CVOct 7, 2022Code
PCKRF: Point Cloud Completion and Keypoint Refinement With Fusion Data for 6D Pose EstimationYiheng Han, Irvin Haozhe Zhan, Long Zeng et al.
Some robust point cloud registration approaches with controllable pose refinement magnitude, such as ICP and its variants, are commonly used to improve 6D pose estimation accuracy. However, the effectiveness of these methods gradually diminishes with the advancement of deep learning techniques and the enhancement of initial pose accuracy, primarily due to their lack of specific design for pose refinement. In this paper, we propose Point Cloud Completion and Keypoint Refinement with Fusion Data (PCKRF), a new pose refinement pipeline for 6D pose estimation. The pipeline consists of two steps. First, it completes the input point clouds via a novel pose-sensitive point completion network. The network uses both local and global features with pose information during point completion. Then, it registers the completed object point cloud with the corresponding target point cloud by our proposed Color supported Iterative KeyPoint (CIKP) method. The CIKP method introduces color information into registration and registers a point cloud around each keypoint to increase stability. The PCKRF pipeline can be integrated with existing popular 6D pose estimation methods, such as the full flow bidirectional fusion network, to further improve their pose estimation accuracy. Experiments demonstrate that our method exhibits superior stability compared to existing approaches when optimizing initial poses with relatively high precision. Notably, the results indicate that our method effectively complements most existing pose estimation techniques, leading to improved performance in most cases. Furthermore, our method achieves promising results even in challenging scenarios involving textureless and symmetrical objects. Our source code is available at https://github.com/zhanhz/KRF.
CVSep 30, 2023
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion ModelsZhiyao Sun, Tian Lv, Sheng Ye et al.
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. In particular, our style includes the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset are at https://diffposetalk.github.io .
LGAug 28, 2025
EEGDM: Learning EEG Representation with Latent Diffusion ModelShaocong Wang, Tong Liu, Ming Li et al.
While electroencephalography (EEG) signal analysis using deep learning has shown great promise, existing approaches still face significant challenges in learning generalizable representations that perform well across diverse tasks, particularly when training data is limited. Current EEG representation learning methods including EEGPT and LaBraM typically rely on simple masked reconstruction objective, which may not fully capture the rich semantic information and complex patterns inherent in EEG signals. In this paper, we propose EEGDM, a novel self-supervised EEG representation learning method based on the latent diffusion model, which leverages EEG signal generation as a self-supervised objective, turning the diffusion model into a strong representation learner capable of capturing EEG semantics. EEGDM incorporates an EEG encoder that distills EEG signals and their channel augmentations into a compact representation, acting as conditional information to guide the diffusion model for generating EEG signals. This design endows EEGDM with a compact latent space, which not only offers ample control over the generative process but also can be leveraged for downstream tasks. Experimental results show that EEGDM (1) can reconstruct high-quality EEG signals, (2) effectively learns robust representations, and (3) achieves competitive performance with modest pre-training data size across diverse downstream tasks, underscoring its generalizability and practical utility.
CVMar 15, 2020
3D-CariGAN: An End-to-End Solution to 3D Caricature Generation from Face PhotosZipeng Ye, Mengfei Xia, Yanan Sun et al.
Caricature is a type of artistic style of human faces that attracts considerable attention in the entertainment industry. So far a few 3D caricature generation methods exist and all of them require some caricature information (e.g., a caricature sketch or 2D caricature) as input. This kind of input, however, is difficult to provide by non-professional users. In this paper, we propose an end-to-end deep neural network model that generates high-quality 3D caricatures directly from a normal 2D face photo. The most challenging issue for our system is that the source domain of face photos (characterized by normal 2D faces) is significantly different from the target domain of 3D caricatures (characterized by 3D exaggerated face shapes and textures). To address this challenge, we: (1) build a large dataset of 5,343 3D caricature meshes and use it to establish a PCA model in the 3D caricature shape space; (2) reconstruct a normal full 3D head from the input face photo and use its PCA representation in the 3D caricature shape space to establish correspondences between the input photo and 3D caricature shape; and (3) propose a novel character loss and a novel caricature loss based on previous psychological studies on caricatures. Experiments including a novel two-level user study show that our system can generate high-quality 3D caricatures directly from normal face photos.