RODec 17, 2025
HERO: Hierarchical Traversable 3D Scene Graphs for Embodied Navigation Among Movable ObstaclesYunheng Wang, Yixiao Feng, Yuetong Fang et al.
3D Scene Graphs (3DSGs) constitute a powerful representation of the physical world, distinguished by their abilities to explicitly model the complex spatial, semantic, and functional relationships between entities, rendering a foundational understanding that enables agents to interact intelligently with their environment and execute versatile behaviors. Embodied navigation, as a crucial component of such capabilities, leverages the compact and expressive nature of 3DSGs to enable long-horizon reasoning and planning in complex, large-scale environments. However, prior works rely on a static-world assumption, defining traversable space solely based on static spatial layouts and thereby treating interactable obstacles as non-traversable. This fundamental limitation severely undermines their effectiveness in real-world scenarios, leading to limited reachability, low efficiency, and inferior extensibility. To address these issues, we propose HERO, a novel framework for constructing Hierarchical Traversable 3DSGs, that redefines traversability by modeling operable obstacles as pathways, capturing their physical interactivity, functional semantics, and the scene's relational hierarchy. The results show that, relative to its baseline, HERO reduces PL by 35.1% in partially obstructed environments and increases SR by 79.4% in fully obstructed ones, demonstrating substantially higher efficiency and reachability.
LGAug 27, 2025Code
Adaptive Scaling of Policy Constraints for Offline Reinforcement LearningTan Jing, Xiaorui Li, Chao Yao et al.
Offline reinforcement learning (RL) enables learning effective policies from fixed datasets without any environment interaction. Existing methods typically employ policy constraints to mitigate the distribution shift encountered during offline RL training. However, because the scale of the constraints varies across tasks and datasets of differing quality, existing methods must meticulously tune hyperparameters to match each dataset, which is time-consuming and often impractical. We propose Adaptive Scaling of Policy Constraints (ASPC), a second-order differentiable framework that dynamically balances RL and behavior cloning (BC) during training. We theoretically analyze its performance improvement guarantee. In experiments on 39 datasets across four D4RL domains, ASPC using a single hyperparameter configuration outperforms other adaptive constraint methods and state-of-the-art offline RL algorithms that require per-dataset tuning while incurring only minimal computational overhead. The code will be released at https://github.com/Colin-Jing/ASPC.
ROFeb 25
Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid ControlWeisheng Xu, Qiwei Wu, Jiaxi Zhang et al.
Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45\% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.