Junlong Ren

CV
h-index12
9papers
35citations
Novelty53%
AI Score57

9 Papers

51.0CVMay 7
MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

Nanjie Yao, Junlong Ren, Wenhao Shen et al.

This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to local joint reconstruction errors. We propose MotionGRPO, a novel framework leveraging reinforcement learning post-training to inject fine-grained guidance into the diffusion process. Technically, we model diffusion sampling as a Markov decision process optimized via Group Relative Policy Optimization (GRPO). To this end, we introduce a hybrid reward mechanism that combines a learned conditioned perceptual model for global visual plausibility and explicit constraints for local joint precision. Our key technical insight is that policy optimization in diffusion-based recovery suffers from vanishing gradients due to limited intra-group sample diversity. To address this, we further introduce a noise-injection strategy that explicitly increases sample variance and stabilizes learning. Extensive experiments demonstrate that MotionGRPO achieves state-of-the-art performance with superior visual fidelity

CVFeb 26, 2025Code
SCA3D: Enhancing Cross-modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentation

Junlong Ren, Hao Wu, Hui Xiong et al.

The cross-modal 3D retrieval task aims to achieve mutual matching between text descriptions and 3D shapes. This has the potential to enhance the interaction between natural language and the 3D environment, especially within the realms of robotics and embodied artificial intelligence (AI) applications. However, the scarcity and expensiveness of 3D data constrain the performance of existing cross-modal 3D retrieval methods. These methods heavily rely on features derived from the limited number of 3D shapes, resulting in poor generalization ability across diverse scenarios. To address this challenge, we introduce SCA3D, a novel 3D shape and caption online data augmentation method for cross-modal 3D retrieval. Our approach uses the LLaVA model to create a component library, captioning each segmented part of every 3D shape within the dataset. Notably, it facilitates the generation of extensive new 3D-text pairs containing new semantic features. We employ both inter and intra distances to align various components into a new 3D shape, ensuring that the components do not overlap and are closely fitted. Further, text templates are utilized to process the captions of each component and generate new text descriptions. Besides, we use unimodal encoders to extract embeddings for 3D shapes and texts based on the enriched dataset. We then calculate fine-grained cross-modal similarity using Earth Mover's Distance (EMD) and enhance cross-modal matching with contrastive learning, enabling bidirectional retrieval between texts and 3D shapes. Extensive experiments show our SCA3D outperforms previous works on the Text2Shape dataset, raising the Shape-to-Text RR@1 score from 20.03 to 27.22 and the Text-to-Shape RR@1 score from 13.12 to 16.67. Codes can be found in https://github.com/3DAgentWorld/SCA3D.

CVDec 1, 2025
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Jian Shu, Nanjie Yao, Gangjian Zhang et al.

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.

AIAug 26, 2025
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft

Honghao Fu, Junlong Ren, Qi Chai et al.

Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.

AIAug 26, 2025
CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

Qi Chai, Zhang Zheng, Junlong Ren et al.

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft.

CVAug 5, 2025
WaMo: Wavelet-Enhanced Multi-Frequency Trajectory Analysis for Fine-Grained Text-Motion Retrieval

Junlong Ren, Gangjian Zhang, Honghao Fu et al.

Text-Motion Retrieval (TMR) aims to retrieve 3D motion sequences semantically relevant to text descriptions. However, matching 3D motions with text remains highly challenging, primarily due to the intricate structure of human body and its spatial-temporal dynamics. Existing approaches often overlook these complexities, relying on general encoding methods that fail to distinguish different body parts and their dynamics, limiting precise semantic alignment. To address this, we propose WaMo, a novel wavelet-based multi-frequency feature extraction framework. It fully captures part-specific and time-varying motion details across multiple resolutions on body joints, extracting discriminative motion features to achieve fine-grained alignment with texts. WaMo has three key components: (1) Trajectory Wavelet Decomposition decomposes motion signals into frequency components that preserve both local kinematic details and global motion semantics. (2) Trajectory Wavelet Reconstruction uses learnable inverse wavelet transforms to reconstruct original joint trajectories from extracted features, ensuring the preservation of essential spatial-temporal information. (3) Disordered Motion Sequence Prediction reorders shuffled motion sequences to improve the learning of inherent temporal coherence, enhancing motion-text alignment. Extensive experiments demonstrate WaMo's superiority, achieving 17.0\% and 18.2\% improvements in $Rsum$ on HumanML3D and KIT-ML datasets, respectively, outperforming existing state-of-the-art (SOTA) methods.

CVApr 2, 2025
Enhanced Cross-modal 3D Retrieval via Tri-modal Reconstruction

Junlong Ren, Hao Wang

Cross-modal 3D retrieval is a critical yet challenging task, aiming to achieve bi-directional retrieval between 3D and text modalities. Current methods predominantly rely on a certain 3D representation (e.g., point cloud), with few exploiting the 2D-3D consistency and complementary relationships, which constrains their performance. To bridge this gap, we propose to adopt multi-view images and point clouds to jointly represent 3D shapes, facilitating tri-modal alignment (i.e., image, point, text) for enhanced cross-modal 3D retrieval. Notably, we introduce tri-modal reconstruction to improve the generalization ability of encoders. Given point features, we reconstruct image features under the guidance of text features, and vice versa. With well-aligned point cloud and multi-view image features, we aggregate them as multimodal embeddings through fine-grained 2D-3D fusion to enhance geometric and semantic understanding. Recognizing the significant noise in current datasets where many 3D shapes and texts share similar semantics, we employ hard negative contrastive training to emphasize harder negatives with greater significance, leading to robust discriminative embeddings. Extensive experiments on the Text2Shape dataset demonstrate that our method significantly outperforms previous state-of-the-art methods in both shape-to-text and text-to-shape retrieval tasks by a substantial margin.

CVApr 28, 2025
Enhanced Partially Relevant Video Retrieval through Inter- and Intra-Sample Analysis with Coherence Prediction

Junlong Ren, Gangjian Zhang, Yu Hu et al.

Partially Relevant Video Retrieval (PRVR) aims to retrieve the target video that is partially relevant to the text query. The primary challenge in PRVR arises from the semantic asymmetry between textual and visual modalities, as videos often contain substantial content irrelevant to the query. Existing methods coarsely align paired videos and text queries to construct the semantic space, neglecting the critical cross-modal dual nature inherent in this task: inter-sample correlation and intra-sample redundancy. To this end, we propose a novel PRVR framework to systematically exploit these two characteristics. Our framework consists of three core modules. First, the Inter Correlation Enhancement (ICE) module captures inter-sample correlation by identifying semantically similar yet unpaired text queries and video moments, combining them to form pseudo-positive pairs for more robust semantic space construction. Second, the Intra Redundancy Mining (IRM) module mitigates intra-sample redundancy by mining redundant moment features and distinguishing them from query-relevant moments, encouraging the model to learn more discriminative representations. Finally, to reinforce these modules, we introduce the Temporal Coherence Prediction (TCP) module, which enhances discrimination of fine-grained moment-level semantics by training the model to predict the original temporal order of randomly shuffled video frames and moments. Extensive experiments demonstrate the superiority of our method, achieving state-of-the-art results.

CVJan 12, 2025
Diversified Augmentation with Domain Adaptation for Debiased Video Temporal Grounding

Junlong Ren, Gangjian Zhang, Haifeng Sun et al.

Temporal sentence grounding in videos (TSGV) faces challenges due to public TSGV datasets containing significant temporal biases, which are attributed to the uneven temporal distributions of target moments. Existing methods generate augmented videos, where target moments are forced to have varying temporal locations. However, since the video lengths of the given datasets have small variations, only changing the temporal locations results in poor generalization ability in videos with varying lengths. In this paper, we propose a novel training framework complemented by diversified data augmentation and a domain discriminator. The data augmentation generates videos with various lengths and target moment locations to diversify temporal distributions. However, augmented videos inevitably exhibit distinct feature distributions which may introduce noise. To address this, we design a domain adaptation auxiliary task to diminish feature discrepancies between original and augmented videos. We also encourage the model to produce distinct predictions for videos with the same text queries but different moment locations to promote debiased training. Experiments on Charades-CD and ActivityNet-CD datasets demonstrate the effectiveness and generalization abilities of our method in multiple grounding structures, achieving state-of-the-art results.