Jialing Zhang

CL
h-index16
5papers
167citations
Novelty44%
AI Score50

5 Papers

LGJul 7, 2022
Back to the Source: Diffusion-Driven Test-Time Adaptation

Jin Gao, Jialing Zhang, Xihui Liu et al.

Test-time adaptation harnesses test inputs to improve the accuracy of a model trained on source data when tested on shifted target data. Existing methods update the source model by (re-)training on each target domain. While effective, re-training is sensitive to the amount and order of the data and the hyperparameters for optimization. We instead update the target data, by projecting all test inputs toward the source domain with a generative diffusion model. Our diffusion-driven adaptation method, DDA, shares its models for classification and generation across all domains. Both models are trained on the source domain, then fixed during testing. We augment diffusion with image guidance and self-ensembling to automatically decide how much to adapt. Input adaptation by DDA is more robust than prior model adaptation approaches across a variety of corruptions, architectures, and data regimes on the ImageNet-C benchmark. With its input-wise updates, DDA succeeds where model adaptation degrades on too little data in small batches, dependent data in non-uniform order, or mixed data with multiple corruptions.

LGJan 22Code
Towards Automated Kernel Generation in the Era of LLMs

Yang Yu, Peiyu Zang, Chi Hsu Tsai et al.

The performance of modern AI systems is fundamentally constrained by the quality of their underlying kernels, which translate high-level algorithmic semantics into low-level hardware operations. Achieving near-optimal kernels requires expert-level understanding of hardware architectures and programming models, making kernel engineering a critical but notoriously time-consuming and non-scalable process. Recent advances in large language models (LLMs) and LLM-based agents have opened new possibilities for automating kernel generation and optimization. LLMs are well-suited to compress expert-level kernel knowledge that is difficult to formalize, while agentic systems further enable scalable optimization by casting kernel development as an iterative, feedback-driven loop. Rapid progress has been made in this area. However, the field remains fragmented, lacking a systematic perspective for LLM-driven kernel generation. This survey addresses this gap by providing a structured overview of existing approaches, spanning LLM-based approaches and agentic optimization workflows, and systematically compiling the datasets and benchmarks that underpin learning and evaluation in this domain. Moreover, key open challenges and future research directions are further outlined, aiming to establish a comprehensive reference for the next generation of automated kernel optimization. To keep track of this field, we maintain an open-source GitHub repository at https://github.com/flagos-ai/awesome-LLM-driven-kernel-generation.

CLOct 24, 2024Code
Infinity-MM: Scaling Multimodal Performance with Large-Scale and High-Quality Instruction Data

Shuhao Gu, Jialing Zhang, Siyuan Zhou et al.

Recently, Vision-Language Models (VLMs) have achieved remarkable progress in multimodal tasks, and multimodal instruction data serves as the foundation for enhancing VLM capabilities. Despite the availability of several open-source multimodal datasets, limitations in the scale and quality of open-source instruction data hinder the performance of VLMs trained on these datasets, leading to a significant gap compared to models trained on closed-source data. To address this challenge, we introduce Infinity-MM, a large-scale multimodal instruction dataset. We collected the available multimodal instruction datasets and performed unified preprocessing, resulting in a dataset with over 40 million samples that ensures diversity and accuracy. Furthermore, to enable large-scale expansion of instruction data and support the continuous acquisition of high-quality data, we propose a synthetic instruction generation method based on a tagging system and open-source VLMs. By establishing correspondences between different types of images and associated instruction types, this method can provide essential guidance during data synthesis. Leveraging this high-quality data, we have trained a 2-billion-parameter Vision-Language Model, Aquila-VL-2B, which achieves state-of-the-art (SOTA) performance among models of similar scale. The data is available at: https://huggingface.co/datasets/BAAI/Infinity-MM.

CLAug 6, 2025Code
PersonaEval: Are LLM Evaluators Human Enough to Judge Role-Play?

Lingfeng Zhou, Jialing Zhang, Jin Gao et al.

Current role-play studies often rely on unvalidated LLM-as-a-judge paradigms, which may fail to reflect how humans perceive role fidelity. A key prerequisite for human-aligned evaluation is role identification, the ability to recognize who is speaking based on dialogue context. We argue that any meaningful judgment of role-playing quality (how well a character is played) fundamentally depends on first correctly attributing words and actions to the correct persona (who is speaking). We present PersonaEval, the first benchmark designed to test whether LLM evaluators can reliably identify human roles. PersonaEval uses human-authored dialogues from novels, scripts, and video transcripts, challenging models to determine the correct persona according to the conversation context. Our experiments, including a human study, show that even the best-performing LLMs reach only around 69% accuracy, well below the level needed for reliable evaluation. In contrast, human participants perform near ceiling with 90.8% accuracy, highlighting that current LLM evaluators are still not human enough to effectively judge role-play scenarios. To better understand this gap, we examine training-time adaptation and test-time compute, suggesting that reliable evaluation requires more than task-specific tuning, but depends on strong, human-like reasoning abilities in LLM evaluators. We release our benchmark at https://github.com/maple-zhou/PersonaEval.

CLNov 12, 2025
Saying the Unsaid: Revealing the Hidden Language of Multimodal Systems Through Telephone Games

Juntu Zhao, Jialing Zhang, Chongxuan Li et al.

Recent closed-source multimodal systems have made great advances, but their hidden language for understanding the world remains opaque because of their black-box architectures. In this paper, we use the systems' preference bias to study their hidden language: During the process of compressing the input images (typically containing multiple concepts) into texts and then reconstructing them into images, the systems' inherent preference bias introduces specific shifts in the outputs, disrupting the original input concept co-occurrence. We employ the multi-round "telephone game" to strategically leverage this bias. By observing the co-occurrence frequencies of concepts in telephone games, we quantitatively investigate the concept connection strength in the understanding of multimodal systems, i.e., "hidden language." We also contribute Telescope, a dataset of 10,000+ concept pairs, as the database of our telephone game framework. Our telephone game is test-time scalable: By iteratively running telephone games, we can construct a global map of concept connections in multimodal systems' understanding. Here we can identify preference bias inherited from training, assess generalization capability advancement, and discover more stable pathways for fragile concept connections. Furthermore, we use Reasoning-LLMs to uncover unexpected concept relationships that transcend textual and visual similarities, inferring how multimodal systems understand and simulate the world. This study offers a new perspective on the hidden language of multimodal systems and lays the foundation for future research on the interpretability and controllability of multimodal systems.