Zhengdong Wang

h-index45
2papers
6,079citations

2 Papers

0.3CLNov 5, 2022Code
BEKG: A Built Environment Knowledge Graph

Xiaojun Yang, Haoyu Zhong, Penglin Du et al.

Practices in the built environment have become more digitalized with the rapid development of modern design and construction technologies. However, the requirement of practitioners or scholars to gather complicated professional knowledge in the built environment has not been satisfied yet. In this paper, more than 80,000 paper abstracts in the built environment field were obtained to build a knowledge graph, a knowledge base storing entities and their connective relations in a graph-structured data model. To ensure the retrieval accuracy of the entities and relations in the knowledge graph, two well-annotated datasets have been created, containing 2,000 instances and 1,450 instances each in 29 relations for the named entity recognition task and relation extraction task respectively. These two tasks were solved by two BERT-based models trained on the proposed dataset. Both models attained an accuracy above 85% on these two tasks. More than 200,000 high-quality relations and entities were obtained using these models to extract all abstract data. Finally, this knowledge graph is presented as a self-developed visualization system to reveal relations between various entities in the domain. Both the source code and the annotated dataset can be found here: https://github.com/HKUST-KnowComp/BEKG.

21.3AIDec 4, 2025
SIMA 2: A Generalist Embodied Agent for Virtual Worlds

SIMA team, Adrian Bolton, Alexander Lerchner et al.

We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.