Philipp Wintersberger

HC
h-index7
3papers
1citation
Novelty37%
AI Score43

3 Papers

CLAug 27, 2025Code
MathBuddy: A Multimodal System for Affective Math Tutoring

Debanjana Kar, Leopold Böss, Dacia Braca et al.

The rapid adoption of LLM-based conversational systems is already transforming the landscape of educational technology. However, the current state-of-the-art learning models do not take into account the student's affective states. Multiple studies in educational psychology support the claim that positive or negative emotional states can impact a student's learning capabilities. To bridge this gap, we present MathBuddy, an emotionally aware LLM-powered Math Tutor, which dynamically models the student's emotions and maps them to relevant pedagogical strategies, making the tutor-student conversation a more empathetic one. The student's emotions are captured from the conversational text as well as from their facial expressions. The student's emotions are aggregated from both modalities to confidently prompt our LLM Tutor for an emotionally-aware response. We have evaluated our model using automatic evaluation metrics across eight pedagogical dimensions and user studies. We report a massive 23 point performance gain using the win rate and a 3 point gain at an overall level using DAMR scores which strongly supports our hypothesis of improving LLM-based tutor's pedagogical abilities by modeling students' emotions. Our dataset and code are available at: https://github.com/ITU-NLP/MathBuddy .

20.3HCMar 27
CR-Eyes: A Computational Rational Model of Visual Sampling Behavior in Atari Games

Martin Lorenz, Niko Konzack, Alexander Lingler et al.

Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, existing computational user models either rely on hand-crafted task representations or are limited to static or non-interactive visual inputs, restricting their applicability to realistic, pixel-based environments. We present CR-Eyes, a computationally rational model that simulates visual sampling and gameplay behavior in Atari games. Trained via reinforcement learning, CR-Eyes operates under perceptual and cognitive constraints and jointly learns where to look and how to act in a time-sensitive setting. By explicitly closing the perception-action loop, the model treats eye movements as goal-directed actions rather than as isolated saliency predictions. Our evaluation shows strong alignment with human data in task performance and aggregate saliency patterns, while also revealing systematic differences in scanpaths. CR-Eyes is a step toward scalable, theory-grounded user models that support design and evaluation of interactive systems.

HCOct 19, 2021
CUI @ Auto-UI: Exploring the Fortunate and Unfortunate Futures of Conversational Automotive User Interfaces

Justin Edwards, Philipp Wintersberger, Leigh Clark et al.

This work aims to connect the Automotive User Interfaces (Auto-UI) and Conversational User Interfaces (CUI) communities through discussion of their shared view of the future of automotive conversational user interfaces. The workshop aims to encourage creative consideration of optimistic and pessimistic futures, encouraging attendees to explore the opportunities and barriers that lie ahead through a game. Considerations of the future will be mapped out in greater detail through the drafting of research agendas, by which attendees will get to know each other's expertise and networks of resources. The two day workshop, consisting of two 90-minute sessions, will facilitate greater communication and collaboration between these communities, connecting researchers to work together to influence the futures they imagine in the workshop.