7.4ROJun 6, 2023
Learning to Simulate Tree-Branch Dynamics for ManipulationJayadeep Jacob, Tirthankar Bandyopadhyay, Jason Williams et al.
We propose to use a simulation driven inverse inference approach to model the dynamics of tree branches under manipulation. Learning branch dynamics and gaining the ability to manipulate deformable vegetation can help with occlusion-prone tasks, such as fruit picking in dense foliage, as well as moving overhanging vines and branches for navigation in dense vegetation. The underlying deformable tree geometry is encapsulated as coarse spring abstractions executed on parallel, non-differentiable simulators. The implicit statistical model defined by the simulator, reference trajectories obtained by actively probing the ground truth, and the Bayesian formalism, together guide the spring parameter posterior density estimation. Our non-parametric inference algorithm, based on Stein Variational Gradient Descent, incorporates biologically motivated assumptions into the inference process as neural network driven learnt joint priors; moreover, it leverages the finite difference scheme for gradient approximations. Real and simulated experiments confirm that our model can predict deformation trajectories, quantify the estimation uncertainty, and it can perform better when base-lined against other inference algorithms, particularly from the Monte Carlo family. The model displays strong robustness properties in the presence of heteroscedastic sensor noise; furthermore, it can generalise to unseen grasp locations.
Multi-Agent 3D Map Reconstruction and Change Detection in Microgravity with Free-Flying RobotsHolly Dinkel, Julia Di, Jamie Santos et al.
Assistive free-flyer robots autonomously caring for future crewed outposts -- such as NASA's Astrobee robots on the International Space Station (ISS) -- must be able to detect day-to-day interior changes to track inventory, detect and diagnose faults, and monitor the outpost status. This work presents a framework for multi-agent cooperative mapping and change detection to enable robotic maintenance of space outposts. One agent is used to reconstruct a 3D model of the environment from sequences of images and corresponding depth information. Another agent is used to periodically scan the environment for inconsistencies against the 3D model. Change detection is validated after completing the surveys using real image and pose data collected by Astrobee robots in a ground testing environment and from microgravity aboard the ISS. This work outlines the objectives, requirements, and algorithmic modules for the multi-agent reconstruction system, including recommendations for its use by assistive free-flyers aboard future microgravity outposts.
Unsupervised Change Detection for Space Habitats Using 3D Point CloudsJamie Santos, Holly Dinkel, Julia Di et al.
This work presents an algorithm for scene change detection from point clouds to enable autonomous robotic caretaking in future space habitats. Autonomous robotic systems will help maintain future deep-space habitats, such as the Gateway space station, which will be uncrewed for extended periods. Existing scene analysis software used on the International Space Station (ISS) relies on manually-labeled images for detecting changes. In contrast, the algorithm presented in this work uses raw, unlabeled point clouds as inputs. The algorithm first applies modified Expectation-Maximization Gaussian Mixture Model (GMM) clustering to two input point clouds. It then performs change detection by comparing the GMMs using the Earth Mover's Distance. The algorithm is validated quantitatively and qualitatively using a test dataset collected by an Astrobee robot in the NASA Ames Granite Lab comprising single frame depth images taken directly by Astrobee and full-scene reconstructed maps built with RGB-D and pose data from Astrobee. The runtimes of the approach are also analyzed in depth. The source code is publicly released to promote further development.
3.2ROJul 22, 2025
Deformable Cluster Manipulation via Whole-Arm Policy LearningJayadeep Jacob, Wenzheng Zhang, Houston Warren et al.
Manipulating clusters of deformable objects presents a substantial challenge with widespread applicability, but requires contact-rich whole-arm interactions. A potential solution must address the limited capacity for realistic model synthesis, high uncertainty in perception, and the lack of efficient spatial abstractions, among others. We propose a novel framework for learning model-free policies integrating two modalities: 3D point clouds and proprioceptive touch indicators, emphasising manipulation with full body contact awareness, going beyond traditional end-effector modes. Our reinforcement learning framework leverages a distributional state representation, aided by kernel mean embeddings, to achieve improved training efficiency and real-time inference. Furthermore, we propose a novel context-agnostic occlusion heuristic to clear deformables from a target region for exposure tasks. We deploy the framework in a power line clearance scenario and observe that the agent generates creative strategies leveraging multiple arm links for de-occlusion. Finally, we perform zero-shot sim-to-real policy transfer, allowing the arm to clear real branches with unknown occlusion patterns, unseen topology, and uncertain dynamics.
21.4ROMar 23, 2021
Dual Online Stein Variational Inference for Control and DynamicsLucas Barcelos, Alexander Lambert, Rafael Oliveira et al.
Model predictive control (MPC) schemes have a proven track record for delivering aggressive and robust performance in many challenging control tasks, coping with nonlinear system dynamics, constraints, and observational noise. Despite their success, these methods often rely on simple control distributions, which can limit their performance in highly uncertain and complex environments. MPC frameworks must be able to accommodate changing distributions over system parameters, based on the most recent measurements. In this paper, we devise an implicit variational inference algorithm able to estimate distributions over model parameters and control inputs on-the-fly. The method incorporates Stein Variational gradient descent to approximate the target distributions as a collection of particles, and performs updates based on a Bayesian formulation. This enables the approximation of complex multi-modal posterior distributions, typically occurring in challenging and realistic robot navigation tasks. We demonstrate our approach on both simulated and real-world experiments requiring real-time execution in the face of dynamically changing environments.
21.8RONov 30, 2018
Local Descriptor for Robust Place Recognition using LiDAR IntensityJiadong Guo, Paulo V. K. Borges, Chanoh Park et al.
Place recognition is a challenging problem in mobile robotics, especially in unstructured environments or under viewpoint and illumination changes. Most LiDAR-based methods rely on geometrical features to overcome such challenges, as generally scene geometry is invariant to these changes, but tend to affect camera-based solutions significantly. Compared to cameras, however, LiDARs lack the strong and descriptive appearance information that imaging can provide. To combine the benefits of geometry and appearance, we propose coupling the conventional geometric information from the LiDAR with its calibrated intensity return. This strategy extracts extremely useful information in the form of a new descriptor design, coined ISHOT, outperforming popular state-of-art geometric-only descriptors by significant margin in our local descriptor evaluation. To complete the framework, we furthermore develop a probabilistic keypoint voting place recognition algorithm, leveraging the new descriptor and yielding sublinear place recognition performance. The efficacy of our approach is validated in challenging global localization experiments in large-scale built-up and unstructured environments.
11.5RONov 26, 2018
OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle NavigationFabio Ruetz, Emili Hernández, Mark Pfeiffer et al.
This paper presents a novel approach for local 3D environment representation for autonomous unmanned ground vehicle (UGV) navigation called On Visible Point Clouds Mesh(OVPC Mesh). Our approach represents the surrounding of the robot as a watertight 3D mesh generated from local point cloud data in order to represent the free space surrounding the robot. It is a conservative estimation of the free space and provides a desirable trade-off between representation precision and computational efficiency, without having to discretize the environment into a fixed grid size. Our experiments analyze the usability of the approach for UGV navigation in rough terrain, both in simulation and in a fully integrated real-world system. Additionally, we compare our approach to well-known state-of-the-art solutions, such as Octomap and Elevation Mapping and show that OVPC Mesh can provide reliable 3D information for trajectory planning while fulfilling real-time constraints.