CVMay 16, 2022Code
Residual Local Feature Network for Efficient Super-ResolutionFangyuan Kong, Mingxi Li, Songwei Liu et al.
Deep learning based approaches has achieved great performance in single image super-resolution (SISR). However, recent advances in efficient super-resolution focus on reducing the number of parameters and FLOPs, and they aggregate more powerful features by improving feature utilization through complex layer connection strategies. These structures may not be necessary to achieve higher running speed, which makes them difficult to be deployed to resource-constrained devices. In this work, we propose a novel Residual Local Feature Network (RLFN). The main idea is using three convolutional layers for residual local feature learning to simplify feature aggregation, which achieves a good trade-off between model performance and inference time. Moreover, we revisit the popular contrastive loss and observe that the selection of intermediate features of its feature extractor has great influence on the performance. Besides, we propose a novel multi-stage warm-start training strategy. In each stage, the pre-trained weights from previous stages are utilized to improve the model performance. Combined with the improved contrastive loss and training strategy, the proposed RLFN outperforms all the state-of-the-art efficient image SR models in terms of runtime while maintaining both PSNR and SSIM for SR. In addition, we won the first place in the runtime track of the NTIRE 2022 efficient super-resolution challenge. Code will be available at https://github.com/fyan111/RLFN.
CVMay 11, 2022
NTIRE 2022 Challenge on Efficient Super-Resolution: Methods and ResultsYawei Li, Kai Zhang, Radu Timofte et al. · eth-zurich, tencent-ai
This paper reviews the NTIRE 2022 challenge on efficient single image super-resolution with focus on the proposed solutions and results. The task of the challenge was to super-resolve an input image with a magnification factor of $\times$4 based on pairs of low and corresponding high resolution images. The aim was to design a network for single image super-resolution that achieved improvement of efficiency measured according to several metrics including runtime, parameters, FLOPs, activations, and memory consumption while at least maintaining the PSNR of 29.00dB on DIV2K validation set. IMDN is set as the baseline for efficiency measurement. The challenge had 3 tracks including the main track (runtime), sub-track one (model complexity), and sub-track two (overall performance). In the main track, the practical runtime performance of the submissions was evaluated. The rank of the teams were determined directly by the absolute value of the average runtime on the validation set and test set. In sub-track one, the number of parameters and FLOPs were considered. And the individual rankings of the two metrics were summed up to determine a final ranking in this track. In sub-track two, all of the five metrics mentioned in the description of the challenge including runtime, parameter count, FLOPs, activations, and memory consumption were considered. Similar to sub-track one, the rankings of five metrics were summed up to determine a final ranking. The challenge had 303 registered participants, and 43 teams made valid submissions. They gauge the state-of-the-art in efficient single image super-resolution.
CVJul 19, 2023
NTIRE 2023 Quality Assessment of Video Enhancement ChallengeXiaohong Liu, Xiongkuo Min, Wei Sun et al. · eth-zurich
This paper reports on the NTIRE 2023 Quality Assessment of Video Enhancement Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2023. This challenge is to address a major challenge in the field of video processing, namely, video quality assessment (VQA) for enhanced videos. The challenge uses the VQA Dataset for Perceptual Video Enhancement (VDPVE), which has a total of 1211 enhanced videos, including 600 videos with color, brightness, and contrast enhancements, 310 videos with deblurring, and 301 deshaked videos. The challenge has a total of 167 registered participants. 61 participating teams submitted their prediction results during the development phase, with a total of 3168 submissions. A total of 176 submissions were submitted by 37 participating teams during the final testing phase. Finally, 19 participating teams submitted their models and fact sheets, and detailed the methods they used. Some methods have achieved better results than baseline methods, and the winning methods have demonstrated superior prediction performance.
CVDec 18, 2025
Kling-Omni Technical ReportKling Team, Jialu Chen, Yuanzheng Ci et al.
We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.
IVApr 17, 2024Code
NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and ResultsXin Li, Kun Yuan, Yajing Pei et al.
This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.
CVMay 12, 2025
DanceGRPO: Unleashing GRPO on Visual GenerationZeyue Xue, Jie Wu, Yu Gao et al.
Recent advances in generative AI have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. While Reinforcement Learning (RL) has emerged as a promising approach for fine-tuning generative models, existing methods like DDPO and DPOK face fundamental limitations - particularly their inability to maintain stable optimization when scaling to large and diverse prompt sets, severely restricting their practical utility. This paper presents DanceGRPO, a framework that addresses these limitations through an innovative adaptation of Group Relative Policy Optimization (GRPO) for visual generation tasks. Our key insight is that GRPO's inherent stability mechanisms uniquely position it to overcome the optimization challenges that plague prior RL-based approaches on visual generation. DanceGRPO establishes several significant advances: First, it demonstrates consistent and stable policy optimization across multiple modern generative paradigms, including both diffusion models and rectified flows. Second, it maintains robust performance when scaling to complex, real-world scenarios encompassing three key tasks and four foundation models. Third, it shows remarkable versatility in optimizing for diverse human preferences as captured by five distinct reward models assessing image/video aesthetics, text-image alignment, video motion quality, and binary feedback. Our comprehensive experiments reveal that DanceGRPO outperforms baseline methods by up to 181\% across multiple established benchmarks, including HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis.
CVApr 11, 2025
Seaweed-7B: Cost-Effective Training of Video Generation Foundation ModelTeam Seawead, Ceyuan Yang, Zhijie Lin et al.
This technical report presents a cost-efficient strategy for training a video generation foundation model. We present a mid-sized research model with approximately 7 billion parameters (7B) called Seaweed-7B trained from scratch using 665,000 H100 GPU hours. Despite being trained with moderate computational resources, Seaweed-7B demonstrates highly competitive performance compared to contemporary video generation models of much larger size. Design choices are especially crucial in a resource-constrained setting. This technical report highlights the key design decisions that enhance the performance of the medium-sized diffusion model. Empirically, we make two observations: (1) Seaweed-7B achieves performance comparable to, or even surpasses, larger models trained on substantially greater GPU resources, and (2) our model, which exhibits strong generalization ability, can be effectively adapted across a wide range of downstream applications either by lightweight fine-tuning or continue training. See the project page at https://seaweed.video/
CVJun 10, 2025
Seedance 1.0: Exploring the Boundaries of Video Generation ModelsYu Gao, Haoyuan Guo, Tuyen Hoang et al.
Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.
CVApr 25, 2024
NTIRE 2024 Quality Assessment of AI-Generated Content ChallengeXiaohong Liu, Xiongkuo Min, Guangtao Zhai et al.
This paper reports on the NTIRE 2024 Quality Assessment of AI-Generated Content Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2024. This challenge is to address a major challenge in the field of image and video processing, namely, Image Quality Assessment (IQA) and Video Quality Assessment (VQA) for AI-Generated Content (AIGC). The challenge is divided into the image track and the video track. The image track uses the AIGIQA-20K, which contains 20,000 AI-Generated Images (AIGIs) generated by 15 popular generative models. The image track has a total of 318 registered participants. A total of 1,646 submissions are received in the development phase, and 221 submissions are received in the test phase. Finally, 16 participating teams submitted their models and fact sheets. The video track uses the T2VQA-DB, which contains 10,000 AI-Generated Videos (AIGVs) generated by 9 popular Text-to-Video (T2V) models. A total of 196 participants have registered in the video track. A total of 991 submissions are received in the development phase, and 185 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. Some methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on AIGC.
CVMay 22, 2025
NTIRE 2025 challenge on Text to Image Generation Model Quality AssessmentShuhao Han, Haotian Fan, Fangyuan Kong et al.
This paper reports on the NTIRE 2025 challenge on Text to Image (T2I) generation model quality assessment, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. The aim of this challenge is to address the fine-grained quality assessment of text-to-image generation models. This challenge evaluates text-to-image models from two aspects: image-text alignment and image structural distortion detection, and is divided into the alignment track and the structural track. The alignment track uses the EvalMuse-40K, which contains around 40K AI-Generated Images (AIGIs) generated by 20 popular generative models. The alignment track has a total of 371 registered participants. A total of 1,883 submissions are received in the development phase, and 507 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. The structure track uses the EvalMuse-Structure, which contains 10,000 AI-Generated Images (AIGIs) with corresponding structural distortion mask. A total of 211 participants have registered in the structure track. A total of 1155 submissions are received in the development phase, and 487 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Almost all methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on T2I model quality assessment.
CVAug 27, 2025
InfinityHuman: Towards Long-Term Audio-Driven HumanXiaodi Li, Pan Xie, Yi Ren et al.
Audio-driven human animation has attracted wide attention thanks to its practical applications. However, critical challenges remain in generating high-resolution, long-duration videos with consistent appearance and natural hand motions. Existing methods extend videos using overlapping motion frames but suffer from error accumulation, leading to identity drift, color shifts, and scene instability. Additionally, hand movements are poorly modeled, resulting in noticeable distortions and misalignment with the audio. In this work, we propose InfinityHuman, a coarse-to-fine framework that first generates audio-synchronized representations, then progressively refines them into high-resolution, long-duration videos using a pose-guided refiner. Since pose sequences are decoupled from appearance and resist temporal degradation, our pose-guided refiner employs stable poses and the initial frame as a visual anchor to reduce drift and improve lip synchronization. Moreover, to enhance semantic accuracy and gesture realism, we introduce a hand-specific reward mechanism trained with high-quality hand motion data. Experiments on the EMTD and HDTF datasets show that InfinityHuman achieves state-of-the-art performance in video quality, identity preservation, hand accuracy, and lip-sync. Ablation studies further confirm the effectiveness of each module. Code will be made public.