82.0CVMay 8Code
Implicit Preference Alignment for Human Image AnimationYuanzhi Wang, Xuhua Ren, Jiaxiang Cheng et al.
Human image animation has witnessed significant advancements, yet generating high-fidelity hand motions remains a persistent challenge due to their high degrees of freedom and motion complexity. While reinforcement learning from human feedback, particularly direct preference optimization, offers a potential solution, it necessitates the construction of strict preference pairs. However, curating such pairs for dynamic hand regions is prohibitively expensive and often impractical due to frame-wise inconsistencies. In this paper, we propose Implicit Preference Alignment (IPA), a data-efficient post-training framework that eliminates the need for paired preference data. Theoretically grounded in implicit reward maximization, IPA aligns the model by maximizing the likelihood of self-generated high-quality samples while penalizing deviations from the pretrained prior. Furthermore, we introduce a Hand-Aware Local Optimization mechanism to explicitly steer the alignment process toward hand regions. Experiments demonstrate that our method achieves effective preference optimization to enhance hand generation quality, while significantly lowering the barrier for constructing preference data. Codes are released at https://github.com/mdswyz/IPA
71.5CVMay 6
FaithfulFaces: Pose-Faithful Facial Identity Preservation for Text-to-Video GenerationYuanzhi Wang, Xuhua Ren, Jiaxiang Cheng et al.
Identity-preserving text-to-video generation (IPT2V) empowers users to produce diverse and imaginative videos with consistent human facial identity. Despite recent progress, existing methods often suffer from significant identity distortion under large facial pose variations or facial occlusions. In this paper, we propose \textit{FaithfulFaces}, a pose-faithful facial identity preservation learning framework to improve IPT2V in complex dynamic scenes. The key of FaithfulFaces is a pose-shared identity aligner that refines and aligns facial poses across distinct views via a pose-shared dictionary and a pose variation-identity invariance constraint. By mapping single-view inputs into a global facial pose representation with explicit Euler angle embeddings, FaithfulFaces provides a pose-faithful facial prior that guides generative foundations toward robust identity-preserving generation. In particular, we develop a specialized pipeline to curate a high-quality video dataset featuring substantial facial pose diversity. Extensive experiments demonstrate that FaithfulFaces achieves state-of-the-art performance, maintaining superior identity consistency and structural clarity even as pose changes and occlusions occur.
CVAug 28, 2025
Phased One-Step Adversarial Equilibrium for Video Diffusion ModelsJiaxiang Cheng, Bing Ma, Xuhua Ren et al.
Video diffusion generation suffers from critical sampling efficiency bottlenecks, particularly for large-scale models and long contexts. Existing video acceleration methods, adapted from image-based techniques, lack a single-step distillation ability for large-scale video models and task generalization for conditional downstream tasks. To bridge this gap, we propose the Video Phased Adversarial Equilibrium (V-PAE), a distillation framework that enables high-quality, single-step video generation from large-scale video models. Our approach employs a two-phase process. (i) Stability priming is a warm-up process to align the distributions of real and generated videos. It improves the stability of single-step adversarial distillation in the following process. (ii) Unified adversarial equilibrium is a flexible self-adversarial process that reuses generator parameters for the discriminator backbone. It achieves a co-evolutionary adversarial equilibrium in the Gaussian noise space. For the conditional tasks, we primarily preserve video-image subject consistency, which is caused by semantic degradation and conditional frame collapse during the distillation training in image-to-video (I2V) generation. Comprehensive experiments on VBench-I2V demonstrate that V-PAE outperforms existing acceleration methods by an average of 5.8% in the overall quality score, including semantic alignment, temporal coherence, and frame quality. In addition, our approach reduces the diffusion latency of the large-scale video model (e.g., Wan2.1-I2V-14B) by 100 times, while preserving competitive performance.
CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation ModelRuihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
CVNov 24, 2025
Beyond Reward Margin: Rethinking and Resolving Likelihood Displacement in Diffusion Models via Video GenerationRuojun Xu, Yu Kai, Xuhua Ren et al.
Direct Preference Optimization (DPO) has shown promising results in aligning generative outputs with human preferences by distinguishing between chosen and rejected samples. However, a critical limitation of DPO is likelihood displacement, where the probabilities of chosen samples paradoxically decrease during training, undermining the quality of generation. Although this issue has been investigated in autoregressive models, its impact within diffusion-based models remains largely unexplored. This gap leads to suboptimal performance in tasks involving video generation. To address this, we conduct a formal analysis of DPO loss through updating policy within the diffusion framework, which describes how the updating of specific training samples influences the model's predictions on other samples. Using this tool, we identify two main failure modes: (1) Optimization Conflict, which arises from small reward margins between chosen and rejected samples, and (2) Suboptimal Maximization, caused by large reward margins. Informed by these insights, we introduce a novel solution named Policy-Guided DPO (PG-DPO), combining Adaptive Rejection Scaling (ARS) and Implicit Preference Regularization (IPR) to effectively mitigate likelihood displacement. Experiments show that PG-DPO outperforms existing methods in both quantitative metrics and qualitative evaluations, offering a robust solution for improving preference alignment in video generation tasks.
CVAug 19, 2025
PersonaVlog: Personalized Multimodal Vlog Generation with Multi-Agent Collaboration and Iterative Self-CorrectionXiaolu Hou, Bing Ma, Jiaxiang Cheng et al.
With the growing demand for short videos and personalized content, automated Video Log (Vlog) generation has become a key direction in multimodal content creation. Existing methods mostly rely on predefined scripts, lacking dynamism and personal expression. Therefore, there is an urgent need for an automated Vlog generation approach that enables effective multimodal collaboration and high personalization. To this end, we propose PersonaVlog, an automated multimodal stylized Vlog generation framework that can produce personalized Vlogs featuring videos, background music, and inner monologue speech based on a given theme and reference image. Specifically, we propose a multi-agent collaboration framework based on Multimodal Large Language Models (MLLMs). This framework efficiently generates high-quality prompts for multimodal content creation based on user input, thereby improving the efficiency and creativity of the process. In addition, we incorporate a feedback and rollback mechanism that leverages MLLMs to evaluate and provide feedback on generated results, thereby enabling iterative self-correction of multimodal content. We also propose ThemeVlogEval, a theme-based automated benchmarking framework that provides standardized metrics and datasets for fair evaluation. Comprehensive experiments demonstrate the significant advantages and potential of our framework over several baselines, highlighting its effectiveness and great potential for generating automated Vlogs.
CVOct 28, 2021
UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D ModelHaonan Yan, Jiaqi Chen, Xujie Zhang et al.
Recovering dense human poses from images plays a critical role in establishing an image-to-surface correspondence between RGB images and the 3D surface of the human body, serving the foundation of rich real-world applications, such as virtual humans, monocular-to-3d reconstruction. However, the popular DensePose-COCO dataset relies on a sophisticated manual annotation system, leading to severe limitations in acquiring the denser and more accurate annotated pose resources. In this work, we introduce a new 3D human-body model with a series of decoupled parameters that could freely control the generation of the body. Furthermore, we build a data generation system based on this decoupling 3D model, and construct an ultra dense synthetic benchmark UltraPose, containing around 1.3 billion corresponding points. Compared to the existing manually annotated DensePose-COCO dataset, the synthetic UltraPose has ultra dense image-to-surface correspondences without annotation cost and error. Our proposed UltraPose provides the largest benchmark and data resources for lifting the model capability in predicting more accurate dense poses. To promote future researches in this field, we also propose a transformer-based method to model the dense correspondence between 2D and 3D worlds. The proposed model trained on synthetic UltraPose can be applied to real-world scenarios, indicating the effectiveness of our benchmark and model.
CVAug 11, 2021
M3D-VTON: A Monocular-to-3D Virtual Try-On NetworkFuwei Zhao, Zhenyu Xie, Michael Kampffmeyer et al.
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.