Wenyan Yang

LG
h-index45
17papers
119citations
Novelty48%
AI Score53

17 Papers

CVMar 26
PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos

Yihao Wang, Yang Miao, Wenshuai Zhao et al.

Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.

LGFeb 17, 2023
Swapped goal-conditioned offline reinforcement learning

Wenyan Yang, Huiling Wang, Dingding Cai et al.

Offline goal-conditioned reinforcement learning (GCRL) can be challenging due to overfitting to the given dataset. To generalize agents' skills outside the given dataset, we propose a goal-swapping procedure that generates additional trajectories. To alleviate the problem of noise and extrapolation errors, we present a general offline reinforcement learning method called deterministic Q-advantage policy gradient (DQAPG). In the experiments, DQAPG outperforms state-of-the-art goal-conditioned offline RL methods in a wide range of benchmark tasks, and goal-swapping further improves the test results. It is noteworthy, that the proposed method obtains good performance on the challenging dexterous in-hand manipulation tasks for which the prior methods failed.

AIMar 26
RubricEval: A Rubric-Level Meta-Evaluation Benchmark for LLM Judges in Instruction Following

Tianjun Pan, Xuan Lin, Wenyan Yang et al.

Rubric-based evaluation has become a prevailing paradigm for evaluating instruction following in large language models (LLMs). Despite its widespread use, the reliability of these rubric-level evaluations remains unclear, calling for meta-evaluation. However, prior meta-evaluation efforts largely focus on the response level, failing to assess the fine-grained judgment accuracy that rubric-based evaluation relies on. To bridge this gap, we introduce RubricEval. Our benchmark features: (1) the first rubric-level meta-evaluation benchmark for instruction following, (2) diverse instructions and responses spanning multiple categories and model sources, and (3) a substantial set of 3,486 quality-controlled instances, along with Easy/Hard subsets that better differentiates judge performance. Our experiments reveal that rubric-level judging remains far from solved: even GPT-4o, a widely adopted judge in instruction-following benchmarks, achieves only 55.97% on Hard subset. Considering evaluation paradigm, rubric-level evaluation outperforms checklist-level, explicit reasoning improves accuracy, and both together reduce inter-judge variance. Through our established rubric taxonomy, we further identify common failure modes and offer actionable insights for reliable instruction-following evaluation.

LGFeb 15, 2023
Prioritized offline Goal-swapping Experience Replay

Wenyan Yang, Joni Pajarinen, Dinging Cai et al.

In goal-conditioned offline reinforcement learning, an agent learns from previously collected data to go to an arbitrary goal. Since the offline data only contains a finite number of trajectories, a main challenge is how to generate more data. Goal-swapping generates additional data by switching trajectory goals but while doing so produces a large number of invalid trajectories. To address this issue, we propose prioritized goal-swapping experience replay (PGSER). PGSER uses a pre-trained Q function to assign higher priority weights to goal swapped transitions that allow reaching the goal. In experiments, PGSER significantly improves over baselines in a wide range of benchmark tasks, including challenging previously unsuccessful dexterous in-hand manipulation tasks.

CLMar 15
An Industrial-Scale Insurance LLM Achieving Verifiable Domain Mastery and Hallucination Control without Competence Trade-offs

Qian Zhu, Xinnan Guo, Jingjing Huo et al.

Adapting Large Language Models (LLMs) to high-stakes vertical domains like insurance presents a significant challenge: scenarios demand strict adherence to complex regulations and business logic with zero tolerance for hallucinations. Existing approaches often suffer from a Competency Trade-off - sacrificing general intelligence for domain expertise - or rely heavily on RAG without intrinsic reasoning. To bridge this gap, we present INS-S1, an insurance-specific LLM family trained via a novel end-to-end alignment paradigm. Our approach features two methodological innovations: (1) A Verifiable Data Synthesis System that constructs hierarchical datasets for actuarial reasoning and compliance; and (2) A Progressive SFT-RL Curriculum Framework that integrates dynamic data annealing with a synergistic mix of Verified Reasoning (RLVR) and AI Feedback (RLAIF). By optimizing data ratios and reward signals, this framework enforces domain constraints while preventing catastrophic forgetting. Additionally, we release INSEva, the most comprehensive insurance benchmark to date (39k+ samples). Extensive experiments show that INS-S1 achieves SOTA performance on domain tasks, significantly outperforming DeepSeek-R1 and Gemini-2.5-Pro. Crucially, it maintains top-tier general capabilities and achieves a record-low 0.6% hallucination rate (HHEM). Our results demonstrate that rigorous domain specialization can be achieved without compromising general intelligence.

CVAug 7, 2025Code
Smoothing Slot Attention Iterations and Recurrences

Rongzhen Zhao, Wenyan Yang, Juho Kannala et al.

Slot Attention (SA) and its variants lie at the heart of mainstream Object-Centric Learning (OCL). Objects in an image can be aggregated into respective slot vectors, by \textit{iteratively} refining cold-start query vectors, typically three times, via SA on image features. For video, such aggregation is \textit{recurrently} shared across frames, with queries cold-started on the first frame while transitioned from the previous frame's slots on non-first frames. However, the cold-start queries lack sample-specific cues thus hinder precise aggregation on the image or video's first frame; Also, non-first frames' queries are already sample-specific thus require transforms different from the first frame's aggregation. We address these issues for the first time with our \textit{SmoothSA}: (1) To smooth SA iterations on the image or video's first frame, we \textit{preheat} the cold-start queries with rich information of input features, via a tiny module self-distilled inside OCL; (2) To smooth SA recurrences across all video frames, we \textit{differentiate} the homogeneous transforms on the first and non-first frames, by using full and single iterations respectively. Comprehensive experiments on object discovery, recognition and downstream benchmarks validate our method's effectiveness. Further analyses intuitively illuminate how our method smooths SA iterations and recurrences. Our source code, model checkpoints and training logs are available on https://github.com/Genera1Z/SmoothSA.

CVMay 5
Rethinking Temporal Consistency in Video Object-Centric Learning: From Prediction to Correspondence

Zhiyuan Li, Rongzhen Zhao, Wenyan Yang et al.

The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/

ROMay 5
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing

Zhiyuan Li, Wenyan Yang, Wenshuai Zhao et al.

Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled representations, where task-relevant information is coupled with human-specific kinematics, limiting their adaptability. We propose a generative framework for cross-embodiment video editing that directly addresses this by learning explicitly disentangled task and embodiment representations. Our method factorizes a demonstration video into two orthogonal latent spaces by enforcing a dual contrastive objective: it minimizes mutual information between the spaces to ensure independence while maximizing intra-space consistency to create stable representations. A parameter-efficient adapter injects these latent codes into a frozen video diffusion model, enabling the synthesis of a coherent robot execution video from a single human demonstration, without requiring paired cross-embodiment data. Experiments show our approach generates temporally consistent and morphologically accurate robot demonstrations, offering a scalable solution to leverage internet-scale human video for robot learning.

SEMar 25
Detecting Underspecification in Software Requirements via k-NN Coverage Geometry

Wenyan Yang, Tomáš Janovec, Samantha Bavautdin

We propose \geogap{}, a geometric method for detecting missing requirement types in software specifications. The method represents each requirement as a unit vector via a pretrained sentence encoder, then measures coverage deficits through $k$-nearest-neighbour distances z-scored against per-project baselines. Three complementary scoring components -- per-point geometric coverage, type-restricted distributional coverage, and annotation-free population counting -- fuse into a unified gap score controlled by two hyperparameters. On the PROMISE NFR benchmark, \geogap{} achieves 0.935 AUROC for detecting completely absent requirement types in projects with $N \geq 50$ requirements, matching a ground-truth count oracle that requires human annotation. Six baselines confirm that each pipeline component -- per-project normalisation, neural embeddings, and geometric scoring -- contributes measurable value.

CLAug 27, 2025
INSEva: A Comprehensive Chinese Benchmark for Large Language Models in Insurance

Shisong Chen, Qian Zhu, Wenyan Yang et al.

Insurance, as a critical component of the global financial system, demands high standards of accuracy and reliability in AI applications. While existing benchmarks evaluate AI capabilities across various domains, they often fail to capture the unique characteristics and requirements of the insurance domain. To address this gap, we present INSEva, a comprehensive Chinese benchmark specifically designed for evaluating AI systems' knowledge and capabilities in insurance. INSEva features a multi-dimensional evaluation taxonomy covering business areas, task formats, difficulty levels, and cognitive-knowledge dimension, comprising 38,704 high-quality evaluation examples sourced from authoritative materials. Our benchmark implements tailored evaluation methods for assessing both faithfulness and completeness in open-ended responses. Through extensive evaluation of 8 state-of-the-art Large Language Models (LLMs), we identify significant performance variations across different dimensions. While general LLMs demonstrate basic insurance domain competency with average scores above 80, substantial gaps remain in handling complex, real-world insurance scenarios. The benchmark will be public soon.

LGAug 8, 2025
GCHR : Goal-Conditioned Hindsight Regularization for Sample-Efficient Reinforcement Learning

Xing Lei, Wenyan Yang, Kaiqiang Ke et al.

Goal-conditioned reinforcement learning (GCRL) with sparse rewards remains a fundamental challenge in reinforcement learning. While hindsight experience replay (HER) has shown promise by relabeling collected trajectories with achieved goals, we argue that trajectory relabeling alone does not fully exploit the available experiences in off-policy GCRL methods, resulting in limited sample efficiency. In this paper, we propose Hindsight Goal-conditioned Regularization (HGR), a technique that generates action regularization priors based on hindsight goals. When combined with hindsight self-imitation regularization (HSR), our approach enables off-policy RL algorithms to maximize experience utilization. Compared to existing GCRL methods that employ HER and self-imitation techniques, our hindsight regularizations achieve substantially more efficient sample reuse and the best performances, which we empirically demonstrate on a suite of navigation and manipulation tasks.

LGJun 3, 2025
Reachability Weighted Offline Goal-conditioned Resampling

Wenyan Yang, Joni Pajarinen

Offline goal-conditioned reinforcement learning (RL) relies on fixed datasets where many potential goals share the same state and action spaces. However, these potential goals are not explicitly represented in the collected trajectories. To learn a generalizable goal-conditioned policy, it is common to sample goals and state-action pairs uniformly using dynamic programming methods such as Q-learning. Uniform sampling, however, requires an intractably large dataset to cover all possible combinations and creates many unreachable state-goal-action pairs that degrade policy performance. Our key insight is that sampling should favor transitions that enable goal achievement. To this end, we propose Reachability Weighted Sampling (RWS). RWS uses a reachability classifier trained via positive-unlabeled (PU) learning on goal-conditioned state-action values. The classifier maps these values to a reachability score, which is then used as a sampling priority. RWS is a plug-and-play module that integrates seamlessly with standard offline RL algorithms. Experiments on six complex simulated robotic manipulation tasks, including those with a robot arm and a dexterous hand, show that RWS significantly improves performance. In one notable case, performance on the HandBlock-Z task improved by nearly 50 percent relative to the baseline. These results indicate the effectiveness of reachability-weighted sampling.

LGJun 1, 2025
Closing the Gap between TD Learning and Supervised Learning with $Q$-Conditioned Maximization

Xing Lei, Zifeng Zhuang, Shentao Yang et al.

Recently, supervised learning (SL) methodology has emerged as an effective approach for offline reinforcement learning (RL) due to their simplicity, stability, and efficiency. However, recent studies show that SL methods lack the trajectory stitching capability, typically associated with temporal difference (TD)-based approaches. A question naturally surfaces: \textit{How can we endow SL methods with stitching capability and close its performance gap with TD learning?} To answer this question, we introduce $Q$-conditioned maximization supervised learning for offline goal-conditioned RL, which enhances SL with the stitching capability through $Q$-conditioned policy and $Q$-conditioned maximization. Concretely, we propose \textbf{G}oal-\textbf{C}onditioned \textbf{\textit{Rein}}forced \textbf{S}upervised \textbf{L}earning (\textbf{GC\textit{Rein}SL}), which consists of (1) estimating the $Q$-function by Normalizing Flows from the offline dataset and (2) finding the maximum $Q$-value within the data support by integrating $Q$-function maximization with Expectile Regression. In inference time, our policy chooses optimal actions based on such a maximum $Q$-value. Experimental results from stitching evaluations on offline RL datasets demonstrate that our method outperforms prior SL approaches with stitching capabilities and goal data augmentation techniques.

LGJun 24, 2024
Probabilistic Subgoal Representations for Hierarchical Reinforcement learning

Vivienne Huiling Wang, Tinghuai Wang, Wenyan Yang et al.

In goal-conditioned hierarchical reinforcement learning (HRL), a high-level policy specifies a subgoal for the low-level policy to reach. Effective HRL hinges on a suitable subgoal represen tation function, abstracting state space into latent subgoal space and inducing varied low-level behaviors. Existing methods adopt a subgoal representation that provides a deterministic mapping from state space to latent subgoal space. Instead, this paper utilizes Gaussian Processes (GPs) for the first probabilistic subgoal representation. Our method employs a GP prior on the latent subgoal space to learn a posterior distribution over the subgoal representation functions while exploiting the long-range correlation in the state space through learnable kernels. This enables an adaptive memory that integrates long-range subgoal information from prior planning steps allowing to cope with stochastic uncertainties. Furthermore, we propose a novel learning objective to facilitate the simultaneous learning of probabilistic subgoal representations and policies within a unified framework. In experiments, our approach outperforms state-of-the-art baselines in standard benchmarks but also in environments with stochastic elements and under diverse reward conditions. Additionally, our model shows promising capabilities in transferring low-level policies across different tasks.

ROAug 17, 2021
Monolithic vs. hybrid controller for multi-objective Sim-to-Real learning

Atakan Dag, Alexandre Angleraud, Wenyan Yang et al.

Simulation to real (Sim-to-Real) is an attractive approach to construct controllers for robotic tasks that are easier to simulate than to analytically solve. Working Sim-to-Real solutions have been demonstrated for tasks with a clear single objective such as "reach the target". Real world applications, however, often consist of multiple simultaneous objectives such as "reach the target" but "avoid obstacles". A straightforward solution in the context of reinforcement learning (RL) is to combine multiple objectives into a multi-term reward function and train a single monolithic controller. Recently, a hybrid solution based on pre-trained single objective controllers and a switching rule between them was proposed. In this work, we compare these two approaches in the multi-objective setting of a robot manipulator to reach a target while avoiding an obstacle. Our findings show that the training of a hybrid controller is easier and obtains a better success-failure trade-off than a monolithic controller. The controllers trained in simulator were verified by a real set-up.

ROMar 23, 2021
Neural Network Controller for Autonomous Pile Loading Revised

Wenyan Yang, Nataliya Strokina, Nikolay Serbenyuk et al.

We have recently proposed two pile loading controllers that learn from human demonstrations: a neural network (NNet) [1] and a random forest (RF) controller [2]. In the field experiments the RF controller obtained clearly better success rates. In this work, the previous findings are drastically revised by experimenting summer time trained controllers in winter conditions. The winter experiments revealed a need for additional sensors, more training data, and a controller that can take advantage of these. Therefore, we propose a revised neural controller (NNetV2) which has a more expressive structure and uses a neural attention mechanism to focus on important parts of the sensor and control signals. Using the same data and sensors to train and test the three controllers, NNetV2 achieves better robustness against drastically changing conditions and superior success rate. To the best of our knowledge, this is the first work testing a learning-based controller for a heavy-duty machine in drastically varying outdoor conditions and delivering high success rate in winter, being trained in summer.

CVMay 21, 2018
Object Detection in Equirectangular Panorama

Wenyan Yang, Yanlin Qian, Francesco Cricri et al.

We introduced a high-resolution equirectangular panorama (360-degree, virtual reality) dataset for object detection and propose a multi-projection variant of YOLO detector. The main challenge with equirectangular panorama image are i) the lack of annotated training data, ii) high-resolution imagery and iii) severe geometric distortions of objects near the panorama projection poles. In this work, we solve the challenges by i) using training examples available in the "conventional datasets" (ImageNet and COCO), ii) employing only low-resolution images that require only moderate GPU computing power and memory, and iii) our multi-projection YOLO handles projection distortions by making multiple stereographic sub-projections. In our experiments, YOLO outperforms the other state-of-art detector, Faster RCNN and our multi-projection YOLO achieves the best accuracy with low-resolution input.