Dale Decatur

CV
h-index30
8papers
94citations
Novelty49%
AI Score51

8 Papers

GRDec 21, 2022Code
3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions

Dale Decatur, Itai Lang, Rana Hanocka

We present 3D Highlighter, a technique for localizing semantic regions on a mesh using text as input. A key feature of our system is the ability to interpret "out-of-domain" localizations. Our system demonstrates the ability to reason about where to place non-obviously related concepts on an input 3D shape, such as adding clothing to a bare 3D animal model. Our method contextualizes the text description using a neural field and colors the corresponding region of the shape using a probability-weighted blend. Our neural optimization is guided by a pre-trained CLIP encoder, which bypasses the need for any 3D datasets or 3D annotations. Thus, 3D Highlighter is highly flexible, general, and capable of producing localizations on a myriad of input shapes. Our code is publicly available at https://github.com/threedle/3DHighlighter.

GRNov 16, 2023
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation

Dale Decatur, Itai Lang, Kfir Aberman et al.

In this work we develop 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes, producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localization map (to specify the edit region) and a texture map which conforms to it. This synergistic approach improves the quality of both the localization and the stylization. To enhance the details and resolution of the textured area, we leverage multiple stages of a cascaded diffusion model to supervise our local editing technique with generative priors learned from images at different resolutions. Our technique, referred to as Cascaded Score Distillation (CSD), simultaneously distills scores at multiple resolutions in a cascaded fashion, enabling control over both the granularity and global understanding of the supervision. We demonstrate the effectiveness of 3D Paintbrush to locally texture a variety of shapes within different semantic regions. Project page: https://threedle.github.io/3d-paintbrush

42.6GRMay 25
Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors

Dale Decatur, Jacob Serfaty, Oded Stein et al.

We present CrossLift, a technique for computing cross fields on meshes guided by visual features in images. We leverage powerful text-to-image priors that are capable of synthesizing images of feature-aligned quad meshes in 2D. We extract this signal as explicit per-pixel directions in the 2D images, which we then back-project to the mesh surface. We aggregate these candidate surface directions by performing two smooth interpolations on the mesh surface (first within each view and second across multiple views). We propose custom confidence-based weights for the candidate directions in each interpolation that allow us to resolve conflicts between candidates on the same face and smoothly interpolate our field to occluded faces. Our method is modular and can be used with many different 2D visual priors. We show additional applications to texture-aligned quad meshing as well as interactive cross-field design using coarse, user-drawn lines as signal. We demonstrate the effectiveness of CrossLift on a diverse set of both organic and mechanical shapes and produce quad meshes that exhibit superior semantic alignment as compared to existing methods. Project page at: https://crosslift.github.io/

43.2CVMay 18
Best Segmentation Buddies for Image-Shape Correspondence

Itai Lang, Dongwei Lyu, Dale Decatur et al.

Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentation-to-segmentation correspondence between images in the wild and untextured 3D shapes. This task is highly challenging due to substantial differences in appearance, geometry, and viewpoint. Our approach bridges the cross-modality gap by linking pixels in the image segment to vertices in the corresponding semantic part of the 3D shape. To achieve this, we first distill deep visual features from a 2D vision model onto the 3D shape surface, allowing for the computation of feature similarity between image pixels and shape vertices. Then, we identify Best Segmentation Buddies, vertices whose most similar image pixel lies within the image segmentation region, enabling the reliable discovery of vertices in semantically corresponding shape parts. Finally, we leverage distilled 3D features from the 2D image segmentation model to segment the shape directly in 3D, bootstrapping the correspondence process. We demonstrate the generality and robustness of our approach across a wide range of image-shape pairs, showcasing accurate and semantically meaningful correspondences. Our project page is at https://threedle.github.io/bsb/.

CVApr 4, 2024
iSeg: Interactive 3D Segmentation via Interactive Attention

Itai Lang, Fei Xu, Dale Decatur et al.

We present iSeg, a new interactive technique for segmenting 3D shapes. Previous works have focused mainly on leveraging pre-trained 2D foundation models for 3D segmentation based on text. However, text may be insufficient for accurately describing fine-grained spatial segmentations. Moreover, achieving a consistent 3D segmentation using a 2D model is highly challenging, since occluded areas of the same semantic region may not be visible together from any 2D view. Thus, we design a segmentation method conditioned on fine user clicks, which operates entirely in 3D. Our system accepts user clicks directly on the shape's surface, indicating the inclusion or exclusion of regions from the desired shape partition. To accommodate various click settings, we propose a novel interactive attention module capable of processing different numbers and types of clicks, enabling the training of a single unified interactive segmentation model. We apply iSeg to a myriad of shapes from different domains, demonstrating its versatility and faithfulness to the user's specifications. Our project page is at https://threedle.github.io/iSeg/.

CVAug 28, 2025
Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets

Dale Decatur, Thibault Groueix, Wang Yifan et al.

Text-to-image diffusion models enable high-quality image generation but are computationally expensive. While prior work optimizes per-inference efficiency, we explore an orthogonal approach: reducing redundancy across correlated prompts. Our method leverages the coarse-to-fine nature of diffusion models, where early denoising steps capture shared structures among similar prompts. We propose a training-free approach that clusters prompts based on semantic similarity and shares computation in early diffusion steps. Experiments show that for models trained conditioned on image embeddings, our approach significantly reduces compute cost while improving image quality. By leveraging UnClip's text-to-image prior, we enhance diffusion step allocation for greater efficiency. Our method seamlessly integrates with existing pipelines, scales with prompt sets, and reduces the environmental and financial burden of large-scale text-to-image generation. Project page: https://ddecatur.github.io/hierarchical-diffusion/

GRJul 4, 2025
3D PixBrush: Image-Guided Local Texture Synthesis

Dale Decatur, Itai Lang, Kfir Aberman et al.

We present 3D PixBrush, a method for performing image-driven edits of local regions on 3D meshes. 3D PixBrush predicts a localization mask and a synthesized texture that faithfully portray the object in the reference image. Our predicted localizations are both globally coherent and locally precise. Globally - our method contextualizes the object in the reference image and automatically positions it onto the input mesh. Locally - our method produces masks that conform to the geometry of the reference image. Notably, our method does not require any user input (in the form of scribbles or bounding boxes) to achieve accurate localizations. Instead, our method predicts a localization mask on the 3D mesh from scratch. To achieve this, we propose a modification to the score distillation sampling technique which incorporates both the predicted localization and the reference image, referred to as localization-modulated image guidance. We demonstrate the effectiveness of our proposed technique on a wide variety of meshes and images.

CVDec 7, 2021
VizExtract: Automatic Relation Extraction from Data Visualizations

Dale Decatur, Sanjay Krishnan

Visual graphics, such as plots, charts, and figures, are widely used to communicate statistical conclusions. Extracting information directly from such visualizations is a key sub-problem for effective search through scientific corpora, fact-checking, and data extraction. This paper presents a framework for automatically extracting compared variables from statistical charts. Due to the diversity and variation of charting styles, libraries, and tools, we leverage a computer vision based framework to automatically identify and localize visualization facets in line graphs, scatter plots, or bar graphs and can include multiple series per graph. The framework is trained on a large synthetically generated corpus of matplotlib charts and we evaluate the trained model on other chart datasets. In controlled experiments, our framework is able to classify, with 87.5% accuracy, the correlation between variables for graphs with 1-3 series per graph, varying colors, and solid line styles. When deployed on real-world graphs scraped from the internet, it achieves 72.8% accuracy (81.2% accuracy when excluding "hard" graphs). When deployed on the FigureQA dataset, it achieves 84.7% accuracy.