Chouraqui Samira

h-index3
2papers

2 Papers

ROAug 26, 2025
Enhanced UAV Path Planning Using the Tangent Intersection Guidance (TIG) Algorithm

Hichem Cheriet, Khellat Kihel Badra, Chouraqui Samira

Efficient and safe navigation of Unmanned Aerial Vehicles (UAVs) is critical for various applications, including combat support, package delivery and Search and Rescue Operations. This paper introduces the Tangent Intersection Guidance (TIG) algorithm, an advanced approach for UAV path planning in both static and dynamic environments. The algorithm uses the elliptic tangent intersection method to generate feasible paths. It generates two sub-paths for each threat, selects the optimal route based on a heuristic rule, and iteratively refines the path until the target is reached. Considering the UAV kinematic and dynamic constraints, a modified smoothing technique based on quadratic Bézier curves is adopted to generate a smooth and efficient route. Experimental results show that the TIG algorithm can generate the shortest path in less time, starting from 0.01 seconds, with fewer turning angles compared to A*, PRM, RRT*, Tangent Graph, and Static APPATT algorithms in static environments. Furthermore, in completely unknown and partially known environments, TIG demonstrates efficient real-time path planning capabilities for collision avoidance, outperforming APF and Dynamic APPATT algorithms.

ROAug 22, 2025
Comparative Analysis of UAV Path Planning Algorithms for Efficient Navigation in Urban 3D Environments

Hichem Cheriet, Khellat Kihel Badra, Chouraqui Samira

The most crucial challenges for UAVs are planning paths and avoiding obstacles in their way. In recent years, a wide variety of path-planning algorithms have been developed. These algorithms have successfully solved path-planning problems; however, they suffer from multiple challenges and limitations. To test the effectiveness and efficiency of three widely used algorithms, namely A*, RRT*, and Particle Swarm Optimization (PSO), this paper conducts extensive experiments in 3D urban city environments cluttered with obstacles. Three experiments were designed with two scenarios each to test the aforementioned algorithms. These experiments consider different city map sizes, different altitudes, and varying obstacle densities and sizes in the environment. According to the experimental results, the A* algorithm outperforms the others in both computation efficiency and path quality. PSO is especially suitable for tight turns and dense environments, and RRT* offers a balance and works well across all experiments due to its randomized approach to finding solutions.