Gangjian Zhang

CV
h-index8
13papers
35citations
Novelty57%
AI Score56

13 Papers

54.5CVMay 22
Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos

Gangjian Zhang, Jian Shu, Sicheng Yu et al.

This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject optimization with generic human priors, they often fail to capture fine-grained details when training frames are limited. To mitigate this data scarcity, we propose TrioMan, a systematic tri-module framework for augmented 3D avatar learning. Our approach comprises three synergistic components. The Generator creates diverse unseen samples by imposing Gaussian perturbations on pose and camera. The Refiner improves the quality of generated data through one-step diffusion guided by texture and geometry cues. The Examiner selects subject-consistent samples using a dual-branch attention-based similarity evaluation. Experiments on the X-Humans and NeuMan benchmarks show that TrioMan outperforms state-of-the-art methods.

69.1IRApr 1
Decoding Ancient Oracle Bone Script via Generative Dictionary Retrieval

Yin Wu, Gangjian Zhang, Jiayu Chen et al.

Understanding humanity's earliest writing systems is crucial for reconstructing civilization's origins, yet many ancient scripts remain undeciphered. Oracle Bone Script (OBS) from China's Shang dynasty exemplifies this challenge: only approximately 1,500 of roughly 4,600 characters have been decoded, and a substantial portion of these 3,000-year-old inscriptions remains only partially understood. Limited by extreme data scarcity, existing computational methods achieve under 3% accuracy on unseen characters -- the core palaeographic challenge. We overcome this by reframing decipherment from classification to dictionary-based retrieval. Using deep learning guided by character evolution principles, we generate a comprehensive synthetic dictionary of plausible OBS variants for modern Chinese characters. Scholars query unknown inscriptions to retrieve visually similar candidates with transparent evidence, replacing algorithmic black boxes with interpretable hypotheses. Our approach achieves 54.3% Top-10 and 86.6% Top-50 accuracy for unseen characters. This scalable, transparent framework accelerates decipherment of a pivotal undeciphered script and establishes a generalizable methodology for AI-assisted archaeological discovery.

67.5CVMay 14
HDRFace: Rethinking Face Restoration with High-Dimensional Representation

Zirui Wang, Xianhui Lin, Yi Dong et al.

Face restoration under complex degradations still remains an ill-posed inverse problem due to severe information loss. Although diffusion models benefit from strong generative priors, most methods still condition only on low-quality inputs, making it difficult to recover identity-critical details under heavy degradations. In this work, we propose HDRFace, a High-Dimensional Representation conditioned Face restoration framework that injects semantically rich priors into the conditional flow without modifying the generative backbone. Our pipeline first obtains a structurally reliable intermediate restoration with an off-the-shelf restorer, then uses a pretrained high-dimensional feature encoder to extract fine-grained facial representations from both the low-quality input and the intermediate result, and injects them as additional conditions for generation. We further introduce SDFM, a Structure-Detail aware adaptive Fusion Mechanism that emphasizes global constraints during structure modeling and strengthens representation guidance during detail synthesis, balancing structural consistency and detail fidelity. To validate the generalization ability of our method, we implement the proposed framework on two generative models, SD V2.1-base and Qwen-Image, and consistently observe stable and coherent performance gains across different architectures.

CVDec 1, 2025
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Jian Shu, Nanjie Yao, Gangjian Zhang et al.

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.

CVDec 4, 2024
MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction

Gangjian Zhang, Nanjie Yao, Shunsi Zhang et al.

This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of diffusion model. Extensive quantitative and qualitative experiments on two out-of-distribution test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.

CVFeb 24, 2025
Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting

Chong Cheng, Gaochao Song, Yiyang Yao et al.

This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.

CVAug 5, 2025
WaMo: Wavelet-Enhanced Multi-Frequency Trajectory Analysis for Fine-Grained Text-Motion Retrieval

Junlong Ren, Gangjian Zhang, Honghao Fu et al.

Text-Motion Retrieval (TMR) aims to retrieve 3D motion sequences semantically relevant to text descriptions. However, matching 3D motions with text remains highly challenging, primarily due to the intricate structure of human body and its spatial-temporal dynamics. Existing approaches often overlook these complexities, relying on general encoding methods that fail to distinguish different body parts and their dynamics, limiting precise semantic alignment. To address this, we propose WaMo, a novel wavelet-based multi-frequency feature extraction framework. It fully captures part-specific and time-varying motion details across multiple resolutions on body joints, extracting discriminative motion features to achieve fine-grained alignment with texts. WaMo has three key components: (1) Trajectory Wavelet Decomposition decomposes motion signals into frequency components that preserve both local kinematic details and global motion semantics. (2) Trajectory Wavelet Reconstruction uses learnable inverse wavelet transforms to reconstruct original joint trajectories from extracted features, ensuring the preservation of essential spatial-temporal information. (3) Disordered Motion Sequence Prediction reorders shuffled motion sequences to improve the learning of inherent temporal coherence, enhancing motion-text alignment. Extensive experiments demonstrate WaMo's superiority, achieving 17.0\% and 18.2\% improvements in $Rsum$ on HumanML3D and KIT-ML datasets, respectively, outperforming existing state-of-the-art (SOTA) methods.

CVApr 28, 2025
Enhanced Partially Relevant Video Retrieval through Inter- and Intra-Sample Analysis with Coherence Prediction

Junlong Ren, Gangjian Zhang, Yu Hu et al.

Partially Relevant Video Retrieval (PRVR) aims to retrieve the target video that is partially relevant to the text query. The primary challenge in PRVR arises from the semantic asymmetry between textual and visual modalities, as videos often contain substantial content irrelevant to the query. Existing methods coarsely align paired videos and text queries to construct the semantic space, neglecting the critical cross-modal dual nature inherent in this task: inter-sample correlation and intra-sample redundancy. To this end, we propose a novel PRVR framework to systematically exploit these two characteristics. Our framework consists of three core modules. First, the Inter Correlation Enhancement (ICE) module captures inter-sample correlation by identifying semantically similar yet unpaired text queries and video moments, combining them to form pseudo-positive pairs for more robust semantic space construction. Second, the Intra Redundancy Mining (IRM) module mitigates intra-sample redundancy by mining redundant moment features and distinguishing them from query-relevant moments, encouraging the model to learn more discriminative representations. Finally, to reinforce these modules, we introduce the Temporal Coherence Prediction (TCP) module, which enhances discrimination of fine-grained moment-level semantics by training the model to predict the original temporal order of randomly shuffled video frames and moments. Extensive experiments demonstrate the superiority of our method, achieving state-of-the-art results.

CVMar 5
MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

Nanjie Yao, Gangjian Zhang, Wenhao Shen et al.

Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.

CVApr 25, 2025
Unify3D: An Augmented Holistic End-to-end Monocular 3D Human Reconstruction via Anatomy Shaping and Twins Negotiating

Nanjie Yao, Gangjian Zhang, Wenhao Shen et al.

Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically resort to a preceding model for an explicit geometric representation. For the reconstruction itself, focus is on modeling both it and the input image. This routine is constrained by the preceding model, and overlooks the integrity of the reconstruction task. To address this, this paper introduces a novel paradigm that treats human reconstruction as a holistic process, utilizing an end-to-end network for direct prediction from 2D image to 3D avatar, eliminating any explicit intermediate geometry display. Based on this, we further propose a novel reconstruction framework consisting of two core components: the Anatomy Shaping Extraction module, which captures implicit shape features taking into account the specialty of human anatomy, and the Twins Negotiating Reconstruction U-Net, which enhances reconstruction through feature interaction between two U-Nets of different modalities. Moreover, we propose a Comic Data Augmentation strategy and construct 15k+ 3D human scans to bolster model performance in more complex case input. Extensive experiments on two test sets and many in-the-wild cases show the superiority of our method over SOTA methods. Our demos can be found in : https://e2e3dgsrecon.github.io/e2e3dgsrecon/.

CVJan 12, 2025
Diversified Augmentation with Domain Adaptation for Debiased Video Temporal Grounding

Junlong Ren, Gangjian Zhang, Haifeng Sun et al.

Temporal sentence grounding in videos (TSGV) faces challenges due to public TSGV datasets containing significant temporal biases, which are attributed to the uneven temporal distributions of target moments. Existing methods generate augmented videos, where target moments are forced to have varying temporal locations. However, since the video lengths of the given datasets have small variations, only changing the temporal locations results in poor generalization ability in videos with varying lengths. In this paper, we propose a novel training framework complemented by diversified data augmentation and a domain discriminator. The data augmentation generates videos with various lengths and target moment locations to diversify temporal distributions. However, augmented videos inevitably exhibit distinct feature distributions which may introduce noise. To address this, we design a domain adaptation auxiliary task to diminish feature discrepancies between original and augmented videos. We also encourage the model to produce distinct predictions for videos with the same text queries but different moment locations to promote debiased training. Experiments on Charades-CD and ActivityNet-CD datasets demonstrate the effectiveness and generalization abilities of our method in multiple grounding structures, achieving state-of-the-art results.

CVAug 27, 2025
SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction

Gangjian Zhang, Jian Shu, Nanjie Yao et al.

Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a single 2D image and the scarcity of 3D human training data are the main obstacles limiting progress in this field. To address these issues, current methods employ prior geometric estimation networks to derive various human geometric forms, such as the SMPL model and normal maps. However, they struggle to integrate these modalities effectively, leading to view inconsistencies, such as facial distortions. To this end, we propose a two-process 3D human reconstruction framework, SAT, which seamlessly learns various prior geometries in a unified manner and reconstructs high-quality textured 3D avatars as the final output. To further facilitate geometry learning, we introduce a Supervisor Feature Regularization module. By employing a multi-view network with the same structure to provide intermediate features as training supervision, these varied geometric priors can be better fused. To tackle data scarcity and further improve reconstruction quality, we also propose an Online Animation Augmentation module. By building a one-feed-forward animation network, we augment a massive number of samples from the original 3D human data online for model training. Extensive experiments on two benchmarks show the superiority of our approach compared to state-of-the-art methods.

CVJun 15, 2025
SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction

Wenhao Shen, Gangjian Zhang, Jianfeng Zhang et al.

Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limited by scarce 3D human data, and diffusion-based methods, prone to erroneous 2D hallucinations. To address these issues, we propose a novel SMPL normal map Equipped 3D Human Reconstruction (SEHR) framework, integrating a pretrained large 3D reconstruction model with human geometry prior. SEHR performs single-view human reconstruction without using a preset diffusion model in one forward propagation. Concretely, SEHR consists of two key components: SMPL Normal Map Guidance (SNMG) and SMPL Normal Map Constraint (SNMC). SNMG incorporates SMPL normal maps into an auxiliary network to provide improved body shape guidance. SNMC enhances invisible body parts by constraining the model to predict an extra SMPL normal Gaussians. Extensive experiments on two benchmark datasets demonstrate that SEHR outperforms existing state-of-the-art methods.