Thomas Besnier

CV
h-index13
7papers
41citations
Novelty51%
AI Score44

7 Papers

CVJun 27, 2023
Toward Mesh-Invariant 3D Generative Deep Learning with Geometric Measures

Thomas Besnier, Sylvain Arguillère, Emery Pierson et al.

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning algorithms require correspondence between each point when comparing the predicted shape and the target shape. We propose an architecture able to cope with different parameterizations, even during the training phase. In particular, our loss function is built upon a kernel-based metric over a representation of meshes using geometric measures such as currents and varifolds. The latter allows to implement an efficient dissimilarity measure with many desirable properties such as robustness to resampling of the mesh or point cloud. We demonstrate the efficiency and resilience of our model with a generative learning task of human faces.

CVFeb 10, 2023
A function space perspective on stochastic shape evolution

Elizabeth Baker, Thomas Besnier, Stefan Sommer

Modelling randomness in shape data, for example, the evolution of shapes of organisms in biology, requires stochastic models of shapes. This paper presents a new stochastic shape model based on a description of shapes as functions in a Sobolev space. Using an explicit orthonormal basis as a reference frame for the noise, the model is independent of the parameterisation of the mesh. We define the stochastic model, explore its properties, and illustrate examples of stochastic shape evolutions using the resulting numerical framework.

CVMar 16
FreeTalk: Emotional Topology-Free 3D Talking Heads

Federico Nocentini, Thomas Besnier, Claudio Ferrari et al.

Speech-driven 3D facial animation has advanced rapidly, yet most approaches remain tied to registered template meshes, preventing effective deployment on raw 3D scans with arbitrary topology. At the same time, modeling controllable emotional dynamics beyond lip articulation remains challenging, and is often tied to template-based parameterizations. We address these challenges by proposing FreeTalk, a two-stage framework for emotion-conditioned 3D talking-head animation that generalizes to unregistered face meshes with arbitrary vertex count and connectivity. First, Audio-To-Sparse (ATS) predicts a temporally coherent sequence of 3D landmark displacements from speech audio, conditioned on an emotion category and intensity. This sparse representation captures both articulatory and affective motion while remaining independent of mesh topology. Second, Sparse-To-Mesh (STM) transfers the predicted landmark motion to a target mesh by combining intrinsic surface features with landmark-to-vertex conditioning, producing dense per-vertex deformations without template fitting or correspondence supervision at test time. Extensive experiments show that FreeTalk matches specialized baselines when trained in-domain, while providing substantially improved robustness to unseen identities and mesh topologies. Code and pre-trained models will be made publicly available.

CVMar 16, 2024Code
ScanTalk: 3D Talking Heads from Unregistered Scans

Federico Nocentini, Thomas Besnier, Claudio Ferrari et al.

Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present \textbf{ScanTalk}, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model are available at https://github.com/miccunifi/ScanTalk .

CVOct 14, 2024
Beyond Fixed Topologies: Unregistered Training and Comprehensive Evaluation Metrics for 3D Talking Heads

Federico Nocentini, Thomas Besnier, Claudio Ferrari et al.

Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies where no point-wise correspondence exists across all meshes the model can animate. While simplifying the problem, it limits applicability as unseen meshes must adhere to the training topology. This work presents a framework capable of animating 3D faces in arbitrary topologies, including real scanned data. Our approach relies on a model leveraging heat diffusion to predict features robust to the mesh topology. We explore two training settings: a registered one, in which meshes in a training sequences share a fixed topology but any mesh can be animated at test time, and an fully unregistered one, which allows effective training with varying mesh structures. Additionally, we highlight the limitations of current evaluation metrics and propose new metrics for better lip-syncing evaluation between speech and facial movements. Our extensive evaluation shows our approach performs favorably compared to fixed topology techniques, setting a new benchmark by offering a versatile and high-fidelity solution for 3D talking head generation where the topology constraint is dropped.

CVDec 3, 2024
PaNDaS: Learnable Deformation Modeling with Localized Control

Thomas Besnier, Emery Pierson, Sylvain Arguillere et al.

Non-rigid shape deformations pose significant challenges, and most existing methods struggle to handle partial deformations effectively. We propose to learn deformations at the point level, which allows for localized control of 3D surface meshes, enabling Partial Non-rigid Deformations and interpolations of Surfaces (PaNDaS). Unlike previous approaches, our method can restrict the deformations to specific parts of the shape in a versatile way. Moreover, one can mix and combine various poses from the database, all while not requiring any optimization at inference time. We demonstrate state-of-the-art accuracy and greater locality for shape reconstruction and interpolation compared to approaches relying on global shape representation across various types of human surface data. We also demonstrate several localized shape manipulation tasks and show that our method can generate new shapes by combining different input deformations. Code and data will be made available after the reviewing process.

GRAug 27, 2025
ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes

Thomas Besnier, Sylvain Arguillère, Mohamed Daoudi

Unregistered surface meshes, especially raw 3D scans, present significant challenges for automatic computation of plausible deformations due to the lack of established point-wise correspondences and the presence of noise in the data. In this paper, we propose a new, rig-free, data-driven framework for motion prediction and transfer on such body meshes. Our method couples a robust motion embedding network with a learned per-vertex feature field to generate a spatio-temporal deformation field, which drives the mesh deformation. Extensive evaluations, including quantitative benchmarks and qualitative visuals on tasks such as walking and running, demonstrate the effectiveness and versatility of our approach on challenging unregistered meshes.