4.1ROJul 5, 2024Code
EAGERx: Graph-Based Framework for Sim2real Robot LearningBas van der Heijden, Jelle Luijkx, Laura Ferranti et al.
Sim2real, that is, the transfer of learned control policies from simulation to real world, is an area of growing interest in robotics due to its potential to efficiently handle complex tasks. The sim2real approach faces challenges due to mismatches between simulation and reality. These discrepancies arise from inaccuracies in modeling physical phenomena and asynchronous control, among other factors. To this end, we introduce EAGERx, a framework with a unified software pipeline for both real and simulated robot learning. It can support various simulators and aids in integrating state, action and time-scale abstractions to facilitate learning. EAGERx's integrated delay simulation, domain randomization features, and proposed synchronization algorithm contribute to narrowing the sim2real gap. We demonstrate (in the context of robot learning and beyond) the efficacy of EAGERx in accommodating diverse robotic systems and maintaining consistent simulation behavior. EAGERx is open source and its code is available at https://eagerx.readthedocs.io.
5.5RONov 15, 2022
PARTNR: Pick and place Ambiguity Resolving by Trustworthy iNteractive leaRningJelle Luijkx, Zlatan Ajanovic, Laura Ferranti et al.
Several recent works show impressive results in mapping language-based human commands and image scene observations to direct robot executable policies (e.g., pick and place poses). However, these approaches do not consider the uncertainty of the trained policy and simply always execute actions suggested by the current policy as the most probable ones. This makes them vulnerable to domain shift and inefficient in the number of required demonstrations. We extend previous works and present the PARTNR algorithm that can detect ambiguities in the trained policy by analyzing multiple modalities in the pick and place poses using topological analysis. PARTNR employs an adaptive, sensitivity-based, gating function that decides if additional user demonstrations are required. User demonstrations are aggregated to the dataset and used for subsequent training. In this way, the policy can adapt promptly to domain shift and it can minimize the number of required demonstrations for a well-trained policy. The adaptive threshold enables to achieve the user-acceptable level of ambiguity to execute the policy autonomously and in turn, increase the trustworthiness of our system. We demonstrate the performance of PARTNR in a table-top pick and place task.
7.1ROApr 14
LLM-Guided Task- and Affordance-Level Exploration in Reinforcement LearningJelle Luijkx, Runyu Ma, Zlatan Ajanović et al.
Reinforcement learning (RL) is a promising approach for robotic manipulation, but it can suffer from low sample efficiency and requires extensive exploration of large state-action spaces. Recent methods leverage the commonsense knowledge and reasoning abilities of large language models (LLMs) to guide exploration toward more meaningful states. However, LLMs can produce plans that are semantically plausible yet physically infeasible, yielding unreliable behavior. We introduce LLM-TALE, a framework that uses LLMs' planning to directly steer RL exploration. LLM-TALE integrates planning at both the task level and the affordance level, improving learning efficiency by directing agents toward semantically meaningful actions. Unlike prior approaches that assume optimal LLM-generated plans or rewards, LLM-TALE corrects suboptimality online and explores multimodal affordance-level plans without human supervision. We evaluate LLM-TALE on pick-and-place tasks in standard RL benchmarks, observing improvements in both sample efficiency and success rates over strong baselines. Real-robot experiments indicate promising zero-shot sim-to-real transfer. Code and supplementary material are available at llm-tale.github.io.