CVJul 5, 2023Code
GAFAR: Graph-Attention Feature-Augmentation for Registration A Fast and Light-weight Point Set Registration AlgorithmLudwig Mohr, Ismail Geles, Friedrich Fraundorfer
Rigid registration of point clouds is a fundamental problem in computer vision with many applications from 3D scene reconstruction to geometry capture and robotics. If a suitable initial registration is available, conventional methods like ICP and its many variants can provide adequate solutions. In absence of a suitable initialization and in the presence of a high outlier rate or in the case of small overlap though the task of rigid registration still presents great challenges. The advent of deep learning in computer vision has brought new drive to research on this topic, since it provides the possibility to learn expressive feature-representations and provide one-shot estimates instead of depending on time-consuming iterations of conventional robust methods. Yet, the rotation and permutation invariant nature of point clouds poses its own challenges to deep learning, resulting in loss of performance and low generalization capability due to sensitivity to outliers and characteristics of 3D scans not present during network training. In this work, we present a novel fast and light-weight network architecture using the attention mechanism to augment point descriptors at inference time to optimally suit the registration task of the specific point clouds it is presented with. Employing a fully-connected graph both within and between point clouds lets the network reason about the importance and reliability of points for registration, making our approach robust to outliers, low overlap and unseen data. We test the performance of our registration algorithm on different registration and generalization tasks and provide information on runtime and resource consumption. The code and trained weights are available at https://github.com/mordecaimalignatius/GAFAR/.
73.1ROApr 10
Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone FlightAngel Romero, Ashwin Shenai, Ismail Geles et al.
Autonomous drone racing has risen as a challenging robotic benchmark for testing the limits of learning, perception, planning, and control. Expert human pilots are able to fly a drone through a race track by mapping pixels from a single camera directly to control commands. Recent works in autonomous drone racing attempting direct pixel-to-commands control policies have relied on either intermediate representations that simplify the observation space or performed extensive bootstrapping using Imitation Learning (IL). This paper leverages DreamerV3 to train visuomotor policies capable of agile flight through a racetrack using only pixels as observations. In contrast to model-free methods like PPO or SAC, which are sample-inefficient and struggle in this setting, our approach acquires drone racing skills from pixels. Notably, a perception-aware behaviour of actively steering the camera toward texture-rich gate regions emerges without the need of handcrafted reward terms for the viewing direction. Our experiments show in both, simulation and real-world flight using a hardware-in-the-loop setup with rendered image observations, how the proposed approach can be deployed on real quadrotors at speeds of up to 9 m/s. These results advance the state of pixel-based autonomous flight and demonstrate that MBRL offers a promising path for real-world robotics research.
72.3ROMay 21
Superhuman Safe and Agile Racing through Multi-Agent Reinforcement LearningIsmail Geles, Leonard Bauersfeld, Markus Wulfmeier et al.
Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
RODec 17, 2024
Multi-Task Reinforcement Learning for QuadrotorsJiaxu Xing, Ismail Geles, Yunlong Song et al.
Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learning (MTRL) framework tailored for quadrotor control, leveraging the shared physical dynamics of the platform to enhance sample efficiency and task performance. By employing a multi-critic architecture and shared task encoders, our framework facilitates knowledge transfer across tasks, enabling a single policy to execute diverse maneuvers, including high-speed stabilization, velocity tracking, and autonomous racing. Our experimental results, validated both in simulation and real-world scenarios, demonstrate that our framework outperforms baseline approaches in terms of sample efficiency and overall task performance.
ROAug 26, 2025
Learning Real-World Acrobatic Flight from Human PreferencesColin Merk, Ismail Geles, Jiaxu Xing et al.
Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. In this work, we explore the use of PbRL for agile drone control, focusing on the execution of dynamic maneuvers such as powerloops. Building on Preference-based Proximal Policy Optimization (Preference PPO), we propose Reward Ensemble under Confidence (REC), an extension to the reward learning objective that improves preference modeling and learning stability. Our method achieves 88.4% of the shaped reward performance, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them to real-world drones, demonstrating multiple acrobatic maneuvers where human preferences emphasize stylistic qualities of motion. Furthermore, we demonstrate the applicability of our probabilistic reward model in a representative MuJoCo environment for continuous control. Finally, we highlight the limitations of manually designed rewards, observing only 60.7% agreement with human preferences. These results underscore the effectiveness of PbRL in capturing complex, human-centered objectives across both physical and simulated domains.