CVOct 12, 2022
ViewBirdiformer: Learning to recover ground-plane crowd trajectories and ego-motion from a single ego-centric viewMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce a novel learning-based method for view birdification, the task of recovering ground-plane trajectories of pedestrians of a crowd and their observer in the same crowd just from the observed ego-centric video. View birdification becomes essential for mobile robot navigation and localization in dense crowds where the static background is hard to see and reliably track. It is challenging mainly for two reasons; i) absolute trajectories of pedestrians are entangled with the movement of the observer which needs to be decoupled from their observed relative movements in the ego-centric video, and ii) a crowd motion model describing the pedestrian movement interactions is specific to the scene yet unknown a priori. For this, we introduce a Transformer-based network referred to as ViewBirdiformer which implicitly models the crowd motion through self-attention and decomposes relative 2D movement observations onto the ground-plane trajectories of the crowd and the camera through cross-attention between views. Most important, ViewBirdiformer achieves view birdification in a single forward pass which opens the door to accurate real-time, always-on situational awareness. Extensive experimental results demonstrate that ViewBirdiformer achieves accuracy similar to or better than state-of-the-art with three orders of magnitude reduction in execution time.
CVMar 23, 2023
TransPoser: Transformer as an Optimizer for Joint Object Shape and Pose EstimationYuta Yoshitake, Mai Nishimura, Shohei Nobuhara et al.
We propose a novel method for joint estimation of shape and pose of rigid objects from their sequentially observed RGB-D images. In sharp contrast to past approaches that rely on complex non-linear optimization, we propose to formulate it as a neural optimization that learns to efficiently estimate the shape and pose. We introduce Deep Directional Distance Function (DeepDDF), a neural network that directly outputs the depth image of an object given the camera viewpoint and viewing direction, for efficient error computation in 2D image space. We formulate the joint estimation itself as a Transformer which we refer to as TransPoser. We fully leverage the tokenization and multi-head attention to sequentially process the growing set of observations and to efficiently update the shape and pose with a learned momentum, respectively. Experimental results on synthetic and real data show that DeepDDF achieves high accuracy as a category-level object shape representation and TransPoser achieves state-of-the-art accuracy efficiently for joint shape and pose estimation.
CVMar 16, 2023
InCrowdFormer: On-Ground Pedestrian World Model From Egocentric ViewsMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce an on-ground Pedestrian World Model, a computational model that can predict how pedestrians move around an observer in the crowd on the ground plane, but from just the egocentric-views of the observer. Our model, InCrowdFormer, fully leverages the Transformer architecture by modeling pedestrian interaction and egocentric to top-down view transformation with attention, and autoregressively predicts on-ground positions of a variable number of people with an encoder-decoder architecture. We encode the uncertainties arising from unknown pedestrian heights with latent codes to predict the posterior distributions of pedestrian positions. We validate the effectiveness of InCrowdFormer on a novel prediction benchmark of real movements. The results show that InCrowdFormer accurately predicts the future coordination of pedestrians. To the best of our knowledge, InCrowdFormer is the first-of-its-kind pedestrian world model which we believe will benefit a wide range of egocentric-view applications including crowd navigation, tracking, and synthesis.
ROJan 27
Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft WristTatsuya Kamijo, Mai Nishimura, Cristian C. Beltran-Hernandez et al.
Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT$^\text{3}$), which jointly models spatiotemporal interactions between robot actions, distributed tactile feedback, force-torque measurements, and proprioceptive signals. Through masked-token prediction, MAT$^\text{3}$ learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-relevant features without explicit subtask segmentation. We validate our approach on peg-in-hole tasks with diverse pegs and conditions in real-robot experiments. Our extensive evaluation demonstrates that MAT$^\text{3}$ achieves higher success rates than the baselines over all conditions and shows remarkable capability to adapt to unseen pegs and conditions.
CLAug 27, 2025
Can Compact Language Models Search Like Agents? Distillation-Guided Policy Optimization for Preserving Agentic RAG CapabilitiesRikuto Kotoge, Mai Nishimura, Jiaxin Ma
Reinforcement Learning has emerged as a dominant post-training approach to elicit agentic RAG behaviors such as search and planning from language models. Despite its success with larger models, applying RL to compact models (e.g., 0.5--1B parameters) presents unique challenges. The compact models exhibit poor initial performance, resulting in sparse rewards and unstable training. To overcome these difficulties, we propose Distillation-Guided Policy Optimization (DGPO), which employs cold-start initialization from teacher demonstrations and continuous teacher guidance during policy optimization. To understand how compact models preserve agentic behavior, we introduce Agentic RAG Capabilities (ARC), a fine-grained metric analyzing reasoning, search coordination, and response synthesis. Comprehensive experiments demonstrate that DGPO enables compact models to achieve sophisticated agentic search behaviors, even outperforming the larger teacher model in some cases. DGPO makes agentic RAG feasible in computing resource-constrained environments.
IRAug 21, 2025
On the Effectiveness of Graph Reordering for Accelerating Approximate Nearest Neighbor Search on GPUYutaro Oguri, Mai Nishimura, Yusuke Matsui
We present the first systematic investigation of graph reordering effects for graph-based Approximate Nearest Neighbor Search (ANNS) on a GPU. While graph-based ANNS has become the dominant paradigm for modern AI applications, recent approaches focus on algorithmic innovations while neglecting memory layout considerations that significantly affect execution time. Our unified evaluation framework enables comprehensive evaluation of diverse reordering strategies across different graph indices through a graph adapter that converts arbitrary graph topologies into a common representation and a GPU-optimized graph traversal engine. We conduct a comprehensive analysis across diverse datasets and state-of-the-art graph indices, introducing analysis metrics that quantify the relationship between structural properties and memory layout effectiveness. Our GPU-targeted reordering achieves up to 15$\%$ QPS improvements while preserving search accuracy, demonstrating that memory layout optimization operates orthogonally to existing algorithmic innovations. We will release all code upon publication to facilitate reproducibility and foster further research.
MAJan 24, 2022
CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous SpacesKeisuke Okumura, Ryo Yonetani, Mai Nishimura et al.
Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance. One promising approach is to first construct graphs approximating the spaces, called roadmaps, and then apply multi-agent pathfinding (MAPF) algorithms to derive a set of conflict-free paths. While conventional studies have utilized roadmap construction methods developed for single-agent planning, it remains largely unexplored how we can construct roadmaps that work effectively for multiple agents. To this end, we propose a novel concept of roadmaps called cooperative timed roadmaps (CTRMs). CTRMs enable each agent to focus on its important locations around potential solution paths in a way that considers the behavior of other agents to avoid inter-agent collisions (i.e., "cooperative"), while being augmented in the time direction to make it easy to derive a "timed" solution path. To construct CTRMs, we developed a machine-learning approach that learns a generative model from a collection of relevant problem instances and plausible solutions and then uses the learned model to sample the vertices of CTRMs for new, previously unseen problem instances. Our empirical evaluation revealed that the use of CTRMs significantly reduced the planning effort with acceptable overheads while maintaining a success rate and solution quality comparable to conventional roadmap construction approaches.
CVNov 9, 2021
View Birdification in the Crowd: Ground-Plane Localization from Perceived MovementsMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane movements would provide a sound basis for situational understanding and benefit downstream applications in computer vision and robotics. In this paper, we formulate view birdification as a geometric trajectory reconstruction problem and derive a cascaded optimization method from a Bayesian perspective. The method first estimates the observer's movement and then localizes surrounding pedestrians for each frame while taking into account the local interactions between them. We introduce three datasets by leveraging synthetic and real trajectories of people in crowds and evaluate the effectiveness of our method. The results demonstrate the accuracy of our method and set the ground for further studies of view birdification as an important but challenging visual understanding problem.
LGSep 16, 2020
Path Planning using Neural A* SearchRyo Yonetani, Tatsunori Taniai, Mohammadamin Barekatain et al.
We present Neural A*, a novel data-driven search method for path planning problems. Despite the recent increasing attention to data-driven path planning, machine learning approaches to search-based planning are still challenging due to the discrete nature of search algorithms. In this work, we reformulate a canonical A* search algorithm to be differentiable and couple it with a convolutional encoder to form an end-to-end trainable neural network planner. Neural A* solves a path planning problem by encoding a problem instance to a guidance map and then performing the differentiable A* search with the guidance map. By learning to match the search results with ground-truth paths provided by experts, Neural A* can produce a path consistent with the ground truth accurately and efficiently. Our extensive experiments confirmed that Neural A* outperformed state-of-the-art data-driven planners in terms of the search optimality and efficiency trade-off. Furthermore, Neural A* successfully predicted realistic human trajectories by directly performing search-based planning on natural image inputs. Project page: https://omron-sinicx.github.io/neural-astar/
ROMar 20, 2020
L2B: Learning to Balance the Safety-Efficiency Trade-off in Interactive Crowd-aware Robot NavigationMai Nishimura, Ryo Yonetani
This work presents a deep reinforcement learning framework for interactive navigation in a crowded place. Our proposed approach, Learning to Balance (L2B) framework enables mobile robot agents to steer safely towards their destinations by avoiding collisions with a crowd, while actively clearing a path by asking nearby pedestrians to make room, if necessary, to keep their travel efficient. We observe that the safety and efficiency requirements in crowd-aware navigation have a trade-off in the presence of social dilemmas between the agent and the crowd. On the one hand, intervening in pedestrian paths too much to achieve instant efficiency will result in collapsing a natural crowd flow and may eventually put everyone, including the self, at risk of collisions. On the other hand, keeping in silence to avoid every single collision will lead to the agent's inefficient travel. With this observation, our L2B framework augments the reward function used in learning an interactive navigation policy to penalize frequent active path clearing and passive collision avoidance, which substantially improves the balance of the safety-efficiency trade-off. We evaluate our L2B framework in a challenging crowd simulation and demonstrate its superiority, in terms of both navigation success and collision rate, over a state-of-the-art navigation approach.
CVNov 22, 2019
Crowd Density Forecasting by Modeling Patch-based DynamicsHiroaki Minoura, Ryo Yonetani, Mai Nishimura et al.
Forecasting human activities observed in videos is a long-standing challenge in computer vision, which leads to various real-world applications such as mobile robots, autonomous driving, and assistive systems. In this work, we present a new visual forecasting task called crowd density forecasting. Given a video of a crowd captured by a surveillance camera, our goal is to predict how that crowd will move in future frames. To address this task, we have developed the patch-based density forecasting network (PDFN), which enables forecasting over a sequence of crowd density maps describing how crowded each location is in each video frame. PDFN represents a crowd density map based on spatially overlapping patches and learns density dynamics patch-wise in a compact latent space. This enables us to model diverse and complex crowd density dynamics efficiently, even when the input video involves a variable number of crowds that each move independently. Experimental results with several public datasets demonstrate the effectiveness of our approach compared with state-of-the-art forecasting methods.