Texture Generation Using A Graph Generative Adversarial Network And Differentiable RenderingDharma KC, Clayton T. Morrison, Bradley Walls
Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D object generation, then we need to make a computationally expensive forward pass each time we change the camera viewpoint or lighting. Recent work that can generate textures in 3D requires 3D component segmentation that is expensive to acquire. In this work, we present a novel conditional generative architecture that we call a graph generative adversarial network (GGAN) that can generate textures in 3D by learning object component information in an unsupervised way. In this framework, we do not need an expensive forward pass whenever the camera viewpoint or lighting changes, and we do not need expensive 3D part information for training, yet the model can generalize to unseen 3D meshes and generate appropriate novel 3D textures. We compare this approach against state-of-the-art texture generation methods and demonstrate that the GGAN obtains significantly better texture generation quality (according to Frechet inception distance). We release our model source code as open source.
2.0CVMar 7, 2024
3DTextureTransformer: Geometry Aware Texture Generation for Arbitrary Mesh TopologyDharma KC, Clayton T. Morrison
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming, architecture, and design. Existing solutions either do not produce high-quality textures or deform the original high-resolution input mesh topology into a regular grid to make this generation easier but also lose the original mesh topology. In this paper, we present a novel framework called the 3DTextureTransformer that enables us to generate high-quality textures without deforming the original, high-resolution input mesh. Our solution, a hybrid of geometric deep learning and StyleGAN-like architecture, is flexible enough to work on arbitrary mesh topologies and also easily extensible to texture generation for point cloud representations. Our solution employs a message-passing framework in 3D in conjunction with a StyleGAN-like architecture for 3D texture generation. The architecture achieves state-of-the-art performance among a class of solutions that can learn from a collection of 3D geometry and real-world 2D images while working with any arbitrary mesh topology.
1.3CLMay 22, 2023
Neural Machine Translation for Code GenerationDharma KC, Clayton T. Morrison
Neural machine translation (NMT) methods developed for natural language processing have been shown to be highly successful in automating translation from one natural language to another. Recently, these NMT methods have been adapted to the generation of program code. In NMT for code generation, the task is to generate output source code that satisfies constraints expressed in the input. In the literature, a variety of different input scenarios have been explored, including generating code based on natural language description, lower-level representations such as binary or assembly (neural decompilation), partial representations of source code (code completion and repair), and source code in another language (code translation). In this paper we survey the NMT for code generation literature, cataloging the variety of methods that have been explored according to input and output representations, model architectures, optimization techniques used, data sets, and evaluation methods. We discuss the limitations of existing methods and future research directions