Varun Raj Kompella

LG
h-index9
3papers
73citations
Novelty53%
AI Score29

3 Papers

4.6LGNov 1, 2022
Event Tables for Efficient Experience Replay

Varun Kompella, Thomas J. Walsh, Samuel Barrett et al.

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified Sampling from Event Tables (SSET), which partitions an ER buffer into Event Tables, each capturing important subsequences of optimal behavior. We prove a theoretical advantage over the traditional monolithic buffer approach and combine SSET with an existing prioritized sampling strategy to further improve learning speed and stability. Empirical results in challenging MiniGrid domains, benchmark RL environments, and a high-fidelity car racing simulator demonstrate the advantages and versatility of SSET over existing ER buffer sampling approaches.

14.0LGOct 20, 2020Code
Reinforcement Learning for Optimization of COVID-19 Mitigation policies

Varun Kompella, Roberto Capobianco, Stacy Jong et al.

The year 2020 has seen the COVID-19 virus lead to one of the worst global pandemics in history. As a result, governments around the world are faced with the challenge of protecting public health, while keeping the economy running to the greatest extent possible. Epidemiological models provide insight into the spread of these types of diseases and predict the effects of possible intervention policies. However, to date,the even the most data-driven intervention policies rely on heuristics. In this paper, we study how reinforcement learning (RL) can be used to optimize mitigation policies that minimize the economic impact without overwhelming the hospital capacity. Our main contributions are (1) a novel agent-based pandemic simulator which, unlike traditional models, is able to model fine-grained interactions among people at specific locations in a community; and (2) an RL-based methodology for optimizing fine-grained mitigation policies within this simulator. Our results validate both the overall simulator behavior and the learned policies under realistic conditions.

1.7AIJan 17, 2017
Intrinsically Motivated Acquisition of Modular Slow Features for Humanoids in Continuous and Non-Stationary Environments

Varun Raj Kompella, Laurenz Wiskott

A compact information-rich representation of the environment, also called a feature abstraction, can simplify a robot's task of mapping its raw sensory inputs to useful action sequences. However, in environments that are non-stationary and only partially observable, a single abstraction is probably not sufficient to encode most variations. Therefore, learning multiple sets of spatially or temporally local, modular abstractions of the inputs would be beneficial. How can a robot learn these local abstractions without a teacher? More specifically, how can it decide from where and when to start learning a new abstraction? A recently proposed algorithm called Curious Dr. MISFA addresses this problem. The algorithm is based on two underlying learning principles called artificial curiosity and slowness. The former is used to make the robot self-motivated to explore by rewarding itself whenever it makes progress learning an abstraction; the later is used to update the abstraction by extracting slowly varying components from raw sensory inputs. Curious Dr. MISFA's application is, however, limited to discrete domains constrained by a pre-defined state space and has design limitations that make it unstable in certain situations. This paper presents a significant improvement that is applicable to continuous environments, is computationally less expensive, simpler to use with fewer hyper parameters, and stable in certain non-stationary environments. We demonstrate the efficacy and stability of our method in a vision-based robot simulator.