Hermann Blum

CV
h-index46
35papers
1,219citations
Novelty49%
AI Score58

35 Papers

ROJun 21, 2022Code
SCIM: Simultaneous Clustering, Inference, and Mapping for Open-World Semantic Scene Understanding

Hermann Blum, Marcus G. Müller, Abel Gawel et al.

In order to operate in human environments, a robot's semantic perception has to overcome open-world challenges such as novel objects and domain gaps. Autonomous deployment to such environments therefore requires robots to update their knowledge and learn without supervision. We investigate how a robot can autonomously discover novel semantic classes and improve accuracy on known classes when exploring an unknown environment. To this end, we develop a general framework for mapping and clustering that we then use to generate a self-supervised learning signal to update a semantic segmentation model. In particular, we show how clustering parameters can be optimized during deployment and that fusion of multiple observation modalities improves novel object discovery compared to prior work. Models, data, and implementations can be found at https://github.com/hermannsblum/scim

CVNov 25, 2022
Unsupervised Continual Semantic Adaptation through Neural Rendering

Zhizheng Liu, Francesco Milano, Jonas Frey et al.

An increasing amount of applications rely on data-driven models that are deployed for perception tasks across a sequence of scenes. Due to the mismatch between training and deployment data, adapting the model on the new scenes is often crucial to obtain good performance. In this work, we study continual multi-scene adaptation for the task of semantic segmentation, assuming that no ground-truth labels are available during deployment and that performance on the previous scenes should be maintained. We propose training a Semantic-NeRF network for each scene by fusing the predictions of a segmentation model and then using the view-consistent rendered semantic labels as pseudo-labels to adapt the model. Through joint training with the segmentation model, the Semantic-NeRF model effectively enables 2D-3D knowledge transfer. Furthermore, due to its compact size, it can be stored in a long-term memory and subsequently used to render data from arbitrary viewpoints to reduce forgetting. We evaluate our approach on ScanNet, where we outperform both a voxel-based baseline and a state-of-the-art unsupervised domain adaptation method.

CVJul 22, 2024Code
Learning Where to Look: Self-supervised Viewpoint Selection for Active Localization using Geometrical Information

Luca Di Giammarino, Boyang Sun, Giorgio Grisetti et al.

Accurate localization in diverse environments is a fundamental challenge in computer vision and robotics. The task involves determining a sensor's precise position and orientation, typically a camera, within a given space. Traditional localization methods often rely on passive sensing, which may struggle in scenarios with limited features or dynamic environments. In response, this paper explores the domain of active localization, emphasizing the importance of viewpoint selection to enhance localization accuracy. Our contributions involve using a data-driven approach with a simple architecture designed for real-time operation, a self-supervised data training method, and the capability to consistently integrate our map into a planning framework tailored for real-world robotics applications. Our results demonstrate that our method performs better than the existing one, targeting similar problems and generalizing on synthetic and real data. We also release an open-source implementation to benefit the community.

ROOct 4, 2023
Active Visual Localization for Multi-Agent Collaboration: A Data-Driven Approach

Matthew Hanlon, Boyang Sun, Marc Pollefeys et al.

Rather than having each newly deployed robot create its own map of its surroundings, the growing availability of SLAM-enabled devices provides the option of simply localizing in a map of another robot or device. In cases such as multi-robot or human-robot collaboration, localizing all agents in the same map is even necessary. However, localizing e.g. a ground robot in the map of a drone or head-mounted MR headset presents unique challenges due to viewpoint changes. This work investigates how active visual localization can be used to overcome such challenges of viewpoint changes. Specifically, we focus on the problem of selecting the optimal viewpoint at a given location. We compare existing approaches in the literature with additional proposed baselines and propose a novel data-driven approach. The result demonstrates the superior performance of the data-driven approach when compared to existing methods, both in controlled simulation experiments and real-world deployment.

CVJul 16, 2024Code
NeuSurfEmb: A Complete Pipeline for Dense Correspondence-based 6D Object Pose Estimation without CAD Models

Francesco Milano, Jen Jen Chung, Hermann Blum et al.

State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines for synthetic training data generation. Both factors limit the application of these methods in real-world scenarios. In this work, we present a pipeline that does not require CAD models and allows training a state-of-the-art pose estimator requiring only a small set of real images as input. Our method is based on a NeuS2 object representation, that we learn through a semi-automated procedure based on Structure-from-Motion (SfM) and object-agnostic segmentation. We exploit the novel-view synthesis ability of NeuS2 and simple cut-and-paste augmentation to automatically generate photorealistic object renderings, which we use to train the correspondence-based SurfEmb pose estimator. We evaluate our method on the LINEMOD-Occlusion dataset, extensively studying the impact of its individual components and showing competitive performance with respect to approaches based on CAD models and PBR data. We additionally demonstrate the ease of use and effectiveness of our pipeline on self-collected real-world objects, showing that our method outperforms state-of-the-art CAD-model-free approaches, with better accuracy and robustness to mild occlusions. To allow the robotics community to benefit from this system, we will publicly release it at https://www.github.com/ethz-asl/neusurfemb.

CVNov 20, 2023
LABELMAKER: Automatic Semantic Label Generation from RGB-D Trajectories

Silvan Weder, Hermann Blum, Francis Engelmann et al.

Semantic annotations are indispensable to train or evaluate perception models, yet very costly to acquire. This work introduces a fully automated 2D/3D labeling framework that, without any human intervention, can generate labels for RGB-D scans at equal (or better) level of accuracy than comparable manually annotated datasets such as ScanNet. Our approach is based on an ensemble of state-of-the-art segmentation models and 3D lifting through neural rendering. We demonstrate the effectiveness of our LabelMaker pipeline by generating significantly better labels for the ScanNet datasets and automatically labelling the previously unlabeled ARKitScenes dataset. Code and models are available at https://labelmaker.org

ROApr 15
Hoi! - A Multimodal Dataset for Force-Grounded, Cross-View Articulated Manipulation

Tim Engelbracht, René Zurbrügg, Matteo Wohlrapp et al.

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in 38 environments. Each object is operated in four embodiments - (i) human hand, (ii) human hand with a wrist-mounted camera, (iii) handheld UMI gripper, and (iv) a custom Hoi! gripper, where the tool embodiment provides end-effector forces and tactile sensing. Our dataset offers a holistic view of interaction understanding from video, enabling researchers to evaluate how well methods transfer between human and robotic viewpoints, but also investigate underexplored modalities such as interaction forces. The Project Website can be found at https://timengelbracht.github.io/Hoi-Dataset-Website/.

CVApr 4
FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning

Zhengyu Fu, René Zurbrügg, Kaixian Qu et al.

Recent work in 3D scene understanding is moving beyond purely spatial analysis toward functional scene understanding. However, existing methods often consider functional relationships between object pairs in isolation, failing to capture the scene-wide interdependence that humans use to resolve ambiguity. We introduce FunFact, a framework for constructing probabilistic open-vocabulary functional 3D scene graphs from posed RGB-D images. FunFact first builds an object- and part-centric 3D map and uses foundation models to propose semantically plausible functional relations. These candidates are converted into factor graph variables and constrained by both LLM-derived common-sense priors and geometric priors. This formulation enables joint probabilistic inference over all functional edges and their marginals, yielding substantially better calibrated confidence scores. To benchmark this setting, we introduce FunThor, a synthetic dataset based on AI2-THOR with part-level geometry and rule-based functional annotations. Experiments on SceneFun3D, FunGraph3D, and FunThor show that FunFact improves node and relation discovery recall and significantly reduces calibration error for ambiguous relations, highlighting the benefits of holistic probabilistic modeling for functional scene understanding. See our project page at https://funfact-scenegraph.github.io/

ROFeb 18
Articulated 3D Scene Graphs for Open-World Mobile Manipulation

Martin Büchner, Adrian Röfer, Tim Engelbracht et al.

Semantics has enabled 3D scene understanding and affordance-driven object interaction. However, robots operating in real-world environments face a critical limitation: they cannot anticipate how objects move. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We then lift point trajectories into 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with estimated articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the novel Arti4D-Semantic dataset, which uniquely combines hierarchical object semantics including parent-child relation labels with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate that our semantic-kinematic scene graphs enable robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.

ROJan 8, 2025Code
FrontierNet: Learning Visual Cues to Explore

Boyang Sun, Hanzhi Chen, Stefan Leutenegger et al.

Exploration of unknown environments is crucial for autonomous robots; it allows them to actively reason and decide on what new data to acquire for different tasks, such as mapping, object discovery, and environmental assessment. Existing solutions, such as frontier-based exploration approaches, rely heavily on 3D map operations, which are limited by map quality and, more critically, often overlook valuable context from visual cues. This work aims at leveraging 2D visual cues for efficient autonomous exploration, addressing the limitations of extracting goal poses from a 3D map. We propose a visual-only frontier-based exploration system, with FrontierNet as its core component. FrontierNet is a learning-based model that (i) proposes frontiers, and (ii) predicts their information gain, from posed RGB images enhanced by monocular depth priors. Our approach provides an alternative to existing 3D-dependent goal-extraction approaches, achieving a 15\% improvement in early-stage exploration efficiency, as validated through extensive simulations and real-world experiments. The project is available at https://github.com/cvg/FrontierNet.

CVOct 17, 2024Code
ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding

Guangda Ji, Silvan Weder, Francis Engelmann et al.

Neural network performance scales with both model size and data volume, as shown in both language and image processing. This requires scaling-friendly architectures and large datasets. While transformers have been adapted for 3D vision, a `GPT-moment' remains elusive due to limited training data. We introduce ARKit LabelMaker, a large-scale real-world 3D dataset with dense semantic annotation that is more than three times larger than prior largest dataset. Specifically, we extend ARKitScenes with automatically generated dense 3D labels using an extended LabelMaker pipeline, tailored for large-scale pre-training. Training on our dataset improves accuracy across architectures, achieving state-of-the-art 3D semantic segmentation scores on ScanNet and ScanNet200, with notable gains on tail classes. Our code is available at https://labelmaker.org and our dataset at https://huggingface.co/datasets/labelmaker/arkit_labelmaker.

ROJan 22, 2022Code
SL Sensor: An Open-Source, ROS-Based, Real-Time Structured Light Sensor for High Accuracy Construction Robotic Applications

Teng Foong Lam, Hermann Blum, Roland Siegwart et al.

High accuracy 3D surface information is required for many construction robotics tasks such as automated cement polishing or robotic plaster spraying. However, consumer-grade depth cameras currently found in the market are not accurate enough for these tasks where millimeter (mm)-level accuracy is required. This paper presents SL Sensor, a structured light sensing solution capable of producing high fidelity point clouds at 5 Hz by leveraging on phase shifting profilometry (PSP) codification techniques. The SL Sensor was compared with to two commercial depth cameras - the Azure Kinect and RealSense L515. Experiments showed that the SL Sensor surpasses the two devices in both precision and accuracy for indoor surface reconstruction applications. Furthermore, to demonstrate SL Sensor's ability to be a structured light sensing research platform for robotic applications, a motion compensation strategy was developed that allows the SL Sensor to operate during linear motion when traditional PSP methods only work when the sensor is static. Field experiments show that the SL Sensor is able to produce highly detailed reconstructions of spray plastered surfaces. The robot operating system (ROS)-based software and a sample hardware build of the SL Sensor are made open-source with the objective to make structured light sensing more accessible to the construction robotics community. All documentation and code is available at https://github.com/ethz-asl/sl_sensor/ .

CVOct 17, 2024
DepthSplat: Connecting Gaussian Splatting and Depth

Haofei Xu, Songyou Peng, Fangjinhua Wang et al.

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first contribute a robust multi-view depth model by leveraging pre-trained monocular depth features, leading to high-quality feed-forward 3D Gaussian splatting reconstructions. We also show that Gaussian splatting can serve as an unsupervised pre-training objective for learning powerful depth models from large-scale multi-view posed datasets. We validate the synergy between Gaussian splatting and depth estimation through extensive ablation and cross-task transfer experiments. Our DepthSplat achieves state-of-the-art performance on ScanNet, RealEstate10K and DL3DV datasets in terms of both depth estimation and novel view synthesis, demonstrating the mutual benefits of connecting both tasks. In addition, DepthSplat enables feed-forward reconstruction from 12 input views (512x960 resolutions) in 0.6 seconds.

ROApr 20
SYMBOLIZER: Symbolic Model-free Task Planning with VLMs

Sami Azirar, Zlatan Ajanovic, Hermann Blum

Traditional Task and Motion Planning (TAMP) systems depend on physics models for motion planning and discrete symbolic models for task planning. Although physics model are often available, symbolic models (consisting of symbolic state interpretation and action models) must be meticulously handcrafted or learned from labeled data. This process is both resource-intensive and constrains the solution to the specific domain, limiting scalability and adaptability. On the other hand, Visual Language Models (VLMs) show desirable zero-shot visual understanding (due to their extensive training on heterogeneous data), but still achieve limited planning capabilities. Therefore, integrating VLMs with classical planning for long-horizon reasoning in TAMP problems offers high potential. Recent works in this direction still lack generality and depend on handcrafted, task-specific solutions, e.g. describing all possible objects in advance, or using symbolic action models. We propose a framework that generalizes well to unseen problem instances. The method requires only lifted predicates describing relations among objects and uses VLMs to ground them from images to obtain the symbolic state. Planning is performed with domain-independent heuristic search using goal-count and width-based heuristics, without need for action models. Symbolic search over VLM-grounded state-space outperforms direct VLM-based planning and performs on par with approaches that use a VLM-derived heuristic. This shows that domain-independent search can effectively solve problems across domains with large combinatorial state spaces. We extensively evaluate on extensively evaluate our method and achieve state-of-the-art results on the ProDG and ViPlan benchmarks.

ROApr 18, 2024
Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Clouds

Oliver Lemke, Zuria Bauer, René Zurbrügg et al.

In recent years, modern techniques in deep learning and large-scale datasets have led to impressive progress in 3D instance segmentation, grasp pose estimation, and robotics. This allows for accurate detection directly in 3D scenes, object- and environment-aware grasp prediction, as well as robust and repeatable robotic manipulation. This work aims to integrate these recent methods into a comprehensive framework for robotic interaction and manipulation in human-centric environments. Specifically, we leverage 3D reconstructions from a commodity 3D scanner for open-vocabulary instance segmentation, alongside grasp pose estimation, to demonstrate dynamic picking of objects, and opening of drawers. We show the performance and robustness of our model in two sets of real-world experiments including dynamic object retrieval and drawer opening, reporting a 51% and 82% success rate respectively. Code of our framework as well as videos are available on: https://spot-compose.github.io/.

CVApr 22, 2024
"Where am I?" Scene Retrieval with Language

Jiaqi Chen, Daniel Barath, Iro Armeni et al.

Natural language interfaces to embodied AI are becoming more ubiquitous in our daily lives. This opens up further opportunities for language-based interaction with embodied agents, such as a user verbally instructing an agent to execute some task in a specific location. For example, "put the bowls back in the cupboard next to the fridge" or "meet me at the intersection under the red sign." As such, we need methods that interface between natural language and map representations of the environment. To this end, we explore the question of whether we can use an open-set natural language query to identify a scene represented by a 3D scene graph. We define this task as "language-based scene-retrieval" and it is closely related to "coarse-localization," but we are instead searching for a match from a collection of disjoint scenes and not necessarily a large-scale continuous map. We present Text2SceneGraphMatcher, a "scene-retrieval" pipeline that learns joint embeddings between text descriptions and scene graphs to determine if they are a match. The code, trained models, and datasets will be made public.

CVMar 10, 2025
FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction

Dennis Rotondi, Fabio Scaparro, Hermann Blum et al.

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to develop a representation that enables robots to directly interact with their environment by identifying both the location of functional interactive elements and how these can be used. To achieve this, we focus on detecting and storing objects at a finer resolution, focusing on affordance-relevant parts. The primary challenge lies in the scarcity of data that extends beyond instance-level detection and the inherent difficulty of capturing detailed object features using robotic sensors. We leverage currently available 3D resources to generate 2D data and train a detector, which is then used to augment the standard 3D scene graph generation pipeline. Through our experiments, we demonstrate that our approach achieves functional element segmentation comparable to state-of-the-art 3D models and that our augmentation enables task-driven affordance grounding with higher accuracy than the current solutions. See our project page at https://fungraph.github.io.

ROMar 5
OpenFrontier: General Navigation with Visual-Language Grounded Frontiers

Esteban Padilla, Boyang Sun, Marc Pollefeys et al.

Open-world navigation requires robots to make decisions in complex everyday environments while adapting to flexible task requirements. Conventional navigation approaches often rely on dense 3D reconstruction and hand-crafted goal metrics, which limits their generalization across tasks and environments. Recent advances in vision--language navigation (VLN) and vision--language--action (VLA) models enable end-to-end policies conditioned on natural language, but typically require interactive training, large-scale data collection, or task-specific fine-tuning with a mobile agent. We formulate navigation as a sparse subgoal identification and reaching problem and observe that providing visual anchoring targets for high-level semantic priors enables highly efficient goal-conditioned navigation. Based on this insight, we select navigation frontiers as semantic anchors and propose OpenFrontier, a training-free navigation framework that seamlessly integrates diverse vision--language prior models. OpenFrontier enables efficient navigation with a lightweight system design, without dense 3D mapping, policy training, or model fine-tuning. We evaluate OpenFrontier across multiple navigation benchmarks and demonstrate strong zero-shot performance, as well as effective real-world deployment on a mobile robot.

RONov 28, 2024
Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs

Tjark Behrens, René Zurbrügg, Marc Pollefeys et al.

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.

CVJul 31, 2025
3D-MOOD: Lifting 2D to 3D for Monocular Open-Set Object Detection

Yung-Hsu Yang, Luigi Piccinelli, Mattia Segu et al.

Monocular 3D object detection is valuable for various applications such as robotics and AR/VR. Existing methods are confined to closed-set settings, where the training and testing sets consist of the same scenes and/or object categories. However, real-world applications often introduce new environments and novel object categories, posing a challenge to these methods. In this paper, we address monocular 3D object detection in an open-set setting and introduce the first end-to-end 3D Monocular Open-set Object Detector (3D-MOOD). We propose to lift the open-set 2D detection into 3D space through our designed 3D bounding box head, enabling end-to-end joint training for both 2D and 3D tasks to yield better overall performance. We condition the object queries with geometry prior and overcome the generalization for 3D estimation across diverse scenes. To further improve performance, we design the canonical image space for more efficient cross-dataset training. We evaluate 3D-MOOD on both closed-set settings (Omni3D) and open-set settings (Omni3D to Argoverse 2, ScanNet), and achieve new state-of-the-art results. Code and models are available at royyang0714.github.io/3D-MOOD.

ROAug 28, 2025
ActLoc: Learning to Localize on the Move via Active Viewpoint Selection

Jiajie Li, Boyang Sun, Luca Di Giammarino et al. · eth-zurich

Reliable localization is critical for robot navigation, yet most existing systems implicitly assume that all viewing directions at a location are equally informative. In practice, localization becomes unreliable when the robot observes unmapped, ambiguous, or uninformative regions. To address this, we present ActLoc, an active viewpoint-aware planning framework for enhancing localization accuracy for general robot navigation tasks. At its core, ActLoc employs a largescale trained attention-based model for viewpoint selection. The model encodes a metric map and the camera poses used during map construction, and predicts localization accuracy across yaw and pitch directions at arbitrary 3D locations. These per-point accuracy distributions are incorporated into a path planner, enabling the robot to actively select camera orientations that maximize localization robustness while respecting task and motion constraints. ActLoc achieves stateof-the-art results on single-viewpoint selection and generalizes effectively to fulltrajectory planning. Its modular design makes it readily applicable to diverse robot navigation and inspection tasks.

RONov 3, 2021
Continual Adaptation of Semantic Segmentation using Complementary 2D-3D Data Representations

Jonas Frey, Hermann Blum, Francesco Milano et al.

Semantic segmentation networks are usually pre-trained once and not updated during deployment. As a consequence, misclassifications commonly occur if the distribution of the training data deviates from the one encountered during the robot's operation. We propose to mitigate this problem by adapting the neural network to the robot's environment during deployment, without any need for external supervision. Leveraging complementary data representations, we generate a supervision signal, by probabilistically accumulating consecutive 2D semantic predictions in a volumetric 3D map. We then train the network on renderings of the accumulated semantic map, effectively resolving ambiguities and enforcing multi-view consistency through the 3D representation. In contrast to scene adaptation methods, we aim to retain the previously-learned knowledge, and therefore employ a continual learning experience replay strategy to adapt the network. Through extensive experimental evaluation, we show successful adaptation to real-world indoor scenes both on the ScanNet dataset and on in-house data recorded with an RGB-D sensor. Our method increases the segmentation accuracy on average by 9.9% compared to the fixed pre-trained neural network, while retaining knowledge from the pre-training dataset.

CVOct 6, 2021
See Yourself in Others: Attending Multiple Tasks for Own Failure Detection

Boyang Sun, Jiaxu Xing, Hermann Blum et al.

Autonomous robots deal with unexpected scenarios in real environments. Given input images, various visual perception tasks can be performed, e.g., semantic segmentation, depth estimation and normal estimation. These different tasks provide rich information for the whole robotic perception system. All tasks have their own characteristics while sharing some latent correlations. However, some of the task predictions may suffer from the unreliability dealing with complex scenes and anomalies. We propose an attention-based failure detection approach by exploiting the correlations among multiple tasks. The proposed framework infers task failures by evaluating the individual prediction, across multiple visual perception tasks for different regions in an image. The formulation of the evaluations is based on an attention network supervised by multi-task uncertainty estimation and their corresponding prediction errors. Our proposed framework generates more accurate estimations of the prediction error for the different task's predictions.

ROMay 4, 2021
Self-Improving Semantic Perception for Indoor Localisation

Hermann Blum, Francesco Milano, René Zurbrügg et al.

We propose a novel robotic system that can improve its perception during deployment. Contrary to the established approach of learning semantics from large datasets and deploying fixed models, we propose a framework in which semantic models are continuously updated on the robot to adapt to the deployment environments. By combining continual learning with self-supervision, our robotic system learns online during deployment without external supervision. We conduct real-world experiments with robots localising in 3D floorplans. Our experiments show how the robot's semantic perception improves during deployment and how this translates into improved localisation, even across drastically different environments. We further study the risk of catastrophic forgetting that such a continuous learning setting poses. We find memory replay an effective measure to reduce forgetting and show how the robotic system can improve even when switching between different environments. On average, our system improves by 60% in segmentation and 10% in localisation accuracy compared to deployment of a fixed model, and it maintains this improvement while adapting to further environments.

CVApr 30, 2021
SegmentMeIfYouCan: A Benchmark for Anomaly Segmentation

Robin Chan, Krzysztof Lis, Svenja Uhlemeyer et al.

State-of-the-art semantic or instance segmentation deep neural networks (DNNs) are usually trained on a closed set of semantic classes. As such, they are ill-equipped to handle previously-unseen objects. However, detecting and localizing such objects is crucial for safety-critical applications such as perception for automated driving, especially if they appear on the road ahead. While some methods have tackled the tasks of anomalous or out-of-distribution object segmentation, progress remains slow, in large part due to the lack of solid benchmarks; existing datasets either consist of synthetic data, or suffer from label inconsistencies. In this paper, we bridge this gap by introducing the "SegmentMeIfYouCan" benchmark. Our benchmark addresses two tasks: Anomalous object segmentation, which considers any previously-unseen object category; and road obstacle segmentation, which focuses on any object on the road, may it be known or unknown. We provide two corresponding datasets together with a test suite performing an in-depth method analysis, considering both established pixel-wise performance metrics and recent component-wise ones, which are insensitive to object sizes. We empirically evaluate multiple state-of-the-art baseline methods, including several models specifically designed for anomaly / obstacle segmentation, on our datasets and on public ones, using our test suite. The anomaly and obstacle segmentation results show that our datasets contribute to the diversity and difficulty of both data landscapes.

CVMar 9, 2021
Pixel-wise Anomaly Detection in Complex Driving Scenes

Giancarlo Di Biase, Hermann Blum, Roland Siegwart et al.

The inability of state-of-the-art semantic segmentation methods to detect anomaly instances hinders them from being deployed in safety-critical and complex applications, such as autonomous driving. Recent approaches have focused on either leveraging segmentation uncertainty to identify anomalous areas or re-synthesizing the image from the semantic label map to find dissimilarities with the input image. In this work, we demonstrate that these two methodologies contain complementary information and can be combined to produce robust predictions for anomaly segmentation. We present a pixel-wise anomaly detection framework that uses uncertainty maps to improve over existing re-synthesis methods in finding dissimilarities between the input and generated images. Our approach works as a general framework around already trained segmentation networks, which ensures anomaly detection without compromising segmentation accuracy, while significantly outperforming all similar methods. Top-2 performance across a range of different anomaly datasets shows the robustness of our approach to handling different anomaly instances.

LGDec 5, 2020
The Hidden Uncertainty in a Neural Networks Activations

Janis Postels, Hermann Blum, Yannick Strümpler et al.

The distribution of a neural network's latent representations has been successfully used to detect out-of-distribution (OOD) data. This work investigates whether this distribution moreover correlates with a model's epistemic uncertainty, thus indicates its ability to generalise to novel inputs. We first empirically verify that epistemic uncertainty can be identified with the surprise, thus the negative log-likelihood, of observing a particular latent representation. Moreover, we demonstrate that the output-conditional distribution of hidden representations also allows quantifying aleatoric uncertainty via the entropy of the predictive distribution. We analyse epistemic and aleatoric uncertainty inferred from the representations of different layers and conclude that deeper layers lead to uncertainty with similar behaviour as established - but computationally more expensive - methods (e.g. deep ensembles). While our approach does not require modifying the training process, we follow prior work and experiment with an additional regularising loss that increases the information in the latent representations. We find that this leads to improved OOD detection of epistemic uncertainty at the cost of ambiguous calibration close to the data distribution. We verify our findings on both classification and regression models.

ROJun 9, 2020
Precise Robot Localization in Architectural 3D Plans

Hermann Blum, Julian Stiefel, Cesar Cadena et al.

This paper presents a localization system for mobile robots enabling precise localization in inaccurate building models. The approach leverages local referencing to counteract inherent deviations between as-planned and as-built data for locally accurate registration. We further fuse a novel image-based robust outlier detector with LiDAR data to reject a wide range of outlier measurements from clutter, dynamic objects, and sensor failures. We evaluate the proposed approach on a mobile robot in a challenging real world building construction site. It consistently outperforms the traditional ICP-based alingment, reducing localization error by at least 30%.

ROMar 11, 2020
Accurate Mapping and Planning for Autonomous Racing

Leiv Andresen, Adrian Brandemuehl, Alex Hönger et al.

This paper presents the perception, mapping, and planning pipeline implemented on an autonomous race car. It was developed by the 2019 AMZ driverless team for the Formula Student Germany (FSG) 2019 driverless competition, where it won 1st place overall. The presented solution combines early fusion of camera and LiDAR data, a layered mapping approach, and a planning approach that uses Bayesian filtering to achieve high-speed driving on unknown race tracks while creating accurate maps. We benchmark the method against our team's previous solution, which won FSG 2018, and show improved accuracy when driving at the same speeds. Furthermore, the new pipeline makes it possible to reliably raise the maximum driving speed in unknown environments from 3~m/s to 12~m/s while still mapping with an acceptable RMSE of 0.29~m.

RODec 4, 2019
A Fully-Integrated Sensing and Control System for High-Accuracy Mobile Robotic Building Construction

Abel Gawel, Hermann Blum, Johannes Pankert et al.

We present a fully-integrated sensing and control system which enables mobile manipulator robots to execute building tasks with millimeter-scale accuracy on building construction sites. The approach leverages multi-modal sensing capabilities for state estimation, tight integration with digital building models, and integrated trajectory planning and whole-body motion control. A novel method for high-accuracy localization updates relative to the known building structure is proposed. The approach is implemented on a real platform and tested under realistic construction conditions. We show that the system can achieve sub-cm end-effector positioning accuracy during fully autonomous operation using solely on-board sensing.

CVSep 2, 2019
This is not what I imagined: Error Detection for Semantic Segmentation through Visual Dissimilarity

David Haldimann, Hermann Blum, Roland Siegwart et al.

There has been a remarkable progress in the accuracy of semantic segmentation due to the capabilities of deep learning. Unfortunately, these methods are not able to generalize much further than the distribution of their training data and fail to handle out-of-distribution classes appropriately. This limits the applicability to autonomous or safety critical systems. We propose a novel method leveraging generative models to detect wrongly segmented or out-of-distribution instances. Conditioned on the predicted semantic segmentation, an RGB image is generated. We then learn a dissimilarity metric that compares the generated image with the original input and detects inconsistencies introduced by the semantic segmentation. We present test cases for outlier and misclassification detection and evaluate our method qualitatively and quantitatively on multiple datasets.

ROAug 29, 2019
Active Learning for UAV-based Semantic Mapping

Hermann Blum, Silvan Rohrbach, Marija Popovic et al.

Unmanned aerial vehicles combined with computer vision systems, such as convolutional neural networks, offer a flexible and affordable solution for terrain monitoring, mapping, and detection tasks. However, a key challenge remains the collection and annotation of training data for the given sensors, application, and mission. We introduce an informative path planning system that incorporates novelty estimation into its objective function, based on research for uncertainty estimation in deep learning. The system is designed for data collection to reduce both the number of flights and of annotated images. We evaluate the approach on real world terrain mapping data and show significantly smaller collected training dataset compared to standard lawnmower data collection techniques.

CVAug 1, 2019
Learning Densities in Feature Space for Reliable Segmentation of Indoor Scenes

Nicolas Marchal, Charlotte Moraldo, Roland Siegwart et al.

Deep learning has enabled remarkable advances in scene understanding, particularly in semantic segmentation tasks. Yet, current state of the art approaches are limited to a closed set of classes, and fail when facing novel elements, also known as out of distribution (OoD) data. This is a problem as autonomous agents will inevitably come across a wide range of objects, all of which cannot be included during training. We propose a novel method to distinguish any object (foreground) from empty building structure (background) in indoor environments. We use normalizing flow to estimate the probability distribution of high-dimensional background descriptors. Foreground objects are therefore detected as areas in an image for which the descriptors are unlikely given the background distribution. As our method does not explicitly learn the representation of individual objects, its performance generalizes well outside of the training examples. Our model results in an innovative solution to reliably segment foreground from background in indoor scenes, which opens the way to a safer deployment of robots in human environments.

CVApr 5, 2019
The Fishyscapes Benchmark: Measuring Blind Spots in Semantic Segmentation

Hermann Blum, Paul-Edouard Sarlin, Juan Nieto et al.

Deep learning has enabled impressive progress in the accuracy of semantic segmentation. Yet, the ability to estimate uncertainty and detect failure is key for safety-critical applications like autonomous driving. Existing uncertainty estimates have mostly been evaluated on simple tasks, and it is unclear whether these methods generalize to more complex scenarios. We present Fishyscapes, the first public benchmark for uncertainty estimation in a real-world task of semantic segmentation for urban driving. It evaluates pixel-wise uncertainty estimates towards the detection of anomalous objects in front of the vehicle. We~adapt state-of-the-art methods to recent semantic segmentation models and compare approaches based on softmax confidence, Bayesian learning, and embedding density. Our results show that anomaly detection is far from solved even for ordinary situations, while our benchmark allows measuring advancements beyond the state-of-the-art.

CVJul 30, 2018
Modular Sensor Fusion for Semantic Segmentation

Hermann Blum, Abel Gawel, Roland Siegwart et al.

Sensor fusion is a fundamental process in robotic systems as it extends the perceptual range and increases robustness in real-world operations. Current multi-sensor deep learning based semantic segmentation approaches do not provide robustness to under-performing classes in one modality, or require a specific architecture with access to the full aligned multi-sensor training data. In this work, we analyze statistical fusion approaches for semantic segmentation that overcome these drawbacks while keeping a competitive performance. The studied approaches are modular by construction, allowing to have different training sets per modality and only a much smaller subset is needed to calibrate the statistical models. We evaluate a range of statistical fusion approaches and report their performance against state-of-the-art baselines on both real-world and simulated data. In our experiments, the approach improves performance in IoU over the best single modality segmentation results by up to 5%. We make all implementations and configurations publicly available.