CVJul 18, 2022
Multi-manifold Attention for Vision TransformersDimitrios Konstantinidis, Ilias Papastratis, Kosmas Dimitropoulos et al.
Vision Transformers are very popular nowadays due to their state-of-the-art performance in several computer vision tasks, such as image classification and action recognition. Although their performance has been greatly enhanced through highly descriptive patch embeddings and hierarchical structures, there is still limited research on utilizing additional data representations so as to refine the selfattention map of a Transformer. To address this problem, a novel attention mechanism, called multi-manifold multihead attention, is proposed in this work to substitute the vanilla self-attention of a Transformer. The proposed mechanism models the input space in three distinct manifolds, namely Euclidean, Symmetric Positive Definite and Grassmann, thus leveraging different statistical and geometrical properties of the input for the computation of a highly descriptive attention map. In this way, the proposed attention mechanism can guide a Vision Transformer to become more attentive towards important appearance, color and texture features of an image, leading to improved classification and segmentation results, as shown by the experimental results on well-known datasets.
CVJul 11, 2022
Hybrid Skip: A Biologically Inspired Skip Connection for the UNet ArchitectureNikolaos Zioulis, Georgios Albanis, Petros Drakoulis et al.
In this work we introduce a biologically inspired long-range skip connection for the UNet architecture that relies on the perceptual illusion of hybrid images, being images that simultaneously encode two images. The fusion of early encoder features with deeper decoder ones allows UNet models to produce finer-grained dense predictions. While proven in segmentation tasks, the network's benefits are down-weighted for dense regression tasks as these long-range skip connections additionally result in texture transfer artifacts. Specifically for depth estimation, this hurts smoothness and introduces false positive edges which are detrimental to the task due to the depth maps' piece-wise smooth nature. The proposed HybridSkip connections show improved performance in balancing the trade-off between edge preservation, and the minimization of texture transfer artifacts that hurt smoothness. This is achieved by the proper and balanced exchange of information that Hybrid-Skip connections offer between the high and low frequency, encoder and decoder features, respectively.
CVJun 22, 2022
Monocular Spherical Depth Estimation with Explicitly Connected Weak Layout CuesNikolaos Zioulis, Federico Alvarez, Dimitrios Zarpalas et al.
Spherical cameras capture scenes in a holistic manner and have been used for room layout estimation. Recently, with the availability of appropriate datasets, there has also been progress in depth estimation from a single omnidirectional image. While these two tasks are complementary, few works have been able to explore them in parallel to advance indoor geometric perception, and those that have done so either relied on synthetic data, or used small scale datasets, as few options are available that include both layout annotations and dense depth maps in real scenes. This is partly due to the necessity of manual annotations for room layouts. In this work, we move beyond this limitation and generate a 360 geometric vision (360V) dataset that includes multiple modalities, multi-view stereo data and automatically generated weak layout cues. We also explore an explicit coupling between the two tasks to integrate them into a singleshot trained model. We rely on depth-based layout reconstruction and layout-based depth attention, demonstrating increased performance across both tasks. By using single 360 cameras to scan rooms, the opportunity for facile and quick building-scale 3D scanning arises.
CVOct 19, 2022
MC-hands-1M: A glove-wearing hand dataset for pose estimationProdromos Boutis, Zisis Batzos, Konstantinos Konstantoudakis et al.
Nowadays, the need for large amounts of carefully and complexly annotated data for the training of computer vision modules continues to grow. Furthermore, although the research community presents state of the art solutions to many problems, there exist special cases, such as the pose estimation and tracking of a glove-wearing hand, where the general approaches tend to be unable to provide an accurate solution or fail completely. In this work, we are presenting a synthetic dataset1 for 3D pose estimation of glove-wearing hands, in order to depict the value of data synthesis in computer vision. The dataset is used to fine-tune a public hand joint detection model, achieving significant performance in both synthetic and real images of glove-wearing hands.
LGMar 24, 2025Code
LoTUS: Large-Scale Machine Unlearning with a Taste of UncertaintyChristoforos N. Spartalis, Theodoros Semertzidis, Efstratios Gavves et al.
We present LoTUS, a novel Machine Unlearning (MU) method that eliminates the influence of training samples from pre-trained models, avoiding retraining from scratch. LoTUS smooths the prediction probabilities of the model up to an information-theoretic bound, mitigating its over-confidence stemming from data memorization. We evaluate LoTUS on Transformer and ResNet18 models against eight baselines across five public datasets. Beyond established MU benchmarks, we evaluate unlearning on ImageNet1k, a large-scale dataset, where retraining is impractical, simulating real-world conditions. Moreover, we introduce the novel Retrain-Free Jensen-Shannon Divergence (RF-JSD) metric to enable evaluation under real-world conditions. The experimental results show that LoTUS outperforms state-of-the-art methods in terms of both efficiency and effectiveness. Code: https://github.com/cspartalis/LoTUS.
CVOct 14, 2021Code
HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive MediaAnargyros Chatzitofis, Leonidas Saroglou, Prodromos Boutis et al.
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc.), along with multi-RGBD (mRGBD), volumetric and audio data. Despite the existence of multi-view color datasets captured with the use of hardware (HW) synchronization, to the best of our knowledge, HUMAN4D is the first and only public resource that provides volumetric depth maps with high synchronization precision due to the use of intra- and inter-sensor HW-SYNC. Moreover, a spatio-temporally aligned scanned and rigged 3D character complements HUMAN4D to enable joint research on time-varying and high-quality dynamic meshes. We provide evaluation baselines by benchmarking HUMAN4D with state-of-the-art human pose estimation and 3D compression methods. For the former, we apply 2D and 3D pose estimation algorithms both on single- and multi-view data cues. For the latter, we benchmark open-source 3D codecs on volumetric data respecting online volumetric video encoding and steady bit-rates. Furthermore, qualitative and quantitative visual comparison between mesh-based volumetric data reconstructed in different qualities showcases the available options with respect to 4D representations. HUMAN4D is introduced to the computer vision and graphics research communities to enable joint research on spatio-temporally aligned pose, volumetric, mRGBD and audio data cues. The dataset and its code are available https://tofis.github.io/myurls/human4d.
CVSep 3, 2019Code
Self-Supervised Deep Depth DenoisingVladimiros Sterzentsenko, Leonidas Saroglou, Anargyros Chatzitofis et al.
Depth perception is considered an invaluable source of information for various vision tasks. However, depth maps acquired using consumer-level sensors still suffer from non-negligible noise. This fact has recently motivated researchers to exploit traditional filters, as well as the deep learning paradigm, in order to suppress the aforementioned non-uniform noise, while preserving geometric details. Despite the effort, deep depth denoising is still an open challenge mainly due to the lack of clean data that could be used as ground truth. In this paper, we propose a fully convolutional deep autoencoder that learns to denoise depth maps, surpassing the lack of ground truth data. Specifically, the proposed autoencoder exploits multiple views of the same scene from different points of view in order to learn to suppress noise in a self-supervised end-to-end manner using depth and color information during training, yet only depth during inference. To enforce selfsupervision, we leverage a differentiable rendering technique to exploit photometric supervision, which is further regularized using geometric and surface priors. As the proposed approach relies on raw data acquisition, a large RGB-D corpus is collected using Intel RealSense sensors. Complementary to a quantitative evaluation, we demonstrate the effectiveness of the proposed self-supervised denoising approach on established 3D reconstruction applications. Code is avalable at https://github.com/VCL3D/DeepDepthDenoising
LGAug 28, 2025
Unleashing Uncertainty: Efficient Machine Unlearning for Generative AIChristoforos N. Spartalis, Theodoros Semertzidis, Petros Daras et al.
We introduce SAFEMax, a novel method for Machine Unlearning in diffusion models. Grounded in information-theoretic principles, SAFEMax maximizes the entropy in generated images, causing the model to generate Gaussian noise when conditioned on impermissible classes by ultimately halting its denoising process. Also, our method controls the balance between forgetting and retention by selectively focusing on the early diffusion steps, where class-specific information is prominent. Our results demonstrate the effectiveness of SAFEMax and highlight its substantial efficiency gains over state-of-the-art methods.
CVDec 1, 2021
A benchmark with decomposed distribution shifts for 360 monocular depth estimationGeorgios Albanis, Nikolaos Zioulis, Petros Drakoulis et al.
In this work we contribute a distribution shift benchmark for a computer vision task; monocular depth estimation. Our differentiation is the decomposition of the wider distribution shift of uncontrolled testing on in-the-wild data, to three distinct distribution shifts. Specifically, we generate data via synthesis and analyze them to produce covariate (color input), prior (depth output) and concept (their relationship) distribution shifts. We also synthesize combinations and show how each one is indeed a different challenge to address, as stacking them produces increased performance drops and cannot be addressed horizontally using standard approaches.
CVOct 19, 2021
On Coordinate Decoding for Keypoint Estimation TasksAnargyros Chatzitofis, Nikolaos Zioulis, Georgios Nikolaos Albanis et al.
A series of 2D (and 3D) keypoint estimation tasks are built upon heatmap coordinate representation, i.e. a probability map that allows for learnable and spatially aware encoding and decoding of keypoint coordinates on grids, even allowing for sub-pixel coordinate accuracy. In this report, we aim to reproduce the findings of DARK that investigated the 2D heatmap representation by highlighting the importance of the encoding of the ground truth heatmap and the decoding of the predicted heatmap to keypoint coordinates. The authors claim that a) a more principled distribution-aware coordinate decoding method overcomes the limitations of the standard techniques widely used in the literature, and b), that the reconstruction of heatmaps from ground-truth coordinates by generating accurate and continuous heatmap distributions lead to unbiased model training, contrary to the standard coordinate encoding process that quantizes the keypoint coordinates on the resolution of the input image grid.
CVOct 14, 2021
DeepMoCap: Deep Optical Motion Capture Using Multiple Depth Sensors and Retro-ReflectorsAnargyros Chatzitofis, Dimitrios Zarpalas, Stefanos Kollias et al.
In this paper, a marker-based, single-person optical motion capture method (DeepMoCap) is proposed using multiple spatio-temporally aligned infrared-depth sensors and retro-reflective straps and patches (reflectors). DeepMoCap explores motion capture by automatically localizing and labeling reflectors on depth images and, subsequently, on 3D space. Introducing a non-parametric representation to encode the temporal correlation among pairs of colorized depthmaps and 3D optical flow frames, a multi-stage Fully Convolutional Network (FCN) architecture is proposed to jointly learn reflector locations and their temporal dependency among sequential frames. The extracted reflector 2D locations are spatially mapped in 3D space, resulting in robust 3D optical data extraction. The subject's motion is efficiently captured by applying a template-based fitting technique on the extracted optical data. Two datasets have been created and made publicly available for evaluation purposes; one comprising multi-view depth and 3D optical flow annotated images (DMC2.5D), and a second, consisting of spatio-temporally aligned multi-view depth images along with skeleton, inertial and ground truth MoCap data (DMC3D). The FCN model outperforms its competitors on the DMC2.5D dataset using 2D Percentage of Correct Keypoints (PCK) metric, while the motion capture outcome is evaluated against RGB-D and inertial data fusion approaches on DMC3D, outperforming the next best method by 4.5% in total 3D PCK accuracy.
CVSep 6, 2021
Pano3D: A Holistic Benchmark and a Solid Baseline for $360^o$ Depth EstimationGeorgios Albanis, Nikolaos Zioulis, Petros Drakoulis et al.
Pano3D is a new benchmark for depth estimation from spherical panoramas. It aims to assess performance across all depth estimation traits, the primary direct depth estimation performance targeting precision and accuracy, and also the secondary traits, boundary preservation, and smoothness. Moreover, Pano3D moves beyond typical intra-dataset evaluation to inter-dataset performance assessment. By disentangling the capacity to generalize to unseen data into different test splits, Pano3D represents a holistic benchmark for $360^o$ depth estimation. We use it as a basis for an extended analysis seeking to offer insights into classical choices for depth estimation. This results in a solid baseline for panoramic depth that follow-up works can build upon to steer future progress.
NIFeb 9, 2021
Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost OptimizationKonstantinos Konstantoudakis, David Breitgand, Alexandros Doumanoglou et al.
Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.
CVFeb 7, 2021
Single-Shot Cuboids: Geodesics-based End-to-end Manhattan Aligned Layout Estimation from Spherical PanoramasNikolaos Zioulis, Federico Alvarez, Dimitrios Zarpalas et al.
It has been shown that global scene understanding tasks like layout estimation can benefit from wider field of views, and specifically spherical panoramas. While much progress has been made recently, all previous approaches rely on intermediate representations and postprocessing to produce Manhattan-aligned estimates. In this work we show how to estimate full room layouts in a single-shot, eliminating the need for postprocessing. Our work is the first to directly infer Manhattan-aligned outputs. To achieve this, our data-driven model exploits direct coordinate regression and is supervised end-to-end. As a result, we can explicitly add quasi-Manhattan constraints, which set the necessary conditions for a homography-based Manhattan alignment module. Finally, we introduce the geodesic heatmaps and loss and a boundary-aware center of mass calculation that facilitate higher quality keypoint estimation in the spherical domain. Our models and code are publicly available at https://vcl3d.github.io/SingleShotCuboids/.
CVOct 19, 2020
SHREC 2020 track: 6D Object Pose EstimationHonglin Yuan, Remco C. Veltkamp, Georgios Albanis et al.
6D pose estimation is crucial for augmented reality, virtual reality, robotic manipulation and visual navigation. However, the problem is challenging due to the variety of objects in the real world. They have varying 3D shape and their appearances in captured images are affected by sensor noise, changing lighting conditions and occlusions between objects. Different pose estimation methods have different strengths and weaknesses, depending on feature representations and scene contents. At the same time, existing 3D datasets that are used for data-driven methods to estimate 6D poses have limited view angles and low resolution. To address these issues, we organize the Shape Retrieval Challenge benchmark on 6D pose estimation and create a physically accurate simulator that is able to generate photo-realistic color-and-depth image pairs with corresponding ground truth 6D poses. From captured color and depth images, we use this simulator to generate a 3D dataset which has 400 photo-realistic synthesized color-and-depth image pairs with various view angles for training, and another 100 captured and synthetic images for testing. Five research groups register in this track and two of them submitted their results. Data-driven methods are the current trend in 6D object pose estimation and our evaluation results show that approaches which fully exploit the color and geometric features are more robust for 6D pose estimation of reflective and texture-less objects and occlusion. This benchmark and comparative evaluation results have the potential to further enrich and boost the research of 6D object pose estimation and its applications.
IVSep 10, 2020
Comprehensive Comparison of Deep Learning Models for Lung and COVID-19 Lesion Segmentation in CT scansPaschalis Bizopoulos, Nicholas Vretos, Petros Daras
Recently there has been an explosion in the use of Deep Learning (DL) methods for medical image segmentation. However the field's reliability is hindered by the lack of a common base of reference for accuracy/performance evaluation and the fact that previous research uses different datasets for evaluation. In this paper, an extensive comparison of DL models for lung and COVID-19 lesion segmentation in Computerized Tomography (CT) scans is presented, which can also be used as a benchmark for testing medical image segmentation models. Four DL architectures (Unet, Linknet, FPN, PSPNet) are combined with 25 randomly initialized and pretrained encoders (variations of VGG, DenseNet, ResNet, ResNext, DPN, MobileNet, Xception, Inception-v4, EfficientNet), to construct 200 tested models. Three experimental setups are conducted for lung segmentation, lesion segmentation and lesion segmentation using the original lung masks. A public COVID-19 dataset with 100 CT scan images (80 for train, 20 for validation) is used for training/validation and a different public dataset consisting of 829 images from 9 CT scan volumes for testing. Multiple findings are provided including the best architecture-encoder models for each experiment as well as mean Dice results for each experiment, architecture and encoder independently. Finally, the upper bounds improvements when using lung masks as a preprocessing step or when using pretrained models are quantified. The source code and 600 pretrained models for the three experiments are provided, suitable for fine-tuning in experimental setups without GPU capabilities.
CVAug 20, 2020
DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette LossGeorgios Albanis, Nikolaos Zioulis, Anastasios Dimou et al.
In this work we consider UAVs as cooperative agents supporting human users in their operations. In this context, the 3D localisation of the UAV assistant is an important task that can facilitate the exchange of spatial information between the user and the UAV. To address this in a data-driven manner, we design a data synthesis pipeline to create a realistic multimodal dataset that includes both the exocentric user view, and the egocentric UAV view. We then exploit the joint availability of photorealistic and synthesized inputs to train a single-shot monocular pose estimation model. During training we leverage differentiable rendering to supplement a state-of-the-art direct regression objective with a novel smooth silhouette loss. Our results demonstrate its qualitative and quantitative performance gains over traditional silhouette objectives. Our data and code are available at https://vcl3d.github.io/DronePose
CVJul 24, 2020
A Comprehensive Study on Deep Learning-based Methods for Sign Language RecognitionNikolas Adaloglou, Theocharis Chatzis, Ilias Papastratis et al.
In this paper, a comparative experimental assessment of computer vision-based methods for sign language recognition is conducted. By implementing the most recent deep neural network methods in this field, a thorough evaluation on multiple publicly available datasets is performed. The aim of the present study is to provide insights on sign language recognition, focusing on mapping non-segmented video streams to glosses. For this task, two new sequence training criteria, known from the fields of speech and scene text recognition, are introduced. Furthermore, a plethora of pretraining schemes is thoroughly discussed. Finally, a new RGB+D dataset for the Greek sign language is created. To the best of our knowledge, this is the first sign language dataset where sentence and gloss level annotations are provided for a video capture.
CVJul 24, 2020
Multi-view adaptive graph convolutions for graph classificationNikolas Adaloglou, Nicholas Vretos, Petros Daras
In this paper, a novel multi-view methodology for graph-based neural networks is proposed. A systematic and methodological adaptation of the key concepts of classical deep learning methods such as convolution, pooling and multi-view architectures is developed for the context of non-Euclidean manifolds. The aim of the proposed work is to present a novel multi-view graph convolution layer, as well as a new view pooling layer making use of: a) a new hybrid Laplacian that is adjusted based on feature distance metric learning, b) multiple trainable representations of a feature matrix of a graph, using trainable distance matrices, adapting the notion of views to graphs and c) a multi-view graph aggregation scheme called graph view pooling, in order to synthesise information from the multiple generated views. The aforementioned layers are used in an end-to-end graph neural network architecture for graph classification and show competitive results to other state-of-the-art methods.
CVMay 16, 2020
Deep Lighting Environment Map Estimation from Spherical PanoramasVasileios Gkitsas, Nikolaos Zioulis, Federico Alvarez et al.
Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR lighting environment map from a single LDR monocular spherical panorama. In addition to being a challenging and ill-posed problem, the lighting estimation task also suffers from a lack of facile illumination ground truth data, a fact that hinders the applicability of data-driven methods. We approach this problem differently, exploiting the availability of surface geometry to employ image-based relighting as a data generator and supervision mechanism. This relies on a global Lambertian assumption that helps us overcome issues related to pre-baked lighting. We relight our training data and complement the model's supervision with a photometric loss, enabled by a differentiable image-based relighting technique. Finally, since we predict spherical spectral coefficients, we show that by imposing a distribution prior on the predicted coefficients, we can greatly boost performance. Code and models available at https://vcl3d.github.io/DeepPanoramaLighting.
CVApr 18, 2020
A Deep Learning Approach to Object Affordance SegmentationSpyridon Thermos, Petros Daras, Gerasimos Potamianos
Learning to understand and infer object functionalities is an important step towards robust visual intelligence. Significant research efforts have recently focused on segmenting the object parts that enable specific types of human-object interaction, the so-called "object affordances". However, most works treat it as a static semantic segmentation problem, focusing solely on object appearance and relying on strong supervision and object detection. In this paper, we propose a novel approach that exploits the spatio-temporal nature of human-object interaction for affordance segmentation. In particular, we design an autoencoder that is trained using ground-truth labels of only the last frame of the sequence, and is able to infer pixel-wise affordance labels in both videos and static images. Our model surpasses the need for object labels and bounding boxes by using a soft-attention mechanism that enables the implicit localization of the interaction hotspot. For evaluation purposes, we introduce the SOR3D-AFF corpus, which consists of human-object interaction sequences and supports 9 types of affordances in terms of pixel-wise annotation, covering typical manipulations of tool-like objects. We show that our model achieves competitive results compared to strongly supervised methods on SOR3D-AFF, while being able to predict affordances for similar unseen objects in two affordance image-only datasets.
CVMar 23, 2020
Deep Soft Procrustes for Markerless Volumetric Sensor AlignmentVladimiros Sterzentsenko, Alexandros Doumanoglou, Spyridon Thermos et al.
With the advent of consumer grade depth sensors, low-cost volumetric capture systems are easier to deploy. Their wider adoption though depends on their usability and by extension on the practicality of spatially aligning multiple sensors. Most existing alignment approaches employ visual patterns, e.g. checkerboards, or markers and require high user involvement and technical knowledge. More user-friendly and easier-to-use approaches rely on markerless methods that exploit geometric patterns of a physical structure. However, current SoA approaches are bounded by restrictions in the placement and the number of sensors. In this work, we improve markerless data-driven correspondence estimation to achieve more robust and flexible multi-sensor spatial alignment. In particular, we incorporate geometric constraints in an end-to-end manner into a typical segmentation based model and bridge the intermediate dense classification task with the targeted pose estimation one. This is accomplished by a soft, differentiable procrustes analysis that regularizes the segmentation and achieves higher extrinsic calibration performance in expanded sensor placement configurations, while being unrestricted by the number of sensors of the volumetric capture system. Our model is experimentally shown to achieve similar results with marker-based methods and outperform the markerless ones, while also being robust to the pose variations of the calibration structure. Code and pretrained models are available at https://vcl3d.github.io/StructureNet/.
BMFeb 13, 2020
DeepSurf: A surface-based deep learning approach for the prediction of ligand binding sites on proteinsStelios K. Mylonas, Apostolos Axenopoulos, Petros Daras
The knowledge of potentially druggable binding sites on proteins is an important preliminary step towards the discovery of novel drugs. The computational prediction of such areas can be boosted by following the recent major advances in the deep learning field and by exploiting the increasing availability of proper data. In this paper, a novel computational method for the prediction of potential binding sites is proposed, called DeepSurf. DeepSurf combines a surface-based representation, where a number of 3D voxelized grids are placed on the protein's surface, with state-of-the-art deep learning architectures. After being trained on the large database of scPDB, DeepSurf demonstrates superior results on three diverse testing datasets, by surpassing all its main deep learning-based competitors, while attaining competitive performance to a set of traditional non-data-driven approaches.
SPNov 14, 2019
An Improved Tobit Kalman Filter with Adaptive Censoring LimitsKostas Loumponias, Nicholas Vretos, George Tsaklidis et al.
This paper deals with the Tobit Kalman filtering (TKF) process when the measurements are correlated and censored. The case of interval censoring, i.e., the case of measurements which belong to some interval with given censoring limits, is considered. Two improvements of the standard TKF process are proposed, in order to estimate the hidden state vectors. Firstly, the exact covariance matrix of the censored measurements is calculated by taking into account the censoring limits. Secondly, the probability of a latent (normally distributed) measurement to belong in or out of the uncensored region is calculated by taking into account the Kalman residual. The designed algorithm is tested using both synthetic and real data sets. The real data set includes human skeleton joints' coordinates captured by the Microsoft Kinect II sensor. In order to cope with certain real-life situations that cause problems in human skeleton tracking, such as (self)-occlusions, closely interacting persons etc., adaptive censoring limits are used in the proposed TKF process. Experiments show that the proposed method outperforms other filtering processes in minimizing the overall Root Mean Square Error (RMSE) for synthetic and real data sets.
CVSep 24, 2019
Restyling Data: Application to Unsupervised Domain AdaptationVasileios Gkitsas, Antonis Karakottas, Nikolaos Zioulis et al.
Machine learning is driven by data, yet while their availability is constantly increasing, training data require laborious, time consuming and error-prone labelling or ground truth acquisition, which in some cases is very difficult or even impossible. Recent works have resorted to synthetic data generation, but the inferior performance of models trained on synthetic data when applied to the real world, introduced the challenge of unsupervised domain adaptation. In this work we investigate an unsupervised domain adaptation technique that descends from another perspective, in order to avoid the complexity of adversarial training and cycle consistencies. We exploit the recent advances in photorealistic style transfer and take a fully data driven approach. While this concept is already implicitly formulated within the intricate objectives of domain adaptation GANs, we take an explicit approach and apply it directly as data pre-processing. The resulting technique is scalable, efficient and easy to implement, offers competitive performance to the complex state-of-the-art alternatives and can open up new pathways for domain adaptation.
CVSep 17, 2019
Spherical View Synthesis for Self-Supervised 360 Depth EstimationNikolaos Zioulis, Antonis Karakottas, Dimitrios Zarpalas et al.
Learning based approaches for depth perception are limited by the availability of clean training data. This has led to the utilization of view synthesis as an indirect objective for learning depth estimation using efficient data acquisition procedures. Nonetheless, most research focuses on pinhole based monocular vision, with scarce works presenting results for omnidirectional input. In this work, we explore spherical view synthesis for learning monocular 360 depth in a self-supervised manner and demonstrate its feasibility. Under a purely geometrically derived formulation we present results for horizontal and vertical baselines, as well as for the trinocular case. Further, we show how to better exploit the expressiveness of traditional CNNs when applied to the equirectangular domain in an efficient manner. Finally, given the availability of ground truth depth data, our work is uniquely positioned to compare view synthesis against direct supervision in a consistent and fair manner. The results indicate that alternative research directions might be better suited to enable higher quality depth perception. Our data, models and code are publicly available at https://vcl3d.github.io/SphericalViewSynthesis/.
CVSep 16, 2019
$360^o$ Surface Regression with a Hyper-Sphere LossAntonis Karakottas, Nikolaos Zioulis, Stamatis Samaras et al.
Omnidirectional vision is becoming increasingly relevant as more efficient $360^o$ image acquisition is now possible. However, the lack of annotated $360^o$ datasets has hindered the application of deep learning techniques on spherical content. This is further exaggerated on tasks where ground truth acquisition is difficult, such as monocular surface estimation. While recent research approaches on the 2D domain overcome this challenge by relying on generating normals from depth cues using RGB-D sensors, this is very difficult to apply on the spherical domain. In this work, we address the unavailability of sufficient $360^o$ ground truth normal data, by leveraging existing 3D datasets and remodelling them via rendering. We present a dataset of $360^o$ images of indoor spaces with their corresponding ground truth surface normal, and train a deep convolutional neural network (CNN) on the task of monocular 360 surface estimation. We achieve this by minimizing a novel angular loss function defined on the hyper-sphere using simple quaternion algebra. We put an effort to appropriately compare with other state of the art methods trained on planar datasets and finally, present the practical applicability of our trained model on a spherical image re-lighting task using completely unseen data by qualitatively showing the promising generalization ability of our dataset and model. The dataset is available at: vcl3d.github.io/HyperSphereSurfaceRegression.
CVSep 3, 2019
A Low-Cost, Flexible and Portable Volumetric Capturing SystemVladimiros Sterzentsenko, Antonis Karakottas, Alexandros Papachristou et al.
Multi-view capture systems are complex systems to engineer. They require technical knowledge to install and intricate processes to setup related mainly to the sensors' spatial alignment (i.e. external calibration). However, with the ongoing developments in new production methods, we are now at a position where the production of high quality realistic 3D assets is possible even with commodity sensors. Nonetheless, the capturing systems developed with these methods are heavily intertwined with the methods themselves, relying on custom solutions and seldom - if not at all - publicly available. In light of this, we design, develop and publicly offer a multi-view capture system based on the latest RGB-D sensor technology. For our system, we develop a portable and easy-to-use external calibration method that greatly reduces the effort and knowledge required, as well as simplify the overall process.
LGDec 3, 2018
Examining Deep Learning Architectures for Crime Classification and PredictionPanagiotis Stalidis, Theodoros Semertzidis, Petros Daras
In this paper, a detailed study on crime classification and prediction using deep learning architectures is presented. We examine the effectiveness of deep learning algorithms on this domain and provide recommendations for designing and training deep learning systems for predicting crime areas, using open data from police reports. Having as training data time-series of crime types per location, a comparative study of 10 state-of-the-art methods against 3 different deep learning configurations is conducted. In our experiments with five publicly available datasets, we demonstrate that the deep learning-based methods consistently outperform the existing best-performing methods. Moreover, we evaluate the effectiveness of different parameters in the deep learning architectures and give insights for configuring them in order to achieve improved performance in crime classification and finally crime prediction.
CVJul 25, 2018
OmniDepth: Dense Depth Estimation for Indoors Spherical PanoramasNikolaos Zioulis, Antonis Karakottas, Dimitrios Zarpalas et al.
Recent work on depth estimation up to now has only focused on projective images ignoring 360 content which is now increasingly and more easily produced. We show that monocular depth estimation models trained on traditional images produce sub-optimal results on omnidirectional images, showcasing the need for training directly on 360 datasets, which however, are hard to acquire. In this work, we circumvent the challenges associated with acquiring high quality 360 datasets with ground truth depth annotations, by re-using recently released large scale 3D datasets and re-purposing them to 360 via rendering. This dataset, which is considerably larger than similar projective datasets, is publicly offered to the community to enable future research in this direction. We use this dataset to learn in an end-to-end fashion the task of depth estimation from 360 images. We show promising results in our synthesized data as well as in unseen realistic images.
CVDec 8, 2017
An Integrated Platform for Live 3D Human Reconstruction and Motion CapturingDimitrios S. Alexiadis, Anargyros Chatzitofis, Nikolaos Zioulis et al.
The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in this paper, addressing the tasks of real-time capturing, robust 3D human shape/appearance reconstruction, and skeleton-based motion tracking. More specifically, initially, the details of a multiple RGB-depth (RGB-D) capturing system are given, along with a novel sensors' calibration method. A robust, fast reconstruction method from multiple RGB-D streams is then proposed, based on an enhanced variation of the volumetric Fourier transform-based method, parallelized on the Graphics Processing Unit, and accompanied with an appropriate texture-mapping algorithm. On top of that, given the lack of relevant objective evaluation methods, a novel framework is proposed for the quantitative evaluation of real-time 3D reconstruction systems. Finally, a generic, multiple depth stream-based method for accurate real-time human skeleton tracking is proposed. Detailed experimental results with multi-Kinect2 data sets verify the validity of our arguments and the effectiveness of the proposed system and methodologies.
CVAug 23, 2017
Non-linear Convolution Filters for CNN-based LearningGeorgios Zoumpourlis, Alexandros Doumanoglou, Nicholas Vretos et al.
During the last years, Convolutional Neural Networks (CNNs) have achieved state-of-the-art performance in image classification. Their architectures have largely drawn inspiration by models of the primate visual system. However, while recent research results of neuroscience prove the existence of non-linear operations in the response of complex visual cells, little effort has been devoted to extend the convolution technique to non-linear forms. Typical convolutional layers are linear systems, hence their expressiveness is limited. To overcome this, various non-linearities have been used as activation functions inside CNNs, while also many pooling strategies have been applied. We address the issue of developing a convolution method in the context of a computational model of the visual cortex, exploring quadratic forms through the Volterra kernels. Such forms, constituting a more rich function space, are used as approximations of the response profile of visual cells. Our proposed second-order convolution is tested on CIFAR-10 and CIFAR-100. We show that a network which combines linear and non-linear filters in its convolutional layers, can outperform networks that use standard linear filters with the same architecture, yielding results competitive with the state-of-the-art on these datasets.
CVApr 10, 2017
Deep Affordance-grounded Sensorimotor Object RecognitionSpyridon Thermos, Georgios Th. Papadopoulos, Petros Daras et al.
It is well-established by cognitive neuroscience that human perception of objects constitutes a complex process, where object appearance information is combined with evidence about the so-called object "affordances", namely the types of actions that humans typically perform when interacting with them. This fact has recently motivated the "sensorimotor" approach to the challenging task of automatic object recognition, where both information sources are fused to improve robustness. In this work, the aforementioned paradigm is adopted, surpassing current limitations of sensorimotor object recognition research. Specifically, the deep learning paradigm is introduced to the problem for the first time, developing a number of novel neuro-biologically and neuro-physiologically inspired architectures that utilize state-of-the-art neural networks for fusing the available information sources in multiple ways. The proposed methods are evaluated using a large RGB-D corpus, which is specifically collected for the task of sensorimotor object recognition and is made publicly available. Experimental results demonstrate the utility of affordance information to object recognition, achieving an up to 29% relative error reduction by its inclusion.