CLMay 31Code
PolySpeech-100: A Large-Scale Benchmark for Speech Understanding Across 100+ Languages and DialectsSicheng Yang, Shulan Ruan, Shiwei Wu et al.
While End-to-End (E2E) Speech-Large Language Models (Speech-LLMs) are rapidly evolving, their evaluation methodologies remain limited to the era of simple transcription. Existing benchmarks suffer from three critical limitations: a pronounced bias towards high-resource languages, a focus on low-level recognition (ASR) rather than semantic reasoning, and a neglect of regional dialects. To bridge this gap, we introduce PolySpeech-100, a massive-scale benchmark designed to assess `native-level' speech comprehension across 110 linguistic variants. We employ a novel hybrid construction pipeline that augments gold-standard human recordings with instruction-driven synthetic speech, allowing us to cover 19 distinct Chinese dialects and over 80 low-resource languages. Extensive evaluation of 22 state-of-the-art models (including Gemini-3, GPT-Audio, and Qwen2.5-Omni) yields pivotal insights. First, we demonstrate that open-source E2E models outperform Cascade (ASR+LLM) systems on heavy dialects, proving that direct audio processing preserves critical paralinguistic cues and prosodic features (e.g., intonation, stress) that are often lost in standard transcription. Second, we reveal a significant performance gap: while commercial models maintain robustness, open-source models suffer catastrophic degradation on low-resource languages. Finally, counter-intuitively, we observe that under standard zero-shot settings, Chain-of-Thought prompting frequently degrades speech understanding performance for most evaluated models, revealing a potential modality alignment gap in current architectures. PolySpeech-100 establishes a rigorous standard for the next generation of inclusive, omni-capable Speech-LLMs. The data, demo, and code are publicly available at https://github.com/YoungSeng/PolySpeech-100.
HCSep 13, 2023Code
UnifiedGesture: A Unified Gesture Synthesis Model for Multiple SkeletonsSicheng Yang, Zilin Wang, Zhiyong Wu et al.
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness. All code, pre-trained models, databases, and demos are available to the public at https://github.com/YoungSeng/UnifiedGesture.
CVNov 3, 2025Code
Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art BenchmarkRajmund Nagy, Hendric Voss, Thanh Hoang-Minh et al.
We review human evaluation practices in automated, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different methods compare, or what the state of the art is. In order to address common shortcomings of evaluation design, and to standardise future user studies in gesture-generation works, we introduce a detailed human evaluation protocol for the widely-used BEAT2 motion-capture dataset. Using this protocol, we conduct large-scale crowdsourced evaluation to rank six recent gesture-generation models -- each trained by its original authors -- across two key evaluation dimensions: motion realism and speech-gesture alignment. Our results provide strong evidence that 1) newer models do not consistently outperform earlier approaches; 2) published claims of high motion realism or speech-gesture alignment may not hold up under rigorous evaluation; and 3) the field must adopt disentangled assessments of motion quality and multimodal alignment for accurate benchmarking in order to make progress. Finally, in order to drive standardisation and enable new evaluation research, we will release five hours of synthetic motion from the benchmarked models; over 750 rendered video stimuli from the user studies -- enabling new evaluations without model reimplementation required -- alongside our open-source rendering script, and the 16,000 pairwise human preference votes collected for our benchmark.
HCAug 26, 2023Code
The DiffuseStyleGesture+ entry to the GENEA Challenge 2023Sicheng Yang, Haiwei Xue, Zhensong Zhang et al.
In this paper, we introduce the DiffuseStyleGesture+, our solution for the Generation and Evaluation of Non-verbal Behavior for Embodied Agents (GENEA) Challenge 2023, which aims to foster the development of realistic, automated systems for generating conversational gestures. Participants are provided with a pre-processed dataset and their systems are evaluated through crowdsourced scoring. Our proposed model, DiffuseStyleGesture+, leverages a diffusion model to generate gestures automatically. It incorporates a variety of modalities, including audio, text, speaker ID, and seed gestures. These diverse modalities are mapped to a hidden space and processed by a modified diffusion model to produce the corresponding gesture for a given speech input. Upon evaluation, the DiffuseStyleGesture+ demonstrated performance on par with the top-tier models in the challenge, showing no significant differences with those models in human-likeness, appropriateness for the interlocutor, and achieving competitive performance with the best model on appropriateness for agent speech. This indicates that our model is competitive and effective in generating realistic and appropriate gestures for given speech. The code, pre-trained models, and demos are available at https://github.com/YoungSeng/DiffuseStyleGesture/tree/DiffuseStyleGesturePlus/BEAT-TWH-main.
HCAug 25, 2022Code
The ReprGesture entry to the GENEA Challenge 2022Sicheng Yang, Zhiyong Wu, Minglei Li et al.
This paper describes the ReprGesture entry to the Generation and Evaluation of Non-verbal Behaviour for Embodied Agents (GENEA) challenge 2022. The GENEA challenge provides the processed datasets and performs crowdsourced evaluations to compare the performance of different gesture generation systems. In this paper, we explore an automatic gesture generation system based on multimodal representation learning. We use WavLM features for audio, FastText features for text and position and rotation matrix features for gesture. Each modality is projected to two distinct subspaces: modality-invariant and modality-specific. To learn inter-modality-invariant commonalities and capture the characters of modality-specific representations, gradient reversal layer based adversarial classifier and modality reconstruction decoders are used during training. The gesture decoder generates proper gestures using all representations and features related to the rhythm in the audio. Our code, pre-trained models and demo are available at https://github.com/YoungSeng/ReprGesture.
ASAug 18, 2022
Speech Representation Disentanglement with Adversarial Mutual Information Learning for One-shot Voice ConversionSiCheng Yang, Methawee Tantrawenith, Haolin Zhuang et al.
One-shot voice conversion (VC) with only a single target speaker's speech for reference has become a hot research topic. Existing works generally disentangle timbre, while information about pitch, rhythm and content is still mixed together. To perform one-shot VC effectively with further disentangling these speech components, we employ random resampling for pitch and content encoder and use the variational contrastive log-ratio upper bound of mutual information and gradient reversal layer based adversarial mutual information learning to ensure the different parts of the latent space containing only the desired disentangled representation during training. Experiments on the VCTK dataset show the model achieves state-of-the-art performance for one-shot VC in terms of naturalness and intellgibility. In addition, we can transfer characteristics of one-shot VC on timbre, pitch and rhythm separately by speech representation disentanglement. Our code, pre-trained models and demo are available at https://im1eon.github.io/IS2022-SRDVC/.
CVJan 15Code
VQ-Seg: Vector-Quantized Token Perturbation for Semi-Supervised Medical Image SegmentationSicheng Yang, Zhaohu Xing, Lei Zhu
Consistency learning with feature perturbation is a widely used strategy in semi-supervised medical image segmentation. However, many existing perturbation methods rely on dropout, and thus require a careful manual tuning of the dropout rate, which is a sensitive hyperparameter and often difficult to optimize and may lead to suboptimal regularization. To overcome this limitation, we propose VQ-Seg, the first approach to employ vector quantization (VQ) to discretize the feature space and introduce a novel and controllable Quantized Perturbation Module (QPM) that replaces dropout. Our QPM perturbs discrete representations by shuffling the spatial locations of codebook indices, enabling effective and controllable regularization. To mitigate potential information loss caused by quantization, we design a dual-branch architecture where the post-quantization feature space is shared by both image reconstruction and segmentation tasks. Moreover, we introduce a Post-VQ Feature Adapter (PFA) to incorporate guidance from a foundation model (FM), supplementing the high-level semantic information lost during quantization. Furthermore, we collect a large-scale Lung Cancer (LC) dataset comprising 828 CT scans annotated for central-type lung carcinoma. Extensive experiments on the LC dataset and other public benchmarks demonstrate the effectiveness of our method, which outperforms state-of-the-art approaches. Code available at: https://github.com/script-Yang/VQ-Seg.
IVSep 13, 2024
Cross-conditioned Diffusion Model for Medical Image to Image TranslationZhaohu Xing, Sicheng Yang, Sixiang Chen et al.
Multi-modal magnetic resonance imaging (MRI) provides rich, complementary information for analyzing diseases. However, the practical challenges of acquiring multiple MRI modalities, such as cost, scan time, and safety considerations, often result in incomplete datasets. This affects both the quality of diagnosis and the performance of deep learning models trained on such data. Recent advancements in generative adversarial networks (GANs) and denoising diffusion models have shown promise in natural and medical image-to-image translation tasks. However, the complexity of training GANs and the computational expense associated with diffusion models hinder their development and application in this task. To address these issues, we introduce a Cross-conditioned Diffusion Model (CDM) for medical image-to-image translation. The core idea of CDM is to use the distribution of target modalities as guidance to improve synthesis quality while achieving higher generation efficiency compared to conventional diffusion models. First, we propose a Modality-specific Representation Model (MRM) to model the distribution of target modalities. Then, we design a Modality-decoupled Diffusion Network (MDN) to efficiently and effectively learn the distribution from MRM. Finally, a Cross-conditioned UNet (C-UNet) with a Condition Embedding module is designed to synthesize the target modalities with the source modalities as input and the target distribution for guidance. Extensive experiments conducted on the BraTS2023 and UPenn-GBM benchmark datasets demonstrate the superiority of our method.
CVJan 15Code
Optimizing Multimodal LLMs for Egocentric Video Understanding: A Solution for the HD-EPIC VQA ChallengeSicheng Yang, Yukai Huang, Shitong Sun et al.
Multimodal Large Language Models (MLLMs) struggle with complex video QA benchmarks like HD-EPIC VQA due to ambiguous queries/options, poor long-range temporal reasoning, and non-standardized outputs. We propose a framework integrating query/choice pre-processing, domain-specific Qwen2.5-VL fine-tuning, a novel Temporal Chain-of-Thought (T-CoT) prompting for multi-step reasoning, and robust post-processing. This system achieves 41.6% accuracy on HD-EPIC VQA, highlighting the need for holistic pipeline optimization in demanding video understanding. Our code, fine-tuned models are available at https://github.com/YoungSeng/Egocentric-Co-Pilot.
CVApr 2, 2024Code
Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion ModelXu He, Qiaochu Huang, Zhensong Zhang et al.
Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance information, we focus on the direct generation of audio-driven co-speech gesture videos in this work. There are two main challenges: 1) A suitable motion feature is needed to describe complex human movements with crucial appearance information. 2) Gestures and speech exhibit inherent dependencies and should be temporally aligned even of arbitrary length. To solve these problems, we present a novel motion-decoupled framework to generate co-speech gesture videos. Specifically, we first introduce a well-designed nonlinear TPS transformation to obtain latent motion features preserving essential appearance information. Then a transformer-based diffusion model is proposed to learn the temporal correlation between gestures and speech, and performs generation in the latent motion space, followed by an optimal motion selection module to produce long-term coherent and consistent gesture videos. For better visual perception, we further design a refinement network focusing on missing details of certain areas. Extensive experimental results show that our proposed framework significantly outperforms existing approaches in both motion and video-related evaluations. Our code, demos, and more resources are available at https://github.com/thuhcsi/S2G-MDDiffusion.
MMJan 7, 2024Code
Freetalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker NaturalnessSicheng Yang, Zunnan Xu, Haiwei Xue et al. · tsinghua
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed network structures based on individual gesture datasets, which results in limited data volume, compromised generalizability, and restricted speaker movements. To tackle these issues, we introduce FreeTalker, which, to the best of our knowledge, is the first framework for the generation of both spontaneous (e.g., co-speech gesture) and non-spontaneous (e.g., moving around the podium) speaker motions. Specifically, we train a diffusion-based model for speaker motion generation that employs unified representations of both speech-driven gestures and text-driven motions, utilizing heterogeneous data sourced from various motion datasets. During inference, we utilize classifier-free guidance to highly control the style in the clips. Additionally, to create smooth transitions between clips, we utilize DoubleTake, a method that leverages a generative prior and ensures seamless motion blending. Extensive experiments show that our method generates natural and controllable speaker movements. Our code, model, and demo are are available at \url{https://youngseng.github.io/FreeTalker/}.
CVNov 10, 2025
K-Stain: Keypoint-Driven Correspondence for H&E-to-IHC Virtual StainingSicheng Yang, Zhaohu Xing, Haipeng Zhou et al.
Virtual staining offers a promising method for converting Hematoxylin and Eosin (H&E) images into Immunohistochemical (IHC) images, eliminating the need for costly chemical processes. However, existing methods often struggle to utilize spatial information effectively due to misalignment in tissue slices. To overcome this challenge, we leverage keypoints as robust indicators of spatial correspondence, enabling more precise alignment and integration of structural details in synthesized IHC images. We introduce K-Stain, a novel framework that employs keypoint-based spatial and semantic relationships to enhance synthesized IHC image fidelity. K-Stain comprises three main components: (1) a Hierarchical Spatial Keypoint Detector (HSKD) for identifying keypoints in stain images, (2) a Keypoint-aware Enhancement Generator (KEG) that integrates these keypoints during image generation, and (3) a Keypoint Guided Discriminator (KGD) that improves the discriminator's sensitivity to spatial details. Our approach leverages contextual information from adjacent slices, resulting in more accurate and visually consistent IHC images. Extensive experiments show that K-Stain outperforms state-of-the-art methods in quantitative metrics and visual quality.
CVAug 31, 2025Code
SegDINO: An Efficient Design for Medical and Natural Image Segmentation with DINO-V3Sicheng Yang, Hongqiu Wang, Zhaohu Xing et al.
The DINO family of self-supervised vision models has shown remarkable transferability, yet effectively adapting their representations for segmentation remains challenging. Existing approaches often rely on heavy decoders with multi-scale fusion or complex upsampling, which introduce substantial parameter overhead and computational cost. In this work, we propose SegDINO, an efficient segmentation framework that couples a frozen DINOv3 backbone with a lightweight decoder. SegDINO extracts multi-level features from the pretrained encoder, aligns them to a common resolution and channel width, and utilizes a lightweight MLP head to directly predict segmentation masks. This design minimizes trainable parameters while preserving the representational power of foundation features. Extensive experiments across six benchmarks, including three medical datasets (TN3K, Kvasir-SEG, ISIC) and three natural image datasets (MSD, VMD-D, ViSha), demonstrate that SegDINO consistently achieves state-of-the-art performance compared to existing methods. Code is available at https://github.com/script-Yang/SegDINO.
CVNov 10, 2025
VAEVQ: Enhancing Discrete Visual Tokenization through Variational ModelingSicheng Yang, Xing Hu, Qiang Wu et al.
Vector quantization (VQ) transforms continuous image features into discrete representations, providing compressed, tokenized inputs for generative models. However, VQ-based frameworks suffer from several issues, such as non-smooth latent spaces, weak alignment between representations before and after quantization, and poor coherence between the continuous and discrete domains. These issues lead to unstable codeword learning and underutilized codebooks, ultimately degrading the performance of both reconstruction and downstream generation tasks. To this end, we propose VAEVQ, which comprises three key components: (1) Variational Latent Quantization (VLQ), replacing the AE with a VAE for quantization to leverage its structured and smooth latent space, thereby facilitating more effective codeword activation; (2) Representation Coherence Strategy (RCS), adaptively modulating the alignment strength between pre- and post-quantization features to enhance consistency and prevent overfitting to noise; and (3) Distribution Consistency Regularization (DCR), aligning the entire codebook distribution with the continuous latent distribution to improve utilization. Extensive experiments on two benchmark datasets demonstrate that VAEVQ outperforms state-of-the-art methods.
HCMay 18, 2023Code
QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture GenerationSicheng Yang, Zhiyong Wu, Minglei Li et al.
Speech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a novel quantization-based and phase-guided motion-matching framework. Specifically, we first present a gesture VQ-VAE module to learn a codebook to summarize meaningful gesture units. With each code representing a unique gesture, random jittering problems are alleviated effectively. We then use Levenshtein distance to align diverse gestures with different speech. Levenshtein distance based on audio quantization as a similarity metric of corresponding speech of gestures helps match more appropriate gestures with speech, and solves the alignment problem of speech and gestures well. Moreover, we introduce phase to guide the optimal gesture matching based on the semantics of context or rhythm of audio. Phase guides when text-based or speech-based gestures should be performed to make the generated gestures more natural. Extensive experiments show that our method outperforms recent approaches on speech-driven gesture generation. Our code, database, pre-trained models, and demos are available at https://github.com/YoungSeng/QPGesture.
HCNov 12, 2025
Plug-and-Play Clarifier: A Zero-Shot Multimodal Framework for Egocentric Intent DisambiguationSicheng Yang, Yukai Huang, Weitong Cai et al.
The performance of egocentric AI agents is fundamentally limited by multimodal intent ambiguity. This challenge arises from a combination of underspecified language, imperfect visual data, and deictic gestures, which frequently leads to task failure. Existing monolithic Vision-Language Models (VLMs) struggle to resolve these multimodal ambiguous inputs, often failing silently or hallucinating responses. To address these ambiguities, we introduce the Plug-and-Play Clarifier, a zero-shot and modular framework that decomposes the problem into discrete, solvable sub-tasks. Specifically, our framework consists of three synergistic modules: (1) a text clarifier that uses dialogue-driven reasoning to interactively disambiguate linguistic intent, (2) a vision clarifier that delivers real-time guidance feedback, instructing users to adjust their positioning for improved capture quality, and (3) a cross-modal clarifier with grounding mechanism that robustly interprets 3D pointing gestures and identifies the specific objects users are pointing to. Extensive experiments demonstrate that our framework improves the intent clarification performance of small language models (4--8B) by approximately 30%, making them competitive with significantly larger counterparts. We also observe consistent gains when applying our framework to these larger models. Furthermore, our vision clarifier increases corrective guidance accuracy by over 20%, and our cross-modal clarifier improves semantic answer accuracy for referential grounding by 5%. Overall, our method provides a plug-and-play framework that effectively resolves multimodal ambiguity and significantly enhances user experience in egocentric interaction.
HCMar 1
Egocentric Co-Pilot: Web-Native Smart-Glasses Agents for Assistive Egocentric AISicheng Yang, Yukai Huang, Weitong Cai et al.
What if accessing the web did not require a screen, a stable desk, or even free hands? For people navigating crowded cities, living with low vision, or experiencing cognitive overload, smart glasses coupled with AI agents could turn the web into an always-on assistive layer over daily life. We present Egocentric Co-Pilot, a web-native neuro-symbolic framework that runs on smart glasses and uses a Large Language Model (LLM) to orchestrate a toolbox of perception, reasoning, and web tools. An egocentric reasoning core combines Temporal Chain-of-Thought with Hierarchical Context Compression to support long-horizon question answering and decision support over continuous first-person video, far beyond a single model's context window. Additionally, a lightweight multimodal intent layer maps noisy speech and gaze into structured commands. We further implement and evaluate a cloud-native WebRTC pipeline integrating streaming speech, video, and control messages into a unified channel for smart glasses and browsers. In parallel, we deploy an on-premise WebSocket baseline, exposing concrete trade-offs between local inference and cloud offloading in terms of latency, mobility, and resource use. Experiments on Egolife and HD-EPIC demonstrate competitive or state-of-the-art egocentric QA performance, and a human-in-the-loop study on smart glasses shows higher task completion and user satisfaction than leading commercial baselines. Taken together, these results indicate that web-connected egocentric co-pilots can be a practical path toward more accessible, context-aware assistance in everyday life. By grounding operation in web-native communication primitives and modular, auditable tool use, Egocentric Co-Pilot offers a concrete blueprint for assistive, always-on web agents that support education, accessibility, and social inclusion for people who may benefit most from contextual, egocentric AI.
CVDec 26, 2023
Chain of Generation: Multi-Modal Gesture Synthesis via Cascaded Conditional ControlZunnan Xu, Yachao Zhang, Sicheng Yang et al. · tsinghua
This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However, these methods perform poorly when certain modalities are missing during inference. To address this problem, we suggest using speech-derived multimodal priors to improve gesture generation. We introduce a novel method that separates priors from speech and employs multimodal priors as constraints for generating gestures. Our approach utilizes a chain-like modeling method to generate facial blendshapes, body movements, and hand gestures sequentially. Specifically, we incorporate rhythm cues derived from facial deformation and stylization prior based on speech emotions, into the process of generating gestures. By incorporating multimodal priors, our method improves the quality of generated gestures and eliminate the need for expensive setup preparation during inference. Extensive experiments and user studies confirm that our proposed approach achieves state-of-the-art performance.
LGMay 28, 2025
CoC: Chain-of-Cancer based on Cross-Modal Autoregressive Traction for Survival PredictionHaipeng Zhou, Sicheng Yang, Sihan Yang et al.
Survival prediction aims to evaluate the risk level of cancer patients. Existing methods primarily rely on pathology and genomics data, either individually or in combination. From the perspective of cancer pathogenesis, epigenetic changes, such as methylation data, could also be crucial for this task. Furthermore, no previous endeavors have utilized textual descriptions to guide the prediction. To this end, we are the first to explore the use of four modalities, including three clinical modalities and language, for conducting survival prediction. In detail, we are motivated by the Chain-of-Thought (CoT) to propose the Chain-of-Cancer (CoC) framework, focusing on intra-learning and inter-learning. We encode the clinical data as the raw features, which remain domain-specific knowledge for intra-learning. In terms of inter-learning, we use language to prompt the raw features and introduce an Autoregressive Mutual Traction module for synergistic representation. This tailored framework facilitates joint learning among multiple modalities. Our approach is evaluated across five public cancer datasets, and extensive experiments validate the effectiveness of our methods and proposed designs, leading to producing \sota results. Codes will be released.
CVNov 28, 2025
CoordSpeaker: Exploiting Gesture Captioning for Coordinated Caption-Empowered Co-Speech Gesture GenerationFengyi Fang, Sicheng Yang, Wenming Yang
Co-speech gesture generation has significantly advanced human-computer interaction, yet speaker movements remain constrained due to the omission of text-driven non-spontaneous gestures (e.g., bowing while talking). Existing methods face two key challenges: 1) the semantic prior gap due to the lack of descriptive text annotations in gesture datasets, and 2) the difficulty in achieving coordinated multimodal control over gesture generation. To address these challenges, this paper introduces CoordSpeaker, a comprehensive framework that enables coordinated caption-empowered co-speech gesture synthesis. Our approach first bridges the semantic prior gap through a novel gesture captioning framework, leveraging a motion-language model to generate descriptive captions at multiple granularities. Building upon this, we propose a conditional latent diffusion model with unified cross-dataset motion representation and a hierarchically controlled denoiser to achieve highly controlled, coordinated gesture generation. CoordSpeaker pioneers the first exploration of gesture understanding and captioning to tackle the semantic gap in gesture generation while offering a novel perspective of bidirectional gesture-text mapping. Extensive experiments demonstrate that our method produces high-quality gestures that are both rhythmically synchronized with speeches and semantically coherent with arbitrary captions, achieving superior performance with higher efficiency compared to existing approaches.
CVFeb 21, 2025
AutoMR: A Universal Time Series Motion Recognition PipelineLikun Zhang, Sicheng Yang, Zhuo Wang et al.
In this paper, we present an end-to-end automated motion recognition (AutoMR) pipeline designed for multimodal datasets. The proposed framework seamlessly integrates data preprocessing, model training, hyperparameter tuning, and evaluation, enabling robust performance across diverse scenarios. Our approach addresses two primary challenges: 1) variability in sensor data formats and parameters across datasets, which traditionally requires task-specific machine learning implementations, and 2) the complexity and time consumption of hyperparameter tuning for optimal model performance. Our library features an all-in-one solution incorporating QuartzNet as the core model, automated hyperparameter tuning, and comprehensive metrics tracking. Extensive experiments demonstrate its effectiveness on 10 diverse datasets, achieving state-of-the-art performance. This work lays a solid foundation for deploying motion-capture solutions across varied real-world applications.
CVFeb 17, 2025
Duo Streamers: A Streaming Gesture Recognition FrameworkBoxuan Zhu, Sicheng Yang, Zhuo Wang et al.
Gesture recognition in resource-constrained scenarios faces significant challenges in achieving high accuracy and low latency. The streaming gesture recognition framework, Duo Streamers, proposed in this paper, addresses these challenges through a three-stage sparse recognition mechanism, an RNN-lite model with an external hidden state, and specialized training and post-processing pipelines, thereby making innovative progress in real-time performance and lightweight design. Experimental results show that Duo Streamers matches mainstream methods in accuracy metrics, while reducing the real-time factor by approximately 92.3%, i.e., delivering a nearly 13-fold speedup. In addition, the framework shrinks parameter counts to 1/38 (idle state) and 1/9 (busy state) compared to mainstream models. In summary, Duo Streamers not only offers an efficient and practical solution for streaming gesture recognition in resource-constrained devices but also lays a solid foundation for extended applications in multimodal and diverse scenarios.
CVMar 14, 2024
MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space ModelsZunnan Xu, Yukang Lin, Haonan Han et al.
Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model and attention mechanisms to improve gesture synthesis. However, due to the high computational complexity of these techniques, generating long and diverse sequences with low latency remains a challenge. We explore the potential of state space models (SSMs) to address the challenge, implementing a two-stage modeling strategy with discrete motion priors to enhance the quality of gestures. Leveraging the foundational Mamba block, we introduce MambaTalk, enhancing gesture diversity and rhythm through multimodal integration. Extensive experiments demonstrate that our method matches or exceeds the performance of state-of-the-art models. Our project is publicly available at https://kkakkkka.github.io/MambaTalk
MLOct 4, 2021
Stochastic tensor space feature theory with applications to robust machine learningJulio Enrique Castrillon-Candas, Dingning Liu, Sicheng Yang et al.
In this paper we develop a Multilevel Orthogonal Subspace (MOS) Karhunen-Loeve feature theory based on stochastic tensor spaces, for the construction of robust machine learning features. Training data is treated as instances of a random field within a relevant Bochner space. Our key observation is that separate machine learning classes can reside predominantly in mostly distinct subspaces. Using the Karhunen-Loeve expansion and a hierarchical expansion of the first (nominal) class, a MOS is constructed to detect anomalous signal components, treating the second class as an outlier of the first. The projection coefficients of the input data into these subspaces are then used to train a Machine Learning (ML) classifier. These coefficients become new features from which much clearer separation surfaces can arise for the underlying classes. Tests in the blood plasma dataset (Alzheimer's Disease Neuroimaging Initiative) show dramatic increases in accuracy. This is in contrast to popular ML methods such as Gradient Boosting, RUS Boost, Random Forest and (Convolutional) Neural Networks.
AIDec 13, 2020
KVL-BERT: Knowledge Enhanced Visual-and-Linguistic BERT for Visual Commonsense ReasoningDandan Song, Siyi Ma, Zhanchen Sun et al.
Reasoning is a critical ability towards complete visual understanding. To develop machine with cognition-level visual understanding and reasoning abilities, the visual commonsense reasoning (VCR) task has been introduced. In VCR, given a challenging question about an image, a machine must answer correctly and then provide a rationale justifying its answer. The methods adopting the powerful BERT model as the backbone for learning joint representation of image content and natural language have shown promising improvements on VCR. However, none of the existing methods have utilized commonsense knowledge in visual commonsense reasoning, which we believe will be greatly helpful in this task. With the support of commonsense knowledge, complex questions even if the required information is not depicted in the image can be answered with cognitive reasoning. Therefore, we incorporate commonsense knowledge into the cross-modal BERT, and propose a novel Knowledge Enhanced Visual-and-Linguistic BERT (KVL-BERT for short) model. Besides taking visual and linguistic contents as input, external commonsense knowledge extracted from ConceptNet is integrated into the multi-layer Transformer. In order to reserve the structural information and semantic representation of the original sentence, we propose using relative position embedding and mask-self-attention to weaken the effect between the injected commonsense knowledge and other unrelated components in the input sequence. Compared to other task-specific models and general task-agnostic pre-training models, our KVL-BERT outperforms them by a large margin.