Haiyang Liu

CV
h-index12
31papers
515citations
Novelty53%
AI Score58

31 Papers

CVMar 10, 2022
BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis

Haiyang Liu, Zihao Zhu, Naoya Iwamoto et al.

Achieving realistic, vivid, and human-like synthesized conversational gestures conditioned on multi-modal data is still an unsolved problem due to the lack of available datasets, models and standard evaluation metrics. To address this, we build Body-Expression-Audio-Text dataset, BEAT, which has i) 76 hours, high-quality, multi-modal data captured from 30 speakers talking with eight different emotions and in four different languages, ii) 32 millions frame-level emotion and semantic relevance annotations. Our statistical analysis on BEAT demonstrates the correlation of conversational gestures with facial expressions, emotions, and semantics, in addition to the known correlation with audio, text, and speaker identity. Based on this observation, we propose a baseline model, Cascaded Motion Network (CaMN), which consists of above six modalities modeled in a cascaded architecture for gesture synthesis. To evaluate the semantic relevancy, we introduce a metric, Semantic Relevance Gesture Recall (SRGR). Qualitative and quantitative experiments demonstrate metrics' validness, ground truth data quality, and baseline's state-of-the-art performance. To the best of our knowledge, BEAT is the largest motion capture dataset for investigating human gestures, which may contribute to a number of different research fields, including controllable gesture synthesis, cross-modality analysis, and emotional gesture recognition. The data, code and model are available on https://pantomatrix.github.io/BEAT/.

CVMar 17Code
FSMC-Pose: Frequency and Spatial Fusion with Multiscale Self-calibration for Cattle Mounting Pose Estimation

Fangjing Li, Zhihai Wang, Xinxin Ding et al.

Mounting posture is an important visual indicator of estrus in dairy cattle. However, achieving reliable mounting pose estimation in real-world environments remains challenging due to cluttered backgrounds and frequent inter-animal occlusion. We present FSMC-Pose, a top-down framework that integrates a lightweight frequency-spatial fusion backbone, CattleMountNet, and a multiscale self-calibration head, SC2Head. Specifically, we design two algorithmic components for CattleMountNet: the Spatial Frequency Enhancement Block (SFEBlock) and the Receptive Aggregation Block (RABlock). SFEBlock separates cattle from cluttered backgrounds, while RABlock captures multiscale contextual information. The Spatial-Channel Self-Calibration Head (SC2Head) attends to spatial and channel dependencies and introduces a self-calibration branch to mitigate structural misalignment under inter-animal overlap. We construct a mounting dataset, MOUNT-Cattle, covering 1176 mounting instances, which follows the COCO format and supports drop-in training across pose estimation models. Using a comprehensive dataset that combines MOUNT-Cattle with the public NWAFU-Cattle dataset, FSMC-Pose achieves higher accuracy than strong baselines, with markedly lower computational and parameter costs, while maintaining real-time inference on commodity GPUs. Extensive experiments and qualitative analyses show that FSMC-Pose effectively captures and estimates cattle mounting pose in complex and cluttered environments. Dataset and code are available at https://github.com/elianafang/FSMC-Pose.

CVMay 25
SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting

Hongzhe Liao, Chuhua Xian, Hongmin Cai et al.

3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count. Furthermore, we introduce a novel density control method that includes a gating mechanism that generates soft masks for Gaussians, preventing over-densification after the splitting operation. This allows for dynamic control over Gaussian density across different facial regions. For smooth and rapid training, we employ a delayed filtering strategy to avoid re-computing the graph topology during training. Experimental results demonstrate that our autoregressive structure effectively improves expression representation ability by progressively splitting Gaussians. This process, enabled by the GNN-guided splitting, synthesizes more precise facial details and achieves higher reconstruction quality.

CVDec 31, 2023Code
EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

Haiyang Liu, Zihao Zhu, Giorgio Becherini et al.

We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body with FLAME head parameters and further refines the modeling of head, neck, and finger movements, offering a community-standardized, high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer, facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover, EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enhance the results' fidelity and diversity. Experiments demonstrate that EMAGE generates holistic gestures with state-of-the-art performance and is flexible in accepting predefined spatial-temporal gesture inputs, generating complete, audio-synchronized results. Our code and dataset are available https://pantomatrix.github.io/EMAGE/

LGFeb 25, 2023
Attention-based Spatial-Temporal Graph Convolutional Recurrent Networks for Traffic Forecasting

Haiyang Liu, Chunjiang Zhu, Detian Zhang et al.

Traffic forecasting is one of the most fundamental problems in transportation science and artificial intelligence. The key challenge is to effectively model complex spatial-temporal dependencies and correlations in modern traffic data. Existing methods, however, cannot accurately model both long-term and short-term temporal correlations simultaneously, limiting their expressive power on complex spatial-temporal patterns. In this paper, we propose a novel spatial-temporal neural network framework: Attention-based Spatial-Temporal Graph Convolutional Recurrent Network (ASTGCRN), which consists of a graph convolutional recurrent module (GCRN) and a global attention module. In particular, GCRN integrates gated recurrent units and adaptive graph convolutional networks for dynamically learning graph structures and capturing spatial dependencies and local temporal relationships. To effectively extract global temporal dependencies, we design a temporal attention layer and implement it as three independent modules based on multi-head self-attention, transformer, and informer respectively. Extensive experiments on five real traffic datasets have demonstrated the excellent predictive performance of all our three models with all their average MAE, RMSE and MAPE across the test datasets lower than the baseline methods.

CVMay 18, 2022
Visual Attention-based Self-supervised Absolute Depth Estimation using Geometric Priors in Autonomous Driving

Jie Xiang, Yun Wang, Lifeng An et al.

Although existing monocular depth estimation methods have made great progress, predicting an accurate absolute depth map from a single image is still challenging due to the limited modeling capacity of networks and the scale ambiguity issue. In this paper, we introduce a fully Visual Attention-based Depth (VADepth) network, where spatial attention and channel attention are applied to all stages. By continuously extracting the dependencies of features along the spatial and channel dimensions over a long distance, VADepth network can effectively preserve important details and suppress interfering features to better perceive the scene structure for more accurate depth estimates. In addition, we utilize geometric priors to form scale constraints for scale-aware model training. Specifically, we construct a novel scale-aware loss using the distance between the camera and a plane fitted by the ground points corresponding to the pixels of the rectangular area in the bottom middle of the image. Experimental results on the KITTI dataset show that this architecture achieves the state-of-the-art performance and our method can directly output absolute depth without post-processing. Moreover, our experiments on the SeasonDepth dataset also demonstrate the robustness of our model to multiple unseen environments.

CVFeb 26
DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation

Yichen Peng, Jyun-Ting Song, Siyeol Jung et al.

Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a single audio stream to a single speaker's motion, without considering social context or modeling the mutual dynamics between two people engaging in conversation. We present DyaDiT, a multi-modal diffusion transformer that generates contextually appropriate human motion from dyadic audio signals. Trained on Seamless Interaction Dataset, DyaDiT takes dyadic audio with optional social-context tokens to produce context-appropriate motion. It fuses information from both speakers to capture interaction dynamics, uses a motion dictionary to encode motion priors, and can optionally utilize the conversational partner's gestures to produce more responsive motion. We evaluate DyaDiT on standard motion generation metrics and conduct quantitative user studies, demonstrating that it not only surpasses existing methods on objective metrics but is also strongly preferred by users, highlighting its robustness and socially favorable motion generation. Code and models will be released upon acceptance.

CVApr 25, 2023
Exploring the Mutual Influence between Self-Supervised Single-Frame and Multi-Frame Depth Estimation

Jie Xiang, Yun Wang, Lifeng An et al.

Although both self-supervised single-frame and multi-frame depth estimation methods only require unlabeled monocular videos for training, the information they leverage varies because single-frame methods mainly rely on appearance-based features while multi-frame methods focus on geometric cues. Considering the complementary information of single-frame and multi-frame methods, some works attempt to leverage single-frame depth to improve multi-frame depth. However, these methods can neither exploit the difference between single-frame depth and multi-frame depth to improve multi-frame depth nor leverage multi-frame depth to optimize single-frame depth models. To fully utilize the mutual influence between single-frame and multi-frame methods, we propose a novel self-supervised training framework. Specifically, we first introduce a pixel-wise adaptive depth sampling module guided by single-frame depth to train the multi-frame model. Then, we leverage the minimum reprojection based distillation loss to transfer the knowledge from the multi-frame depth network to the single-frame network to improve single-frame depth. Finally, we regard the improved single-frame depth as a prior to further boost the performance of multi-frame depth estimation. Experimental results on the KITTI and Cityscapes datasets show that our method outperforms existing approaches in the self-supervised monocular setting.

CVMar 14
TDMM-LM: Bridging Facial Understanding and Animation via Language Models

Luchuan Song, Pinxin Liu, Haiyang Liu et al.

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced corpus of facial behavior. We design prompts suite covering emotions and head motions, generate about 80 hours of facial videos with multiple generators, and fit per-frame 3D facial parameters, yielding large-scale (prompt and parameter) pairs for training. Building on this dataset, we probe language models for bidirectional competence over facial motion via two complementary tasks: (1) Motion2Language: given a sequence of 3D facial parameters, the model produces natural-language descriptions capturing content, style, and dynamics; and (2) Language2Motion: given a prompt, the model synthesizes the corresponding sequence of 3D facial parameters via quantized motion tokens for downstream animation. Extensive experiments show that in this setting language models can both interpret and synthesize facial motion with strong generalization. To best of our knowledge, this is the first work to cast facial-parameter modeling as a language problem, establishing a unified path for text-conditioned facial animation and motion understanding.

LGOct 12, 2023
Multi-Scale Spatial-Temporal Recurrent Networks for Traffic Flow Prediction

Haiyang Liu, Chunjiang Zhu, Detian Zhang et al.

Traffic flow prediction is one of the most fundamental tasks of intelligent transportation systems. The complex and dynamic spatial-temporal dependencies make the traffic flow prediction quite challenging. Although existing spatial-temporal graph neural networks hold prominent, they often encounter challenges such as (1) ignoring the fixed graph that limits the predictive performance of the model, (2) insufficiently capturing complex spatial-temporal dependencies simultaneously, and (3) lacking attention to spatial-temporal information at different time lengths. In this paper, we propose a Multi-Scale Spatial-Temporal Recurrent Network for traffic flow prediction, namely MSSTRN, which consists of two different recurrent neural networks: the single-step gate recurrent unit and the multi-step gate recurrent unit to fully capture the complex spatial-temporal information in the traffic data under different time windows. Moreover, we propose a spatial-temporal synchronous attention mechanism that integrates adaptive position graph convolutions into the self-attention mechanism to achieve synchronous capture of spatial-temporal dependencies. We conducted extensive experiments on four real traffic datasets and demonstrated that our model achieves the best prediction accuracy with non-trivial margins compared to all the twenty baseline methods.

IRMar 18
FastPFRec: A Fast Personalized Federated Recommendation with Secure Sharing

Zhenxing Yan, Jidong Yuan, Yongqi Sun et al.

Graph neural network (GNN)-based federated recommendation systems effectively capture user-item relationships while preserving data privacy. However, existing methods often face slow convergence on graph data and privacy leakage risks during collaboration. To address these challenges, we propose FastPFRec (Fast Personalized Federated Recommendation with Secure Sharing), a novel framework that enhances both training efficiency and data security. FastPFRec accelerates model convergence through an efficient local update strategy and introduces a privacy-aware parameter sharing mechanism to mitigate leakage risks. Experiments on four real-world datasets (Yelp, Kindle, Gowalla-100k, and Gowalla-1m) show that FastPFRec achieves 32.0% fewer training rounds, 34.1% shorter training time, and 8.1% higher accuracy compared with existing baselines. These results demonstrate that FastPFRec provides an efficient and privacy-preserving solution for scalable federated recommendation.

CVDec 15, 2025
Towards Interactive Intelligence for Digital Humans

Yiyi Cai, Xuangeng Chu, Xiwei Gao et al.

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize this, we present Mio (Multimodal Interactive Omni-Avatar), an end-to-end framework composed of five specialized modules: Thinker, Talker, Face Animator, Body Animator, and Renderer. This unified architecture integrates cognitive reasoning with real-time multimodal embodiment to enable fluid, consistent interaction. Furthermore, we establish a new benchmark to rigorously evaluate the capabilities of interactive intelligence. Extensive experiments demonstrate that our framework achieves superior performance compared to state-of-the-art methods across all evaluated dimensions. Together, these contributions move digital humans beyond superficial imitation toward intelligent interaction.

CVMay 7
PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers

Xiangyue Zhang, Yiyi Cai, Kunhang Li et al.

We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.

CVAug 28, 2025Code
Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

Xiaochuan Li, Guoguang Du, Runze Zhang et al.

Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.

CVDec 30, 2025
DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model

Bohong Chen, Haiyang Liu

Generating realistic, dyadic talking head video requires ultra-low latency. Existing chunk-based methods require full non-causal context windows, introducing significant delays. This high latency critically prevents the immediate, non-verbal feedback required for a realistic listener. To address this, we present DyStream, a flow matching-based autoregressive model that could generate video in real-time from both speaker and listener audio. Our method contains two key designs: (1) we adopt a stream-friendly autoregressive framework with flow-matching heads for probabilistic modeling, and (2) We propose a causal encoder enhanced by a lookahead module to incorporate short future context (e.g., 60 ms) to improve quality while maintaining low latency. Our analysis shows this simple-and-effective method significantly surpass alternative causal strategies, including distillation and generative encoder. Extensive experiments show that DyStream could generate video within 34 ms per frame, guaranteeing the entire system latency remains under 100 ms. Besides, it achieves state-of-the-art lip-sync quality, with offline and online LipSync Confidence scores of 8.13 and 7.61 on HDTF, respectively. The model, weights and codes are available.

CVDec 3, 2025
FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generation

Yiyi Cai, Yuhan Wu, Kunhang Li et al.

We present FloodDiffusion, a new framework for text-driven, streaming human motion generation. Given time-varying text prompts, FloodDiffusion generates text-aligned, seamless motion sequences with real-time latency. Unlike existing methods that rely on chunk-by-chunk or auto-regressive model with diffusion head, we adopt a diffusion forcing framework to model this time-series generation task under time-varying control events. We find that a straightforward implementation of vanilla diffusion forcing (as proposed for video models) fails to model real motion distributions. We demonstrate that to guarantee modeling the output distribution, the vanilla diffusion forcing must be tailored to: (i) train with a bi-directional attention instead of casual attention; (ii) implement a lower triangular time scheduler instead of a random one; (iii) utilize a continues time-varying way to introduce text conditioning. With these improvements, we demonstrate in the first time that the diffusion forcing-based framework achieves state-of-the-art performance on the streaming motion generation task, reaching an FID of 0.057 on the HumanML3D benchmark. Models, code, and weights are available. https://shandaai.github.io/FloodDiffusion/

CVJan 31, 2025
GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling

Pinxin Liu, Luchuan Song, Junhua Huang et al.

Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions between them and result in unnatural and disjointed movements. Additionally, their autoregressive/diffusion-based pipelines show slow generation speed due to dozens of inference steps. To address these two challenges, we propose GestureLSM, a flow-matching-based approach for Co-Speech Gesture Generation with spatial-temporal modeling. Our method i) explicitly model the interaction of tokenized body regions through spatial and temporal attention, for generating coherent full-body gestures. ii) introduce the flow matching to enable more efficient sampling by explicitly modeling the latent velocity space. To overcome the suboptimal performance of flow matching baseline, we propose latent shortcut learning and beta distribution time stamp sampling during training to enhance gesture synthesis quality and accelerate inference. Combining the spatial-temporal modeling and improved flow matching-based framework, GestureLSM achieves state-of-the-art performance on BEAT2 while significantly reducing inference time compared to existing methods, highlighting its potential for enhancing digital humans and embodied agents in real-world applications. Project Page: https://andypinxinliu.github.io/GestureLSM

LGOct 30, 2024
GWQ: Gradient-Aware Weight Quantization for Large Language Models

Yihua Shao, Yan Gu, Siyu Chen et al.

Large language models (LLMs) show impressive performance in solving complex language tasks. However, its large number of parameters presents significant challenges for the deployment. So, compressing LLMs to low bits can enable to deploy on resource-constrained devices. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the top 1\% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit. We widely evaluate GWQ on different task include language modeling, grounding detection, massive multitask language understanding and vision-language question and answering. Results show that models quantified by GWQ performs better than other quantization method. During quantization process, GWQ only need one calibration set to realize effective quant. Also, GWQ achieves 1.2x inference speedup in comparison to the original model and effectively reduces the inference memory.

CVMay 21, 2025
Intentional Gesture: Deliver Your Intentions with Gestures for Speech

Pinxin Liu, Haiyang Liu, Luchuan Song et al.

When humans speak, gestures help convey communicative intentions, such as adding emphasis or describing concepts. However, current co-speech gesture generation methods rely solely on superficial linguistic cues (e.g. speech audio or text transcripts), neglecting to understand and leverage the communicative intention that underpins human gestures. This results in outputs that are rhythmically synchronized with speech but are semantically shallow. To address this gap, we introduce Intentional-Gesture, a novel framework that casts gesture generation as an intention-reasoning task grounded in high-level communicative functions. First, we curate the InG dataset by augmenting BEAT-2 with gesture-intention annotations (i.e., text sentences summarizing intentions), which are automatically annotated using large vision-language models. Next, we introduce the Intentional Gesture Motion Tokenizer to leverage these intention annotations. It injects high-level communicative functions (e.g., intentions) into tokenized motion representations to enable intention-aware gesture synthesis that are both temporally aligned and semantically meaningful, achieving new state-of-the-art performance on the BEAT-2 benchmark. Our framework offers a modular foundation for expressive gesture generation in digital humans and embodied AI. Project Page: https://andypinxinliu.github.io/Intentional-Gesture

CVDec 23, 2024
Free-viewpoint Human Animation with Pose-correlated Reference Selection

Fa-Ting Hong, Zhan Xu, Haiyang Liu et al.

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.

CVMar 26, 2025
Video Motion Graphs

Haiyang Liu, Zhan Xu, Fa-Ting Hong et al.

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/

CVJul 22, 2025
Livatar-1: Real-Time Talking Heads Generation with Tailored Flow Matching

Haiyang Liu, Xiaolin Hong, Xuancheng Yang et al.

We present Livatar, a real-time audio-driven talking heads videos generation framework. Existing baselines suffer from limited lip-sync accuracy and long-term pose drift. We address these limitations with a flow matching based framework. Coupled with system optimizations, Livatar achieves competitive lip-sync quality with a 8.50 LipSync Confidence on the HDTF dataset, and reaches a throughput of 141 FPS with an end-to-end latency of 0.17s on a single A10 GPU. This makes high-fidelity avatars accessible to broader applications. Our project is available at https://www.hedra.com/ with with examples at https://h-liu1997.github.io/Livatar-1/

CVDec 19, 2024
Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition

Hao Huang, Yujie Lin, Siyu Chen et al.

Skeleton-based action recognition using GCNs has achieved remarkable performance, but recognizing ambiguous actions, such as "waving" and "saluting", remains a significant challenge. Existing methods typically rely on a serial combination of GCNs and TCNs, where spatial and temporal features are extracted independently, leading to an unbalanced spatial-temporal information, which hinders accurate action recognition. Moreover, existing methods for ambiguous actions often overemphasize local details, resulting in the loss of crucial global context, which further complicates the task of differentiating ambiguous actions. To address these challenges, we propose a lightweight plug-and-play module called SF-Head, inserted between GCN and TCN layers. SF-Head first conducts SSTE with a Feature Redundancy Loss (F-RL), ensuring a balanced interaction. It then performs AC-FA, with a Feature Consistency Loss (F-CL), which aligns the aggregated feature with their original spatial-temporal feature. Experimental results on NTU RGB+D 60, NTU RGB+D 120, NW-UCLA and PKU-MMD I datasets demonstrate significant improvements in distinguishing ambiguous actions.

LGJan 7, 2024
Global-Aware Enhanced Spatial-Temporal Graph Recurrent Networks: A New Framework For Traffic Flow Prediction

Haiyang Liu, Chunjiang Zhu, Detian Zhang

Traffic flow prediction plays a crucial role in alleviating traffic congestion and enhancing transport efficiency. While combining graph convolution networks with recurrent neural networks for spatial-temporal modeling is a common strategy in this realm, the restricted structure of recurrent neural networks limits their ability to capture global information. For spatial modeling, many prior studies learn a graph structure that is assumed to be fixed and uniform at all time steps, which may not be true. This paper introduces a novel traffic prediction framework, Global-Aware Enhanced Spatial-Temporal Graph Recurrent Network (GA-STGRN), comprising two core components: a spatial-temporal graph recurrent neural network and a global awareness layer. Within this framework, three innovative prediction models are formulated. A sequence-aware graph neural network is proposed and integrated into the Gated Recurrent Unit (GRU) to learn non-fixed graphs at different time steps and capture local temporal relationships. To enhance the model's global perception, three distinct global spatial-temporal transformer-like architectures (GST^2) are devised for the global awareness layer. We conduct extensive experiments on four real traffic datasets and the results demonstrate the superiority of our framework and the three concrete models.

CVOct 20, 2021
Self-Supervision and Spatial-Sequential Attention Based Loss for Multi-Person Pose Estimation

Haiyang Liu, Dingli Luo, Songlin Du et al.

Bottom-up based multi-person pose estimation approaches use heatmaps with auxiliary predictions to estimate joint positions and belonging at one time. Recently, various combinations between auxiliary predictions and heatmaps have been proposed for higher performance, these predictions are supervised by the corresponding L2 loss function directly. However, the lack of more explicit supervision results in low features utilization and contradictions between predictions in one model. To solve these problems, this paper proposes (i) a new loss organization method which uses self-supervised heatmaps to reduce prediction contradictions and spatial-sequential attention to enhance networks' features extraction; (ii) a new combination of predictions composed by heatmaps, Part Affinity Fields (PAFs) and our block-inside offsets to fix pixel-level joints positions and further demonstrates the effectiveness of proposed loss function. Experiments are conducted on the MS COCO keypoint dataset and adopting OpenPose as the baseline model. Our method outperforms the baseline overall. On the COCO verification dataset, the mAP of OpenPose trained with our proposals outperforms the OpenPose baseline by over 5.5%.

ASJun 20, 2021
Improving Ultrasound Tongue Image Reconstruction from Lip Images Using Self-supervised Learning and Attention Mechanism

Haiyang Liu, Jihan Zhang

Speech production is a dynamic procedure, which involved multi human organs including the tongue, jaw and lips. Modeling the dynamics of the vocal tract deformation is a fundamental problem to understand the speech, which is the most common way for human daily communication. Researchers employ several sensory streams to describe the process simultaneously, which are incontrovertibly statistically related to other streams. In this paper, we address the following question: given an observable image sequences of lips, can we picture the corresponding tongue motion. We formulated this problem as the self-supervised learning problem, and employ the two-stream convolutional network and long-short memory network for the learning task, with the attention mechanism. We evaluate the performance of the proposed method by leveraging the unlabeled lip videos to predict an upcoming ultrasound tongue image sequence. The results show that our model is able to generate images that close to the real ultrasound tongue images, and results in the matching between two imaging modalities.

CRJan 8, 2021
Privacy-Preserving Cloud-Aided Broad Learning System

Haiyang Liu, Hanlin Zhang, Li Guo et al.

With the rapid development of artificial intelligence and the advent of the 5G era, deep learning has received extensive attention from researchers. Broad Learning System (BLS) is a new deep learning model proposed recently, which shows its effectiveness in many fields, such as image recognition and fault detection. However, the training process still requires vast computations, and therefore cannot be accomplished by some resource-constrained devices. To solve this problem, the resource-constrained device can outsource the BLS algorithm to cloud servers. Nevertheless, some security challenges also follow with the use of cloud computing, including the privacy of the data and the correctness of returned results. In this paper, we propose a secure, efficient, and verifiable outsourcing algorithm for BLS. This algorithm not only improves the efficiency of the algorithm on the client but also ensures that the clients sensitive information is not leaked to the cloud server. In addition, in our algorithm, the client can verify the correctness of returned results with a probability of almost 1. Finally, we analyze the security and efficiency of our algorithm in theory and prove our algorithms feasibility through experiments.

CVJul 1, 2020
Learning unbiased zero-shot semantic segmentation networks via transductive transfer

Haiyang Liu, Yichen Wang, Jiayi Zhao et al.

Semantic segmentation, which aims to acquire a detailed understanding of images, is an essential issue in computer vision. However, in practical scenarios, new categories that are different from the categories in training usually appear. Since it is impractical to collect labeled data for all categories, how to conduct zero-shot learning in semantic segmentation establishes an important problem. Although the attribute embedding of categories can promote effective knowledge transfer across different categories, the prediction of segmentation network reveals obvious bias to seen categories. In this paper, we propose an easy-to-implement transductive approach to alleviate the prediction bias in zero-shot semantic segmentation. Our method assumes that both the source images with full pixel-level labels and unlabeled target images are available during training. To be specific, the source images are used to learn the relationship between visual images and semantic embeddings, while the target images are used to alleviate the prediction bias towards seen categories. We conduct comprehensive experiments on diverse split s of the PASCAL dataset. The experimental results clearly demonstrate the effectiveness of our method.

CLJun 17, 2020
Towards User Friendly Medication Mapping Using Entity-Boosted Two-Tower Neural Network

Shaoqing Yuan, Parminder Bhatia, Busra Celikkaya et al.

Recent advancements in medical entity linking have been applied in the area of scientific literature and social media data. However, with the adoption of telemedicine and conversational agents such as Alexa in healthcare settings, medical name inference has become an important task. Medication name inference is the task of mapping user friendly medication names from a free-form text to a concept in a normalized medication list. This is challenging due to the differences in the use of medical terminology from health care professionals and user conversations coming from the lay public. We begin with mapping descriptive medication phrases (DMP) to standard medication names (SMN). Given the prescriptions of each patient, we want to provide them with the flexibility of referring to the medication in their preferred ways. We approach this as a ranking problem which maps SMN to DMP by ordering the list of medications in the patient's prescription list obtained from pharmacies. Furthermore, we leveraged the output of intermediate layers and performed medication clustering. We present the Medication Inference Model (MIM) achieving state-of-the-art results. By incorporating medical entities based attention, we have obtained further improvement for ranking models.

MANov 16, 2019
Optimizing Cooperative path-finding: A Scalable Multi-Agent RRT* with Dynamic Potential Fields

Jinmingwu Jiang, Kaigui Wu, Haiyang Liu et al.

Cooperative path-finding in multi-agent systems demands scalable solutions to navigate agents from their origins to destinations without conflict. Despite the breadth of research, scalability remains hampered by increased computational demands in complex environments. This study introduces the multi-agent RRT* potential field (MA-RRT*PF), an innovative algorithm that addresses computational efficiency and path-finding efficacy in dense scenarios. MA-RRT*PF integrates a dynamic potential field with a heuristic method, advancing obstacle avoidance and optimizing the expansion of random trees in congested spaces. The empirical evaluations highlight MA-RRT*PF's significant superiority over conventional multi-agent RRT* (MA-RRT*) in dense environments, offering enhanced performance and solution quality without compromising integrity. This work not only contributes a novel approach to the field of cooperative multi-agent path-finding but also offers a new perspective for practical applications in densely populated settings where traditional methods are less effective.

LGMar 19, 2019
Random Pairwise Shapelets Forest

Mohan Shi, Zhihai Wang, Jodong Yuan et al.

Shapelet is a discriminative subsequence of time series. An advanced shapelet-based method is to embed shapelet into accurate and fast random forest. However, it shows several limitations. First, random shapelet forest requires a large training cost for split threshold searching. Second, a single shapelet provides limited information for only one branch of the decision tree, resulting in insufficient accuracy and interpretability. Third, randomized ensemble causes interpretability declining. For that, this paper presents Random Pairwise Shapelets Forest (RPSF). RPSF combines a pair of shapelets from different classes to construct random forest. It omits threshold searching to be more efficient, includes more information for each node of the forest to be more effective. Moreover, a discriminability metric, Decomposed Mean Decrease Impurity (DMDI), is proposed to identify influential region for every class. Extensive experiments show RPSF improves the accuracy and training speed of shapelet-based forest. Case studies demonstrate the interpretability of our method.