Tony Ng

CV
h-index13
8papers
282citations
Novelty57%
AI Score46

8 Papers

ROJun 1, 2022
SAMPLE-HD: Simultaneous Action and Motion Planning Learning Environment

Michal Nazarczuk, Tony Ng, Krystian Mikolajczyk

Humans exhibit incredibly high levels of multi-modal understanding - combining visual cues with read, or heard knowledge comes easy to us and allows for very accurate interaction with the surrounding environment. Various simulation environments focus on providing data for tasks related to scene understanding, question answering, space exploration, visual navigation. In this work, we are providing a solution to encompass both, visual and behavioural aspects of simulation in a new environment for learning interactive reasoning in manipulation setup. SAMPLE-HD environment allows to generate various scenes composed of small household objects, to procedurally generate language instructions for manipulation, and to generate ground truth paths serving as training data.

CVDec 1, 2025
TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models

Zhiheng Liu, Weiming Ren, Haozhe Liu et al.

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.

CLFeb 25
VecGlypher: Unified Vector Glyph Generation with Language Models

Xiaoke Huang, Bhavul Gauri, Kam Woh Ng et al.

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

CVJan 24, 2020Code
SOLAR: Second-Order Loss and Attention for Image Retrieval

Tony Ng, Vassileios Balntas, Yurun Tian et al.

Recent works in deep-learning have shown that second-order information is beneficial in many computer-vision tasks. Second-order information can be enforced both in the spatial context and the abstract feature dimensions. In this work, we explore two second-order components. One is focused on second-order spatial information to increase the performance of image descriptors, both local and global. It is used to re-weight feature maps, and thus emphasise salient image locations that are subsequently used for description. The second component is concerned with a second-order similarity (SOS) loss, that we extend to global descriptors for image retrieval, and is used to enhance the triplet loss with hard-negative mining. We validate our approach on two different tasks and datasets for image retrieval and image matching. The results show that our two second-order components complement each other, bringing significant performance improvements in both tasks and lead to state-of-the-art results across the public benchmarks. Code available at: http://github.com/tonyngjichun/SOLAR

CVDec 23, 2021
NinjaDesc: Content-Concealing Visual Descriptors via Adversarial Learning

Tony Ng, Hyo Jin Kim, Vincent Lee et al.

In the light of recent analyses on privacy-concerning scene revelation from visual descriptors, we develop descriptors that conceal the input image content. In particular, we propose an adversarial learning framework for training visual descriptors that prevent image reconstruction, while maintaining the matching accuracy. We let a feature encoding network and image reconstruction network compete with each other, such that the feature encoder tries to impede the image reconstruction with its generated descriptors, while the reconstructor tries to recover the input image from the descriptors. The experimental results demonstrate that the visual descriptors obtained with our method significantly deteriorate the image reconstruction quality with minimal impact on correspondence matching and camera localization performance.

CVAug 16, 2021
Reassessing the Limitations of CNN Methods for Camera Pose Regression

Tony Ng, Adrian Lopez-Rodriguez, Vassileios Balntas et al.

In this paper, we address the problem of camera pose estimation in outdoor and indoor scenarios. In comparison to the currently top-performing methods that rely on 2D to 3D matching, we propose a model that can directly regress the camera pose from images with significantly higher accuracy than existing methods of the same class. We first analyse why regression methods are still behind the state-of-the-art, and we bridge the performance gap with our new approach. Specifically, we propose a way to overcome the biased training data by a novel training technique, which generates poses guided by a probability distribution from the training set for synthesising new training views. Lastly, we evaluate our approach on two widely used benchmarks and show that it achieves significantly improved performance compared to prior regression-based methods, retrieval techniques as well as 3D pipelines with local feature matching.

CVJun 17, 2020
HyNet: Learning Local Descriptor with Hybrid Similarity Measure and Triplet Loss

Yurun Tian, Axel Barroso-Laguna, Tony Ng et al.

Recent works show that local descriptor learning benefits from the use of L2 normalisation, however, an in-depth analysis of this effect lacks in the literature. In this paper, we investigate how L2 normalisation affects the back-propagated descriptor gradients during training. Based on our observations, we propose HyNet, a new local descriptor that leads to state-of-the-art results in matching. HyNet introduces a hybrid similarity measure for triplet margin loss, a regularisation term constraining the descriptor norm, and a new network architecture that performs L2 normalisation of all intermediate feature maps and the output descriptors. HyNet surpasses previous methods by a significant margin on standard benchmarks that include patch matching, verification, and retrieval, as well as outperforming full end-to-end methods on 3D reconstruction tasks.

CVMay 27, 2020
D2D: Keypoint Extraction with Describe to Detect Approach

Yurun Tian, Vassileios Balntas, Tony Ng et al.

In this paper, we present a novel approach that exploits the information within the descriptor space to propose keypoint locations. Detect then describe, or detect and describe jointly are two typical strategies for extracting local descriptors. In contrast, we propose an approach that inverts this process by first describing and then detecting the keypoint locations. % Describe-to-Detect (D2D) leverages successful descriptor models without the need for any additional training. Our method selects keypoints as salient locations with high information content which is defined by the descriptors rather than some independent operators. We perform experiments on multiple benchmarks including image matching, camera localisation, and 3D reconstruction. The results indicate that our method improves the matching performance of various descriptors and that it generalises across methods and tasks.