Félix Henry

MM
h-index8
5papers
9citations
Novelty49%
AI Score42

5 Papers

1.1CLFeb 6Code
Table-as-Search: Formulate Long-Horizon Agentic Information Seeking as Table Completion

Tian Lan, Felix Henry, Bin Zhu et al.

Current Information Seeking (InfoSeeking) agents struggle to maintain focus and coherence during long-horizon exploration, as tracking search states, including planning procedure and massive search results, within one plain-text context is inherently fragile. To address this, we introduce \textbf{Table-as-Search (TaS)}, a structured planning framework that reformulates the InfoSeeking task as a Table Completion task. TaS maps each query into a structured table schema maintained in an external database, where rows represent search candidates and columns denote constraints or required information. This table precisely manages the search states: filled cells strictly record the history and search results, while empty cells serve as an explicit search plan. Crucially, TaS unifies three distinct InfoSeeking tasks: Deep Search, Wide Search, and the challenging DeepWide Search. Extensive experiments demonstrate that TaS significantly outperforms numerous state-of-the-art baselines across three kinds of benchmarks, including multi-agent framework and commercial systems. Furthermore, our analysis validates the TaS's superior robustness in long-horizon InfoSeeking, alongside its efficiency, scalability and flexibility. Code and datasets are publicly released at https://github.com/AIDC-AI/Marco-Search-Agent.

15.7HCApr 3
OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Felix Henry, Xiaochen Lin, Jiangyou Zhu et al.

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.

10.2CVMay 15, 2025
MIRAGE: A Multi-modal Benchmark for Spatial Perception, Reasoning, and Intelligence

Chonghan Liu, Haoran Wang, Felix Henry et al.

Spatial perception and reasoning are core components of human cognition, encompassing object recognition, spatial relational understanding, and dynamic reasoning. Despite progress in computer vision, existing benchmarks reveal significant gaps in models' abilities to accurately recognize object attributes and reason about spatial relationships, both essential for dynamic reasoning. To address these limitations, we propose MIRAGE, a multi-modal benchmark designed to evaluate models' capabilities in Counting (object attribute recognition), Relation (spatial relational reasoning), and Counting with Relation. Through diverse and complex scenarios requiring fine-grained recognition and reasoning, MIRAGE highlights critical limitations in state-of-the-art models, underscoring the need for improved representations and reasoning frameworks. By targeting these foundational abilities, MIRAGE provides a pathway toward spatiotemporal reasoning in future research.

1.2MMMay 5, 2023
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis

Marta Milovanović, Enzo Tartaglione, Marco Cagnazzo et al.

Image-based rendering techniques stand at the core of an immersive experience for the user, as they generate novel views given a set of multiple input images. Since they have shown good performance in terms of objective and subjective quality, the research community devotes great effort to their improvement. However, the large volume of data necessary to render at the receiver's side hinders applications in limited bandwidth environments or prevents their employment in real-time applications. We present LeHoPP, a method for input pixel pruning, where we examine the importance of each input pixel concerning the rendered view, and we avoid the use of irrelevant pixels. Even without retraining the image-based rendering network, our approach shows a good trade-off between synthesis quality and pixel rate. When tested in the general neural rendering framework, compared to other pruning baselines, LeHoPP gains between $0.9$ dB and $3.6$ dB on average.

1.2MMJul 31, 2017
Intra Prediction Using In-Loop Residual Coding for the post-HEVC Standard

Mohsen Abdoli, Félix Henry, Patric Brault et al.

A few years after standardization of the High Efficiency Video Coding (HEVC), now the Joint Video Exploration Team (JVET) group is exploring post-HEVC video compression technologies. In the intra prediction domain, this effort has resulted in an algorithm with 67 internal modes, new filters and tools which significantly improve HEVC. However, the improved algorithm still suffers from the long distance prediction inaccuracy problem. In this paper, we propose an In-Loop Residual coding Intra Prediction (ILR-IP) algorithm which utilizes inner-block reconstructed pixels as references to reduce the distance from predicted pixels. This is done by using the ILR signal for partially reconstructing each pixel, right after its prediction and before its block-level out-loop residual calculation. The ILR signal is decided in the rate-distortion sense, by a brute-force search on a QP-dependent finite codebook that is known to the decoder. Experiments show that the proposed ILR-IP algorithm improves the existing method in the Joint Exploration Model (JEM) up to 0.45% in terms of bit rate saving, without complexity overhead at the decoder side.