Beomjoon Kim

RO
h-index6
16papers
1,006citations
Novelty52%
AI Score54

16 Papers

ROMar 9, 2022
Representation, learning, and planning algorithms for geometric task and motion planning

Beomjoon Kim, Luke Shimanuki, Leslie Pack Kaelbling et al. · mit

We present a framework for learning to guide geometric task and motion planning (GTAMP). GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles. A standard graph search algorithm is not directly applicable, because GTAMP problems involve hybrid search spaces and expensive action feasibility checks. To handle this, we introduce a novel planner that extends basic heuristic search with random sampling and a heuristic function that prioritizes feasibility checking on promising state action pairs. The main drawback of such pure planners is that they lack the ability to learn from planning experience to improve their efficiency. We propose two learning algorithms to address this. The first is an algorithm for learning a rank function that guides the discrete task level search, and the second is an algorithm for learning a sampler that guides the continuous motionlevel search. We propose design principles for designing data efficient algorithms for learning from planning experience and representations for effective generalization. We evaluate our framework in challenging GTAMP problems, and show that we can improve both planning and data efficiency

ROJun 4
TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation

Dongwon Son, Florian Shkurti, Jason Lee et al.

A policy tuned for one robot often behaves differently on another, whether due to the sim-to-real gap, unknown payloads, or the differing dynamics of two instances of the same robot. In contact-rich, dynamic manipulation, even small motion discrepancies can result in failure to track reference motion, since they disrupt the timing and modes of contact. Common remedies, such as domain randomization or system identification, either produce overly conservative task policies or require data that must be recollected for each robot or payload. We introduce the Torque Adaptation Module (TAM), a learned module that adapts the torque commands sent to the robot to match the behavior of an ideal robot. TAM operates between the low-level controller that tracks the policy's actions and the robot's torque interface. It includes a history encoder that embeds proprioceptive history into a latent state and a torque adaptor that computes residual torque corrections. Because TAM depends only on proprioceptive history and not on policy observations, or the action space, the same TAM weights can be reused to adapt policies with different action spaces (joint targets, end-effector targets, or direct torques). The policies themselves do not need to be trained with domain randomization of robot parameters. Instead, we offload the need for domain randomization to TAM by training it entirely in randomized simulation, using multi-robot pretraining followed by a robot-specific fine-tuning step that still requires no real-robot data. We evaluate TAM zero-shot on a real Franka Panda robot across dynamic manipulation tasks that include a vision-based box pushing policy (from RL), a flip policy (from BC), and an MPC ball-on-plate balancing. Our experiments show that TAM improves zero-shot real-robot execution compared to online system identification and RMA baselines and enables robust dynamic manipulation performance.

ROApr 19, 2023Code
Local object crop collision network for efficient simulation of non-convex objects in GPU-based simulators

Dongwon Son, Beomjoon Kim

Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when simulating non-convex objects. Their main issue lies in contact detection (CD): existing CD algorithms, such as Gilbert-Johnson-Keerthi (GJK), must trade off their computational speed with accuracy which becomes expensive as the number of collisions among non-convex objects increases. We propose a data-driven approach for CD, whose accuracy depends only on the quality and quantity of offline dataset rather than online computation time. Unlike GJK, our method inherently has a uniform computational flow, which facilitates efficient GPU usage based on advanced compilers such as XLA (Accelerated Linear Algebra). Further, we offer a data-efficient solution by learning the patterns of colliding local crop object shapes, rather than global object shapes which are harder to learn. We demonstrate our approach improves the efficiency of existing CD methods by a factor of 5-10 for non-convex objects with comparable accuracy. Using the previous work on contact resolution for a neural-network-based contact detector, we integrate our CD algorithm into the open-source GPU-based simulator, Brax, and show that we can improve the efficiency over IsaacGym and generality over standard Brax. We highly recommend the videos of our simulator included in the supplementary materials.

ROJun 8, 2025Code
Prime the search: Using large language models for guiding geometric task and motion planning by warm-starting tree search

Dongryung Lee, Sejune Joo, Kimin Lee et al.

The problem of relocating a set of objects to designated areas amidst movable obstacles can be framed as a Geometric Task and Motion Planning (G-TAMP) problem, a subclass of task and motion planning (TAMP). Traditional approaches to G-TAMP have relied either on domain-independent heuristics or on learning from planning experience to guide the search, both of which typically demand significant computational resources or data. In contrast, humans often use common sense to intuitively decide which objects to manipulate in G-TAMP problems. Inspired by this, we propose leveraging Large Language Models (LLMs), which have common sense knowledge acquired from internet-scale data, to guide task planning in G-TAMP problems. To enable LLMs to perform geometric reasoning, we design a predicate-based prompt that encodes geometric information derived from a motion planning algorithm. We then query the LLM to generate a task plan, which is then used to search for a feasible set of continuous parameters. Since LLMs are prone to mistakes, instead of committing to LLM's outputs, we extend Monte Carlo Tree Search (MCTS) to a hybrid action space and use the LLM to guide the search. Unlike the previous approach that calls an LLM at every node and incurs high computational costs, we use it to warm-start the MCTS with the nodes explored in completing the LLM's task plan. On six different G-TAMP problems, we show our method outperforms previous LLM planners and pure search algorithms. Code can be found at: https://github.com/iMSquared/prime-the-search

ROJul 31, 2024
DEF-oriCORN: efficient 3D scene understanding for robust language-directed manipulation without demonstrations

Dongwon Son, Sanghyeon Son, Jaehyung Kim et al.

We present DEF-oriCORN, a framework for language-directed manipulation tasks. By leveraging a novel object-based scene representation and diffusion-model-based state estimation algorithm, our framework enables efficient and robust manipulation planning in response to verbal commands, even in tightly packed environments with sparse camera views without any demonstrations. Unlike traditional representations, our representation affords efficient collision checking and language grounding. Compared to state-of-the-art baselines, our framework achieves superior estimation and motion planning performance from sparse RGB images and zero-shot generalizes to real-world scenarios with diverse materials, including transparent and reflective objects, despite being trained exclusively in simulation. Our code for data generation, training, inference, and pre-trained weights are publicly available at: https://sites.google.com/view/def-oricorn/home.

ROFeb 22, 2024Code
Transformable Gaussian Reward Function for Socially-Aware Navigation with Deep Reinforcement Learning

Jinyeob Kim, Sumin Kang, Sungwoo Yang et al.

Robot navigation has transitioned from prioritizing obstacle avoidance to adopting socially aware navigation strategies that accommodate human presence. As a result, the recognition of socially aware navigation within dynamic human-centric environments has gained prominence in the field of robotics. Although reinforcement learning technique has fostered the advancement of socially aware navigation, defining appropriate reward functions, especially in congested environments, has posed a significant challenge. These rewards, crucial in guiding robot actions, demand intricate human-crafted design due to their complex nature and inability to be automatically set. The multitude of manually designed rewards poses issues with hyperparameter redundancy, imbalance, and inadequate representation of unique object characteristics. To address these challenges, we introduce a transformable gaussian reward function (TGRF). The TGRF significantly reduces the burden of hyperparameter tuning, displays adaptability across various reward functions, and demonstrates accelerated learning rates, particularly excelling in crowded environments utilizing deep reinforcement learning (DRL). We introduce and validate TGRF through sections highlighting its conceptual background, characteristics, experiments, and real-world application, paving the way for a more effective and adaptable approach in robotics.The complete source code is available on https://github.com/JinnnK/TGRF

ROMar 16, 2024
CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objects

Yoonyoung Cho, Junhyek Han, Yoontae Cho et al.

Nonprehensile manipulation is essential for manipulating objects that are too thin, large, or otherwise ungraspable in the wild. To sidestep the difficulty of contact modeling in conventional modeling-based approaches, reinforcement learning (RL) has recently emerged as a promising alternative. However, previous RL approaches either lack the ability to generalize over diverse object shapes, or use simple action primitives that limit the diversity of robot motions. Furthermore, using RL over diverse object geometry is challenging due to the high cost of training a policy that takes in high-dimensional sensory inputs. We propose a novel contact-based object representation and pretraining pipeline to tackle this. To enable massively parallel training, we leverage a lightweight patch-based transformer architecture for our encoder that processes point clouds, thus scaling our training across thousands of environments. Compared to learning from scratch, or other shape representation baselines, our representation facilitates both time- and data-efficient learning. We validate the efficacy of our overall system by zero-shot transferring the trained policy to novel real-world objects. Code and videos are available at https://sites.google.com/view/contact-non-prehensile.

CVMar 15, 2024
An intuitive multi-frequency feature representation for SO(3)-equivariant networks

Dongwon Son, Jaehyung Kim, Sanghyeon Son et al.

The usage of 3D vision algorithms, such as shape reconstruction, remains limited because they require inputs to be at a fixed canonical rotation. Recently, a simple equivariant network, Vector Neuron (VN) has been proposed that can be easily used with the state-of-the-art 3D neural network (NN) architectures. However, its performance is limited because it is designed to use only three-dimensional features, which is insufficient to capture the details present in 3D data. In this paper, we introduce an equivariant feature representation for mapping a 3D point to a high-dimensional feature space. Our feature can discern multiple frequencies present in 3D data, which is the key to designing an expressive feature for 3D vision tasks. Our representation can be used as an input to VNs, and the results demonstrate that with our feature representation, VN captures more details, overcoming the limitation raised in its original paper.

ROAug 30, 2025
NeuralSVCD for Efficient Swept Volume Collision Detection

Dongwon Son, Hojin Jung, Beomjoon Kim

Robot manipulation in unstructured environments requires efficient and reliable Swept Volume Collision Detection (SVCD) for safe motion planning. Traditional discrete methods potentially miss collisions between these points, whereas SVCD continuously checks for collisions along the entire trajectory. Existing SVCD methods typically face a trade-off between efficiency and accuracy, limiting practical use. In this paper, we introduce NeuralSVCD, a novel neural encoder-decoder architecture tailored to overcome this trade-off. Our approach leverages shape locality and temporal locality through distributed geometric representations and temporal optimization. This enhances computational efficiency without sacrificing accuracy. Comprehensive experiments show that NeuralSVCD consistently outperforms existing state-of-the-art SVCD methods in terms of both collision detection accuracy and computational efficiency, demonstrating its robust applicability across diverse robotic manipulation scenarios. Code and videos are available at https://neuralsvcd.github.io/.

ROFeb 28, 2025
Hierarchical and Modular Network on Non-prehensile Manipulation in General Environments

Yoonyoung Cho, Junhyek Han, Jisu Han et al.

For robots to operate in general environments like households, they must be able to perform non-prehensile manipulation actions such as toppling and rolling to manipulate ungraspable objects. However, prior works on non-prehensile manipulation cannot yet generalize across environments with diverse geometries. The main challenge lies in adapting to varying environmental constraints: within a cabinet, the robot must avoid walls and ceilings; to lift objects to the top of a step, the robot must account for the step's pose and extent. While deep reinforcement learning (RL) has demonstrated impressive success in non-prehensile manipulation, accounting for such variability presents a challenge for the generalist policy, as it must learn diverse strategies for each new combination of constraints. To address this, we propose a modular and reconfigurable architecture that adaptively reconfigures network modules based on task requirements. To capture the geometric variability in environments, we extend the contact-based object representation (CORN) to environment geometries, and propose a procedural algorithm for generating diverse environments to train our agent. Taken together, the resulting policy can zero-shot transfer to novel real-world environments and objects despite training entirely within a simulator. We additionally release a simulation-based benchmark featuring nine digital twins of real-world scenes with 353 objects to facilitate non-prehensile manipulation research in realistic domains.

RONov 16, 2020
A Long Horizon Planning Framework for Manipulating Rigid Pointcloud Objects

Anthony Simeonov, Yilun Du, Beomjoon Kim et al.

We present a framework for solving long-horizon planning problems involving manipulation of rigid objects that operates directly from a point-cloud observation, i.e. without prior object models. Our method plans in the space of object subgoals and frees the planner from reasoning about robot-object interaction dynamics by relying on a set of generalizable manipulation primitives. We show that for rigid bodies, this abstraction can be realized using low-level manipulation skills that maintain sticking contact with the object and represent subgoals as 3D transformations. To enable generalization to unseen objects and improve planning performance, we propose a novel way of representing subgoals for rigid-body manipulation and a graph-attention based neural network architecture for processing point-cloud inputs. We experimentally validate these choices using simulated and real-world experiments on the YuMi robot. Results demonstrate that our method can successfully manipulate new objects into target configurations requiring long-term planning. Overall, our framework realizes the best of the worlds of task-and-motion planning (TAMP) and learning-based approaches. Project website: https://anthonysimeonov.github.io/rpo-planning-framework/.

ROOct 2, 2020
Integrated Task and Motion Planning

Caelan Reed Garrett, Rohan Chitnis, Rachel Holladay et al.

The problem of planning for a robot that operates in environments containing a large number of objects, taking actions to move itself through the world as well as to change the state of the objects, is known as task and motion planning (TAMP). TAMP problems contain elements of discrete task planning, discrete-continuous mathematical programming, and continuous motion planning, and thus cannot be effectively addressed by any of these fields directly. In this paper, we define a class of TAMP problems and survey algorithms for solving them, characterizing the solution methods in terms of their strategies for solving the continuous-space subproblems and their techniques for integrating the discrete and continuous components of the search.

LGJul 26, 2020
CAMPs: Learning Context-Specific Abstractions for Efficient Planning in Factored MDPs

Rohan Chitnis, Tom Silver, Beomjoon Kim et al.

Meta-planning, or learning to guide planning from experience, is a promising approach to improving the computational cost of planning. A general meta-planning strategy is to learn to impose constraints on the states considered and actions taken by the agent. We observe that (1) imposing a constraint can induce context-specific independences that render some aspects of the domain irrelevant, and (2) an agent can take advantage of this fact by imposing constraints on its own behavior. These observations lead us to propose the context-specific abstract Markov decision process (CAMP), an abstraction of a factored MDP that affords efficient planning. We then describe how to learn constraints to impose so the CAMP optimizes a trade-off between rewards and computational cost. Our experiments consider five planners across four domains, including robotic navigation among movable obstacles (NAMO), robotic task and motion planning for sequential manipulation, and classical planning. We find planning with learned CAMPs to consistently outperform baselines, including Stilman's NAMO-specific algorithm. Video: https://youtu.be/wTXt6djcAd4 Code: https://git.io/JTnf6

LGNov 23, 2018
Regret bounds for meta Bayesian optimization with an unknown Gaussian process prior

Zi Wang, Beomjoon Kim, Leslie Pack Kaelbling

Bayesian optimization usually assumes that a Bayesian prior is given. However, the strong theoretical guarantees in Bayesian optimization are often regrettably compromised in practice because of unknown parameters in the prior. In this paper, we adopt a variant of empirical Bayes and show that, by estimating the Gaussian process prior from offline data sampled from the same prior and constructing unbiased estimators of the posterior, variants of both GP-UCB and probability of improvement achieve a near-zero regret bound, which decreases to a constant proportional to the observational noise as the number of offline data and the number of online evaluations increase. Empirically, we have verified our approach on challenging simulated robotic problems featuring task and motion planning.

ROJul 26, 2018
Learning to guide task and motion planning using score-space representation

Beomjoon Kim, Zi Wang, Leslie Pack Kaelbling et al.

In this paper, we propose a learning algorithm that speeds up the search in task and motion planning problems. Our algorithm proposes solutions to three different challenges that arise in learning to improve planning efficiency: what to predict, how to represent a planning problem instance, and how to transfer knowledge from one problem instance to another. We propose a method that predicts constraints on the search space based on a generic representation of a planning problem instance, called score-space, where we represent a problem instance in terms of the performance of a set of solutions attempted so far. Using this representation, we transfer knowledge, in the form of constraints, from previous problems based on the similarity in score space. We design a sequential algorithm that efficiently predicts these constraints, and evaluate it in three different challenging task and motion planning problems. Results indicate that our approach performs orders of magnitudes faster than an unguided planner

AINov 4, 2017
Guiding the search in continuous state-action spaces by learning an action sampling distribution from off-target samples

Beomjoon Kim, Leslie Pack Kaelbling, Tomas Lozano-Perez

In robotics, it is essential to be able to plan efficiently in high-dimensional continuous state-action spaces for long horizons. For such complex planning problems, unguided uniform sampling of actions until a path to a goal is found is hopelessly inefficient, and gradient-based approaches often fall short when the optimization manifold of a given problem is not smooth. In this paper we present an approach that guides the search of a state-space planner, such as A*, by learning an action-sampling distribution that can generalize across different instances of a planning problem. The motivation is that, unlike typical learning approaches for planning for continuous action space that estimate a policy, an estimated action sampler is more robust to error since it has a planner to fall back on. We use a Generative Adversarial Network (GAN), and address an important issue: search experience consists of a relatively large number of actions that are not on a solution path and a relatively small number of actions that actually are on a solution path. We introduce a new technique, based on an importance-ratio estimation method, for using samples from a non-target distribution to make GAN learning more data-efficient. We provide theoretical guarantees and empirical evaluation in three challenging continuous robot planning problems to illustrate the effectiveness of our algorithm.