Xinguo Liu

CV
h-index8
6papers
257citations
Novelty57%
AI Score44

6 Papers

CVDec 17, 2024Code
CoMPaSS: Enhancing Spatial Understanding in Text-to-Image Diffusion Models

Gaoyang Zhang, Bingtao Fu, Qingnan Fan et al.

Text-to-image (T2I) diffusion models excel at generating photorealistic images but often fail to render accurate spatial relationships. We identify two core issues underlying this common failure: 1) the ambiguous nature of data concerning spatial relationships in existing datasets, and 2) the inability of current text encoders to accurately interpret the spatial semantics of input descriptions. We propose CoMPaSS, a versatile framework that enhances spatial understanding in T2I models. It first addresses data ambiguity with the Spatial Constraints-Oriented Pairing (SCOP) data engine, which curates spatially-accurate training data via principled constraints. To leverage these priors, CoMPaSS also introduces the Token ENcoding ORdering (TENOR) module, which preserves crucial token ordering information lost by text encoders, thereby reinforcing the prompt's linguistic structure. Extensive experiments on four popular T2I models (UNet and MMDiT-based) show CoMPaSS sets a new state of the art on key spatial benchmarks, with substantial relative gains on VISOR (+98%), T2I-CompBench Spatial (+67%), and GenEval Position (+131%). Code is available at https://github.com/blurgyy/CoMPaSS.

CVApr 27, 2024
High-quality Surface Reconstruction using Gaussian Surfels

Pinxuan Dai, Jiamin Xu, Wenxiang Xie et al.

We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting method to aggregate the information of Gaussian surfels so as to remove erroneous points in depth maps generated by alpha blending. Finally, we apply screened Poisson reconstruction method to the fused depth maps to extract the surface mesh. Experimental results show that our method demonstrates superior performance in surface reconstruction compared to state-of-the-art neural volume rendering and point-based rendering methods.

GRNov 24, 2025
MatMart: Material Reconstruction of 3D Objects via Diffusion

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu et al.

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction framework for 3D objects, offering the following advantages. First, \ttt\ adopts a two-stage reconstruction, starting with accurate material prediction from inputs and followed by prior-guided material generation for unobserved views, yielding high-fidelity results. Second, by utilizing progressive inference alongside the proposed view-material cross-attention (VMCA), \ttt\ enables reconstruction from an arbitrary number of input images, demonstrating strong scalability and flexibility. Finally, \ttt\ achieves both material prediction and generation capabilities through end-to-end optimization of a single diffusion model, without relying on additional pre-trained models, thereby exhibiting enhanced stability across various types of objects. Extensive experiments demonstrate that \ttt\ achieves superior performance in material reconstruction compared to existing methods.

CVAug 27, 2025
StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu et al.

Recovering material information from images has been extensively studied in computer graphics and vision. Recent works in material estimation leverage diffusion model showing promising results. However, these diffusion-based methods adopt a multi-step denoising strategy, which is time-consuming for each estimation. Such stochastic inference also conflicts with the deterministic material estimation task, leading to a high variance estimated results. In this paper, we introduce StableIntrinsic, a one-step diffusion model for multi-view material estimation that can produce high-quality material parameters with low variance. To address the overly-smoothing problem in one-step diffusion, StableIntrinsic applies losses in pixel space, with each loss designed based on the properties of the material. Additionally, StableIntrinsic introduces a Detail Injection Network (DIN) to eliminate the detail loss caused by VAE encoding, while further enhancing the sharpness of material prediction results. The experimental results indicate that our method surpasses the current state-of-the-art techniques by achieving a $9.9\%$ improvement in the Peak Signal-to-Noise Ratio (PSNR) of albedo, and by reducing the Mean Square Error (MSE) for metallic and roughness by $44.4\%$ and $60.0\%$, respectively.

CVJun 22, 2021
Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images

Liguo Jiang, Miaopeng Li, Jianjie Zhang et al.

We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses single images to predict five outputs simultaneously: foreground segmentation mask, 2D joints positions, semantic body partitions, 3D part orientations and uv coordinates (uv map). The multi-task network architecture not only generates more visual cues for reconstruction, but also makes each individual prediction more accurate. The CNN regressor is further combined with an optimization based algorithm for accurate kinematic pose reconstruction and full-body shape modeling. We show that the realtime reconstruction reaches accurate fitting that has not been seen before, especially for wild images. We demonstrate the results of our realtime 3D pose and human body reconstruction system on various challenging in-the-wild videos. We show the system advances the frontier of 3D human body and pose reconstruction from single images by quantitative evaluations and comparisons with state-of-the-art methods.

CVJul 26, 2018
Bottom-up Pose Estimation of Multiple Person with Bounding Box Constraint

Miaopeng Li, Zimeng Zhou, Jie Li et al.

In this work, we propose a new method for multi-person pose estimation which combines the traditional bottom-up and the top-down methods. Specifically, we perform the network feed-forwarding in a bottom-up manner, and then parse the poses with bounding box constraints in a top-down manner. In contrast to the previous top-down methods, our method is robust to bounding box shift and tightness. We extract features from an original image by a residual network and train the network to learn both the confidence maps of joints and the connection relationships between joints. During testing, the predicted confidence maps, the connection relationships and the bounding boxes are used to parse the poses of all persons. The experimental results showed that our method learns more accurate human poses especially in challenging situations and gains better time performance, compared with the bottom-up and the top-down methods.