ROApr 4Code
Empowering Multi-Robot Cooperation via Sequential World ModelsZijie Zhao, Honglei Guo, Shengqian Chen et al.
Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (SeqWM), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm
CLApr 9, 2023
Hi Sheldon! Creating Deep Personalized Characters from TV ShowsMeidai Xuanyuan, Yuwang Wang, Honglei Guo et al.
Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.
MAMay 6
Hierarachical Multiagent Reinforcement Learning for Multi-Group Tax GameHonglei Guo, Yuhan Zhao, Yexin Li
Reinforcement learning has increasingly been used to study economic decision-making, such as taxation, public spending, and labour supply. However, most existing RL-based economic models focus on a single government--household group, thereby overlooking the strategic interactions that arise when multiple governments compete while managing their own populations. In practice, many economic systems (e.g., taxation) exhibit a multi-group structure, where each government must optimize its fiscal policy in response not only to household behaviour within its jurisdiction, but also to the policies of other competing governments. To capture this structure, we formulate taxation as a hierarchical multi-group game. Within each group, the interaction between the government and households is modelled as a leader--follower game; across groups, governments are modelled as players in a competitive game. This results in a hybrid hierarchical game that is difficult to solve using standard multi-agent reinforcement learning algorithms. We therefore propose a bi-level training framework built on multi-agent reinforcement learning, together with \textit{ Curriculum Learning} and a \textit{ Closed-Loop Sequential Update} strategy, to stabilize training and promote convergence. We instantiate this framework in a taxation game simulation environment grounded in classical economic models. The environment supports the evaluation of different taxation algorithms and provides multiple economic indicators for assessing policy performance. Experiments show that our approach can learn stable tax policies that benefit all participating groups. Compared with a two-group baseline without the proposed update mechanisms, our method avoids premature game collapse, extends the effective game duration by 60.92\%, produces more sustainable and robust tax policies, and reduces GDP disparities among governments by 44.12\%.
CLAug 28, 2025
Feel the Difference? A Comparative Analysis of Emotional Arcs in Real and LLM-Generated CBT SessionsXiaoyi Wang, Jiwei Zhang, Guangtao Zhang et al.
Synthetic therapy dialogues generated by large language models (LLMs) are increasingly used in mental health NLP to simulate counseling scenarios, train models, and supplement limited real-world data. However, it remains unclear whether these synthetic conversations capture the nuanced emotional dynamics of real therapy. In this work, we introduce RealCBT, a dataset of authentic cognitive behavioral therapy (CBT) dialogues, and conduct the first comparative analysis of emotional arcs between real and LLM-generated CBT sessions. We adapt the Utterance Emotion Dynamics framework to analyze fine-grained affective trajectories across valence, arousal, and dominance dimensions. Our analysis spans both full dialogues and individual speaker roles (counselor and client), using real sessions from the RealCBT dataset and synthetic dialogues from the CACTUS dataset. We find that while synthetic dialogues are fluent and structurally coherent, they diverge from real conversations in key emotional properties: real sessions exhibit greater emotional variability, more emotion-laden language, and more authentic patterns of reactivity and regulation. Moreover, emotional arc similarity remains low across all pairings, with especially weak alignment between real and synthetic speakers. These findings underscore the limitations of current LLM-generated therapy data and highlight the importance of emotional fidelity in mental health applications. To support future research, our dataset RealCBT is released at https://gitlab.com/xiaoyi.wang/realcbt-dataset.
CVFeb 28, 2024
Context-aware Talking Face Video GenerationMeidai Xuanyuan, Yuwang Wang, Honglei Guo et al.
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.
CLSep 6, 2021
Efficient Mind-Map Generation via Sequence-to-Graph and Reinforced Graph RefinementMengting Hu, Honglei Guo, Shiwan Zhao et al.
A mind-map is a diagram that represents the central concept and key ideas in a hierarchical way. Converting plain text into a mind-map will reveal its key semantic structure and be easier to understand. Given a document, the existing automatic mind-map generation method extracts the relationships of every sentence pair to generate the directed semantic graph for this document. The computation complexity increases exponentially with the length of the document. Moreover, it is difficult to capture the overall semantics. To deal with the above challenges, we propose an efficient mind-map generation network that converts a document into a graph via sequence-to-graph. To guarantee a meaningful mind-map, we design a graph refinement module to adjust the relation graph in a reinforcement learning manner. Extensive experimental results demonstrate that the proposed approach is more effective and efficient than the existing methods. The inference time is reduced by thousands of times compared with the existing methods. The case studies verify that the generated mind-maps better reveal the underlying semantic structures of the document.
CLMay 29, 2021
Multi-Label Few-Shot Learning for Aspect Category DetectionMengting Hu, Shiwan Zhao, Honglei Guo et al.
Aspect category detection (ACD) in sentiment analysis aims to identify the aspect categories mentioned in a sentence. In this paper, we formulate ACD in the few-shot learning scenario. However, existing few-shot learning approaches mainly focus on single-label predictions. These methods can not work well for the ACD task since a sentence may contain multiple aspect categories. Therefore, we propose a multi-label few-shot learning method based on the prototypical network. To alleviate the noise, we design two effective attention mechanisms. The support-set attention aims to extract better prototypes by removing irrelevant aspects. The query-set attention computes multiple prototype-specific representations for each query instance, which are then used to compute accurate distances with the corresponding prototypes. To achieve multi-label inference, we further learn a dynamic threshold per instance by a policy network. Extensive experimental results on three datasets demonstrate that the proposed method significantly outperforms strong baselines.
CLSep 25, 2019
Learning to Detect Opinion Snippet for Aspect-Based Sentiment AnalysisMengting Hu, Shiwan Zhao, Honglei Guo et al.
Aspect-based sentiment analysis (ABSA) is to predict the sentiment polarity towards a particular aspect in a sentence. Recently, this task has been widely addressed by the neural attention mechanism, which computes attention weights to softly select words for generating aspect-specific sentence representations. The attention is expected to concentrate on opinion words for accurate sentiment prediction. However, attention is prone to be distracted by noisy or misleading words, or opinion words from other aspects. In this paper, we propose an alternative hard-selection approach, which determines the start and end positions of the opinion snippet, and selects the words between these two positions for sentiment prediction. Specifically, we learn deep associations between the sentence and aspect, and the long-term dependencies within the sentence by leveraging the pre-trained BERT model. We further detect the opinion snippet by self-critical reinforcement learning. Especially, experimental results demonstrate the effectiveness of our method and prove that our hard-selection approach outperforms soft-selection approaches when handling multi-aspect sentences.
CLAug 24, 2019
Domain-Invariant Feature Distillation for Cross-Domain Sentiment ClassificationMengting Hu, Yike Wu, Shiwan Zhao et al.
Cross-domain sentiment classification has drawn much attention in recent years. Most existing approaches focus on learning domain-invariant representations in both the source and target domains, while few of them pay attention to the domain-specific information. Despite the non-transferability of the domain-specific information, simultaneously learning domain-dependent representations can facilitate the learning of domain-invariant representations. In this paper, we focus on aspect-level cross-domain sentiment classification, and propose to distill the domain-invariant sentiment features with the help of an orthogonal domain-dependent task, i.e. aspect detection, which is built on the aspects varying widely in different domains. We conduct extensive experiments on three public datasets and the experimental results demonstrate the effectiveness of our method.