Xiaoteng Ma

LG
h-index10
12papers
329citations
Novelty57%
AI Score50

12 Papers

4.6LGJun 15, 2022
Mean-Semivariance Policy Optimization via Risk-Averse Reinforcement Learning

Xiaoteng Ma, Shuai Ma, Li Xia et al. · tsinghua

Keeping risk under control is often more crucial than maximizing expected rewards in real-world decision-making situations, such as finance, robotics, autonomous driving, etc. The most natural choice of risk measures is variance, which penalizes the upside volatility as much as the downside part. Instead, the (downside) semivariance, which captures the negative deviation of a random variable under its mean, is more suitable for risk-averse proposes. This paper aims at optimizing the mean-semivariance (MSV) criterion in reinforcement learning w.r.t. steady reward distribution. Since semivariance is time-inconsistent and does not satisfy the standard Bellman equation, the traditional dynamic programming methods are inapplicable to MSV problems directly. To tackle this challenge, we resort to Perturbation Analysis (PA) theory and establish the performance difference formula for MSV. We reveal that the MSV problem can be solved by iteratively solving a sequence of RL problems with a policy-dependent reward function. Further, we propose two on-policy algorithms based on the policy gradient theory and the trust region method. Finally, we conduct diverse experiments from simple bandit problems to continuous control tasks in MuJoCo, which demonstrate the effectiveness of our proposed methods.

16.4LGMay 20, 2024Code
Efficient Multi-agent Reinforcement Learning by Planning

Qihan Liu, Jianing Ye, Xiaoteng Ma et al.

Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design a novel network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($λ$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency. Our code is available at https://github.com/liuqh16/MAZero.

15.7LGFeb 6, 2024Code
SEABO: A Simple Search-Based Method for Offline Imitation Learning

Jiafei Lyu, Xiaoteng Ma, Le Wan et al.

Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies heavily on the offline transitions annotated with reward labels. In practice, we often need to hand-craft the reward function, which is sometimes difficult, labor-intensive, or inefficient. To tackle this challenge, we set our focus on the offline imitation learning (IL) setting, and aim at getting a reward function based on the expert data and unlabeled data. To that end, we propose a simple yet effective search-based offline IL method, tagged SEABO. SEABO allocates a larger reward to the transition that is close to its closest neighbor in the expert demonstration, and a smaller reward otherwise, all in an unsupervised learning manner. Experimental results on a variety of D4RL datasets indicate that SEABO can achieve competitive performance to offline RL algorithms with ground-truth rewards, given only a single expert trajectory, and can outperform prior reward learning and offline IL methods across many tasks. Moreover, we demonstrate that SEABO also works well if the expert demonstrations contain only observations. Our code is publicly available at https://github.com/dmksjfl/SEABO.

19.4AIMay 12Code
$δ$-mem: Efficient Online Memory for Large Language Models

Jingdi Lei, Di Zhang, Junxian Li et al.

Large language models increasingly need to accumulate and reuse historical information in long-term assistants and agent systems. Simply expanding the context window is costly and often fails to ensure effective context utilization. We propose $δ$-mem, a lightweight memory mechanism that augments a frozen full-attention backbone with a compact online state of associative memory. $δ$-mem compresses past information into a fixed-size state matrix updated by delta-rule learning, and uses its readout to generate low-rank corrections to the backbone's attention computation during generation. With only an $8\times8$ online memory state, $δ$-mem improves the average score to $1.10\times$ that of the frozen backbone and $1.15\times$ that of the strongest non-$δ$-mem memory baseline. It achieves larger gains on memory-heavy benchmarks, reaching $1.31\times$ on MemoryAgentBench and $1.20\times$ on LoCoMo, while largely preserving general capabilities. These results show that effective memory can be realized through a compact online state directly coupled with attention computation, without full fine-tuning, backbone replacement, or explicit context extension.

8.8LGMay 19, 2023Code
Learning Diverse Risk Preferences in Population-based Self-play

Yuhua Jiang, Qihan Liu, Xiaoteng Ma et al.

Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or historical copies, making it often stuck in the local optimum and its strategy style simple and homogeneous. A possible solution is to improve the diversity of policies, which helps the agent break the stalemate and enhances its robustness when facing different opponents. However, enhancing diversity in the self-play algorithms is not trivial. In this paper, we aim to introduce diversity from the perspective that agents could have diverse risk preferences in the face of uncertainty. Specifically, we design a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning and allows for policy learning with desired risk preferences. Seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives with experiences from playing against diverse opponents. Empirical results show that our method achieves comparable or superior performance in competitive games and that diverse modes of behaviors emerge. Our code is public online at \url{https://github.com/Jackory/RPBT}.

30.1AIJun 7, 2021Code
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning

Yiqin Yang, Xiaoteng Ma, Chenghao Li et al.

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.

20.4LGMay 28, 2023
Cross-Domain Policy Adaptation via Value-Guided Data Filtering

Kang Xu, Chenjia Bai, Xiaoteng Ma et al.

Generalizing policies across different domains with dynamics mismatch poses a significant challenge in reinforcement learning. For example, a robot learns the policy in a simulator, but when it is deployed in the real world, the dynamics of the environment may be different. Given the source and target domain with dynamics mismatch, we consider the online dynamics adaptation problem, in which case the agent can access sufficient source domain data while online interactions with the target domain are limited. Existing research has attempted to solve the problem from the dynamics discrepancy perspective. In this work, we reveal the limitations of these methods and explore the problem from the value difference perspective via a novel insight on the value consistency across domains. Specifically, we present the Value-Guided Data Filtering (VGDF) algorithm, which selectively shares transitions from the source domain based on the proximity of paired value targets across the two domains. Empirical results on various environments with kinematic and morphology shifts demonstrate that our method achieves superior performance compared to prior approaches.

19.5LGOct 19, 2021
Offline Reinforcement Learning with Value-based Episodic Memory

Xiaoteng Ma, Yiqin Yang, Hao Hu et al.

Offline reinforcement learning (RL) shows promise of applying RL to real-world problems by effectively utilizing previously collected data. Most existing offline RL algorithms use regularization or constraints to suppress extrapolation error for actions outside the dataset. In this paper, we adopt a different framework, which learns the V-function instead of the Q-function to naturally keep the learning procedure within the support of an offline dataset. To enable effective generalization while maintaining proper conservatism in offline learning, we propose Expectile V-Learning (EVL), which smoothly interpolates between the optimal value learning and behavior cloning. Further, we introduce implicit planning along offline trajectories to enhance learned V-values and accelerate convergence. Together, we present a new offline method called Value-based Episodic Memory (VEM). We provide theoretical analysis for the convergence properties of our proposed VEM method, and empirical results in the D4RL benchmark show that our method achieves superior performance in most tasks, particularly in sparse-reward tasks.

17.9LGJun 7, 2021
Average-Reward Reinforcement Learning with Trust Region Methods

Xiaoteng Ma, Xiaohang Tang, Li Xia et al.

Most of reinforcement learning algorithms optimize the discounted criterion which is beneficial to accelerate the convergence and reduce the variance of estimates. Although the discounted criterion is appropriate for certain tasks such as financial related problems, many engineering problems treat future rewards equally and prefer a long-run average criterion. In this paper, we study the reinforcement learning problem with the long-run average criterion. Firstly, we develop a unified trust region theory with discounted and average criteria and derive a novel performance bound within the trust region with the Perturbation Analysis (PA) theory. Secondly, we propose a practical algorithm named Average Policy Optimization (APO), which improves the value estimation with a novel technique named Average Value Constraint. Finally, experiments are conducted in the continuous control environment MuJoCo. In most tasks, APO performs better than the discounted PPO, which demonstrates the effectiveness of our approach. Our work provides a unified framework of the trust region approach including both the discounted and average criteria, which may complement the framework of reinforcement learning beyond the discounted objectives.

8.4LGFeb 10, 2021
Modeling the Interaction between Agents in Cooperative Multi-Agent Reinforcement Learning

Xiaoteng Ma, Yiqin Yang, Chenghao Li et al.

Value-based methods of multi-agent reinforcement learning (MARL), especially the value decomposition methods, have been demonstrated on a range of challenging cooperative tasks. However, current methods pay little attention to the interaction between agents, which is essential to teamwork in games or real life. This limits the efficiency of value-based MARL algorithms in the two aspects: collaborative exploration and value function estimation. In this paper, we propose a novel cooperative MARL algorithm named as interactive actor-critic~(IAC), which models the interaction of agents from the perspectives of policy and value function. On the policy side, a multi-agent joint stochastic policy is introduced by adopting a collaborative exploration module, which is trained by maximizing the entropy-regularized expected return. On the value side, we use the shared attention mechanism to estimate the value function of each agent, which takes the impact of the teammates into consideration. At the implementation level, we extend the value decomposition methods to continuous control tasks and evaluate IAC on benchmark tasks including classic control and multi-agent particle environments. Experimental results indicate that our method outperforms the state-of-the-art approaches and achieves better performance in terms of cooperation.

7.1AIJun 25, 2020
SOAC: The Soft Option Actor-Critic Architecture

Chenghao Li, Xiaoteng Ma, Chongjie Zhang et al.

The option framework has shown great promise by automatically extracting temporally-extended sub-tasks from a long-horizon task. Methods have been proposed for concurrently learning low-level intra-option policies and high-level option selection policy. However, existing methods typically suffer from two major challenges: ineffective exploration and unstable updates. In this paper, we present a novel and stable off-policy approach that builds on the maximum entropy model to address these challenges. Our approach introduces an information-theoretical intrinsic reward for encouraging the identification of diverse and effective options. Meanwhile, we utilize a probability inference model to simplify the optimization problem as fitting optimal trajectories. Experimental results demonstrate that our approach significantly outperforms prior on-policy and off-policy methods in a range of Mujoco benchmark tasks while still providing benefits for transfer learning. In these tasks, our approach learns a diverse set of options, each of whose state-action space has strong coherence.

9.0LGJun 5, 2020Code
Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Exploration

Ming Zhang, Yawei Wang, Xiaoteng Ma et al.

The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In this paper, we propose a new algorithm named Wasserstein Distance guided Adversarial Imitation Learning (WDAIL) for promoting the performance of imitation learning (IL). There are three improvements in our method: (a) introducing the Wasserstein distance to obtain more appropriate measure in the adversarial training process, (b) using proximal policy optimization (PPO) in the reinforcement learning stage which is much simpler to implement and makes the algorithm more efficient, and (c) exploring different reward function shapes to suit different tasks for improving the performance. The experiment results show that the learning procedure remains remarkably stable, and achieves significant performance in the complex continuous control tasks of MuJoCo.