Yuxuan Xiong

CV
h-index22
5papers
17citations
Novelty62%
AI Score47

5 Papers

5.0CVFeb 21, 2023
USR: Unsupervised Separated 3D Garment and Human Reconstruction via Geometry and Semantic Consistency

Yue Shi, Yuxuan Xiong, Jingyi Chai et al.

Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D models, which hinders the downstream interaction tasks and requires hard-to-obtain data. To address these issues, we propose an unsupervised separated 3D garments and human reconstruction model (USR), which reconstructs the human body and authentic textured clothes in layers without 3D models. More specifically, our method proposes a generalized surface-aware neural radiance field to learn the mapping between sparse multi-view images and geometries of the dressed people. Based on the full geometry, we introduce a Semantic and Confidence Guided Separation strategy (SCGS) to detect, segment, and reconstruct the clothes layer, leveraging the consistency between 2D semantic and 3D geometry. Moreover, we propose a Geometry Fine-tune Module to smooth edges. Extensive experiments on our dataset show that comparing with state-of-the-art methods, USR achieves improvements on both geometry and appearance reconstruction while supporting generalizing to unseen people in real time. Besides, we also introduce SMPL-D model to show the benefit of the separated modeling of clothes and the human body that allows swapping clothes and virtual try-on.

7.8CVMar 12Code
CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing

Yue Shi, Rui Shi, Yuxuan Xiong et al.

Existing 3D editing methods often produce unrealistic and unrefined results due to the deeply integrated nature of their reconstruction networks. To address the challenge, this paper introduces CEI-3D, an editing-oriented reconstruction pipeline designed to facilitate realistic and fine-grained editing. Specifically, we propose a collaborative explicit-implicit reconstruction approach, which represents the target object using an implicit SDF network and a differentially sampled, locally controllable set of handler points. The implicit network provides a smooth and continuous geometry prior, while the explicit handler points offer localized control, enabling mutual guidance between the global 3D structure and user-specified local editing regions. To independently control each attribute of the handler points, we design a physical properties disentangling module to decouple the color of the handler points into separate physical properties. We also propose a dual-diffuse-albedo network in this module to process the edited and non-edited regions through separate branches, thereby preventing undesired interference from editing operations. Building on the reconstructed collaborative explicit-implicit representation with disentangled properties, we introduce a spatial-aware editing module that enables part-wise adjustment of relevant handler points. This module employs a cross-view propagation-based 3D segmentation strategy, which helps users to edit the specified physical attributes of a target part efficiently. Extensive experiments on both real and synthetic datasets demonstrate that our approach achieves more realistic and fine-grained editing results than the state-of-the-art (SOTA) methods while requiring less editing time. Our code is available on https://github.com/shiyue001/CEI-3D.

14.4CVMay 6, 2025Code
LiftFeat: 3D Geometry-Aware Local Feature Matching

Yepeng Liu, Wenpeng Lai, Zhou Zhao et al.

Robust and efficient local feature matching plays a crucial role in applications such as SLAM and visual localization for robotics. Despite great progress, it is still very challenging to extract robust and discriminative visual features in scenarios with drastic lighting changes, low texture areas, or repetitive patterns. In this paper, we propose a new lightweight network called \textit{LiftFeat}, which lifts the robustness of raw descriptor by aggregating 3D geometric feature. Specifically, we first adopt a pre-trained monocular depth estimation model to generate pseudo surface normal label, supervising the extraction of 3D geometric feature in terms of predicted surface normal. We then design a 3D geometry-aware feature lifting module to fuse surface normal feature with raw 2D descriptor feature. Integrating such 3D geometric feature enhances the discriminative ability of 2D feature description in extreme conditions. Extensive experimental results on relative pose estimation, homography estimation, and visual localization tasks, demonstrate that our LiftFeat outperforms some lightweight state-of-the-art methods. Code will be released at : https://github.com/lyp-deeplearning/LiftFeat.

8.4CVFeb 22, 2025
DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation

Yuxuan Xiong, Yue Shi, Yishun Dou et al.

Recently, denoising diffusion models have achieved promising results in 2D image generation and editing. Instruct-NeRF2NeRF (IN2N) introduces the success of diffusion into 3D scene editing through an "Iterative dataset update" (IDU) strategy. Though achieving fascinating results, IN2N suffers from problems of blurry backgrounds and trapping in local optima. The first problem is caused by IN2N's lack of efficient guidance for background maintenance, while the second stems from the interaction between image editing and NeRF training during IDU. In this work, we introduce DualNeRF to deal with these problems. We propose a dual-field representation to preserve features of the original scene and utilize them as additional guidance to the model for background maintenance during IDU. Moreover, a simulated annealing strategy is embedded into IDU to endow our model with the power of addressing local optima issues. A CLIP-based consistency indicator is used to further improve the editing quality by filtering out low-quality edits. Extensive experiments demonstrate that our method outperforms previous methods both qualitatively and quantitatively.

1.2GRJul 16, 2025
HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing

Tielong Wang, Yuxuan Xiong, Jinfan Liu et al.

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.