70.4CVJun 2
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene SimulationQingpo Wuwu, Xiaobao Wei, Peng Chen et al.
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy. Motivated by this, we propose SparseStreet, a general compression framework specifically designed for street scenes. First, we introduce a node-based learnable pruning strategy that systematically removes low-contributing Gaussian primitives while preserving visually critical regions. Second, after the scene representation stabilizes, we apply background compression, further reducing redundancy in static regions. Our method effectively preserves the geometry and appearance of dynamic objects while significantly reducing the total number of Gaussian primitives. Extensive experiments on the Waymo and nuScenes demonstrate that SparseStreet achieves up to 80% compression ratio with minimal quality degradation, enabling resource-efficient, high-fidelity dynamic scene reconstruction. Project website: https://sparsestreet.github.io/.
CVSep 13, 2023
SupFusion: Supervised LiDAR-Camera Fusion for 3D Object DetectionYiran Qin, Chaoqun Wang, Zijian Kang et al.
In this paper, we propose a novel training strategy called SupFusion, which provides an auxiliary feature level supervision for effective LiDAR-Camera fusion and significantly boosts detection performance. Our strategy involves a data enhancement method named Polar Sampling, which densifies sparse objects and trains an assistant model to generate high-quality features as the supervision. These features are then used to train the LiDAR-Camera fusion model, where the fusion feature is optimized to simulate the generated high-quality features. Furthermore, we propose a simple yet effective deep fusion module, which contiguously gains superior performance compared with previous fusion methods with SupFusion strategy. In such a manner, our proposal shares the following advantages. Firstly, SupFusion introduces auxiliary feature-level supervision which could boost LiDAR-Camera detection performance without introducing extra inference costs. Secondly, the proposed deep fusion could continuously improve the detector's abilities. Our proposed SupFusion and deep fusion module is plug-and-play, we make extensive experiments to demonstrate its effectiveness. Specifically, we gain around 2% 3D mAP improvements on KITTI benchmark based on multiple LiDAR-Camera 3D detectors.
CVApr 7, 2023
Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance FieldLeheng Li, Qing Lian, Luozhou Wang et al.
This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and the corresponding 3D attributes should be aligned with given sampling labels. However, we find that the recent NeRF-based 3D GANs hardly meet the above requirements due to their designed generation pipeline and the lack of explicit 3D supervision. In this work, we propose Lift3D, an inverted 2D-to-3D generation framework to achieve the data generation objectives. Lift3D has several merits compared to prior methods: (1) Unlike previous 3D GANs that the output resolution is fixed after training, Lift3D can generalize to any camera intrinsic with higher resolution and photorealistic output. (2) By lifting well-disentangled 2D GAN to 3D object NeRF, Lift3D provides explicit 3D information of generated objects, thus offering accurate 3D annotations for downstream tasks. We evaluate the effectiveness of our framework by augmenting autonomous driving datasets. Experimental results demonstrate that our data generation framework can effectively improve the performance of 3D object detectors. Project page: https://len-li.github.io/lift3d-web.
CVJan 3, 2025Code
MoVE-KD: Knowledge Distillation for VLMs with Mixture of Visual EncodersJiajun Cao, Yuan Zhang, Tao Huang et al.
Visual encoders are fundamental components in vision-language models (VLMs), each showcasing unique strengths derived from various pre-trained visual foundation models. To leverage the various capabilities of these encoders, recent studies incorporate multiple encoders within a single VLM, leading to a considerable increase in computational cost. In this paper, we present Mixture-of-Visual-Encoder Knowledge Distillation (MoVE-KD), a novel framework that distills the unique proficiencies of multiple vision encoders into a single, efficient encoder model. Specifically, to mitigate conflicts and retain the unique characteristics of each teacher encoder, we employ low-rank adaptation (LoRA) and mixture-of-experts (MoEs) to selectively activate specialized knowledge based on input features, enhancing both adaptability and efficiency. To regularize the KD process and enhance performance, we propose an attention-based distillation strategy that adaptively weighs the different encoders and emphasizes valuable visual tokens, reducing the burden of replicating comprehensive but distinct features from multiple teachers. Comprehensive experiments on popular VLMs, such as LLaVA and LLaVA-NeXT, validate the effectiveness of our method. Our code is available at: https://github.com/hey-cjj/MoVE-KD.
CVNov 23, 2024Code
EMD: Explicit Motion Modeling for High-Quality Street Gaussian SplattingXiaobao Wei, Qingpo Wuwu, Zhongyu Zhao et al.
Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS) have demonstrated promising results, they still encounter challenges in complex street scenes due to the unpredictable motion of dynamic objects. Current methods typically decompose street scenes into static and dynamic objects, learning the Gaussians in either a supervised manner (e.g., w/ 3D bounding-box) or a self-supervised manner (e.g., w/o 3D bounding-box). However, these approaches do not effectively model the motions of dynamic objects (e.g., the motion speed of pedestrians is clearly different from that of vehicles), resulting in suboptimal scene decomposition. To address this, we propose Explicit Motion Decomposition (EMD), which models the motions of dynamic objects by introducing learnable motion embeddings to the Gaussians, enhancing the decomposition in street scenes. The proposed plug-and-play EMD module compensates for the lack of motion modeling in self-supervised street Gaussian splatting methods. We also introduce tailored training strategies to extend EMD to supervised approaches. Comprehensive experiments demonstrate the effectiveness of our method, achieving state-of-the-art novel view synthesis performance in self-supervised settings. The code is available at: https://qingpowuwu.github.io/emd.
CVJan 11, 2021Code
RepVGG: Making VGG-style ConvNets Great AgainXiaohan Ding, Xiangyu Zhang, Ningning Ma et al.
We present a simple but powerful architecture of convolutional neural network, which has a VGG-like inference-time body composed of nothing but a stack of 3x3 convolution and ReLU, while the training-time model has a multi-branch topology. Such decoupling of the training-time and inference-time architecture is realized by a structural re-parameterization technique so that the model is named RepVGG. On ImageNet, RepVGG reaches over 80% top-1 accuracy, which is the first time for a plain model, to the best of our knowledge. On NVIDIA 1080Ti GPU, RepVGG models run 83% faster than ResNet-50 or 101% faster than ResNet-101 with higher accuracy and show favorable accuracy-speed trade-off compared to the state-of-the-art models like EfficientNet and RegNet. The code and trained models are available at https://github.com/megvii-model/RepVGG.
CVSep 10, 2020Code
Activate or Not: Learning Customized ActivationNingning Ma, Xiangyu Zhang, Ming Liu et al.
We present a simple, effective, and general activation function we term ACON which learns to activate the neurons or not. Interestingly, we find Swish, the recent popular NAS-searched activation, can be interpreted as a smooth approximation to ReLU. Intuitively, in the same way, we approximate the more general Maxout family to our novel ACON family, which remarkably improves the performance and makes Swish a special case of ACON. Next, we present meta-ACON, which explicitly learns to optimize the parameter switching between non-linear (activate) and linear (inactivate) and provides a new design space. By simply changing the activation function, we show its effectiveness on both small models and highly optimized large models (e.g. it improves the ImageNet top-1 accuracy rate by 6.7% and 1.8% on MobileNet-0.25 and ResNet-152, respectively). Moreover, our novel ACON can be naturally transferred to object detection and semantic segmentation, showing that ACON is an effective alternative in a variety of tasks. Code is available at https://github.com/nmaac/acon.
CVJul 23, 2020Code
Funnel Activation for Visual RecognitionNingning Ma, Xiangyu Zhang, Jian Sun
We present a conceptually simple but effective funnel activation for image recognition tasks, called Funnel activation (FReLU), that extends ReLU and PReLU to a 2D activation by adding a negligible overhead of spatial condition. The forms of ReLU and PReLU are y = max(x, 0) and y = max(x, px), respectively, while FReLU is in the form of y = max(x,T(x)), where T(x) is the 2D spatial condition. Moreover, the spatial condition achieves a pixel-wise modeling capacity in a simple way, capturing complicated visual layouts with regular convolutions. We conduct experiments on ImageNet, COCO detection, and semantic segmentation tasks, showing great improvements and robustness of FReLU in the visual recognition tasks. Code is available at https://github.com/megvii-model/FunnelAct.
CVJul 23, 2020Code
WeightNet: Revisiting the Design Space of Weight NetworksNingning Ma, Xiangyu Zhang, Jiawei Huang et al.
We present a conceptually simple, flexible and effective framework for weight generating networks. Our approach is general that unifies two current distinct and extremely effective SENet and CondConv into the same framework on weight space. The method, called WeightNet, generalizes the two methods by simply adding one more grouped fully-connected layer to the attention activation layer. We use the WeightNet, composed entirely of (grouped) fully-connected layers, to directly output the convolutional weight. WeightNet is easy and memory-conserving to train, on the kernel space instead of the feature space. Because of the flexibility, our method outperforms existing approaches on both ImageNet and COCO detection tasks, achieving better Accuracy-FLOPs and Accuracy-Parameter trade-offs. The framework on the flexible weight space has the potential to further improve the performance. Code is available at https://github.com/megvii-model/WeightNet.
ROAug 29, 2025
ManipDreamer3D : Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D TrajectoryYing Li, Xiaobao Wei, Xiaowei Chi et al.
Data scarcity continues to be a major challenge in the field of robotic manipulation. Although diffusion models provide a promising solution for generating robotic manipulation videos, existing methods largely depend on 2D trajectories, which inherently face issues with 3D spatial ambiguity. In this work, we present a novel framework named ManipDreamer3D for generating plausible 3D-aware robotic manipulation videos from the input image and the text instruction. Our method combines 3D trajectory planning with a reconstructed 3D occupancy map created from a third-person perspective, along with a novel trajectory-to-video diffusion model. Specifically, ManipDreamer3D first reconstructs the 3D occupancy representation from the input image and then computes an optimized 3D end-effector trajectory, minimizing path length while avoiding collisions. Next, we employ a latent editing technique to create video sequences from the initial image latent and the optimized 3D trajectory. This process conditions our specially trained trajectory-to-video diffusion model to produce robotic pick-and-place videos. Our method generates robotic videos with autonomously planned plausible 3D trajectories, significantly reducing human intervention requirements. Experimental results demonstrate superior visual quality compared to existing methods.
ROApr 23, 2025
ManipDreamer: Boosting Robotic Manipulation World Model with Action Tree and Visual GuidanceYing Li, Xiaobao Wei, Xiaowei Chi et al.
While recent advancements in robotic manipulation video synthesis have shown promise, significant challenges persist in ensuring effective instruction-following and achieving high visual quality. Recent methods, like RoboDreamer, utilize linguistic decomposition to divide instructions into separate lower-level primitives, conditioning the world model on these primitives to achieve compositional instruction-following. However, these separate primitives do not consider the relationships that exist between them. Furthermore, recent methods neglect valuable visual guidance, including depth and semantic guidance, both crucial for enhancing visual quality. This paper introduces ManipDreamer, an advanced world model based on the action tree and visual guidance. To better learn the relationships between instruction primitives, we represent the instruction as the action tree and assign embeddings to tree nodes, each instruction can acquire its embeddings by navigating through the action tree. The instruction embeddings can be used to guide the world model. To enhance visual quality, we combine depth and semantic guidance by introducing a visual guidance adapter compatible with the world model. This visual adapter enhances both the temporal and physical consistency of video generation. Based on the action tree and visual guidance, ManipDreamer significantly boosts the instruction-following ability and visual quality. Comprehensive evaluations on robotic manipulation benchmarks reveal that ManipDreamer achieves large improvements in video quality metrics in both seen and unseen tasks, with PSNR improved from 19.55 to 21.05, SSIM improved from 0.7474 to 0.7982 and reduced Flow Error from 3.506 to 3.201 in unseen tasks, compared to the recent RoboDreamer model. Additionally, our method increases the success rate of robotic manipulation tasks by 2.5% in 6 RLbench tasks on average.
CVFeb 7, 2024
Toward Accurate Camera-based 3D Object Detection via Cascade Depth Estimation and CalibrationChaoqun Wang, Yiran Qin, Zijian Kang et al.
Recent camera-based 3D object detection is limited by the precision of transforming from image to 3D feature spaces, as well as the accuracy of object localization within the 3D space. This paper aims to address such a fundamental problem of camera-based 3D object detection: How to effectively learn depth information for accurate feature lifting and object localization. Different from previous methods which directly predict depth distributions by using a supervised estimation model, we propose a cascade framework consisting of two depth-aware learning paradigms. First, a depth estimation (DE) scheme leverages relative depth information to realize the effective feature lifting from 2D to 3D spaces. Furthermore, a depth calibration (DC) scheme introduces depth reconstruction to further adjust the 3D object localization perturbation along the depth axis. In practice, the DE is explicitly realized by using both the absolute and relative depth optimization loss to promote the precision of depth prediction, while the capability of DC is implicitly embedded into the detection Transformer through a depth denoising mechanism in the training phase. The entire model training is accomplished through an end-to-end manner. We propose a baseline detector and evaluate the effectiveness of our proposal with +2.2%/+2.7% NDS/mAP improvements on NuScenes benchmark, and gain a comparable performance with 55.9%/45.7% NDS/mAP. Furthermore, we conduct extensive experiments to demonstrate its generality based on various detectors with about +2% NDS improvements.
CVJul 30, 2018
ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture DesignNingning Ma, Xiangyu Zhang, Hai-Tao Zheng et al.
Currently, the neural network architecture design is mostly guided by the \emph{indirect} metric of computation complexity, i.e., FLOPs. However, the \emph{direct} metric, e.g., speed, also depends on the other factors such as memory access cost and platform characterics. Thus, this work proposes to evaluate the direct metric on the target platform, beyond only considering FLOPs. Based on a series of controlled experiments, this work derives several practical \emph{guidelines} for efficient network design. Accordingly, a new architecture is presented, called \emph{ShuffleNet V2}. Comprehensive ablation experiments verify that our model is the state-of-the-art in terms of speed and accuracy tradeoff.