ROSep 27, 2022
Efficient Recovery Learning using Model Predictive Meta-ReasoningShivam Vats, Maxim Likhachev, Oliver Kroemer
Operating under real world conditions is challenging due to the possibility of a wide range of failures induced by execution errors and state uncertainty. In relatively benign settings, such failures can be overcome by retrying or executing one of a small number of hand-engineered recovery strategies. By contrast, contact-rich sequential manipulation tasks, like opening doors and assembling furniture, are not amenable to exhaustive hand-engineering. To address this issue, we present a general approach for robustifying manipulation strategies in a sample-efficient manner. Our approach incrementally improves robustness by first discovering the failure modes of the current strategy via exploration in simulation and then learning additional recovery skills to handle these failures. To ensure efficient learning, we propose an online algorithm called Meta-Reasoning for Skill Learning (MetaReSkill) that monitors the progress of all recovery policies during training and allocates training resources to recoveries that are likely to improve the task performance the most. We use our approach to learn recovery skills for door-opening and evaluate them both in simulation and on a real robot with little fine-tuning. Compared to open-loop execution, our experiments show that even a limited amount of recovery learning improves task success substantially from 71% to 92.4% in simulation and from 75% to 90% on a real robot.
61.9ROMay 21
TacO: Benchmarking Tactile Sensors for Object ManipulationAnya Zorin, Zilin Si, Myungsun Park et al.
Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation. While there is broad agreement that tactile sensing improves manipulation, there is no empirical guidance on which tactile sensors are best suited for which manipulation tasks. In this paper, we provide a systematic, task-driven evaluation of tactile sensors for robot manipulation and propose a framework for selecting and evaluating sensors based on manipulation policy performance. Separate manipulation policies are trained for tactile sensors of four distinct modalities: visual, acoustic, magnetic, and resistive, across three tasks: pick-and-place with unknown mass, object reorientation, and plug insertion. For each task, an analysis of how sensor properties such as spatial resolution, shear sensing, and tactile representation, and the inherent material friction affect task performances is done. Rather than tactile sensing being universally beneficial in the same way, our results show that the usefulness of tactile information depends strongly on sensor modality, material properties, and the specific manipulation tasks. All of the tactile sensors, code, data, and hardware setup will be publicly available on the project website.
ROOct 18, 2023
Estimating Material Properties of Interacting Objects Using Sum-GP-UCBM. Yunus Seker, Oliver Kroemer
Robots need to estimate the material and dynamic properties of objects from observations in order to simulate them accurately. We present a Bayesian optimization approach to identifying the material property parameters of objects based on a set of observations. Our focus is on estimating these properties based on observations of scenes with different sets of interacting objects. We propose an approach that exploits the structure of the reward function by modeling the reward for each observation separately and using only the parameters of the objects in that scene as inputs. The resulting lower-dimensional models generalize better over the parameter space, which in turn results in a faster optimization. To speed up the optimization process further, and reduce the number of simulation runs needed to find good parameter values, we also propose partial evaluations of the reward function, wherein the selected parameters are only evaluated on a subset of real world evaluations. The approach was successfully evaluated on a set of scenes with a wide range of object interactions, and we showed that our method can effectively perform incremental learning without resetting the rewards of the gathered observations.
ROApr 4, 2025Code
GraphSeg: Segmented 3D Representations via Graph Edge Addition and ContractionHaozhan Tang, Tianyi Zhang, Oliver Kroemer et al.
Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment Anything (SAM) offer strong performance in 2D image segmentation. These advances do not translate directly to performance in the physical 3D world, where they often over-segment objects and fail to produce consistent mask correspondences across views. In this paper, we present GraphSeg, a framework for generating consistent 3D object segmentations from a sparse set of 2D images of the environment without any depth information. GraphSeg adds edges to graphs and constructs dual correspondence graphs: one from 2D pixel-level similarities and one from inferred 3D structure. We formulate segmentation as a problem of edge addition, then subsequent graph contraction, which merges multiple 2D masks into unified object-level segmentations. We can then leverage \emph{3D foundation models} to produce segmented 3D representations. GraphSeg achieves robust segmentation with significantly fewer images and greater accuracy than prior methods. We demonstrate state-of-the-art performance on tabletop scenes and show that GraphSeg enables improved performance on downstream robotic manipulation tasks. Code available at https://github.com/tomtang502/graphseg.git.
LGFeb 12, 2022Code
Learning by Doing: Controlling a Dynamical System using Causality, Control, and Reinforcement LearningSebastian Weichwald, Søren Wengel Mogensen, Tabitha Edith Lee et al.
Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to achieve a certain effect on a response variable. Arguably, they have complementary views on the problem: In control, one usually aims to first identify the system by excitation strategies to then apply model-based design techniques to control the system. In (non-model-based) reinforcement learning, one directly optimizes a reward. In causality, one focus is on identifiability of causal structure. We believe that combining the different views might create synergies and this competition is meant as a first step toward such synergies. The participants had access to observational and (offline) interventional data generated by dynamical systems. Track CHEM considers an open-loop problem in which a single impulse at the beginning of the dynamics can be set, while Track ROBO considers a closed-loop problem in which control variables can be set at each time step. The goal in both tracks is to infer controls that drive the system to a desired state. Code is open-sourced ( https://github.com/LearningByDoingCompetition/learningbydoing-comp ) to reproduce the winning solutions of the competition and to facilitate trying out new methods on the competition tasks.
95.8LGMay 4
OGPO: Sample Efficient Full-Finetuning of Generative Control PoliciesSarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal et al.
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate the OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilizers, including success-buffer regularization, conservative advantages, $χ^2$ regularization, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
RODec 19, 2024
GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question AnsweringSaumya Saxena, Blake Buchanan, Chris Paxton et al.
In Embodied Question Answering (EQA), agents must explore and develop a semantic understanding of an unseen environment to answer a situated question with confidence. This problem remains challenging in robotics, due to the difficulties in obtaining useful semantic representations, updating these representations online, and leveraging prior world knowledge for efficient planning and exploration. To address these limitations, we propose GraphEQA, a novel approach that utilizes real-time 3D metric-semantic scene graphs (3DSGs) and task relevant images as multi-modal memory for grounding Vision-Language Models (VLMs) to perform EQA tasks in unseen environments. We employ a hierarchical planning approach that exploits the hierarchical nature of 3DSGs for structured planning and semantics-guided exploration. We evaluate GraphEQA in simulation on two benchmark datasets, HM-EQA and OpenEQA, and demonstrate that it outperforms key baselines by completing EQA tasks with higher success rates and fewer planning steps. We further demonstrate GraphEQA in multiple real-world home and office environments.
ROOct 17, 2024
RecoveryChaining: Learning Local Recovery Policies for Robust ManipulationShivam Vats, Devesh K. Jha, Maxim Likhachev et al.
Model-based planners and controllers are commonly used to solve complex manipulation problems as they can efficiently optimize diverse objectives and generalize to long horizon tasks. However, they often fail during deployment due to noisy actuation, partial observability and imperfect models. To enable a robot to recover from such failures, we propose to use hierarchical reinforcement learning to learn a recovery policy. The recovery policy is triggered when a failure is detected based on sensory observations and seeks to take the robot to a state from which it can complete the task using the nominal model-based controllers. Our approach, called RecoveryChaining, uses a hybrid action space, where the model-based controllers are provided as additional \emph{nominal} options which allows the recovery policy to decide how to recover, when to switch to a nominal controller and which controller to switch to even with \emph{sparse rewards}. We evaluate our approach in three multi-step manipulation tasks with sparse rewards, where it learns significantly more robust recovery policies than those learned by baselines. We successfully transfer recovery policies learned in simulation to a physical robot to demonstrate the feasibility of sim-to-real transfer with our method.
ROMay 21, 2025
Cascaded Diffusion Models for Neural Motion PlanningMohit Sharma, Adam Fishman, Vikash Kumar et al.
Robots in the real world need to perceive and move to goals in complex environments without collisions. Avoiding collisions is especially difficult when relying on sensor perception and when goals are among clutter. Diffusion policies and other generative models have shown strong performance in solving local planning problems, but often struggle at avoiding all of the subtle constraint violations that characterize truly challenging global motion planning problems. In this work, we propose an approach for learning global motion planning using diffusion policies, allowing the robot to generate full trajectories through complex scenes and reasoning about multiple obstacles along the path. Our approach uses cascaded hierarchical models which unify global prediction and local refinement together with online plan repair to ensure the trajectories are collision free. Our method outperforms (by ~5%) a wide variety of baselines on challenging tasks in multiple domains including navigation and manipulation.
ROAug 26, 2025
Planning-Query-Guided Model Generation for Model-Based Deformable Object ManipulationAlex LaGrassa, Zixuan Huang, Dmitry Berenson et al.
Efficient planning in high-dimensional spaces, such as those involving deformable objects, requires computationally tractable yet sufficiently expressive dynamics models. This paper introduces a method that automatically generates task-specific, spatially adaptive dynamics models by learning which regions of the object require high-resolution modeling to achieve good task performance for a given planning query. Task performance depends on the complex interplay between the dynamics model, world dynamics, control, and task requirements. Our proposed diffusion-based model generator predicts per-region model resolutions based on start and goal pointclouds that define the planning query. To efficiently collect the data for learning this mapping, a two-stage process optimizes resolution using predictive dynamics as a prior before directly optimizing using closed-loop performance. On a tree-manipulation task, our method doubles planning speed with only a small decrease in task performance over using a full-resolution model. This approach informs a path towards using previous planning and control data to generate computationally efficient yet sufficiently expressive dynamics models for new tasks.
ROMay 1, 2025
Optimal Interactive Learning on the Job via Facility Location PlanningShivam Vats, Michelle Zhao, Patrick Callaghan et al.
Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user. While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration. We propose COIL (Cost-Optimal Interactive Learning) -- a multi-task interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help). When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms. We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance. Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.
ROJan 25, 2024
MResT: Multi-Resolution Sensing for Real-Time Control with Vision-Language ModelsSaumya Saxena, Mohit Sharma, Oliver Kroemer
Leveraging sensing modalities across diverse spatial and temporal resolutions can improve performance of robotic manipulation tasks. Multi-spatial resolution sensing provides hierarchical information captured at different spatial scales and enables both coarse and precise motions. Simultaneously multi-temporal resolution sensing enables the agent to exhibit high reactivity and real-time control. In this work, we propose a framework, MResT (Multi-Resolution Transformer), for learning generalizable language-conditioned multi-task policies that utilize sensing at different spatial and temporal resolutions using networks of varying capacities to effectively perform real time control of precise and reactive tasks. We leverage off-the-shelf pretrained vision-language models to operate on low-frequency global features along with small non-pretrained models to adapt to high frequency local feedback. Through extensive experiments in 3 domains (coarse, precise and dynamic manipulation tasks), we show that our approach significantly improves (2X on average) over recent multi-task baselines. Further, our approach generalizes well to visual and geometric variations in target objects and to varying interaction forces.
ROSep 17, 2021
Search-Based Task Planning with Learned Skill Effect Models for Lifelong Robotic ManipulationJacky Liang, Mohit Sharma, Alex LaGrassa et al.
Robots deployed in many real-world settings need to be able to acquire new skills and solve new tasks over time. Prior works on planning with skills often make assumptions on the structure of skills and tasks, such as subgoal skills, shared skill implementations, or task-specific plan skeletons, which limit adaptation to new skills and tasks. By contrast, we propose doing task planning by jointly searching in the space of parameterized skills using high-level skill effect models learned in simulation. We use an iterative training procedure to efficiently generate relevant data to train such models. Our approach allows flexible skill parameterizations and task specifications to facilitate lifelong learning in general-purpose domains. Experiments demonstrate the ability of our planner to integrate new skills in a lifelong manner, finding new task strategies with lower costs in both train and test tasks. We additionally show that our method can transfer to the real world without further fine-tuning.
ROJul 3, 2021
Mission-level Robustness with Rapidly-deployed, Autonomous Aerial Vehicles by Carnegie Mellon Team Tartan at MBZIRC 2020Anish Bhattacharya, Akshit Gandhi, Lukas Merkle et al.
For robotic systems to succeed in high risk, real-world situations, they have to be quickly deployable and robust to environmental changes, under-performing hardware, and mission subtask failures. These robots are often designed to consider a single sequence of mission events, with complex algorithms lowering individual subtask failure rates under some critical constraints. Our approach utilizes common techniques in vision and control, and encodes robustness into mission structure through outcome monitoring and recovery strategies. In addition, our system infrastructure enables rapid deployment and requires no central communication. This report also includes lessons in rapid field robotic development and testing. We developed and evaluated our systems through real-robot experiments at an outdoor test site in Pittsburgh, Pennsylvania, USA, as well as in the 2020 Mohamed Bin Zayed International Robotics Challenge. All competition trials were completed in fully autonomous mode without RTK-GPS. Our system placed fourth in Challenge 2 and seventh in the Grand Challenge, with notable achievements such as popping five balloons (Challenge 1), successfully picking and placing a block (Challenge 2), and dispensing the most water onto an outdoor, real fire with an autonomous UAV (Challenge 3).
ROApr 24, 2021
Adaptive Sampling: Algorithmic vs. Human Waypoint SelectionStephanie Kemna, Sara Kangaslahti, Oliver Kroemer et al.
Robots are used for collecting samples from natural environments to create models of, for example, temperature or algae fields in the ocean. Adaptive informative sampling is a proven technique for this kind of spatial field modeling. This paper compares the performance of humans versus adaptive informative sampling algorithms for selecting informative waypoints. The humans and simulated robot are given the same information for selecting waypoints, and both are evaluated on the accuracy of the resulting model. We developed a graphical user interface for selecting waypoints and visualizing samples. Eleven participants iteratively picked waypoints for twelve scenarios. Our simulated robot used Gaussian Process regression with two entropy-based optimization criteria to iteratively choose waypoints. Our results show that the robot can on average perform better than the average human, and approximately as good as the best human, when the model assumptions correspond to the actual field. However, when the model assumptions do not correspond as well to the characteristics of the field, both human and robot performance are no better than random sampling.
ROMar 31, 2021
Causal Reasoning in Simulation for Structure and Transfer Learning of Robot Manipulation PoliciesTabitha Edith Lee, Jialiang Zhao, Amrita S. Sawhney et al.
We present CREST, an approach for causal reasoning in simulation to learn the relevant state space for a robot manipulation policy. Our approach conducts interventions using internal models, which are simulations with approximate dynamics and simplified assumptions. These interventions elicit the structure between the state and action spaces, enabling construction of neural network policies with only relevant states as input. These policies are pretrained using the internal model with domain randomization over the relevant states. The policy network weights are then transferred to the target domain (e.g., the real world) for fine tuning. We perform extensive policy transfer experiments in simulation for two representative manipulation tasks: block stacking and crate opening. Our policies are shown to be more robust to domain shifts, more sample efficient to learn, and scale to more complex settings with larger state spaces. We also show improved zero-shot sim-to-real transfer of our policies for the block stacking task.
ROMar 26, 2021
Learning Reactive and Predictive Differentiable Controllers for Switching Linear Dynamical ModelsSaumya Saxena, Alex LaGrassa, Oliver Kroemer
Humans leverage the dynamics of the environment and their own bodies to accomplish challenging tasks such as grasping an object while walking past it or pushing off a wall to turn a corner. Such tasks often involve switching dynamics as the robot makes and breaks contact. Learning these dynamics is a challenging problem and prone to model inaccuracies, especially near contact regions. In this work, we present a framework for learning composite dynamical behaviors from expert demonstrations. We learn a switching linear dynamical model with contacts encoded in switching conditions as a close approximation of our system dynamics. We then use discrete-time LQR as the differentiable policy class for data-efficient learning of control to develop a control strategy that operates over multiple dynamical modes and takes into account discontinuities due to contact. In addition to predicting interactions with the environment, our policy effectively reacts to inaccurate predictions such as unanticipated contacts. Through simulation and real world experiments, we demonstrate generalization of learned behaviors to different scenarios and robustness to model inaccuracies during execution.
ROMar 18, 2021
Generalizing Object-Centric Task-Axes Controllers using KeypointsMohit Sharma, Oliver Kroemer
To perform manipulation tasks in the real world, robots need to operate on objects with various shapes, sizes and without access to geometric models. It is often unfeasible to train monolithic neural network policies across such large variance in object properties. Towards this generalization challenge, we propose to learn modular task policies which compose object-centric task-axes controllers. These task-axes controllers are parameterized by properties associated with underlying objects in the scene. We infer these controller parameters directly from visual input using multi-view dense correspondence learning. Our overall approach provides a simple, modular and yet powerful framework for learning manipulation tasks. We empirically evaluate our approach on multiple different manipulation tasks and show its ability to generalize to large variance in object size, shape and geometry.
ROJan 6, 2021
Playing with Food: Learning Food Item Representations through Interactive ExplorationAmrita Sawhney, Steven Lee, Kevin Zhang et al.
A key challenge in robotic food manipulation is modeling the material properties of diverse and deformable food items. We propose using a multimodal sensory approach to interact and play with food that facilitates the ability to distinguish these properties across food items. First, we use a robotic arm and an array of sensors, which are synchronized using ROS, to collect a diverse dataset consisting of 21 unique food items with varying slices and properties. Afterwards, we learn visual embedding networks that utilize a combination of proprioceptive, audio, and visual data to encode similarities among food items using a triplet loss formulation. Our evaluations show that embeddings learned through interactions can successfully increase performance in a wide range of material and shape classification tasks. We envision that these learned embeddings can be utilized as a basis for planning and selecting optimal parameters for more material-aware robotic food manipulation skills. Furthermore, we hope to stimulate further innovations in the field of food robotics by sharing this food playing dataset with the research community.
RODec 3, 2020
Relational Learning for Skill PreconditionsMohit Sharma, Oliver Kroemer
To determine if a skill can be executed in any given environment, a robot needs to learn the preconditions for the skill. As robots begin to operate in dynamic and unstructured environments, precondition models will need to generalize to variable number of objects with different shapes and sizes. In this work, we focus on learning precondition models for manipulation skills in unconstrained environments. Our work is motivated by the intuition that many complex manipulation tasks, with multiple objects, can be simplified by focusing on less complex pairwise object relations. We propose an object-relation model that learns continuous representations for these pairwise object relations. Our object-relation model is trained completely in simulation, and once learned, is used by a separate precondition model to predict skill preconditions for real world tasks. We evaluate our precondition model on $3$ different manipulation tasks: sweeping, cutting, and unstacking. We show that our approach leads to significant improvements in predicting preconditions for all 3 tasks, across objects of different shapes and sizes.
RODec 1, 2020
Visual Identification of Articulated Object PartsVicky Zeng, Tabitha Edith Lee, Jacky Liang et al.
As autonomous robots interact and navigate around real-world environments such as homes, it is useful to reliably identify and manipulate articulated objects, such as doors and cabinets. Many prior works in object articulation identification require manipulation of the object, either by the robot or a human. While recent works have addressed predicting articulation types from visual observations alone, they often assume prior knowledge of category-level kinematic motion models or sequence of observations where the articulated parts are moving according to their kinematic constraints. In this work, we propose FormNet, a neural network that identifies the articulation mechanisms between pairs of object parts from a single frame of an RGB-D image and segmentation masks. The network is trained on 100k synthetic images of 149 articulated objects from 6 categories. Synthetic images are rendered via a photorealistic simulator with domain randomization. Our proposed model predicts motion residual flows of object parts, and these flows are used to determine the articulation type and parameters. The network achieves an articulation type classification accuracy of 82.5% on novel object instances in trained categories. Experiments also show how this method enables generalization to novel categories and be applied to real-world images without fine-tuning.
RONov 9, 2020
Learning to Compose Hierarchical Object-Centric Controllers for Robotic ManipulationMohit Sharma, Jacky Liang, Jialiang Zhao et al.
Manipulation tasks can often be decomposed into multiple subtasks performed in parallel, e.g., sliding an object to a goal pose while maintaining contact with a table. Individual subtasks can be achieved by task-axis controllers defined relative to the objects being manipulated, and a set of object-centric controllers can be combined in an hierarchy. In prior works, such combinations are defined manually or learned from demonstrations. By contrast, we propose using reinforcement learning to dynamically compose hierarchical object-centric controllers for manipulation tasks. Experiments in both simulation and real world show how the proposed approach leads to improved sample efficiency, zero-shot generalization to novel test environments, and simulation-to-reality transfer without fine-tuning.
RONov 5, 2020
Contact Localization for Robot Arms in Motion without Torque SensingJacky Liang, Oliver Kroemer
Detecting and localizing contacts is essential for robot manipulators to perform contact-rich tasks in unstructured environments. While robot skins can localize contacts on the surface of robot arms, these sensors are not yet robust or easily accessible. As such, prior works have explored using proprioceptive observations, such as joint velocities and torques, to perform contact localization. Many past approaches assume the robot is static during contact incident, a single contact is made at a time, or having access to accurate dynamics models and joint torque sensing. In this work, we relax these assumptions and propose using Domain Randomization to train a neural network to localize contacts of robot arms in motion without joint torque observations. Our method uses a novel cylindrical projection encoding of the robot arm surface, which allows the network to use convolution layers to process input features and transposed convolution layers to predict contacts. The trained network achieves a contact detection accuracy of 91.5% and a mean contact localization error of 3.0cm. We further demonstrate an application of the contact localization model in an obstacle mapping task, evaluated in both simulation and the real world.
RONov 4, 2020
Towards Robotic Assembly by Predicting Robust, Precise and Task-oriented GraspsJialiang Zhao, Daniel Troniak, Oliver Kroemer
Robust task-oriented grasp planning is vital for autonomous robotic precision assembly tasks. Knowledge of the objects' geometry and preconditions of the target task should be incorporated when determining the proper grasp to execute. However, several factors contribute to the challenges of realizing these grasps such as noise when controlling the robot, unknown object properties, and difficulties modeling complex object-object interactions. We propose a method that decomposes this problem and optimizes for grasp robustness, precision, and task performance by learning three cascaded networks. We evaluate our method in simulation on three common assembly tasks: inserting gears onto pegs, aligning brackets into corners, and inserting shapes into slots. Our policies are trained using a curriculum based on large-scale self-supervised grasp simulations with procedurally generated objects. Finally, we evaluate the performance of the first two tasks with a real robot where our method achieves 4.28mm error for bracket insertion and 1.44mm error for gear insertion.
RONov 4, 2020
A Modular Robotic Arm Control Stack for Research: Franka-Interface and FrankaPyKevin Zhang, Mohit Sharma, Jacky Liang et al.
We designed a modular robotic control stack that provides a customizable and accessible interface to the Franka Emika Panda Research robot. This framework abstracts high-level robot control commands as skills, which are decomposed into combinations of trajectory generators, feedback controllers, and termination handlers. Low-level control is implemented in C++ and runs at $1$kHz, and high-level commands are exposed in Python. In addition, external sensor feedback, like estimated object poses, can be streamed to the low-level controllers in real time. This modular approach allows us to quickly prototype new control methods, which is essential for research applications. We have applied this framework across a variety of real-world robot tasks in more than $5$ published research papers. The framework is currently shared internally with other robotics labs at Carnegie Mellon University, and we plan for a public release in the near future.
ROSep 29, 2020
Learning Skills to Patch Plans Based on Inaccurate ModelsAlex LaGrassa, Steven Lee, Oliver Kroemer
Planners using accurate models can be effective for accomplishing manipulation tasks in the real world, but are typically highly specialized and require significant fine-tuning to be reliable. Meanwhile, learning is useful for adaptation, but can require a substantial amount of data collection. In this paper, we propose a method that improves the efficiency of sub-optimal planners with approximate but simple and fast models by switching to a model-free policy when unexpected transitions are observed. Unlike previous work, our method specifically addresses when the planner fails due to transition model error by patching with a local policy only where needed. First, we use a sub-optimal model-based planner to perform a task until model failure is detected. Next, we learn a local model-free policy from expert demonstrations to complete the task in regions where the model failed. To show the efficacy of our method, we perform experiments with a shape insertion puzzle and compare our results to both pure planning and imitation learning approaches. We then apply our method to a door opening task. Our experiments demonstrate that our patch-enhanced planner performs more reliably than pure planning and with lower overall sample complexity than pure imitation learning.
ROJun 2, 2020
Learning Active Task-Oriented Exploration Policies for Bridging the Sim-to-Real GapJacky Liang, Saumya Saxena, Oliver Kroemer
Training robotic policies in simulation suffers from the sim-to-real gap, as simulated dynamics can be different from real-world dynamics. Past works tackled this problem through domain randomization and online system-identification. The former is sensitive to the manually-specified training distribution of dynamics parameters and can result in behaviors that are overly conservative. The latter requires learning policies that concurrently perform the task and generate useful trajectories for system identification. In this work, we propose and analyze a framework for learning exploration policies that explicitly perform task-oriented exploration actions to identify task-relevant system parameters. These parameters are then used by model-based trajectory optimization algorithms to perform the task in the real world. We instantiate the framework in simulation with the Linear Quadratic Regulator as well as in the real world with pouring and object dragging tasks. Experiments show that task-oriented exploration helps model-based policies adapt to systems with initially unknown parameters, and it leads to better task performance than task-agnostic exploration.
ROMay 29, 2020
Multi-modal Transfer Learning for Grasping Transparent and Specular ObjectsThomas Weng, Amith Pallankize, Yimin Tang et al.
State-of-the-art object grasping methods rely on depth sensing to plan robust grasps, but commercially available depth sensors fail to detect transparent and specular objects. To improve grasping performance on such objects, we introduce a method for learning a multi-modal perception model by bootstrapping from an existing uni-modal model. This transfer learning approach requires only a pre-existing uni-modal grasping model and paired multi-modal image data for training, foregoing the need for ground-truth grasp success labels nor real grasp attempts. Our experiments demonstrate that our approach is able to reliably grasp transparent and reflective objects. Video and supplementary material are available at https://sites.google.com/view/transparent-specular-grasping.
ROFeb 27, 2020
In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic SimulationJacky Liang, Ankur Handa, Karl Van Wyk et al.
Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize in-hand objects. However, they have mostly focused on the static grasp setting and not when the object is in motion, as doing so requires modeling of complex contact dynamics. In this work, we propose using GPU-accelerated parallel robot simulations and derivative-free, sample-based optimizers to track in-hand object poses with contact feedback during manipulation. We use physics simulation as the forward model for robot-object interactions, and the algorithm jointly optimizes for the state and the parameters of the simulations, so they better match with those of the real world. Our method runs in real-time (30Hz) on a single GPU, and it achieves an average point cloud distance error of 6mm in simulation experiments and 13mm in the real-world ones. View experiment videos at https://sites.google.com/view/in-hand-object-pose-tracking/
RONov 21, 2019
Camera-to-Robot Pose Estimation from a Single ImageTimothy E. Lee, Jonathan Tremblay, Thang To et al.
We present an approach for estimating the pose of an external camera with respect to a robot using a single RGB image of the robot. The image is processed by a deep neural network to detect 2D projections of keypoints (such as joints) associated with the robot. The network is trained entirely on simulated data using domain randomization to bridge the reality gap. Perspective-n-point (PnP) is then used to recover the camera extrinsics, assuming that the camera intrinsics and joint configuration of the robot manipulator are known. Unlike classic hand-eye calibration systems, our method does not require an off-line calibration step. Rather, it is capable of computing the camera extrinsics from a single frame, thus opening the possibility of on-line calibration. We show experimental results for three different robots and camera sensors, demonstrating that our approach is able to achieve accuracy with a single frame that is comparable to that of classic off-line hand-eye calibration using multiple frames. With additional frames from a static pose, accuracy improves even further. Code, datasets, and pretrained models for three widely-used robot manipulators are made available.
ROSep 27, 2019
Leveraging Multimodal Haptic Sensory Data for Robust CuttingKevin Zhang, Mohit Sharma, Manuela Veloso et al.
Cutting is a common form of manipulation when working with divisible objects such as food, rope, or clay. Cooking in particular relies heavily on cutting to divide food items into desired shapes. However, cutting food is a challenging task due to the wide range of material properties exhibited by food items. Due to this variability, the same cutting motions cannot be used for all food items. Sensations from contact events, e.g., when placing the knife on the food item, will also vary depending on the material properties, and the robot will need to adapt accordingly. In this paper, we propose using vibrations and force-torque feedback from the interactions to adapt the slicing motions and monitor for contact events. The robot learns neural networks for performing each of these tasks and generalizing across different material properties. By adapting and monitoring the skill executions, the robot is able to reliably cut through more than 20 different types of food items and even detect whether certain food items are fresh or old.
ROSep 4, 2019
Towards Precise Robotic Grasping by Probabilistic Post-grasp Displacement EstimationJialiang Zhao, Jacky Liang, Oliver Kroemer
Precise robotic grasping is important for many industrial applications, such as assembly and palletizing, where the location of the object needs to be controlled and known. However, achieving precise grasps is challenging due to noise in sensing and control, as well as unknown object properties. We propose a method to plan robotic grasps that are both robust and precise by training two convolutional neural networks - one to predict the robustness of a grasp and another to predict a distribution of post-grasp object displacements. Our networks are trained with depth images in simulation on a dataset of over 1000 industrial parts and were successfully deployed on a real robot without having to be further fine-tuned. The proposed displacement estimator achieves a mean prediction errors of 0.68cm and 3.42deg on novel objects in real world experiments.
ROJul 11, 2019
Graph-Structured Visual ImitationMaximilian Sieb, Zhou Xian, Audrey Huang et al.
We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and teacher's demonstration. We build upon recent advances in Computer Vision,such as human finger keypoint detectors, object detectors trained on-the-fly with synthetic augmentations, and point detectors supervised by viewpoint changes and learn multiple visual entity detectors for each demonstration without human annotations or robot interactions. We empirically show the proposed factorized visual representations of entities and their spatial arrangements drive successful imitation of a variety of manipulation skills within minutes, using a single demonstration and without any environment instrumentation. It is robust to background clutter and can effectively generalize across environment variations between demonstrator and imitator, greatly outperforming unstructured non-factorized full-frame CNN encodings of previous works.
ROJul 6, 2019
A Review of Robot Learning for Manipulation: Challenges, Representations, and AlgorithmsOliver Kroemer, Scott Niekum, George Konidaris
A key challenge in intelligent robotics is creating robots that are capable of directly interacting with the world around them to achieve their goals. The last decade has seen substantial growth in research on the problem of robot manipulation, which aims to exploit the increasing availability of affordable robot arms and grippers to create robots capable of directly interacting with the world to achieve their goals. Learning will be central to such autonomous systems, as the real world contains too much variation for a robot to expect to have an accurate model of its environment, the objects in it, or the skills required to manipulate them, in advance. We aim to survey a representative subset of that research which uses machine learning for manipulation. We describe a formalization of the robot manipulation learning problem that synthesizes existing research into a single coherent framework and highlight the many remaining research opportunities and challenges.
ROMar 30, 2019
Learning Semantic Embedding Spaces for Slicing VegetablesMohit Sharma, Kevin Zhang, Oliver Kroemer
In this work, we present an interaction-based approach to learn semantically rich representations for the task of slicing vegetables. Unlike previous approaches, we focus on object-centric representations and use auxiliary tasks to learn rich representations using a two-step process. First, we use simple auxiliary tasks, such as predicting the thickness of a cut slice, to learn an embedding space which captures object properties that are important for the task of slicing vegetables. In the second step, we use these learned latent embeddings to learn a forward model. Learning a forward model affords us to plan online in the latent embedding space and forces our model to improve its representations while performing the slicing task. To show the efficacy of our approach we perform experiments on two different vegetables: cucumbers and tomatoes. Our experimental evaluation shows that our method is able to capture important semantic properties for the slicing task, such as the thickness of the vegetable being cut. We further show that by using our learned forward model, we can plan for the task of vegetable slicing.
ROMay 14, 2016
Learning Relevant Features for Manipulation Skills using Meta-Level PriorsOliver Kroemer, Gaurav S. Sukhatme
Robots can generalize manipulation skills between different scenarios by adapting to the features of the objects being manipulated. Selecting the set of relevant features for generalizing skills has usually been performed manually by a human. Alternatively, a robot can learn to select relevant features autonomously. However, feature selection usually requires a large amount of training data, which would require many demonstrations. In order to learn the relevant features more efficiently, we propose using a meta-level prior to transfer the relevance of features from previously learned skills. The experiments show that the meta-level prior more than doubles the average precision and recall of the feature selection when compared to a standard uniform prior. The proposed approach was used to learn a variety of manipulation skills, including pushing, cutting, and pouring.