zebrafish brains per chiplet with high connectivity fidelity (Spearman r = 0.896) and a mouse brain mapped across 32 chiplets (r = 0.645). To our knowledge, DarwinWafer represents a pioneering demonstration of wafer-scale neuromorphic computing, establishing a viable and scalable path toward large-scale, brain-like computation on silicon by replacing PCB-level interconnects with high-density, on-wafer integration.
LGMay 4, 2024
Off-OAB: Off-Policy Policy Gradient Method with Optimal Action-Dependent BaselineWenjia Meng, Qian Zheng, Long Yang et al.
Policy-based methods have achieved remarkable success in solving challenging reinforcement learning problems. Among these methods, off-policy policy gradient methods are particularly important due to that they can benefit from off-policy data. However, these methods suffer from the high variance of the off-policy policy gradient (OPPG) estimator, which results in poor sample efficiency during training. In this paper, we propose an off-policy policy gradient method with the optimal action-dependent baseline (Off-OAB) to mitigate this variance issue. Specifically, this baseline maintains the OPPG estimator's unbiasedness while theoretically minimizing its variance. To enhance practical computational efficiency, we design an approximated version of this optimal baseline. Utilizing this approximation, our method (Off-OAB) aims to decrease the OPPG estimator's variance during policy optimization. We evaluate the proposed Off-OAB method on six representative tasks from OpenAI Gym and MuJoCo, where it demonstrably surpasses state-of-the-art methods on the majority of these tasks.
CVMar 30, 2022
Automatic Facial Skin Feature Detection for EveryoneQian Zheng, Ankur Purwar, Heng Zhao et al.
Automatic assessment and understanding of facial skin condition have several applications, including the early detection of underlying health problems, lifestyle and dietary treatment, skin-care product recommendation, etc. Selfies in the wild serve as an excellent data resource to democratize skin quality assessment, but suffer from several data collection challenges.The key to guaranteeing an accurate assessment is accurate detection of different skin features. We present an automatic facial skin feature detection method that works across a variety of skin tones and age groups for selfies in the wild. To be specific, we annotate the locations of acne, pigmentation, and wrinkle for selfie images with different skin tone colors, severity levels, and lighting conditions. The annotation is conducted in a two-phase scheme with the help of a dermatologist to train volunteers for annotation. We employ Unet++ as the network architecture for feature detection. This work shows that the two-phase annotation scheme can robustly detect the accurate locations of acne, pigmentation, and wrinkle for selfie images with different ethnicities, skin tone colors, severity levels, age groups, and lighting conditions.
LGDec 14, 2020
On Convergence of Gradient Expected Sarsa($λ$)Long Yang, Gang Zheng, Yu Zhang et al.
We study the convergence of $\mathtt{Expected~Sarsa}(λ)$ with linear function approximation. We show that applying the off-line estimate (multi-step bootstrapping) to $\mathtt{Expected~Sarsa}(λ)$ is unstable for off-policy learning. Furthermore, based on convex-concave saddle-point framework, we propose a convergent $\mathtt{Gradient~Expected~Sarsa}(λ)$ ($\mathtt{GES}(λ)$) algorithm. The theoretical analysis shows that our $\mathtt{GES}(λ)$ converges to the optimal solution at a linear convergence rate, which is comparable to extensive existing state-of-the-art gradient temporal difference learning algorithms. Furthermore, we develop a Lyapunov function technique to investigate how the step-size influences finite-time performance of $\mathtt{GES}(λ)$, such technique of Lyapunov function can be potentially generalized to other GTD algorithms. Finally, we conduct experiments to verify the effectiveness of our $\mathtt{GES}(λ)$.
LGDec 2, 2020
Sample Complexity of Policy Gradient Finding Second-Order Stationary PointsLong Yang, Qian Zheng, Gang Pan
The goal of policy-based reinforcement learning (RL) is to search the maximal point of its objective. However, due to the inherent non-concavity of its objective, convergence to a first-order stationary point (FOSP) can not guarantee the policy gradient methods finding a maximal point. A FOSP can be a minimal or even a saddle point, which is undesirable for RL. Fortunately, if all the saddle points are \emph{strict}, all the second-order stationary points (SOSP) are exactly equivalent to local maxima. Instead of FOSP, we consider SOSP as the convergence criteria to character the sample complexity of policy gradient. Our result shows that policy gradient converges to an $(ε,\sqrt{εχ})$-SOSP with probability at least $1-\widetilde{\mathcal{O}}(δ)$ after the total cost of $\mathcal{O}\left(\dfrac{ε^{-\frac{9}{2}}}{(1-γ)\sqrtχ}\log\dfrac{1}δ\right)$, where $γ\in(0,1)$. Our result improves the state-of-the-art result significantly where it requires $\mathcal{O}\left(\dfrac{ε^{-9}χ^{\frac{3}{2}}}δ\log\dfrac{1}{εχ}\right)$. Our analysis is based on the key idea that decomposes the parameter space $\mathbb{R}^p$ into three non-intersected regions: non-stationary point, saddle point, and local optimal region, then making a local improvement of the objective of RL in each region. This technique can be potentially generalized to extensive policy gradient methods.
CVAug 20, 2020
Object Properties Inferring from and Transfer for Human Interaction MotionsQian Zheng, Weikai Wu, Hanting Pan et al.
Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion alone, even without seeing the interacting object itself?" In this paper, we present a fine-grained action recognition method that learns to infer such latent object properties from human interaction motion alone. This inference allows us to disentangle the motion from the object property and transfer object properties to a given motion. We collected a large number of videos and 3D skeletal motions of the performing actors using an inertial motion capture device. We analyze similar actions and learn subtle differences among them to reveal latent properties of the interacting objects. In particular, we learn to identify the interacting object, by estimating its weight, or its fragility or delicacy. Our results clearly demonstrate that the interaction motions and interacting objects are highly correlated and indeed relative object latent properties can be inferred from the 3D skeleton sequences alone, leading to new synthesis possibilities for human interaction motions. Dataset will be available at http://vcc.szu.edu.cn/research/2020/IT.
CVOct 24, 2019
Emotion recognition with 4kresolution databaseQian Zheng
Classifying the human emotion through facial expressions is a big topic in both the Computer Vision and Deep learning fields. Human emotion can be classified as one of the basic emotion types like being angry, happy or dimensional emotion with valence and arousal values. There are a lot of related challenges in this topic, one of the most famous challenges is called the 'Affect-in-the-wild Challenge'(Aff-Wild Challenge). It is the first challenge on the estimation of valence and arousal in-the-wild. This project is an extension of the Aff-wild Challenge. Aff-wild database was created using images with a mean resolution of 607*359, I and Dimitrios sought to find out the performance of the model that is trained on a database that contains4K resolution in-the-wild images. Since there is no existing database to satisfy the requirement, I built this database from scratch with help from Dimitrios and trained neural network models with different hyperparameters on this database. I used network models likeVGG16, AlexNet, ResNet and also some pre-trained models like Ima-geNet VGG. I compared the results of the different network models alongside the results from the Aff-wild database to exploit the optimal model for my database.
LGSep 6, 2019
Gradient Q$(σ, λ)$: A Unified Algorithm with Function Approximation for Reinforcement LearningLong Yang, Yu Zhang, Qian Zheng et al.
Full-sampling (e.g., Q-learning) and pure-expectation (e.g., Expected Sarsa) algorithms are efficient and frequently used techniques in reinforcement learning. Q$(σ,λ)$ is the first approach unifies them with eligibility trace through the sampling degree $σ$. However, it is limited to the tabular case, for large-scale learning, the Q$(σ,λ)$ is too expensive to require a huge volume of tables to accurately storage value functions. To address above problem, we propose a GQ$(σ,λ)$ that extends tabular Q$(σ,λ)$ with linear function approximation. We prove the convergence of GQ$(σ,λ)$. Empirical results on some standard domains show that GQ$(σ,λ)$ with a combination of full-sampling with pure-expectation reach a better performance than full-sampling and pure-expectation methods.
LGJun 25, 2019
Policy Optimization with Stochastic Mirror DescentLong Yang, Yu Zhang, Gang Zheng et al.
Improving sample efficiency has been a longstanding goal in reinforcement learning. This paper proposes $\mathtt{VRMPO}$ algorithm: a sample efficient policy gradient method with stochastic mirror descent. In $\mathtt{VRMPO}$, a novel variance-reduced policy gradient estimator is presented to improve sample efficiency. We prove that the proposed $\mathtt{VRMPO}$ needs only $\mathcal{O}(ε^{-3})$ sample trajectories to achieve an $ε$-approximate first-order stationary point, which matches the best sample complexity for policy optimization. The extensive experimental results demonstrate that $\mathtt{VRMPO}$ outperforms the state-of-the-art policy gradient methods in various settings.
LGJun 25, 2019
Expected Sarsa($λ$) with Control Variate for Variance ReductionLong Yang, Yu Zhang, Jun Wen et al.
Off-policy learning is powerful for reinforcement learning. However, the high variance of off-policy evaluation is a critical challenge, which causes off-policy learning falls into an uncontrolled instability. In this paper, for reducing the variance, we introduce control variate technique to $\mathtt{Expected}$ $\mathtt{Sarsa}$($λ$) and propose a tabular $\mathtt{ES}$($λ$)-$\mathtt{CV}$ algorithm. We prove that if a proper estimator of value function reaches, the proposed $\mathtt{ES}$($λ$)-$\mathtt{CV}$ enjoys a lower variance than $\mathtt{Expected}$ $\mathtt{Sarsa}$($λ$). Furthermore, to extend $\mathtt{ES}$($λ$)-$\mathtt{CV}$ to be a convergent algorithm with linear function approximation, we propose the $\mathtt{GES}$($λ$) algorithm under the convex-concave saddle-point formulation. We prove that the convergence rate of $\mathtt{GES}$($λ$) achieves $\mathcal{O}(1/T)$, which matches or outperforms lots of state-of-art gradient-based algorithms, but we use a more relaxed condition. Numerical experiments show that the proposed algorithm performs better with lower variance than several state-of-art gradient-based TD learning algorithms: $\mathtt{GQ}$($λ$), $\mathtt{GTB}$($λ$) and $\mathtt{ABQ}$($ζ$).
CVMay 10, 2019
SPLINE-Net: Sparse Photometric Stereo through Lighting Interpolation and Normal Estimation NetworksQian Zheng, Yiming Jia, Boxin Shi et al.
This paper solves the Sparse Photometric stereo through Lighting Interpolation and Normal Estimation using a generative Network (SPLINE-Net). SPLINE-Net contains a lighting interpolation network to generate dense lighting observations given a sparse set of lights as inputs followed by a normal estimation network to estimate surface normals. Both networks are jointly constrained by the proposed symmetric and asymmetric loss functions to enforce isotropic constrain and perform outlier rejection of global illumination effects. SPLINE-Net is verified to outperform existing methods for photometric stereo of general BRDFs by using only ten images of different lights instead of using nearly one hundred images.
LGNov 12, 2018
Exploiting Local Feature Patterns for Unsupervised Domain AdaptationJun Wen, Risheng Liu, Nenggan Zheng et al.
Unsupervised domain adaptation methods aim to alleviate performance degradation caused by domain-shift by learning domain-invariant representations. Existing deep domain adaptation methods focus on holistic feature alignment by matching source and target holistic feature distributions, without considering local features and their multi-mode statistics. We show that the learned local feature patterns are more generic and transferable and a further local feature distribution matching enables fine-grained feature alignment. In this paper, we present a method for learning domain-invariant local feature patterns and jointly aligning holistic and local feature statistics. Comparisons to the state-of-the-art unsupervised domain adaptation methods on two popular benchmark datasets demonstrate the superiority of our approach and its effectiveness on alleviating negative transfer.
LGJun 14, 2018
Qualitative Measurements of Policy Discrepancy for Return-Based Deep Q-NetworkWenjia Meng, Qian Zheng, Long Yang et al.
The deep Q-network (DQN) and return-based reinforcement learning are two promising algorithms proposed in recent years. DQN brings advances to complex sequential decision problems, while return-based algorithms have advantages in making use of sample trajectories. In this paper, we propose a general framework to combine DQN and most of the return-based reinforcement learning algorithms, named R-DQN. We show the performance of traditional DQN can be improved effectively by introducing return-based reinforcement learning. In order to further improve the R-DQN, we design a strategy with two measurements which can qualitatively measure the policy discrepancy. Moreover, we give the two measurements' bounds in the proposed R-DQN framework. We show that algorithms with our strategy can accurately express the trace coefficient and achieve a better approximation to return. The experiments, conducted on several representative tasks from the OpenAI Gym library, validate the effectiveness of the proposed measurements. The results also show that the algorithms with our strategy outperform the state-of-the-art methods.
AIFeb 9, 2018
A Unified Approach for Multi-step Temporal-Difference Learning with Eligibility Traces in Reinforcement LearningLong Yang, Minhao Shi, Qian Zheng et al.
Recently, a new multi-step temporal learning algorithm, called $Q(σ)$, unifies $n$-step Tree-Backup (when $σ=0$) and $n$-step Sarsa (when $σ=1$) by introducing a sampling parameter $σ$. However, similar to other multi-step temporal-difference learning algorithms, $Q(σ)$ needs much memory consumption and computation time. Eligibility trace is an important mechanism to transform the off-line updates into efficient on-line ones which consume less memory and computation time. In this paper, we further develop the original $Q(σ)$, combine it with eligibility traces and propose a new algorithm, called $Q(σ,λ)$, in which $λ$ is trace-decay parameter. This idea unifies Sarsa$(λ)$ (when $σ=1$) and $Q^π(λ)$ (when $σ=0$). Furthermore, we give an upper error bound of $Q(σ,λ)$ policy evaluation algorithm. We prove that $Q(σ,λ)$ control algorithm can converge to the optimal value function exponentially. We also empirically compare it with conventional temporal-difference learning methods. Results show that, with an intermediate value of $σ$, $Q(σ,λ)$ creates a mixture of the existing algorithms that can learn the optimal value significantly faster than the extreme end ($σ=0$, or $1$).