Mai Xu

CV
h-index98
50papers
2,898citations
Novelty46%
AI Score59

50 Papers

CVApr 20, 2022Code
NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results

Ren Yang, Radu Timofte, Meisong Zheng et al. · tencent-ai

This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.

CVApr 21, 2022Code
Progressive Training of A Two-Stage Framework for Video Restoration

Meisong Zheng, Qunliang Xing, Minglang Qiao et al.

As a widely studied task, video restoration aims to enhance the quality of the videos with multiple potential degradations, such as noises, blurs and compression artifacts. Among video restorations, compressed video quality enhancement and video super-resolution are two of the main tacks with significant values in practical scenarios. Recently, recurrent neural networks and transformers attract increasing research interests in this field, due to their impressive capability in sequence-to-sequence modeling. However, the training of these models is not only costly but also relatively hard to converge, with gradient exploding and vanishing problems. To cope with these problems, we proposed a two-stage framework including a multi-frame recurrent network and a single-frame transformer. Besides, multiple training strategies, such as transfer learning and progressive training, are developed to shorten the training time and improve the model performance. Benefiting from the above technical contributions, our solution wins two champions and a runner-up in the NTIRE 2022 super-resolution and quality enhancement of compressed video challenges. Code is available at https://github.com/ryanxingql/winner-ntire22-vqe.

CVApr 19
Low Light Image Enhancement Challenge at NTIRE 2026

George Ciubotariu, Sharif S M A, Abdur Rehman et al.

This paper presents a comprehensive review of the NTIRE 2026 Low Light Image Enhancement Challenge, highlighting the proposed solutions and final results. The objective of this challenge is to identify effective networks capable of producing clearer and visually compelling images in diverse and challenging conditions by learning representative visual cues with the purpose of restoring information loss due to low-contrast and noisy images. A total of 195 participants registered for the first track and 153 for the second track of the competition, and 22 teams ultimately submitted valid entries. This paper thoroughly evaluates the state-of-the-art advances in (joint denoising and) low-light image enhancement, showcasing the significant progress in the field, while leveraging samples of our novel dataset.

CVApr 12
NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

Xin Li, Jiachao Gong, Xijun Wang et al.

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

CVMay 23Code
Self-supervised Dynamic Heterogeneous Degradation Modeling for Unified Zero-Shot Image Restoration

XiaoWan Hu, Jing Yang, HeNan Liu et al.

Zero-shot image restoration provides a flexible way to handle diverse degradations without task-specific training. However, existing methods typically rely on stacked layers or pre-trained features to enhance degradation expression, while overlooking physically consistent priors. The insufficient degradation prompts impose the heavy training burden and high sampling costs during zero-shot diffusion. Moreover, the fixed inference trajectory often collapses to suboptimal solutions under complex corruptions. We observe that heterogeneous degradations can be reparameterized into a minimal set of physically coherent parameters for compact representation. Based on this insight, we first propose a unified physical zero-shot image restoration (UP-ZeroIR) framework that explicitly models heterogeneous degradations into a homogeneous all-in-one distribution. The distribution can be optimized directly in the latent space, enabling principled solution exploration and effective prompt adaptation. Besides, we introduce a dynamic quality-refinement strategy that adaptively adjusts the diffusion trajectory for robust globally optimal convergence. Extensive experiments demonstrate that our method achieves state-of-the-art performance across both single and mixed degradations. Our code is available at https://github.com/yangjinglyy/UP-ZeroIR

CVJul 26, 2023
Uncertainty Guided Adaptive Warping for Robust and Efficient Stereo Matching

Junpeng Jing, Jiankun Li, Pengfei Xiong et al.

Correlation based stereo matching has achieved outstanding performance, which pursues cost volume between two feature maps. Unfortunately, current methods with a fixed model do not work uniformly well across various datasets, greatly limiting their real-world applicability. To tackle this issue, this paper proposes a new perspective to dynamically calculate correlation for robust stereo matching. A novel Uncertainty Guided Adaptive Correlation (UGAC) module is introduced to robustly adapt the same model for different scenarios. Specifically, a variance-based uncertainty estimation is employed to adaptively adjust the sampling area during warping operation. Additionally, we improve the traditional non-parametric warping with learnable parameters, such that the position-specific weights can be learned. We show that by empowering the recurrent network with the UGAC module, stereo matching can be exploited more robustly and effectively. Extensive experiments demonstrate that our method achieves state-of-the-art performance over the ETH3D, KITTI, and Middlebury datasets when employing the same fixed model over these datasets without any retraining procedure. To target real-time applications, we further design a lightweight model based on UGAC, which also outperforms other methods over KITTI benchmarks with only 0.6 M parameters.

CVMar 18, 2023
Blind Multimodal Quality Assessment of Low-light Images

Miaohui Wang, Zhuowei Xu, Mai Xu et al.

Blind image quality assessment (BIQA) aims at automatically and accurately forecasting objective scores for visual signals, which has been widely used to monitor product and service quality in low-light applications, covering smartphone photography, video surveillance, autonomous driving, etc. Recent developments in this field are dominated by unimodal solutions inconsistent with human subjective rating patterns, where human visual perception is simultaneously reflected by multiple sensory information. In this article, we present a unique blind multimodal quality assessment (BMQA) of low-light images from subjective evaluation to objective score. To investigate the multimodal mechanism, we first establish a multimodal low-light image quality (MLIQ) database with authentic low-light distortions, containing image-text modality pairs. Further, we specially design the key modules of BMQA, considering multimodal quality representation, latent feature alignment and fusion, and hybrid self-supervised and supervised learning. Extensive experiments show that our BMQA yields state-of-the-art accuracy on the proposed MLIQ benchmark database. In particular, we also build an independent single-image modality Dark-4K database, which is used to verify its applicability and generalization performance in mainstream unimodal applications. Qualitative and quantitative results on Dark-4K show that BMQA achieves superior performance to existing BIQA approaches as long as a pre-trained model is provided to generate text description. The proposed framework and two databases as well as the collected BIQA methods and evaluation metrics are made publicly available on here.

IVNov 20, 2022
DAQE: Enhancing the Quality of Compressed Images by Exploiting the Inherent Characteristic of Defocus

Qunliang Xing, Mai Xu, Xin Deng et al.

Image defocus is inherent in the physics of image formation caused by the optical aberration of lenses, providing plentiful information on image quality. Unfortunately, existing quality enhancement approaches for compressed images neglect the inherent characteristic of defocus, resulting in inferior performance. This paper finds that in compressed images, significantly defocused regions have better compression quality, and two regions with different defocus values possess diverse texture patterns. These observations motivate our defocus-aware quality enhancement (DAQE) approach. Specifically, we propose a novel dynamic region-based deep learning architecture of the DAQE approach, which considers the regionwise defocus difference of compressed images in two aspects. (1) The DAQE approach employs fewer computational resources to enhance the quality of significantly defocused regions and more resources to enhance the quality of other regions; (2) The DAQE approach learns to separately enhance diverse texture patterns for regions with different defocus values, such that texture-specific enhancement can be achieved. Extensive experiments validate the superiority of our DAQE approach over state-of-the-art approaches in terms of quality enhancement and resource savings.

CVNov 12, 2025Code
Machines Serve Human: A Novel Variable Human-machine Collaborative Compression Framework

Zifu Zhang, Shengxi Li, Xiancheng Sun et al.

Human-machine collaborative compression has been receiving increasing research efforts for reducing image/video data, serving as the basis for both human perception and machine intelligence. Existing collaborative methods are dominantly built upon the de facto human-vision compression pipeline, witnessing deficiency on complexity and bit-rates when aggregating the machine-vision compression. Indeed, machine vision solely focuses on the core regions within the image/video, requiring much less information compared with the compressed information for human vision. In this paper, we thus set out the first successful attempt by a novel collaborative compression method based on the machine-vision-oriented compression, instead of human-vision pipeline. In other words, machine vision serves as the basis for human vision within collaborative compression. A plug-and-play variable bit-rate strategy is also developed for machine vision tasks. Then, we propose to progressively aggregate the semantics from the machine-vision compression, whilst seamlessly tailing the diffusion prior to restore high-fidelity details for human vision, thus named as diffusion-prior based feature compression for human and machine visions (Diff-FCHM). Experimental results verify the consistently superior performances of our Diff-FCHM, on both machine-vision and human-vision compression with remarkable margins. Our code will be released upon acceptance.

IVApr 17, 2024Code
NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results

Xin Li, Kun Yuan, Yajing Pei et al.

This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.

CVJan 26
REMAC: Reference-Based Martian Asymmetrical Image Compression

Qing Ding, Mai Xu, Shengxi Li et al.

To expedite space exploration on Mars, it is indispensable to develop an efficient Martian image compression method for transmitting images through the constrained Mars-to-Earth communication channel. Although the existing learned compression methods have achieved promising results for natural images from earth, there remain two critical issues that hinder their effectiveness for Martian image compression: 1) They overlook the highly-limited computational resources on Mars; 2) They do not utilize the strong \textit{inter-image} similarities across Martian images to advance image compression performance. Motivated by our empirical analysis of the strong \textit{intra-} and \textit{inter-image} similarities from the perspective of texture, color, and semantics, we propose a reference-based Martian asymmetrical image compression (REMAC) approach, which shifts computational complexity from the encoder to the resource-rich decoder and simultaneously improves compression performance. To leverage \textit{inter-image} similarities, we propose a reference-guided entropy module and a ref-decoder that utilize useful information from reference images, reducing redundant operations at the encoder and achieving superior compression performance. To exploit \textit{intra-image} similarities, the ref-decoder adopts a deep, multi-scale architecture with enlarged receptive field size to model long-range spatial dependencies. Additionally, we develop a latent feature recycling mechanism to further alleviate the extreme computational constraints on Mars. Experimental results show that REMAC reduces encoder complexity by 43.51\% compared to the state-of-the-art method, while achieving a BD-PSNR gain of 0.2664 dB.

CVMar 12
VTEdit-Bench: A Comprehensive Benchmark for Multi-Reference Image Editing Models in Virtual Try-On

Xiaoye Liang, Zhiyuan Qu, Mingye Zou et al.

As virtual try-on (VTON) continues to advance, a growing number of real-world scenarios have emerged, pushing beyond the ability of the existing specialized VTON models. Meanwhile, universal multi-reference image editing models have progressed rapidly and exhibit strong generalization in visual editing, suggesting a promising route toward more flexible VTON systems. However, despite their strong capabilities, the strengths and limitations of universal editors for VTON remain insufficiently explored due to the lack of systematic evaluation benchmarks. To address this gap, we introduce VTEdit-Bench, a comprehensive benchmark designed to evaluate universal multi-reference image editing models across various realistic VTON scenarios. VTEdit-Bench contains 24,220 test image pairs spanning five representative VTON tasks with progressively increasing complexity, enabling systematic analysis of robustness and generalization. We further propose VTEdit-QA, a reference-aware VLM-based evaluator that assesses VTON performance from three key aspects: model consistency, cloth consistency, and overall image quality. Through this framework, we systematically evaluate eight universal editing models and compare them with seven specialized VTON models. Results show that top universal editors are competitive on conventional tasks and generalize more stably to harder scenarios, but remain challenged by complex reference configurations, particularly multi-cloth conditioning.

CVMay 5, 2025Code
NTIRE 2025 Challenge on UGC Video Enhancement: Methods and Results

Nikolay Safonov, Alexey Bryncev, Andrey Moskalenko et al.

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as noise, blur, faded colors, compression artifacts, etc. The goal of the participants was to develop an algorithm capable of improving the visual quality of such videos. Given the widespread use of UGC on short-form video platforms, this task holds substantial practical importance. The evaluation was based on subjective quality assessment in crowdsourcing, obtaining votes from over 8000 assessors. The challenge attracted more than 25 teams submitting solutions, 7 of which passed the final phase with source code verification. The outcomes may provide insights into the state-of-the-art in UGC video enhancement and highlight emerging trends and effective strategies in this evolving research area. All data, including the processed videos and subjective comparison votes and scores, is made publicly available at https://github.com/msu-video-group/NTIRE25_UGC_Video_Enhancement.

CVNov 11, 2025
Burst Image Quality Assessment: A New Benchmark and Unified Framework for Multiple Downstream Tasks

Xiaoye Liang, Lai Jiang, Minglang Qiao et al.

In recent years, the development of burst imaging technology has improved the capture and processing capabilities of visual data, enabling a wide range of applications. However, the redundancy in burst images leads to the increased storage and transmission demands, as well as reduced efficiency of downstream tasks. To address this, we propose a new task of Burst Image Quality Assessment (BuIQA), to evaluate the task-driven quality of each frame within a burst sequence, providing reasonable cues for burst image selection. Specifically, we establish the first benchmark dataset for BuIQA, consisting of $7,346$ burst sequences with $45,827$ images and $191,572$ annotated quality scores for multiple downstream scenarios. Inspired by the data analysis, a unified BuIQA framework is proposed to achieve an efficient adaption for BuIQA under diverse downstream scenarios. Specifically, a task-driven prompt generation network is developed with heterogeneous knowledge distillation, to learn the priors of the downstream task. Then, the task-aware quality assessment network is introduced to assess the burst image quality based on the task prompt. Extensive experiments across 10 downstream scenarios demonstrate the impressive BuIQA performance of the proposed approach, outperforming the state-of-the-art. Furthermore, it can achieve $0.33$ dB PSNR improvement in the downstream tasks of denoising and super-resolution, by applying our approach to select the high-quality burst frames.

CVDec 24, 2025
Benchmarking and Enhancing VLM for Compressed Image Understanding

Zifu Zhang, Tongda Xu, Siqi Li et al.

With the rapid development of Vision-Language Models (VLMs) and the growing demand for their applications, efficient compression of the image inputs has become increasingly important. Existing VLMs predominantly digest and understand high-bitrate compressed images, while their ability to interpret low-bitrate compressed images has yet to be explored by far. In this paper, we introduce the first comprehensive benchmark to evaluate the ability of VLM against compressed images, varying existing widely used image codecs and diverse set of tasks, encompassing over one million compressed images in our benchmark. Next, we analyse the source of performance gap, by categorising the gap from a) the information loss during compression and b) generalisation failure of VLM. We visualize these gaps with concrete examples and identify that for compressed images, only the generalization gap can be mitigated. Finally, we propose a universal VLM adaptor to enhance model performance on images compressed by existing codecs. Consequently, we demonstrate that a single adaptor can improve VLM performance across images with varying codecs and bitrates by 10%-30%. We believe that our benchmark and enhancement method provide valuable insights and contribute toward bridging the gap between VLMs and compressed images.

CVFeb 24, 2025Code
Continuous Patch Stitching for Block-wise Image Compression

Zifu Zhang, Shengxi Li, Henan Liu et al.

Most recently, learned image compression methods have outpaced traditional hand-crafted standard codecs. However, their inference typically requires to input the whole image at the cost of heavy computing resources, especially for high-resolution image compression; otherwise, the block artefact can exist when compressed by blocks within existing learned image compression methods. To address this issue, we propose a novel continuous patch stitching (CPS) framework for block-wise image compression that is able to achieve seamlessly patch stitching and mathematically eliminate block artefact, thus capable of significantly reducing the required computing resources when compressing images. More specifically, the proposed CPS framework is achieved by padding-free operations throughout, with a newly established parallel overlapping stitching strategy to provide a general upper bound for ensuring the continuity. Upon this, we further propose functional residual blocks with even-sized kernels to achieve down-sampling and up-sampling, together with bottleneck residual blocks retaining feature size to increase network depth. Experimental results demonstrate that our CPS framework achieves the state-of-the-art performance against existing baselines, whilst requiring less than half of computing resources of existing models. Our code shall be released upon acceptance.

CVFeb 24, 2025Code
Hierarchical Semantic Compression for Consistent Image Semantic Restoration

Shengxi Li, Zifu Zhang, Mai Xu et al.

The emerging semantic compression has been receiving increasing research efforts most recently, capable of achieving high fidelity restoration during compression, even at extremely low bitrates. However, existing semantic compression methods typically combine standard pipelines with either pre-defined or high-dimensional semantics, thus suffering from deficiency in compression. To address this issue, we propose a novel hierarchical semantic compression (HSC) framework that purely operates within intrinsic semantic spaces from generative models, which is able to achieve efficient compression for consistent semantic restoration. More specifically, we first analyse the entropy models for the semantic compression, which motivates us to employ a hierarchical architecture based on a newly developed general inversion encoder. Then, we propose the feature compression network (FCN) and semantic compression network (SCN), such that the middle-level semantic feature and core semantics are hierarchically compressed to restore both accuracy and consistency of image semantics, via an entropy model progressively shared by channel-wise context. Experimental results demonstrate that the proposed HSC framework achieves the state-of-the-art performance on subjective quality and consistency for human vision, together with superior performances on machine vision tasks given compressed bitstreams. This essentially coincides with human visual system in understanding images, thus providing a new framework for future image/video compression paradigms. Our code shall be released upon acceptance.

CVNov 18, 2021Code
Blind VQA on 360° Video via Progressively Learning from Pixels, Frames and Video

Li Yang, Mai Xu, Shengxi Li et al.

Blind visual quality assessment (BVQA) on 360{\textdegree} video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360{\textdegree} video, human tends to perceive its quality degradation from the viewport-based spatial distortion of each spherical frame to motion artifact across adjacent frames, ending with the video-level quality score, i.e., a progressive quality assessment paradigm. However, the existing BVQA approaches for 360{\textdegree} video neglect this paradigm. In this paper, we take into account the progressive paradigm of human perception towards spherical video quality, and thus propose a novel BVQA approach (namely ProVQA) for 360{\textdegree} video via progressively learning from pixels, frames and video. Corresponding to the progressive learning of pixels, frames and video, three sub-nets are designed in our ProVQA approach, i.e., the spherical perception aware quality prediction (SPAQ), motion perception aware quality prediction (MPAQ) and multi-frame temporal non-local (MFTN) sub-nets. The SPAQ sub-net first models the spatial quality degradation based on spherical perception mechanism of human. Then, by exploiting motion cues across adjacent frames, the MPAQ sub-net properly incorporates motion contextual information for quality assessment on 360{\textdegree} video. Finally, the MFTN sub-net aggregates multi-frame quality degradation to yield the final quality score, via exploring long-term quality correlation from multiple frames. The experiments validate that our approach significantly advances the state-of-the-art BVQA performance on 360{\textdegree} video over two datasets, the code of which has been public in \url{https://github.com/yanglixiaoshen/ProVQA.}

IVMar 10, 2021Code
Spatial Attention-based Non-reference Perceptual Quality Prediction Network for Omnidirectional Images

Li Yang, Mai Xu, Deng Xin et al.

Due to the strong correlation between visual attention and perceptual quality, many methods attempt to use human saliency information for image quality assessment. Although this mechanism can get good performance, the networks require human saliency labels, which is not easily accessible for omnidirectional images (ODI). To alleviate this issue, we propose a spatial attention-based perceptual quality prediction network for non-reference quality assessment on ODIs (SAP-net). To drive our SAP-net, we establish a large-scale IQA dataset of ODIs (IQA-ODI), which is composed of subjective scores of 200 subjects on 1,080 ODIs. In IQA-ODI, there are 120 high quality ODIs as reference, and 960 ODIs with impairments in both JPEG compression and map projection. Without any human saliency labels, our network can adaptively estimate human perceptual quality on impaired ODIs through a self-attention manner, which significantly promotes the prediction performance of quality scores. Moreover, our method greatly reduces the computational complexity in quality assessment task on ODIs. Extensive experiments validate that our network outperforms 9 state-of-the-art methods for quality assessment on ODIs. The dataset and code have been available on \url{ https://github.com/yanglixiaoshen/SAP-Net}.

IVJun 30, 2020Code
Early Exit or Not: Resource-Efficient Blind Quality Enhancement for Compressed Images

Qunliang Xing, Mai Xu, Tianyi Li et al.

Lossy image compression is pervasively conducted to save communication bandwidth, resulting in undesirable compression artifacts. Recently, extensive approaches have been proposed to reduce image compression artifacts at the decoder side; however, they require a series of architecture-identical models to process images with different quality, which are inefficient and resource-consuming. Besides, it is common in practice that compressed images are with unknown quality and it is intractable for existing approaches to select a suitable model for blind quality enhancement. In this paper, we propose a resource-efficient blind quality enhancement (RBQE) approach for compressed images. Specifically, our approach blindly and progressively enhances the quality of compressed images through a dynamic deep neural network (DNN), in which an early-exit strategy is embedded. Then, our approach can automatically decide to terminate or continue enhancement according to the assessed quality of enhanced images. Consequently, slight artifacts can be removed in a simpler and faster process, while the severe artifacts can be further removed in a more elaborate process. Extensive experiments demonstrate that our RBQE approach achieves state-of-the-art performance in terms of both blind quality enhancement and resource efficiency. The code is available at https://github.com/RyanXingQL/RBQE.

MAMay 17, 2019Code
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence

Yuhang Song, Andrzej Wojcicki, Thomas Lukasiewicz et al.

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other, and improving each agent means proposing new problems for others. However, existing evaluation platforms are either not compatible with multi-agent settings, or limited to a specific game. That is, there is not yet a general evaluation platform for research on multi-agent intelligence. To this end, we introduce Arena, a general evaluation platform for multi-agent intelligence with 35 games of diverse logics and representations. Furthermore, multi-agent intelligence is still at the stage where many problems remain unexplored. Therefore, we provide a building toolkit for researchers to easily invent and build novel multi-agent problems from the provided game set based on a GUI-configurable social tree and five basic multi-agent reward schemes. Finally, we provide Python implementations of five state-of-the-art deep multi-agent reinforcement learning baselines. Along with the baseline implementations, we release a set of 100 best agents/teams that we can train with different training schemes for each game, as the base for evaluating agents with population performance. As such, the research community can perform comparisons under a stable and uniform standard. All the implementations and accompanied tutorials have been open-sourced for the community at https://sites.google.com/view/arena-unity/.

CVMar 11, 2019Code
Quality-Gated Convolutional LSTM for Enhancing Compressed Video

Ren Yang, Xiaoyan Sun, Mai Xu et al.

The past decade has witnessed great success in applying deep learning to enhance the quality of compressed video. However, the existing approaches aim at quality enhancement on a single frame, or only using fixed neighboring frames. Thus they fail to take full advantage of the inter-frame correlation in the video. This paper proposes the Quality-Gated Convolutional Long Short-Term Memory (QG-ConvLSTM) network with bi-directional recurrent structure to fully exploit the advantageous information in a large range of frames. More importantly, due to the obvious quality fluctuation among compressed frames, higher quality frames can provide more useful information for other frames to enhance quality. Therefore, we propose learning the "forget" and "input" gates in the ConvLSTM cell from quality-related features. As such, the frames with various quality contribute to the memory in ConvLSTM with different importance, making the information of each frame reasonably and adequately used. Finally, the experiments validate the effectiveness of our QG-ConvLSTM approach in advancing the state-of-the-art quality enhancement of compressed video, and the ablation study shows that our QG-ConvLSTM approach is learnt to make a trade-off between quality and correlation when leveraging multi-frame information. The project page: https://github.com/ryangchn/QG-ConvLSTM.git.

CVFeb 26, 2019Code
MFQE 2.0: A New Approach for Multi-frame Quality Enhancement on Compressed Video

Qunliang Xing, Zhenyu Guan, Mai Xu et al.

The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, not considering the similarity between consecutive frames. Since heavy fluctuation exists across compressed video frames as investigated in this paper, frame similarity can be utilized for quality enhancement of low-quality frames given their neighboring high-quality frames. This task is Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as the first attempt in this direction. In our approach, we firstly develop a Bidirectional Long Short-Term Memory (BiLSTM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are the input. In MF-CNN, motion between the non-PQF and PQFs is compensated by a motion compensation subnet. Subsequently, a quality enhancement subnet fuses the non-PQF and compensated PQFs, and then reduces the compression artifacts of the non-PQF. Also, PQF quality is enhanced in the same way. Finally, experiments validate the effectiveness and generalization ability of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code is available at https://github.com/RyanXingQL/MFQEv2.0.git.

CVOct 9, 2018Code
Understanding and Predicting the Memorability of Outdoor Natural Scenes

Jiaxin Lu, Mai Xu, Ren Yang et al.

Memorability measures how easily an image is to be memorized after glancing, which may contribute to designing magazine covers, tourism publicity materials, and so forth. Recent works have shed light on the visual features that make generic images, object images or face photographs memorable. However, these methods are not able to effectively predict the memorability of outdoor natural scene images. To overcome this shortcoming of previous works, in this paper, we provide an attempt to answer: "what exactly makes outdoor natural scenes memorable". To this end, we first establish a large-scale outdoor natural scene image memorability (LNSIM) database, containing 2,632 outdoor natural scene images with their ground truth memorability scores and the multi-label scene category annotations. Then, similar to previous works, we mine our database to investigate how low-, middle- and high-level handcrafted features affect the memorability of outdoor natural scenes. In particular, we find that the high-level feature of scene category is rather correlated with outdoor natural scene memorability, and the deep features learnt by deep neural network (DNN) are also effective in predicting the memorability scores. Moreover, combining the deep features with the category feature can further boost the performance of memorability prediction. Therefore, we propose an end-to-end DNN based outdoor natural scene memorability (DeepNSM) predictor, which takes advantage of the learned category-related features. Then, the experimental results validate the effectiveness of our DeepNSM model, exceeding the state-of-the-art methods. Finally, we try to understand the reason of the good performance for our DeepNSM model, and also study the cases that our DeepNSM model succeeds or fails to accurately predict the memorability of outdoor natural scenes. Code: github.com/JiaxinLu-home/Natural-Scene-Memorability-Dataset.

CVMar 13, 2018Code
Multi-Frame Quality Enhancement for Compressed Video

Ren Yang, Mai Xu, Zulin Wang et al.

The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, ignoring the similarity between consecutive frames. In this paper, we investigate that heavy quality fluctuation exists across compressed video frames, and thus low quality frames can be enhanced using the neighboring high quality frames, seen as Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as a first attempt in this direction. In our approach, we firstly develop a Support Vector Machine (SVM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are as the input. The MF-CNN compensates motion between the non-PQF and PQFs through the Motion Compensation subnet (MC-subnet). Subsequently, the Quality Enhancement subnet (QE-subnet) reduces compression artifacts of the non-PQF with the help of its nearest PQFs. Finally, the experiments validate the effectiveness and generality of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code of our MFQE approach is available at https://github.com/ryangBUAA/MFQE.git

CVFeb 27, 2024
Enhancing Quality of Compressed Images by Mitigating Enhancement Bias Towards Compression Domain

Qunliang Xing, Mai Xu, Shengxi Li et al.

Existing quality enhancement methods for compressed images focus on aligning the enhancement domain with the raw domain to yield realistic images. However, these methods exhibit a pervasive enhancement bias towards the compression domain, inadvertently regarding it as more realistic than the raw domain. This bias makes enhanced images closely resemble their compressed counterparts, thus degrading their perceptual quality. In this paper, we propose a simple yet effective method to mitigate this bias and enhance the quality of compressed images. Our method employs a conditional discriminator with the compressed image as a key condition, and then incorporates a domain-divergence regularization to actively distance the enhancement domain from the compression domain. Through this dual strategy, our method enables the discrimination against the compression domain, and brings the enhancement domain closer to the raw domain. Comprehensive quality evaluations confirm the superiority of our method over other state-of-the-art methods without incurring inference overheads.

CVNov 21, 2025
Rethinking Diffusion Model-Based Video Super-Resolution: Leveraging Dense Guidance from Aligned Features

Jingyi Xu, Meisong Zheng, Ying Chen et al.

Diffusion model (DM) based Video Super-Resolution (VSR) approaches achieve impressive perceptual quality. However, they suffer from error accumulation, spatial artifacts, and a trade-off between perceptual quality and fidelity, primarily caused by inaccurate alignment and insufficient compensation between video frames. In this paper, within the DM-based VSR pipeline, we revisit the role of alignment and compensation between adjacent video frames and reveal two crucial observations: (a) the feature domain is better suited than the pixel domain for information compensation due to its stronger spatial and temporal correlations, and (b) warping at an upscaled resolution better preserves high-frequency information, but this benefit is not necessarily monotonic. Therefore, we propose a novel Densely Guided diffusion model with Aligned Features for Video Super-Resolution (DGAF-VSR), with an Optical Guided Warping Module (OGWM) to maintain high-frequency details in the aligned features and a Feature-wise Temporal Condition Module (FTCM) to deliver dense guidance in the feature domain. Extensive experiments on synthetic and real-world datasets demonstrate that DGAF-VSR surpasses state-of-the-art methods in key aspects of VSR, including perceptual quality (35.82\% DISTS reduction), fidelity (0.20 dB PSNR gain), and temporal consistency (30.37\% tLPIPS reduction).

IVJun 26, 2025
Uncover Treasures in DCT: Advancing JPEG Quality Enhancement by Exploiting Latent Correlations

Jing Yang, Qunliang Xing, Mai Xu et al.

Joint Photographic Experts Group (JPEG) achieves data compression by quantizing Discrete Cosine Transform (DCT) coefficients, which inevitably introduces compression artifacts. Most existing JPEG quality enhancement methods operate in the pixel domain, suffering from the high computational costs of decoding. Consequently, direct enhancement of JPEG images in the DCT domain has gained increasing attention. However, current DCT-domain methods often exhibit limited performance. To address this challenge, we identify two critical types of correlations within the DCT coefficients of JPEG images. Building on this insight, we propose an Advanced DCT-domain JPEG Quality Enhancement (AJQE) method that fully exploits these correlations. The AJQE method enables the adaptation of numerous well-established pixel-domain models to the DCT domain, achieving superior performance with reduced computational complexity. Compared to the pixel-domain counterparts, the DCT-domain models derived by our method demonstrate a 0.35 dB improvement in PSNR and a 60.5% increase in enhancement throughput on average.

CVNov 5, 2021
Joint Learning of Visual-Audio Saliency Prediction and Sound Source Localization on Multi-face Videos

Minglang Qiao, Yufan Liu, Mai Xu et al.

Visual and audio events simultaneously occur and both attract attention. However, most existing saliency prediction works ignore the influence of audio and only consider vision modality. In this paper, we propose a multitask learning method for visual-audio saliency prediction and sound source localization on multi-face video by leveraging visual, audio and face information. Specifically, we first introduce a large-scale database of multi-face video in visual-audio condition (MVVA), containing eye-tracking data and sound source annotations. Using this database, we find that sound influences human attention, and conversly attention offers a cue to determine sound source on multi-face video. Guided by these findings, a visual-audio multi-task network (VAM-Net) is introduced to predict saliency and locate sound source. VAM-Net consists of three branches corresponding to visual, audio and face modalities. Visual branch has a two-stream architecture to capture spatial and temporal information. Face and audio branches encode audio signals and faces, respectively. Finally, a spatio-temporal multi-modal graph (STMG) is constructed to model the interaction among multiple faces. With joint optimization of these branches, the intrinsic correlation of the tasks of saliency prediction and sound source localization is utilized and their performance is boosted by each other. Experiments show that the proposed method outperforms 12 state-of-the-art saliency prediction methods, and achieves competitive results in sound source localization.

CVAug 22, 2021
Domain Adaptation for Underwater Image Enhancement

Zhengyong Wang, Liquan Shen, Mei Yu et al.

Recently, learning-based algorithms have shown impressive performance in underwater image enhancement. Most of them resort to training on synthetic data and achieve outstanding performance. However, these methods ignore the significant domain gap between the synthetic and real data (i.e., interdomain gap), and thus the models trained on synthetic data often fail to generalize well to real underwater scenarios. Furthermore, the complex and changeable underwater environment also causes a great distribution gap among the real data itself (i.e., intra-domain gap). However, almost no research focuses on this problem and thus their techniques often produce visually unpleasing artifacts and color distortions on various real images. Motivated by these observations, we propose a novel Two-phase Underwater Domain Adaptation network (TUDA) to simultaneously minimize the inter-domain and intra-domain gap. Concretely, a new dual-alignment network is designed in the first phase, including a translation part for enhancing realism of input images, followed by an enhancement part. With performing image-level and feature-level adaptation in two parts by jointly adversarial learning, the network can better build invariance across domains and thus bridge the inter-domain gap. In the second phase, we perform an easy-hard classification of real data according to the assessed quality of enhanced images, where a rank-based underwater quality assessment method is embedded. By leveraging implicit quality information learned from rankings, this method can more accurately assess the perceptual quality of enhanced images. Using pseudo labels from the easy part, an easy-hard adaptation technique is then conducted to effectively decrease the intra-domain gap between easy and hard samples.

CVMar 29, 2021
Learning to Predict Salient Faces: A Novel Visual-Audio Saliency Model

Yufan Liu, Minglang Qiao, Mai Xu et al.

Recently, video streams have occupied a large proportion of Internet traffic, most of which contain human faces. Hence, it is necessary to predict saliency on multiple-face videos, which can provide attention cues for many content based applications. However, most of multiple-face saliency prediction works only consider visual information and ignore audio, which is not consistent with the naturalistic scenarios. Several behavioral studies have established that sound influences human attention, especially during the speech turn-taking in multiple-face videos. In this paper, we thoroughly investigate such influences by establishing a large-scale eye-tracking database of Multiple-face Video in Visual-Audio condition (MVVA). Inspired by the findings of our investigation, we propose a novel multi-modal video saliency model consisting of three branches: visual, audio and face. The visual branch takes the RGB frames as the input and encodes them into visual feature maps. The audio and face branches encode the audio signal and multiple cropped faces, respectively. A fusion module is introduced to integrate the information from three modalities, and to generate the final saliency map. Experimental results show that the proposed method outperforms 11 state-of-the-art saliency prediction works. It performs closer to human multi-modal attention.

IVAug 2, 2020
Multi-level Wavelet-based Generative Adversarial Network for Perceptual Quality Enhancement of Compressed Video

Jianyi Wang, Xin Deng, Mai Xu et al.

The past few years have witnessed fast development in video quality enhancement via deep learning. Existing methods mainly focus on enhancing the objective quality of compressed video while ignoring its perceptual quality. In this paper, we focus on enhancing the perceptual quality of compressed video. Our main observation is that enhancing the perceptual quality mostly relies on recovering high-frequency sub-bands in wavelet domain. Accordingly, we propose a novel generative adversarial network (GAN) based on multi-level wavelet packet transform (WPT) to enhance the perceptual quality of compressed video, which is called multi-level wavelet-based GAN (MW-GAN). In MW-GAN, we first apply motion compensation with a pyramid architecture to obtain temporal information. Then, we propose a wavelet reconstruction network with wavelet-dense residual blocks (WDRB) to recover the high-frequency details. In addition, the adversarial loss of MW-GAN is added via WPT to further encourage high-frequency details recovery for video frames. Experimental results demonstrate the superiority of our method.

IVJun 23, 2020
DeepQTMT: A Deep Learning Approach for Fast QTMT-based CU Partition of Intra-mode VVC

Tianyi Li, Mai Xu, Runzhi Tang et al.

Versatile Video Coding (VVC), as the latest standard, significantly improves the coding efficiency over its ancestor standard High Efficiency Video Coding (HEVC), but at the expense of sharply increased complexity. In VVC, the quad-tree plus multi-type tree (QTMT) structure of coding unit (CU) partition accounts for over 97% of the encoding time, due to the brute-force search for recursive rate-distortion (RD) optimization. Instead of the brute-force QTMT search, this paper proposes a deep learning approach to predict the QTMT-based CU partition, for drastically accelerating the encoding process of intra-mode VVC. First, we establish a large-scale database containing sufficient CU partition patterns with diverse video content, which can facilitate the data-driven VVC complexity reduction. Next, we propose a multi-stage exit CNN (MSE-CNN) model with an early-exit mechanism to determine the CU partition, in accord with the flexible QTMT structure at multiple stages. Then, we design an adaptive loss function for training the MSE-CNN model, synthesizing both the uncertain number of split modes and the target on minimized RD cost. Finally, a multi-threshold decision scheme is developed, achieving desirable trade-off between complexity and RD performance. Experimental results demonstrate that our approach can reduce the encoding time of VVC by 44.65%-66.88% with the negligible Bjøntegaard delta bit-rate (BD-BR) of 1.322%-3.188%, which significantly outperforms other state-of-the-art approaches.

IVOct 9, 2019
Wavelet Domain Style Transfer for an Effective Perception-distortion Tradeoff in Single Image Super-Resolution

Xin Deng, Ren Yang, Mai Xu et al.

In single image super-resolution (SISR), given a low-resolution (LR) image, one wishes to find a high-resolution (HR) version of it which is both accurate and photo-realistic. Recently, it has been shown that there exists a fundamental tradeoff between low distortion and high perceptual quality, and the generative adversarial network (GAN) is demonstrated to approach the perception-distortion (PD) bound effectively. In this paper, we propose a novel method based on wavelet domain style transfer (WDST), which achieves a better PD tradeoff than the GAN based methods. Specifically, we propose to use 2D stationary wavelet transform (SWT) to decompose one image into low-frequency and high-frequency sub-bands. For the low-frequency sub-band, we improve its objective quality through an enhancement network. For the high-frequency sub-band, we propose to use WDST to effectively improve its perceptual quality. By feat of the perfect reconstruction property of wavelets, these sub-bands can be re-combined to obtain an image which has simultaneously high objective and perceptual quality. The numerical results on various datasets show that our method achieves the best trade-off between the distortion and perceptual quality among the existing state-of-the-art SISR methods.

CVJun 6, 2019
Removing Rain in Videos: A Large-scale Database and A Two-stream ConvLSTM Approach

Tie Liu, Mai Xu, Zulin Wang

Rain removal has recently attracted increasing research attention, as it is able to enhance the visibility of rain videos. However, the existing learning based rain removal approaches for videos suffer from insufficient training data, especially when applying deep learning to remove rain. In this paper, we establish a large-scale video database for rain removal (LasVR), which consists of 316 rain videos. Then, we observe from our database that there exist the temporal correlation of clean content and similar patterns of rain across video frames. According to these two observations, we propose a two-stream convolutional long- and short- term memory (ConvLSTM) approach for rain removal in videos. The first stream is composed of the subnet for rain detection, while the second stream is the subnet of rain removal that leverages the features from the rain detection subnet. Finally, the experimental results on both synthetic and real rain videos show the proposed approach performs better than other state-of-the-art approaches.

AIMay 12, 2019
Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards

Yuhang Song, Jianyi Wang, Thomas Lukasiewicz et al.

Intrinsic rewards were introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called mega-reward), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward (i) can greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores, and (iii) has also a superior performance when it is incorporated with extrinsic rewards.

IVMay 1, 2019
State-of-the-art in 360° Video/Image Processing: Perception, Assessment and Compression

Chen Li, Mai Xu, Shanyi Zhang et al.

Nowadays, 360° video/image has been increasingly popular and drawn great attention. The spherical viewing range of 360° video/image accounts for huge data, which pose the challenges to 360° video/image processing in solving the bottleneck of storage, transmission, etc. Accordingly, the recent years have witnessed the explosive emergence of works on 360° video/image processing. In this paper, we review the state-of-the-art works on 360° video/image processing from the aspects of perception, assessment and compression. First, this paper reviews both datasets and visual attention modelling approaches for 360° video/image. Second, we survey the related works on both subjective and objective visual quality assessment (VQA) of 360° video/image. Third, we overview the compression approaches for 360° video/image, which either utilize the spherical characteristics or visual attention models. Finally, we summarize this overview paper and outlook the future research trends on 360° video/image processing.

CVApr 15, 2019
Saliency Prediction on Omnidirectional Images with Generative Adversarial Imitation Learning

Mai Xu, Li Yang, Xiaoming Tao et al.

When watching omnidirectional images (ODIs), subjects can access different viewports by moving their heads. Therefore, it is necessary to predict subjects' head fixations on ODIs. Inspired by generative adversarial imitation learning (GAIL), this paper proposes a novel approach to predict saliency of head fixations on ODIs, named SalGAIL. First, we establish a dataset for attention on ODIs (AOI). In contrast to traditional datasets, our AOI dataset is large-scale, which contains the head fixations of 30 subjects viewing 600 ODIs. Next, we mine our AOI dataset and determine three findings: (1) The consistency of head fixations are consistent among subjects, and it grows alongside the increased subject number; (2) The head fixations exist with a front center bias (FCB); and (3) The magnitude of head movement is similar across subjects. According to these findings, our SalGAIL approach applies deep reinforcement learning (DRL) to predict the head fixations of one subject, in which GAIL learns the reward of DRL, rather than the traditional human-designed reward. Then, multi-stream DRL is developed to yield the head fixations of different subjects, and the saliency map of an ODI is generated via convoluting predicted head fixations. Finally, experiments validate the effectiveness of our approach in predicting saliency maps of ODIs, significantly better than 10 state-of-the-art approaches.

CVMar 26, 2019
Attention Based Glaucoma Detection: A Large-scale Database and CNN Model

Liu Li, Mai Xu, Xiaofei Wang et al.

Recently, the attention mechanism has been successfully applied in convolutional neural networks (CNNs), significantly boosting the performance of many computer vision tasks. Unfortunately, few medical image recognition approaches incorporate the attention mechanism in the CNNs. In particular, there exists high redundancy in fundus images for glaucoma detection, such that the attention mechanism has potential in improving the performance of CNN-based glaucoma detection. This paper proposes an attention-based CNN for glaucoma detection (AG-CNN). Specifically, we first establish a large-scale attention based glaucoma (LAG) database, which includes 5,824 fundus images labeled with either positive glaucoma (2,392) or negative glaucoma (3,432). The attention maps of the ophthalmologists are also collected in LAG database through a simulated eye-tracking experiment. Then, a new structure of AG-CNN is designed, including an attention prediction subnet, a pathological area localization subnet and a glaucoma classification subnet. Different from other attention-based CNN methods, the features are also visualized as the localized pathological area, which can advance the performance of glaucoma detection. Finally, the experiment results show that the proposed AG-CNN approach significantly advances state-of-the-art glaucoma detection.

CVMar 5, 2019
A DenseNet Based Approach for Multi-Frame In-Loop Filter in HEVC

Tianyi Li, Mai Xu, Ren Yang et al.

High efficiency video coding (HEVC) has brought outperforming efficiency for video compression. To reduce the compression artifacts of HEVC, we propose a DenseNet based approach as the in-loop filter of HEVC, which leverages multiple adjacent frames to enhance the quality of each encoded frame. Specifically, the higher-quality frames are found by a reference frame selector (RFS). Then, a deep neural network for multi-frame in-loop filter (named MIF-Net) is developed to enhance the quality of each encoded frame by utilizing the spatial information of this frame and the temporal information of its neighboring higher-quality frames. The MIF-Net is built on the recently developed DenseNet, benefiting from the improved generalization capacity and computational efficiency. Finally, experimental results verify the effectiveness of our multi-frame in-loop filter, outperforming the HM baseline and other state-of-the-art approaches.

LGNov 10, 2018
Diversity-Driven Extensible Hierarchical Reinforcement Learning

Yuhang Song, Jianyi Wang, Thomas Lukasiewicz et al.

Hierarchical reinforcement learning (HRL) has recently shown promising advances on speeding up learning, improving the exploration, and discovering intertask transferable skills. Most recent works focus on HRL with two levels, i.e., a master policy manipulates subpolicies, which in turn manipulate primitive actions. However, HRL with multiple levels is usually needed in many real-world scenarios, whose ultimate goals are highly abstract, while their actions are very primitive. Therefore, in this paper, we propose a diversity-driven extensible HRL (DEHRL), where an extensible and scalable framework is built and learned levelwise to realize HRL with multiple levels. DEHRL follows a popular assumption: diverse subpolicies are useful, i.e., subpolicies are believed to be more useful if they are more diverse. However, existing implementations of this diversity assumption usually have their own drawbacks, which makes them inapplicable to HRL with multiple levels. Consequently, we further propose a novel diversity-driven solution to achieve this assumption in DEHRL. Experimental studies evaluate DEHRL with five baselines from four perspectives in two domains; the results show that DEHRL outperforms the state-of-the-art baselines in all four aspects.

CVAug 27, 2018
What Makes Natural Scene Memorable?

Jiaxin Lu, Mai Xu, Ren Yang et al.

Recent studies on image memorability have shed light on the visual features that make generic images, object images or face photographs memorable. However, a clear understanding and reliable estimation of natural scene memorability remain elusive. In this paper, we provide an attempt to answer: "what exactly makes natural scene memorable". Specifically, we first build LNSIM, a large-scale natural scene image memorability database (containing 2,632 images and memorability annotations). Then, we mine our database to investigate how low-, middle- and high-level handcrafted features affect the memorability of natural scene. In particular, we find that high-level feature of scene category is rather correlated with natural scene memorability. Thus, we propose a deep neural network based natural scene memorability (DeepNSM) predictor, which takes advantage of scene category. Finally, the experimental results validate the effectiveness of DeepNSM.

CVJul 29, 2018
Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning Model

Chen Li, Mai Xu, Xinzhe Du et al.

Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region within the viewport can be clearly perceived through eye movement (EM). Thus, the subjective quality of omnidirectional video may be correlated with HM and EM of human behavior. To fill in the gap between subjective quality and human behavior, this paper proposes a large-scale visual quality assessment (VQA) dataset of omnidirectional video, called VQA-OV, which collects 60 reference sequences and 540 impaired sequences. Our VQA-OV dataset provides not only the subjective quality scores of sequences but also the HM and EM data of subjects. By mining our dataset, we find that the subjective quality of omnidirectional video is indeed related to HM and EM. Hence, we develop a deep learning model, which embeds HM and EM, for objective VQA on omnidirectional video. Experimental results show that our model significantly improves the state-of-the-art performance of VQA on omnidirectional video.

CVOct 30, 2017
Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach

Yuhang Song, Mai Xu, Jianyi Wang et al.

Panoramic video provides immersive and interactive experience by enabling humans to control the field of view (FoV) through head movement (HM). Thus, HM plays a key role in modeling human attention on panoramic video. This paper establishes a database collecting subjects' HM in panoramic video sequences. From this database, we find that the HM data are highly consistent across subjects. Furthermore, we find that deep reinforcement learning (DRL) can be applied to predict HM positions, via maximizing the reward of imitating human HM scanpaths through the agent's actions. Based on our findings, we propose a DRL-based HM prediction (DHP) approach with offline and online versions, called offline-DHP and online-DHP. In offline-DHP, multiple DRL workflows are run to determine potential HM positions at each panoramic frame. Then, a heat map of the potential HM positions, named the HM map, is generated as the output of offline-DHP. In online-DHP, the next HM position of one subject is estimated given the currently observed HM position, which is achieved by developing a DRL algorithm upon the learned offline-DHP model. Finally, the experiments validate that our approach is effective in both offline and online prediction of HM positions for panoramic video, and that the learned offline-DHP model can improve the performance of online-DHP.

MMOct 27, 2017
Watching Videos with Certain and Constant Quality: PID-based Quality Control Method

Yuhang Song, Mai Xu, Shengxi Li

In video coding, compressed videos with certain and constant quality can ensure quality of experience (QoE). To this end, we propose in this paper a novel PID-based quality control (PQC) method for video coding. Specifically, a formulation is modelled to control quality of video coding with two objectives: minimizing control error and quality fluctuation. Then, we apply the Laplace domain analysis to model the relationship between quantization parameter (QP) and control error in this formulation. Given the relationship between QP and control error, we propose a solution to the PQC formulation, such that videos can be compressed at certain and constant quality. Finally, experimental results show that our PQC method is effective in both control accuracy and quality fluctuation.

MMSep 20, 2017
Enhancing Quality for HEVC Compressed Videos

Ren Yang, Mai Xu, Tie Liu et al.

The latest High Efficiency Video Coding (HEVC) standard has been increasingly applied to generate video streams over the Internet. However, HEVC compressed videos may incur severe quality degradation, particularly at low bit-rates. Thus, it is necessary to enhance the visual quality of HEVC videos at the decoder side. To this end, this paper proposes a Quality Enhancement Convolutional Neural Network (QE-CNN) method that does not require any modification of the encoder to achieve quality enhancement for HEVC. In particular, our QE-CNN method learns QE-CNN-I and QE-CNN-P models to reduce the distortion of HEVC I and P frames, respectively. The proposed method differs from the existing CNN-based quality enhancement approaches, which only handle intra-coding distortion and are thus not suitable for P frames. Our experimental results validate that our QE-CNN method is effective in enhancing quality for both I and P frames of HEVC videos. To apply our QE-CNN method in time-constrained scenarios, we further propose a Time-constrained Quality Enhancement Optimization (TQEO) scheme. Our TQEO scheme controls the computational time of QE-CNN to meet a target, meanwhile maximizing the quality enhancement. Next, the experimental results demonstrate the effectiveness of our TQEO scheme from the aspects of time control accuracy and quality enhancement under different time constraints. Finally, we design a prototype to implement our TQEO scheme in a real-time scenario.

CVSep 19, 2017
Predicting Video Saliency with Object-to-Motion CNN and Two-layer Convolutional LSTM

Lai Jiang, Mai Xu, Zulin Wang

Over the past few years, deep neural networks (DNNs) have exhibited great success in predicting the saliency of images. However, there are few works that apply DNNs to predict the saliency of generic videos. In this paper, we propose a novel DNN-based video saliency prediction method. Specifically, we establish a large-scale eye-tracking database of videos (LEDOV), which provides sufficient data to train the DNN models for predicting video saliency. Through the statistical analysis of our LEDOV database, we find that human attention is normally attracted by objects, particularly moving objects or the moving parts of objects. Accordingly, we propose an object-to-motion convolutional neural network (OM-CNN) to learn spatio-temporal features for predicting the intra-frame saliency via exploring the information of both objectness and object motion. We further find from our database that there exists a temporal correlation of human attention with a smooth saliency transition across video frames. Therefore, we develop a two-layer convolutional long short-term memory (2C-LSTM) network in our DNN-based method, using the extracted features of OM-CNN as the input. Consequently, the inter-frame saliency maps of videos can be generated, which consider the transition of attention across video frames. Finally, the experimental results show that our method advances the state-of-the-art in video saliency prediction.

CVSep 19, 2017
Reducing Complexity of HEVC: A Deep Learning Approach

Mai Xu, Tianyi Li, Zulin Wang et al.

High Efficiency Video Coding (HEVC) significantly reduces bit-rates over the proceeding H.264 standard but at the expense of extremely high encoding complexity. In HEVC, the quad-tree partition of coding unit (CU) consumes a large proportion of the HEVC encoding complexity, due to the bruteforce search for rate-distortion optimization (RDO). Therefore, this paper proposes a deep learning approach to predict the CU partition for reducing the HEVC complexity at both intra- and inter-modes, which is based on convolutional neural network (CNN) and long- and short-term memory (LSTM) network. First, we establish a large-scale database including substantial CU partition data for HEVC intra- and inter-modes. This enables deep learning on the CU partition. Second, we represent the CU partition of an entire coding tree unit (CTU) in the form of a hierarchical CU partition map (HCPM). Then, we propose an early-terminated hierarchical CNN (ETH-CNN) for learning to predict the HCPM. Consequently, the encoding complexity of intra-mode HEVC can be drastically reduced by replacing the brute-force search with ETH-CNN to decide the CU partition. Third, an early-terminated hierarchical LSTM (ETH-LSTM) is proposed to learn the temporal correlation of the CU partition. Then, we combine ETH-LSTM and ETH-CNN to predict the CU partition for reducing the HEVC complexity for inter-mode. Finally, experimental results show that our approach outperforms other state-of-the-art approaches in reducing the HEVC complexity at both intra- and inter-modes.

MMOct 8, 2016
Saliency-Guided Complexity Control for HEVC Decoding

Ren Yang, Mai Xu, Zulin Wang et al.

The latest High Efficiency Video Coding (HEVC) standard significantly improves coding efficiency over its previous video coding standards. The expense of such improvement is enormous computational complexity, from both encoding and decoding sides. Since computational capability and power capacity are diverse across portable devices, it is necessary to reduce decoding complexity to a target with tolerable quality loss, so called complexity control. This paper proposes a Saliency-Guided Complexity Control (SGCC) approach for HEVC decoding, which reduces the decoding complexity to the target with minimal perceptual quality loss. First, we establish the SGCC formulation to minimize perceptual quality loss at the constraint on reduced decoding complexity, which is achieved via disabling Deblocking Filter (DF) and simplifying Motion Compensation (MC) of some non-salient Coding Tree Units (CTUs). One important component in this formulation is the modelled relationship between decoding complexity reduction and DF disabling/MC simplification, which determines the control accuracy of our approach. Another component is the modelled relationship between quality loss and DF disabling/MC simplification, responsible for optimizing perceptual quality. By solving the SGCC formulation for a given target complexity, we can obtain the DF and MC settings of each CTU, and then decoding complexity can be reduced to the target. Finally, the experimental results validate the effectiveness of our SGCC approach, from the aspects of control performance, complexity-distortion performance, fluctuation of quality loss and subjective quality.

ITApr 16, 2012
Rateless Codes with Progressive Recovery for Layered Multimedia Delivery

Zhao Chen, Liuguo Yin, Mai Xu et al.

This paper proposes a novel approach, based on unequal error protection, to enhance rateless codes with progressive recovery for layered multimedia delivery. With a parallel encoding structure, the proposed Progressive Rateless codes (PRC) assign unequal redundancy to each layer in accordance with their importance. Each output symbol contains information from all layers, and thus the stream layers can be recovered progressively at the expected received ratios of output symbols. Furthermore, the dependency between layers is naturally considered. The performance of the PRC is evaluated and compared with some related UEP approaches. Results show that our PRC approach provides better recovery performance with lower overhead both theoretically and numerically.