Grigorii Veviurko

h-index1
2papers
3citations

2 Papers

6.6LGJul 30, 2023
You Shall Pass: Dealing with the Zero-Gradient Problem in Predict and Optimize for Convex Optimization

Grigorii Veviurko, Wendelin Böhmer, Mathijs de Weerdt

Predict and optimize is an increasingly popular decision-making paradigm that employs machine learning to predict unknown parameters of optimization problems. Instead of minimizing the prediction error of the parameters, it trains predictive models using task performance as a loss function. The key challenge to train such models is the computation of the Jacobian of the solution of the optimization problem with respect to its parameters. For linear problems, this Jacobian is known to be zero or undefined; hence, approximations are usually employed. For non-linear convex problems, however, it is common to use the exact Jacobian. This paper demonstrates that the zero-gradient problem appears in the non-linear case as well -- the Jacobian can have a sizeable null space, thereby causing the training process to get stuck in suboptimal points. Through formal proofs, this paper shows that smoothing the feasible set resolves this problem. Combining this insight with known techniques from the literature, such as quadratic programming approximation and projection distance regularization, a novel method to approximate the Jacobian is derived. In simulation experiments, the proposed method increases the performance in the non-linear case and at least matches the existing state-of-the-art methods for linear problems.

12.5LGFeb 2, 2024Code
To the Max: Reinventing Reward in Reinforcement Learning

Grigorii Veviurko, Wendelin Böhmer, Mathijs de Weerdt

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce \textit{max-reward RL}, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.