50.7CVMar 11
Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement LearningYuto Shibata, Kashu Yamazaki, Lalit Jayanti et al. · cmu
Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce a broad range of human motions, these behaviors are primarily limited to contact-less social interactions or isolated movements. Assistive scenarios, by contrast, require continuous awareness of a human partner and rapid adaptation to their evolving posture and dynamics. In this paper, we formulate the imitation of closely interacting, force-exchanging human-human motion sequences as a multi-agent reinforcement learning problem. We jointly train partner-aware policies for both the supporter (assistant) agent and the recipient agent in a physics simulator to track assistive motion references. To make this problem tractable, we introduce a partner policies initialization scheme that transfers priors from single-human motion-tracking controllers, greatly improving exploration. We further propose dynamic reference retargeting and contact-promoting reward, which adapt the assistant's reference motion to the recipient's real-time pose and encourage physically meaningful support. We show that AssistMimic is the first method capable of successfully tracking assistive interaction motions on established benchmarks, demonstrating the benefits of a multi-agent RL formulation for physically grounded and socially aware humanoid control.
30.8CVMay 28
Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in BasketballLi Yin, Qin Haobin, Tomohiro Suzuki et al.
Multi-view multi-person 3D pose estimation in team sports scenarios remains challenging due to player occlusions, appearance similarity caused by team uniforms, and the scarcity of annotated multi-view data, all of which limit the effectiveness and generalization capability of learning-based methods. In contrast, the performance of training-free approaches is inherently constrained by the accuracy of 2D keypoint detection and the robustness of cross-view association. To address these challenges, we propose Mesh-Aware Epipolar Matching (MAEM), a training-free framework for multi-view multi-person 3D pose estimation. Our method employs a monocular 3D human mesh recovery model as the frontend and introduces a two-stage epipolar matching strategy based on the recovered mesh outputs. Specifically, the proposed framework combines disjoint-set-union-based clustering with per-joint triangulation to achieve robust cross-view association and accurate 3D pose reconstruction. Experiments on two public multi-view basketball datasets demonstrate that MAEM consistently outperforms existing training-free association baselines while achieving competitive RGB-only performance in both indoor and outdoor basketball scenarios. MAEM achieves MPJPE/PA-MPJPE scores of 59.8/40.7 mm on SportCenter EPFL and 74.0/51.8 mm on Human-M3 Basketball, highlighting the effectiveness of dense mesh geometry for cross-view association without requiring target-domain training or fine-tuning.
15.4CVMay 25
Event-based Batting Impact EstimationRyotaro Ishida, Wataru Ikeda, Ryosei Hara et al.
Estimating the precise timing of batting impact is crucial for understanding the rapid sensorimotor control. However, this task is challenging for RGB cameras due to insufficient temporal resolution and motion blur. Similarly, Inertial Measurement Units (IMUs) are impractical for actual matches due to sensor intrusiveness and their limited temporal precision. To overcome these limitations, we propose a novel framework leveraging event-based cameras, which offer microsecond resolution and high dynamic range, to estimate impact timing based on the weighted centroid distance between the detected ball and bat. To address the domain gap between event frames and RGB images that degrades segmentation accuracy, we generate high-density event frames. We then introduce a mask refinement network that leverages these frames and bidirectional mask information, optimized using a novel loss function. Experiments on real-world datasets demonstrate that our method achieves superior accuracy under challenging conditions, including low-light environments and severe occlusions, outperforming baselines by reducing the Mean Absolute Error by approximately 63%.
CVMar 6, 2023
Scapegoat Generation for Privacy Protection from DeepfakeGido Kato, Yoshihiro Fukuhara, Mariko Isogawa et al.
To protect privacy and prevent malicious use of deepfake, current studies propose methods that interfere with the generation process, such as detection and destruction approaches. However, these methods suffer from sub-optimal generalization performance to unseen models and add undesirable noise to the original image. To address these problems, we propose a new problem formulation for deepfake prevention: generating a ``scapegoat image'' by modifying the style of the original input in a way that is recognizable as an avatar by the user, but impossible to reconstruct the real face. Even in the case of malicious deepfake, the privacy of the users is still protected. To achieve this, we introduce an optimization-based editing method that utilizes GAN inversion to discourage deepfake models from generating similar scapegoats. We validate the effectiveness of our proposed method through quantitative and user studies.
CVDec 9, 2025
Disturbance-Free Surgical Video Generation from Multi-Camera Shadowless Lamps for Open SurgeryYuna Kato, Shohei Mori, Hideo Saito et al.
Video recordings of open surgeries are greatly required for education and research purposes. However, capturing unobstructed videos is challenging since surgeons frequently block the camera field of view. To avoid occlusion, the positions and angles of the camera must be frequently adjusted, which is highly labor-intensive. Prior work has addressed this issue by installing multiple cameras on a shadowless lamp and arranging them to fully surround the surgical area. This setup increases the chances of some cameras capturing an unobstructed view. However, manual image alignment is needed in post-processing since camera configurations change every time surgeons move the lamp for optimal lighting. This paper aims to fully automate this alignment task. The proposed method identifies frames in which the lighting system moves, realigns them, and selects the camera with the least occlusion to generate a video that consistently presents the surgical field from a fixed perspective. A user study involving surgeons demonstrated that videos generated by our method were superior to those produced by conventional methods in terms of the ease of confirming the surgical area and the comfort during video viewing. Additionally, our approach showed improvements in video quality over existing techniques. Furthermore, we implemented several synthesis options for the proposed view-synthesis method and conducted a user study to assess surgeons' preferences for each option.
30.5CVMar 30
Ghost-FWL: A Large-Scale Full-Waveform LiDAR Dataset for Ghost Detection and RemovalKazuma Ikeda, Ryosei Hara, Rokuto Nagata et al.
LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghosts), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal relies on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Benefiting from this large-scale dataset, we establish a FWL-based baseline model for ghost detection and propose FWL-MAE, a masked autoencoder for efficient self-supervised representation learning on FWL data. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhances downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction). The dataset and code is publicly available and can be accessed via the project page: https://keio-csg.github.io/Ghost-FWL
CVFeb 16
Image-based Joint-level Detection for Inflammation in Rheumatoid Arthritis from Small and Imbalanced DataShun Kato, Yasushi Kondo, Shuntaro Saito et al.
Rheumatoid arthritis (RA) is an autoimmune disease characterized by systemic joint inflammation. Early diagnosis and tight follow-up are essential to the management of RA, as ongoing inflammation can cause irreversible joint damage. The detection of arthritis is important for diagnosis and assessment of disease activity; however, it often takes a long time for patients to receive appropriate specialist care. Therefore, there is a strong need to develop systems that can detect joint inflammation easily using RGB images captured at home. Consequently, we tackle the task of RA inflammation detection from RGB hand images. This task is highly challenging due to general issues in medical imaging, such as the scarcity of positive samples, data imbalance, and the inherent difficulty of the task itself. However, to the best of our knowledge, no existing work has explicitly addressed these challenges in RGB-based RA inflammation detection. This paper quantitatively demonstrates the difficulty of visually detecting inflammation by constructing a dedicated dataset, and we propose a inflammation detection framework with global local encoder that combines self-supervised pretraining on large-scale healthy hand images with imbalance-aware training to detect RA-related joint inflammation from RGB hand images. Our experiments demonstrated that the proposed approach improves F1-score by 0.2 points and Gmean by 0.25 points compared with the baseline model.
SDNov 8, 2024
Acoustic-based 3D Human Pose Estimation Robust to Human PositionYusuke Oumi, Yuto Shibata, Go Irie et al.
This paper explores the problem of 3D human pose estimation from only low-level acoustic signals. The existing active acoustic sensing-based approach for 3D human pose estimation implicitly assumes that the target user is positioned along a line between loudspeakers and a microphone. Because reflection and diffraction of sound by the human body cause subtle acoustic signal changes compared to sound obstruction, the existing model degrades its accuracy significantly when subjects deviate from this line, limiting its practicality in real-world scenarios. To overcome this limitation, we propose a novel method composed of a position discriminator and reverberation-resistant model. The former predicts the standing positions of subjects and applies adversarial learning to extract subject position-invariant features. The latter utilizes acoustic signals before the estimation target time as references to enhance robustness against the variations in sound arrival times due to diffraction and reflection. We construct an acoustic pose estimation dataset that covers diverse human locations and demonstrate through experiments that our proposed method outperforms existing approaches.
CVMay 25, 2025
EventEgoHands: Event-based Egocentric 3D Hand Mesh ReconstructionRyosei Hara, Wataru Ikeda, Masashi Hatano et al.
Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional cameras face challenges in low-light environments and during motion blur. Thus, to address these limitations, event cameras have been attracting attention in recent years for their high dynamic range and high temporal resolution. Despite their advantages, event cameras are sensitive to background noise or camera motion, which has limited existing studies to static backgrounds and fixed cameras. In this study, we propose EventEgoHands, a novel method for event-based 3D hand mesh reconstruction in an egocentric view. Our approach introduces a Hand Segmentation Module that extracts hand regions, effectively mitigating the influence of dynamic background events. We evaluated our approach and demonstrated its effectiveness on the N-HOT3D dataset, improving MPJPE by approximately more than 4.5 cm (43%).
CVMar 5, 2025
High-Quality Virtual Single-Viewpoint Surgical Video: Geometric Autocalibration of Multiple Cameras in Surgical LightsYuna Kato, Mariko Isogawa, Shohei Mori et al.
Occlusion-free video generation is challenging due to surgeons' obstructions in the camera field of view. Prior work has addressed this issue by installing multiple cameras on a surgical light, hoping some cameras will observe the surgical field with less occlusion. However, this special camera setup poses a new imaging challenge since camera configurations can change every time surgeons move the light, and manual image alignment is required. This paper proposes an algorithm to automate this alignment task. The proposed method detects frames where the lighting system moves, realigns them, and selects the camera with the least occlusion. This algorithm results in a stabilized video with less occlusion. Quantitative results show that our method outperforms conventional approaches. A user study involving medical doctors also confirmed the superiority of our method.
CVAug 30, 2025
DAOVI: Distortion-Aware Omnidirectional Video InpaintingRyosuke Seshimo, Mariko Isogawa
Omnidirectional videos that capture the entire surroundings are employed in a variety of fields such as VR applications and remote sensing. However, their wide field of view often causes unwanted objects to appear in the videos. This problem can be addressed by video inpainting, which enables the natural removal of such objects while preserving both spatial and temporal consistency. Nevertheless, most existing methods assume processing ordinary videos with a narrow field of view and do not tackle the distortion in equirectangular projection of omnidirectional videos. To address this issue, this paper proposes a novel deep learning model for omnidirectional video inpainting, called Distortion-Aware Omnidirectional Video Inpainting (DAOVI). DAOVI introduces a module that evaluates temporal motion information in the image space considering geodesic distance, as well as a depth-aware feature propagation module in the feature space that is designed to address the geometric distortion inherent to omnidirectional videos. The experimental results demonstrate that our proposed method outperforms existing methods both quantitatively and qualitatively.
CVMay 28, 2025
Event-based Egocentric Human Pose Estimation in Dynamic EnvironmentWataru Ikeda, Masashi Hatano, Ryosei Hara et al.
Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for low-light environments or motion blur. Event-based cameras have the potential to address these challenges. In this work, we introduce a novel task of human pose estimation using a front-facing event-based camera mounted on the head and propose D-EventEgo, the first framework for this task. The proposed method first estimates the head poses, and then these are used as conditions to generate body poses. However, when estimating head poses, the presence of dynamic objects mixed with background events may reduce head pose estimation accuracy. Therefore, we introduce the Motion Segmentation Module to remove dynamic objects and extract background information. Extensive experiments on our synthetic event-based dataset derived from EgoBody, demonstrate that our approach outperforms our baseline in four out of five evaluation metrics in dynamic environments.
CVMar 1, 2025
BGM2Pose: Active 3D Human Pose Estimation with Non-Stationary SoundsYuto Shibata, Yusuke Oumi, Go Irie et al.
We propose BGM2Pose, a non-invasive 3D human pose estimation method using arbitrary music (e.g., background music) as active sensing signals. Unlike existing approaches that significantly limit practicality by employing intrusive chirp signals within the audible range, our method utilizes natural music that causes minimal discomfort to humans. Estimating human poses from standard music presents significant challenges. In contrast to sound sources specifically designed for measurement, regular music varies in both volume and pitch. These dynamic changes in signals caused by music are inevitably mixed with alterations in the sound field resulting from human motion, making it hard to extract reliable cues for pose estimation. To address these challenges, BGM2Pose introduces a Contrastive Pose Extraction Module that employs contrastive learning and hard negative sampling to eliminate musical components from the recorded data, isolating the pose information. Additionally, we propose a Frequency-wise Attention Module that enables the model to focus on subtle acoustic variations attributable to human movement by dynamically computing attention across frequency bands. Experiments suggest that our method outperforms the existing methods, demonstrating substantial potential for real-world applications. Our datasets and code will be made publicly available.
CVDec 11, 2024
Dense Depth from Event Focal StackKenta Horikawa, Mariko Isogawa, Hideo Saito et al.
We propose a method for dense depth estimation from an event stream generated when sweeping the focal plane of the driving lens attached to an event camera. In this method, a depth map is inferred from an ``event focal stack'' composed of the event stream using a convolutional neural network trained with synthesized event focal stacks. The synthesized event stream is created from a focal stack generated by Blender for any arbitrary 3D scene. This allows for training on scenes with diverse structures. Additionally, we explored methods to eliminate the domain gap between real event streams and synthetic event streams. Our method demonstrates superior performance over a depth-from-defocus method in the image domain on synthetic and real datasets.
CVAug 6, 2020
Efficient Non-Line-of-Sight Imaging from Transient SinogramsMariko Isogawa, Dorian Chan, Ye Yuan et al.
Non-line-of-sight (NLOS) imaging techniques use light that diffusely reflects off of visible surfaces (e.g., walls) to see around corners. One approach involves using pulsed lasers and ultrafast sensors to measure the travel time of multiply scattered light. Unlike existing NLOS techniques that generally require densely raster scanning points across the entirety of a relay wall, we explore a more efficient form of NLOS scanning that reduces both acquisition times and computational requirements. We propose a circular and confocal non-line-of-sight (C2NLOS) scan that involves illuminating and imaging a common point, and scanning this point in a circular path along a wall. We observe that (1) these C2NLOS measurements consist of a superposition of sinusoids, which we refer to as a transient sinogram, (2) there exists computationally efficient reconstruction procedures that transform these sinusoidal measurements into 3D positions of hidden scatterers or NLOS images of hidden objects, and (3) despite operating on an order of magnitude fewer measurements than previous approaches, these C2NLOS scans provide sufficient information about the hidden scene to solve these different NLOS imaging tasks. We show results from both simulated and real C2NLOS scans.
CVMar 31, 2020
Optical Non-Line-of-Sight Physics-based 3D Human Pose EstimationMariko Isogawa, Ye Yuan, Matthew O'Toole et al.
We describe a method for 3D human pose estimation from transient images (i.e., a 3D spatio-temporal histogram of photons) acquired by an optical non-line-of-sight (NLOS) imaging system. Our method can perceive 3D human pose by `looking around corners' through the use of light indirectly reflected by the environment. We bring together a diverse set of technologies from NLOS imaging, human pose estimation and deep reinforcement learning to construct an end-to-end data processing pipeline that converts a raw stream of photon measurements into a full 3D human pose sequence estimate. Our contributions are the design of data representation process which includes (1) a learnable inverse point spread function (PSF) to convert raw transient images into a deep feature vector; (2) a neural humanoid control policy conditioned on the transient image feature and learned from interactions with a physics simulator; and (3) a data synthesis and augmentation strategy based on depth data that can be transferred to a real-world NLOS imaging system. Our preliminary experiments suggest that our method is able to generalize to real-world NLOS measurement to estimate physically-valid 3D human poses.