Lingli Wang

AR
h-index31
3papers
40citations
Novelty52%
AI Score31

3 Papers

1.2AROct 8, 2022
Low Error-Rate Approximate Multiplier Design for DNNs with Hardware-Driven Co-Optimization

Yao Lu, Jide Zhang, Su Zheng et al.

In this paper, two approximate 3*3 multipliers are proposed and the synthesis results of the ASAP-7nm process library justify that they can reduce the area by 31.38% and 36.17%, and the power consumption by 36.73% and 35.66% compared with the exact multiplier, respectively. They can be aggregated with a 2*2 multiplier to produce an 8*8 multiplier with low error rate based on the distribution of DNN weights. We propose a hardware-driven software co-optimization method to improve the DNN accuracy by retraining. Based on the proposed two approximate 3-bit multipliers, three approximate 8-bit multipliers with low error-rate are designed for DNNs. Compared with the exact 8-bit unsigned multiplier, our design can achieve a significant advantage over other approximate multipliers on the public dataset.

16.3CVNov 18, 2022Code
Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

Zhen Li, Lingli Wang, Mofang Cheng et al.

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

2.3ARJan 20, 2022Code
HEAM: High-Efficiency Approximate Multiplier Optimization for Deep Neural Networks

Su Zheng, Zhen Li, Yao Lu et al.

We propose an optimization method for the automatic design of approximate multipliers, which minimizes the average error according to the operand distributions. Our multiplier achieves up to 50.24% higher accuracy than the best reproduced approximate multiplier in DNNs, with 15.76% smaller area, 25.05% less power consumption, and 3.50% shorter delay. Compared with an exact multiplier, our multiplier reduces the area, power consumption, and delay by 44.94%, 47.63%, and 16.78%, respectively, with negligible accuracy losses. The tested DNN accelerator modules with our multiplier obtain up to 18.70% smaller area and 9.99% less power consumption than the original modules.