CVNov 25, 2022Code
FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face ReconstructionHaoran Bai, Di Kang, Haoxian Zhang et al.
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.
CVMar 18, 2022
REALY: Rethinking the Evaluation of 3D Face ReconstructionZenghao Chai, Haoxian Zhang, Jing Ren et al.
The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely diagnosing and improving a 3D face reconstruction method. In this paper, we propose a novel evaluation approach with a new benchmark REALY, consists of 100 globally aligned face scans with accurate facial keypoints, high-quality region masks, and topology-consistent meshes. Our approach performs region-wise shape alignment and leads to more accurate, bidirectional correspondences during computing the shape errors. The fine-grained, region-wise evaluation results provide us detailed understandings about the performance of state-of-the-art 3D face reconstruction methods. For example, our experiments on single-image based reconstruction methods reveal that DECA performs the best on nose regions, while GANFit performs better on cheek regions. Besides, a new and high-quality 3DMM basis, HIFI3D++, is further derived using the same procedure as we construct REALY to align and retopologize several 3D face datasets. We will release REALY, HIFI3D++, and our new evaluation pipeline at https://realy3dface.com.
GRJan 15, 2023
Learning Audio-Driven Viseme Dynamics for 3D Face AnimationLinchao Bao, Haoxian Zhang, Yue Qian et al.
We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme curves, and supports multilingual speech inputs. The core of our approach is a novel parametric viseme fitting algorithm that utilizes phoneme priors to extract viseme parameters from speech videos. With the guidance of phonemes, the extracted viseme curves can better correlate with phonemes, thus more controllable and friendly to animators. To support multilingual speech inputs and generalizability to unseen voices, we take advantage of deep audio feature models pretrained on multiple languages to learn the mapping from audio to viseme curves. Our audio-to-curves mapping achieves state-of-the-art performance even when the input audio suffers from distortions of volume, pitch, speed, or noise. Lastly, a viseme scanning approach for acquiring high-fidelity viseme assets is presented for efficient speech animation production. We show that the predicted viseme curves can be applied to different viseme-rigged characters to yield various personalized animations with realistic and natural facial motions. Our approach is artist-friendly and can be easily integrated into typical animation production workflows including blendshape or bone based animation.
CVMar 3Code
Kling-MotionControl Technical ReportKling Team, Jialu Chen, Yikang Ding et al.
Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
CVOct 3, 2022
Smooth image-to-image translations with latent space interpolationsYahui Liu, Enver Sangineto, Yajing Chen et al.
Multi-domain image-to-image (I2I) translations can transform a source image according to the style of a target domain. One important, desired characteristic of these transformations, is their graduality, which corresponds to a smooth change between the source and the target image when their respective latent-space representations are linearly interpolated. However, state-of-the-art methods usually perform poorly when evaluated using inter-domain interpolations, often producing abrupt changes in the appearance or non-realistic intermediate images. In this paper, we argue that one of the main reasons behind this problem is the lack of sufficient inter-domain training data and we propose two different regularization methods to alleviate this issue: a new shrinkage loss, which compacts the latent space, and a Mixup data-augmentation strategy, which flattens the style representations between domains. We also propose a new metric to quantitatively evaluate the degree of the interpolation smoothness, an aspect which is not sufficiently covered by the existing I2I translation metrics. Using both our proposed metric and standard evaluation protocols, we show that our regularization techniques can improve the state-of-the-art multi-domain I2I translations by a large margin. Our code will be made publicly available upon the acceptance of this article.
CVSep 19, 2022
HVC-Net: Unifying Homography, Visibility, and Confidence Learning for Planar Object TrackingHaoxian Zhang, Yonggen Ling
Robust and accurate planar tracking over a whole video sequence is vitally important for many vision applications. The key to planar object tracking is to find object correspondences, modeled by homography, between the reference image and the tracked image. Existing methods tend to obtain wrong correspondences with changing appearance variations, camera-object relative motions and occlusions. To alleviate this problem, we present a unified convolutional neural network (CNN) model that jointly considers homography, visibility, and confidence. First, we introduce correlation blocks that explicitly account for the local appearance changes and camera-object relative motions as the base of our model. Second, we jointly learn the homography and visibility that links camera-object relative motions with occlusions. Third, we propose a confidence module that actively monitors the estimation quality from the pixel correlation distributions obtained in correlation blocks. All these modules are plugged into a Lucas-Kanade (LK) tracking pipeline to obtain both accurate and robust planar object tracking. Our approach outperforms the state-of-the-art methods on public POT and TMT datasets. Its superior performance is also verified on a real-world application, synthesizing high-quality in-video advertisements.
CVDec 31, 2025
From Inpainting to Editing: A Self-Bootstrapping Framework for Context-Rich Visual DubbingXu He, Haoxian Zhang, Hejia Chen et al.
Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech, but is fundamentally challenged by the lack of ideal training data: paired videos where only a subject's lip movements differ while all other visual conditions are identical. Existing methods circumvent this with a mask-based inpainting paradigm, where an incomplete visual conditioning forces models to simultaneously hallucinate missing content and sync lips, leading to visual artifacts, identity drift, and poor synchronization. In this work, we propose a novel self-bootstrapping framework that reframes visual dubbing from an ill-posed inpainting task into a well-conditioned video-to-video editing problem. Our approach employs a Diffusion Transformer, first as a data generator, to synthesize ideal training data: a lip-altered companion video for each real sample, forming visually aligned video pairs. A DiT-based audio-driven editor is then trained on these pairs end-to-end, leveraging the complete and aligned input video frames to focus solely on precise, audio-driven lip modifications. This complete, frame-aligned input conditioning forms a rich visual context for the editor, providing it with complete identity cues, scene interactions, and continuous spatiotemporal dynamics. Leveraging this rich context fundamentally enables our method to achieve highly accurate lip sync, faithful identity preservation, and exceptional robustness against challenging in-the-wild scenarios. We further introduce a timestep-adaptive multi-phase learning strategy as a necessary component to disentangle conflicting editing objectives across diffusion timesteps, thereby facilitating stable training and yielding enhanced lip synchronization and visual fidelity. Additionally, we propose ContextDubBench, a comprehensive benchmark dataset for robust evaluation in diverse and challenging practical application scenarios.
CVFeb 3
3D-Aware Implicit Motion Control for View-Adaptive Human Video GenerationZhixue Fang, Xu He, Songlin Tang et al.
Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision (i.e., single-view, multi-view, and moving-camera videos), forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.
37.4CVMar 26
Semantic-Aware Prefix Learning for Token-Efficient Image GenerationQingfeng Li, Haoxian Zhang, Xu He et al.
Visual tokenizers play a central role in latent image generation by bridging high-dimensional images and tractable generative modeling. However, most existing tokenizers are still trained with reconstruction-dominated objectives, which often yield latent representations that are only weakly grounded in high-level semantics. Recent approaches improve semantic alignment, but typically treat semantic signals as auxiliary regularization rather than making them functionally necessary for representation learning. We propose SMAP, a SeMantic-Aware Prefix tokenizer that injects class-level semantic conditions into a query-based 1D tokenization framework. To make semantics indispensable during training, SMAP introduces a tail token dropping strategy, which forces semantic conditions and early latent prefixes to bear increasing responsibility under progressively reduced token budgets. To verify that the resulting latent space is useful for generation rather than reconstruction alone, we further introduce CARD, a hybrid Causal AutoRegressive--Diffusion generator. Extensive experiments on ImageNet show that SMAP consistently improves reconstruction quality across discrete and continuous tokenization settings, and that its semantically grounded latent space yields strong downstream generation performance under compact token budgets.
CVDec 15, 2025
KlingAvatar 2.0 Technical ReportKling Team, Jialu Chen, Yikang Ding et al.
Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and weak prompt following as video length increases. To address these challenges, we propose KlingAvatar 2.0, a spatio-temporal cascade framework that performs upscaling in both spatial resolution and temporal dimension. The framework first generates low-resolution blueprint video keyframes that capture global semantics and motion, and then refines them into high-resolution, temporally coherent sub-clips using a first-last frame strategy, while retaining smooth temporal transitions in long-form videos. To enhance cross-modal instruction fusion and alignment in extended videos, we introduce a Co-Reasoning Director composed of three modality-specific large language model (LLM) experts. These experts reason about modality priorities and infer underlying user intent, converting inputs into detailed storylines through multi-turn dialogue. A Negative Director further refines negative prompts to improve instruction alignment. Building on these components, we extend the framework to support ID-specific multi-character control. Extensive experiments demonstrate that our model effectively addresses the challenges of efficient, multimodally aligned long-form high-resolution video generation, delivering enhanced visual clarity, realistic lip-teeth rendering with accurate lip synchronization, strong identity preservation, and coherent multimodal instruction following.
CVMay 27, 2025
OmniSync: Towards Universal Lip Synchronization via Diffusion TransformersZiqiao Peng, Jiwen Liu, Haoxian Zhang et al.
Lip synchronization is the task of aligning a speaker's lip movements in video with corresponding speech audio, and it is essential for creating realistic, expressive video content. However, existing methods often rely on reference frames and masked-frame inpainting, which limit their robustness to identity consistency, pose variations, facial occlusions, and stylized content. In addition, since audio signals provide weaker conditioning than visual cues, lip shape leakage from the original video will affect lip sync quality. In this paper, we present OmniSync, a universal lip synchronization framework for diverse visual scenarios. Our approach introduces a mask-free training paradigm using Diffusion Transformer models for direct frame editing without explicit masks, enabling unlimited-duration inference while maintaining natural facial dynamics and preserving character identity. During inference, we propose a flow-matching-based progressive noise initialization to ensure pose and identity consistency, while allowing precise mouth-region editing. To address the weak conditioning signal of audio, we develop a Dynamic Spatiotemporal Classifier-Free Guidance (DS-CFG) mechanism that adaptively adjusts guidance strength over time and space. We also establish the AIGC-LipSync Benchmark, the first evaluation suite for lip synchronization in diverse AI-generated videos. Extensive experiments demonstrate that OmniSync significantly outperforms prior methods in both visual quality and lip sync accuracy, achieving superior results in both real-world and AI-generated videos.
CVMar 14, 2025
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained ControlHejia Chen, Haoxian Zhang, Shoulong Zhang et al.
Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting flexible fine-grained facial control within the spatiotemporal domain. We propose a diffusion-transformer-based 3D talking face generation model, Cafe-Talk, which simultaneously incorporates coarse- and fine-grained multimodal control conditions. Nevertheless, the entanglement of multiple conditions challenges achieving satisfying performance. To disentangle speech audio and fine-grained conditions, we employ a two-stage training pipeline. Specifically, Cafe-Talk is initially trained using only speech audio and coarse-grained conditions. Then, a proposed fine-grained control adapter gradually adds fine-grained instructions represented by action units (AUs), preventing unfavorable speech-lip synchronization. To disentangle coarse- and fine-grained conditions, we design a swap-label training mechanism, which enables the dominance of the fine-grained conditions. We also devise a mask-based CFG technique to regulate the occurrence and intensity of fine-grained control. In addition, a text-based detector is introduced with text-AU alignment to enable natural language user input and further support multimodal control. Extensive experimental results prove that Cafe-Talk achieves state-of-the-art lip synchronization and expressiveness performance and receives wide acceptance in fine-grained control in user studies. Project page: https://harryxd2018.github.io/cafe-talk/
CVAug 26, 2025
MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video GenerationMing Chen, Liyuan Cui, Wenyuan Zhang et al.
Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains challenging to existing methods, which often struggle with heavy computational cost and limited controllability. In this work, we introduce an autoregressive video generation framework that enables interactive multimodal control and low-latency extrapolation in a streaming manner. With minimal modifications to a standard large language model (LLM), our framework accepts multimodal condition encodings including audio, pose, and text, and outputs spatially and semantically coherent representations to guide the denoising process of a diffusion head. To support this, we construct a large-scale dialogue dataset of approximately 20,000 hours from multiple sources, providing rich conversational scenarios for training. We further introduce a deep compression autoencoder with up to 64$\times$ reduction ratio, which effectively alleviates the long-horizon inference burden of the autoregressive model. Extensive experiments on duplex conversation, multilingual human synthesis, and interactive world model highlight the advantages of our approach in low latency, high efficiency, and fine-grained multimodal controllability.
CVJun 26, 2025
GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific AdaptationWentao Hu, Shunkai Li, Ziqiao Peng et al.
Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head rotations and out-of-distribution (OOD) audio. Moreover, they are constrained by the need for time-consuming, identity-specific training. We believe the core issue lies in the lack of sufficient 3D priors, which limits the extrapolation capabilities of synthesized talking heads. To address this, we propose GGTalker, which synthesizes talking heads through a combination of generalizable priors and identity-specific adaptation. We introduce a two-stage Prior-Adaptation training strategy to learn Gaussian head priors and adapt to individual characteristics. We train Audio-Expression and Expression-Visual priors to capture the universal patterns of lip movements and the general distribution of head textures. During the Customized Adaptation, individual speaking styles and texture details are precisely modeled. Additionally, we introduce a color MLP to generate fine-grained, motion-aligned textures and a Body Inpainter to blend rendered results with the background, producing indistinguishable, photorealistic video frames. Comprehensive experiments show that GGTalker achieves state-of-the-art performance in rendering quality, 3D consistency, lip-sync accuracy, and training efficiency.
CVJun 16, 2021
Smoothing the Disentangled Latent Style Space for Unsupervised Image-to-Image TranslationYahui Liu, Enver Sangineto, Yajing Chen et al.
Image-to-Image (I2I) multi-domain translation models are usually evaluated also using the quality of their semantic interpolation results. However, state-of-the-art models frequently show abrupt changes in the image appearance during interpolation, and usually perform poorly in interpolations across domains. In this paper, we propose a new training protocol based on three specific losses which help a translation network to learn a smooth and disentangled latent style space in which: 1) Both intra- and inter-domain interpolations correspond to gradual changes in the generated images and 2) The content of the source image is better preserved during the translation. Moreover, we propose a novel evaluation metric to properly measure the smoothness of latent style space of I2I translation models. The proposed method can be plugged into existing translation approaches, and our extensive experiments on different datasets show that it can significantly boost the quality of the generated images and the graduality of the interpolations.
CVOct 12, 2020
High-Fidelity 3D Digital Human Head Creation from RGB-D SelfiesLinchao Bao, Xiangkai Lin, Yajing Chen et al.
We present a fully automatic system that can produce high-fidelity, photo-realistic 3D digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head, and can produce a high quality head reconstruction in less than 30 seconds. Our main contribution is a new facial geometry modeling and reflectance synthesis procedure that significantly improves the state-of-the-art. Specifically, given the input video a two-stage frame selection procedure is first employed to select a few high-quality frames for reconstruction. Then a differentiable renderer based 3D Morphable Model (3DMM) fitting algorithm is applied to recover facial geometries from multiview RGB-D data, which takes advantages of a powerful 3DMM basis constructed with extensive data generation and perturbation. Our 3DMM has much larger expressive capacities than conventional 3DMM, allowing us to recover more accurate facial geometry using merely linear basis. For reflectance synthesis, we present a hybrid approach that combines parametric fitting and CNNs to synthesize high-resolution albedo/normal maps with realistic hair/pore/wrinkle details. Results show that our system can produce faithful 3D digital human faces with extremely realistic details. The main code and the newly constructed 3DMM basis is publicly available.