CVJul 29, 2022Code
StyleLight: HDR Panorama Generation for Lighting Estimation and EditingGuangcong Wang, Yinuo Yang, Chen Change Loy et al.
We present a new lighting estimation and editing framework to generate high-dynamic-range (HDR) indoor panorama lighting from a single limited field-of-view (LFOV) image captured by low-dynamic-range (LDR) cameras. Existing lighting estimation methods either directly regress lighting representation parameters or decompose this problem into LFOV-to-panorama and LDR-to-HDR lighting generation sub-tasks. However, due to the partial observation, the high-dynamic-range lighting, and the intrinsic ambiguity of a scene, lighting estimation remains a challenging task. To tackle this problem, we propose a coupled dual-StyleGAN panorama synthesis network (StyleLight) that integrates LDR and HDR panorama synthesis into a unified framework. The LDR and HDR panorama synthesis share a similar generator but have separate discriminators. During inference, given an LDR LFOV image, we propose a focal-masked GAN inversion method to find its latent code by the LDR panorama synthesis branch and then synthesize the HDR panorama by the HDR panorama synthesis branch. StyleLight takes LFOV-to-panorama and LDR-to-HDR lighting generation into a unified framework and thus greatly improves lighting estimation. Extensive experiments demonstrate that our framework achieves superior performance over state-of-the-art methods on indoor lighting estimation. Notably, StyleLight also enables intuitive lighting editing on indoor HDR panoramas, which is suitable for real-world applications. Code is available at https://style-light.github.io.
CVMar 28, 2023
SparseNeRF: Distilling Depth Ranking for Few-shot Novel View SynthesisGuangcong Wang, Zhaoxi Chen, Chen Change Loy et al.
Neural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. In this work, we present a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generalizability of SparseNeRF. Code and dataset are available at https://sparsenerf.github.io/.
CVOct 25, 2023Code
PERF: Panoramic Neural Radiance Field from a Single PanoramaGuangcong Wang, Peng Wang, Zhaoxi Chen et al.
Neural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Project page and code are available at https://perf-project.github.io/ and https://github.com/perf-project/PeRF.
CVJul 11, 2022
Fast-Vid2Vid: Spatial-Temporal Compression for Video-to-Video SynthesisLong Zhuo, Guangcong Wang, Shikai Li et al.
Video-to-Video synthesis (Vid2Vid) has achieved remarkable results in generating a photo-realistic video from a sequence of semantic maps. However, this pipeline suffers from high computational cost and long inference latency, which largely depends on two essential factors: 1) network architecture parameters, 2) sequential data stream. Recently, the parameters of image-based generative models have been significantly compressed via more efficient network architectures. Nevertheless, existing methods mainly focus on slimming network architectures and ignore the size of the sequential data stream. Moreover, due to the lack of temporal coherence, image-based compression is not sufficient for the compression of the video task. In this paper, we present a spatial-temporal compression framework, \textbf{Fast-Vid2Vid}, which focuses on data aspects of generative models. It makes the first attempt at time dimension to reduce computational resources and accelerate inference. Specifically, we compress the input data stream spatially and reduce the temporal redundancy. After the proposed spatial-temporal knowledge distillation, our model can synthesize key-frames using the low-resolution data stream. Finally, Fast-Vid2Vid interpolates intermediate frames by motion compensation with slight latency. On standard benchmarks, Fast-Vid2Vid achieves around real-time performance as 20 FPS and saves around 8x computational cost on a single V100 GPU.
CVFeb 2, 2023
SceneDreamer: Unbounded 3D Scene Generation from 2D Image CollectionsZhaoxi Chen, Guangcong Wang, Ziwei Liu
In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our approach begins with an efficient bird's-eye-view (BEV) representation generated from simplex noise, which includes a height field for surface elevation and a semantic field for detailed scene semantics. This BEV scene representation enables 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Moreover, we propose a novel generative neural hash grid to parameterize the latent space based on 3D positions and scene semantics, aiming to encode generalizable features across various scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds.
CVSep 20, 2022
Text2Light: Zero-Shot Text-Driven HDR Panorama GenerationZhaoxi Chen, Guangcong Wang, Ziwei Liu
High-quality HDRIs(High Dynamic Range Images), typically HDR panoramas, are one of the most popular ways to create photorealistic lighting and 360-degree reflections of 3D scenes in graphics. Given the difficulty of capturing HDRIs, a versatile and controllable generative model is highly desired, where layman users can intuitively control the generation process. However, existing state-of-the-art methods still struggle to synthesize high-quality panoramas for complex scenes. In this work, we propose a zero-shot text-driven framework, Text2Light, to generate 4K+ resolution HDRIs without paired training data. Given a free-form text as the description of the scene, we synthesize the corresponding HDRI with two dedicated steps: 1) text-driven panorama generation in low dynamic range(LDR) and low resolution, and 2) super-resolution inverse tone mapping to scale up the LDR panorama both in resolution and dynamic range. Specifically, to achieve zero-shot text-driven panorama generation, we first build dual codebooks as the discrete representation for diverse environmental textures. Then, driven by the pre-trained CLIP model, a text-conditioned global sampler learns to sample holistic semantics from the global codebook according to the input text. Furthermore, a structure-aware local sampler learns to synthesize LDR panoramas patch-by-patch, guided by holistic semantics. To achieve super-resolution inverse tone mapping, we derive a continuous representation of 360-degree imaging from the LDR panorama as a set of structured latent codes anchored to the sphere. This continuous representation enables a versatile module to upscale the resolution and dynamic range simultaneously. Extensive experiments demonstrate the superior capability of Text2Light in generating high-quality HDR panoramas. In addition, we show the feasibility of our work in realistic rendering and immersive VR.
LGAug 8, 2022
Understanding Weight Similarity of Neural Networks via Chain Normalization Rule and Hypothesis-Training-TestingGuangcong Wang, Guangrun Wang, Wenqi Liang et al.
We present a weight similarity measure method that can quantify the weight similarity of non-convex neural networks. To understand the weight similarity of different trained models, we propose to extract the feature representation from the weights of neural networks. We first normalize the weights of neural networks by introducing a chain normalization rule, which is used for weight representation learning and weight similarity measure. We extend the traditional hypothesis-testing method to a hypothesis-training-testing statistical inference method to validate the hypothesis on the weight similarity of neural networks. With the chain normalization rule and the new statistical inference, we study the weight similarity measure on Multi-Layer Perceptron (MLP), Convolutional Neural Network (CNN), and Recurrent Neural Network (RNN), and find that the weights of an identical neural network optimized with the Stochastic Gradient Descent (SGD) algorithm converge to a similar local solution in a metric space. The weight similarity measure provides more insight into the local solutions of neural networks. Experiments on several datasets consistently validate the hypothesis of weight similarity measure.
CVJul 2, 2024
WildAvatar: Learning In-the-wild 3D Avatars from the WebZihao Huang, Shoukang Hu, Guangcong Wang et al.
Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.
CVJul 20, 2024
Text-based Talking Video Editing with Cascaded Conditional DiffusionBo Han, Heqing Zou, Haoyang Li et al.
Text-based talking-head video editing aims to efficiently insert, delete, and substitute segments of talking videos through a user-friendly text editing approach. It is challenging because of \textbf{1)} generalizable talking-face representation, \textbf{2)} seamless audio-visual transitions, and \textbf{3)} identity-preserved talking faces. Previous works either require minutes of talking-face video training data and expensive test-time optimization for customized talking video editing or directly generate a video sequence without considering in-context information, leading to a poor generalizable representation, or incoherent transitions, or even inconsistent identity. In this paper, we propose an efficient cascaded conditional diffusion-based framework, which consists of two stages: audio to dense-landmark motion and motion to video. \textit{\textbf{In the first stage}}, we first propose a dynamic weighted in-context diffusion module to synthesize dense-landmark motions given an edited audio. \textit{\textbf{In the second stage}}, we introduce a warping-guided conditional diffusion module. The module first interpolates between the start and end frames of the editing interval to generate smooth intermediate frames. Then, with the help of the audio-to-dense motion images, these intermediate frames are warped to obtain coarse intermediate frames. Conditioned on the warped intermedia frames, a diffusion model is adopted to generate detailed and high-resolution target frames, which guarantees coherent and identity-preserved transitions. The cascaded conditional diffusion model decomposes the complex talking editing task into two flexible generation tasks, which provides a generalizable talking-face representation, seamless audio-visual transitions, and identity-preserved faces on a small dataset. Experiments show the effectiveness and superiority of the proposed method.
CVSep 27, 2024
From Seconds to Hours: Reviewing MultiModal Large Language Models on Comprehensive Long Video UnderstandingHeqing Zou, Tianze Luo, Guiyang Xie et al.
The integration of Large Language Models (LLMs) with visual encoders has recently shown promising performance in visual understanding tasks, leveraging their inherent capability to comprehend and generate human-like text for visual reasoning. Given the diverse nature of visual data, MultiModal Large Language Models (MM-LLMs) exhibit variations in model designing and training for understanding images, short videos, and long videos. Our paper focuses on the substantial differences and unique challenges posed by long video understanding compared to static image and short video understanding. Unlike static images, short videos encompass sequential frames with both spatial and within-event temporal information, while long videos consist of multiple events with between-event and long-term temporal information. In this survey, we aim to trace and summarize the advancements of MM-LLMs from image understanding to long video understanding. We review the differences among various visual understanding tasks and highlight the challenges in long video understanding, including more fine-grained spatiotemporal details, dynamic events, and long-term dependencies. We then provide a detailed summary of the advancements in MM-LLMs in terms of model design and training methodologies for understanding long videos. Finally, we compare the performance of existing MM-LLMs on video understanding benchmarks of various lengths and discuss potential future directions for MM-LLMs in long video understanding.
CVMar 24, 2025Code
DiffV2IR: Visible-to-Infrared Diffusion Model via Vision-Language UnderstandingLingyan Ran, Lidong Wang, Guangcong Wang et al.
The task of translating visible-to-infrared images (V2IR) is inherently challenging due to three main obstacles: 1) achieving semantic-aware translation, 2) managing the diverse wavelength spectrum in infrared imagery, and 3) the scarcity of comprehensive infrared datasets. Current leading methods tend to treat V2IR as a conventional image-to-image synthesis challenge, often overlooking these specific issues. To address this, we introduce DiffV2IR, a novel framework for image translation comprising two key elements: a Progressive Learning Module (PLM) and a Vision-Language Understanding Module (VLUM). PLM features an adaptive diffusion model architecture that leverages multi-stage knowledge learning to infrared transition from full-range to target wavelength. To improve V2IR translation, VLUM incorporates unified Vision-Language Understanding. We also collected a large infrared dataset, IR-500K, which includes 500,000 infrared images compiled by various scenes and objects under various environmental conditions. Through the combination of PLM, VLUM, and the extensive IR-500K dataset, DiffV2IR markedly improves the performance of V2IR. Experiments validate DiffV2IR's excellence in producing high-quality translations, establishing its efficacy and broad applicability. The code, dataset, and DiffV2IR model will be available at https://github.com/LidongWang-26/DiffV2IR.
CVNov 29, 2024Code
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian SplattingZixuan Chen, Guangcong Wang, Jiahao Zhu et al.
3D Gaussian Splatting (3DGS) has recently created impressive 3D assets for various applications. However, considering security, capacity, invisibility, and training efficiency, the copyright of 3DGS assets is not well protected as existing watermarking methods are unsuited for its rendering pipeline. In this paper, we propose GuardSplat, an innovative and efficient framework for watermarking 3DGS assets. Specifically, 1) We propose a CLIP-guided pipeline for optimizing the message decoder with minimal costs. The key objective is to achieve high-accuracy extraction by leveraging CLIP's aligning capability and rich representations, demonstrating exceptional capacity and efficiency. 2) We tailor a Spherical-Harmonic-aware (SH-aware) Message Embedding module for 3DGS, seamlessly embedding messages into the SH features of each 3D Gaussian while preserving the original 3D structure. This enables watermarking 3DGS assets with minimal fidelity trade-offs and prevents malicious users from removing the watermarks from the model files, meeting the demands for invisibility and security. 3) We present an Anti-distortion Message Extraction module to improve robustness against various distortions. Experiments demonstrate that GuardSplat outperforms state-of-the-art and achieves fast optimization speed. Project page is at https://narcissusex.github.io/GuardSplat, and Code is at https://github.com/NarcissusEx/GuardSplat.
90.7CVMay 13
Seg-Agent: Test-Time Multimodal Reasoning for Training-Free Language-Guided SegmentationChao Hao, Jun Xu, Ji Du et al.
Language-guided segmentation transcends the scope limitations of traditional semantic segmentation, enabling models to segment arbitrary target regions based on natural language instructions. Existing approaches typically adopt a two-stage framework: employing Multimodal Large Language Models (MLLMs) to interpret instructions and generate visual prompts, followed by foundational segmentation models (e.g., SAM) to produce masks. However, due to the limited spatial grounding capabilities of off-the-shelf MLLMs, these methods often rely on extensive training on large-scale datasets to achieve satisfactory accuracy. While recent advances have introduced reasoning mechanisms to improve performance, they predominantly operate within the textual domain, performing chain-of-thought reasoning solely based on abstract text representations without direct visual feedback. In this paper, we propose Seg-Agent, a completely training-free framework that pioneers Explicit Multimodal Chain-of-Reasoning. Unlike prior text-only reasoning, our approach constructs an interactive visual reasoning loop comprising three stages: generation, selection, and refinement. Specifically, we leverage Set-of-Mark (SoM) visual prompting to render candidate regions directly onto the image, allowing the MLLM to ``see'' and iteratively reason about spatial relationships in the visual domain rather than just the textual one. This explicit multimodal interaction enables Seg-Agent to achieve performance comparable to state-of-the-art training-based methods without any parameter updates. Furthermore, to comprehensively evaluate generalization across diverse scenarios, we introduce Various-LangSeg, a novel benchmark covering explicit semantic, generic object, and reasoning-guided segmentation tasks. Extensive experiments demonstrate the effectiveness and robustness of our method.
CVAug 26, 2025Code
Style4D-Bench: A Benchmark Suite for 4D StylizationBeiqi Chen, Shuai Shao, Haitang Feng et al.
We introduce Style4D-Bench, the first benchmark suite specifically designed for 4D stylization, with the goal of standardizing evaluation and facilitating progress in this emerging area. Style4D-Bench comprises: 1) a comprehensive evaluation protocol measuring spatial fidelity, temporal coherence, and multi-view consistency through both perceptual and quantitative metrics, 2) a strong baseline that make an initial attempt for 4D stylization, and 3) a curated collection of high-resolution dynamic 4D scenes with diverse motions and complex backgrounds. To establish a strong baseline, we present Style4D, a novel framework built upon 4D Gaussian Splatting. It consists of three key components: a basic 4DGS scene representation to capture reliable geometry, a Style Gaussian Representation that leverages lightweight per-Gaussian MLPs for temporally and spatially aware appearance control, and a Holistic Geometry-Preserved Style Transfer module designed to enhance spatio-temporal consistency via contrastive coherence learning and structural content preservation. Extensive experiments on Style4D-Bench demonstrate that Style4D achieves state-of-the-art performance in 4D stylization, producing fine-grained stylistic details with stable temporal dynamics and consistent multi-view rendering. We expect Style4D-Bench to become a valuable resource for benchmarking and advancing research in stylized rendering of dynamic 3D scenes. Project page: https://becky-catherine.github.io/Style4D . Code: https://github.com/Becky-catherine/Style4D-Bench .
CVAug 25, 2025Code
ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion ModelsHaitang Feng, Jie Liu, Jie Tang et al.
3D inpainting often relies on multi-view 2D image inpainting, where the inherent inconsistencies across different inpainted views can result in blurred textures, spatial discontinuities, and distracting visual artifacts. These inconsistencies pose significant challenges when striving for accurate and realistic 3D object completion, particularly in applications that demand high fidelity and structural coherence. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of employing a conventional 2D image inpainting model, our approach leverages a curated selection of state-of-the-art video editing model to fill in the masked regions of 3D objects. We analyze the representation gap between 3D and videos, and propose an adaptation of a video inpainting model for 3D scene inpainting. In addition, we introduce a reference-based 3D inpainting method to further enhance the quality of reconstruction. Experiments across diverse datasets show that compared to previous methods, ObjFiller-3D produces more faithful and fine-grained reconstructions (PSNR of 26.6 vs. NeRFiller (15.9) and LPIPS of 0.19 vs. Instant3dit (0.25)). Moreover, it demonstrates strong potential for practical deployment in real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .
CVAug 19, 2025Code
Distilled-3DGS:Distilled 3D Gaussian SplattingLintao Xiang, Xinkai Chen, Jianhuang Lai et al.
3D Gaussian Splatting (3DGS) has exhibited remarkable efficacy in novel view synthesis (NVS). However, it suffers from a significant drawback: achieving high-fidelity rendering typically necessitates a large number of 3D Gaussians, resulting in substantial memory consumption and storage requirements. To address this challenge, we propose the first knowledge distillation framework for 3DGS, featuring various teacher models, including vanilla 3DGS, noise-augmented variants, and dropout-regularized versions. The outputs of these teachers are aggregated to guide the optimization of a lightweight student model. To distill the hidden geometric structure, we propose a structural similarity loss to boost the consistency of spatial geometric distributions between the student and teacher model. Through comprehensive quantitative and qualitative evaluations across diverse datasets, the proposed Distilled-3DGS, a simple yet effective framework without bells and whistles, achieves promising rendering results in both rendering quality and storage efficiency compared to state-of-the-art methods. Project page: https://distilled3dgs.github.io . Code: https://github.com/lt-xiang/Distilled-3DGS .
CVApr 18, 2021Code
Solving Inefficiency of Self-supervised Representation LearningGuangrun Wang, Keze Wang, Guangcong Wang et al.
Self-supervised learning (especially contrastive learning) has attracted great interest due to its huge potential in learning discriminative representations in an unsupervised manner. Despite the acknowledged successes, existing contrastive learning methods suffer from very low learning efficiency, e.g., taking about ten times more training epochs than supervised learning for comparable recognition accuracy. In this paper, we reveal two contradictory phenomena in contrastive learning that we call under-clustering and over-clustering problems, which are major obstacles to learning efficiency. Under-clustering means that the model cannot efficiently learn to discover the dissimilarity between inter-class samples when the negative sample pairs for contrastive learning are insufficient to differentiate all the actual object classes. Over-clustering implies that the model cannot efficiently learn features from excessive negative sample pairs, forcing the model to over-cluster samples of the same actual classes into different clusters. To simultaneously overcome these two problems, we propose a novel self-supervised learning framework using a truncated triplet loss. Precisely, we employ a triplet loss tending to maximize the relative distance between the positive pair and negative pairs to address the under-clustering problem; and we construct the negative pair by selecting a negative sample deputy from all negative samples to avoid the over-clustering problem, guaranteed by the Bernoulli Distribution model. We extensively evaluate our framework in several large-scale benchmarks (e.g., ImageNet, SYSU-30k, and COCO). The results demonstrate our model's superiority (e.g., the learning efficiency) over the latest state-of-the-art methods by a clear margin. Codes available at: https://github.com/wanggrun/triplet .
LGJul 27, 2019Code
Learnable Parameter SimilarityGuangcong Wang, Jianhuang Lai, Wenqi Liang et al.
Most of the existing approaches focus on specific visual tasks while ignoring the relations between them. Estimating task relation sheds light on the learning of high-order semantic concepts, e.g., transfer learning. How to reveal the underlying relations between different visual tasks remains largely unexplored. In this paper, we propose a novel \textbf{L}earnable \textbf{P}arameter \textbf{S}imilarity (\textbf{LPS}) method that learns an effective metric to measure the similarity of second-order semantics hidden in trained models. LPS is achieved by using a second-order neural network to align high-dimensional model parameters and learning second-order similarity in an end-to-end way. In addition, we create a model set called ModelSet500 as a parameter similarity learning benchmark that contains 500 trained models. Extensive experiments on ModelSet500 validate the effectiveness of the proposed method. Code will be released at \url{https://github.com/Wanggcong/learnable-parameter-similarity}.
CVApr 8, 2019Code
Weakly Supervised Person Re-ID: Differentiable Graphical Learning and A New BenchmarkGuangrun Wang, Guangcong Wang, Xujie Zhang et al.
Person re-identification (Re-ID) benefits greatly from the accurate annotations of existing datasets (e.g., CUHK03 [1] and Market-1501 [2]), which are quite expensive because each image in these datasets has to be assigned with a proper label. In this work, we ease the annotation of Re-ID by replacing the accurate annotation with inaccurate annotation, i.e., we group the images into bags in terms of time and assign a bag-level label for each bag. This greatly reduces the annotation effort and leads to the creation of a large-scale Re-ID benchmark called SYSU-30$k$. The new benchmark contains $30k$ individuals, which is about $20$ times larger than CUHK03 ($1.3k$ individuals) and Market-1501 ($1.5k$ individuals), and $30$ times larger than ImageNet ($1k$ categories). It sums up to 29,606,918 images. Learning a Re-ID model with bag-level annotation is called the weakly supervised Re-ID problem. To solve this problem, we introduce a differentiable graphical model to capture the dependencies from all images in a bag and generate a reliable pseudo label for each person image. The pseudo label is further used to supervise the learning of the Re-ID model. When compared with the fully supervised Re-ID models, our method achieves state-of-the-art performance on SYSU-30$k$ and other datasets. The code, dataset, and pretrained model will be available at \url{https://github.com/wanggrun/SYSU-30k}.
CVJan 29, 2019Code
Discovering Underlying Person Structure Pattern with Relative Local Distance for Person Re-identificationGuangcong Wang, Jianhuang Lai, Zhenyu Xie et al.
Modeling the underlying person structure for person re-identification (re-ID) is difficult due to diverse deformable poses, changeable camera views and imperfect person detectors. How to exploit underlying person structure information without extra annotations to improve the performance of person re-ID remains largely unexplored. To address this problem, we propose a novel Relative Local Distance (RLD) method that integrates a relative local distance constraint into convolutional neural networks (CNNs) in an end-to-end way. It is the first time that the relative local constraint is proposed to guide the global feature representation learning. Specially, a relative local distance matrix is computed by using feature maps and then regarded as a regularizer to guide CNNs to learn a structure-aware feature representation. With the discovered underlying person structure, the RLD method builds a bridge between the global and local feature representation and thus improves the capacity of feature representation for person re-ID. Furthermore, RLD also significantly accelerates deep network training compared with conventional methods. The experimental results show the effectiveness of RLD on the CUHK03, Market-1501, and DukeMTMC-reID datasets. Code is available at \url{https://github.com/Wanggcong/RLD_codes}.
CVMay 20, 2024
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View StereoTianqi Liu, Guangcong Wang, Shoukang Hu et al.
We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering with better synthesis quality for each scene. Compared with the vanilla 3D-GS, MVSGaussian achieves better view synthesis with less training computational cost. Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian attains state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.
CVDec 7, 2023
PrimDiffusion: Volumetric Primitives Diffusion for 3D Human GenerationZhaoxi Chen, Fangzhou Hong, Haiyi Mei et al.
We present PrimDiffusion, the first diffusion-based framework for 3D human generation. Devising diffusion models for 3D human generation is difficult due to the intensive computational cost of 3D representations and the articulated topology of 3D humans. To tackle these challenges, our key insight is operating the denoising diffusion process directly on a set of volumetric primitives, which models the human body as a number of small volumes with radiance and kinematic information. This volumetric primitives representation marries the capacity of volumetric representations with the efficiency of primitive-based rendering. Our PrimDiffusion framework has three appealing properties: 1) compact and expressive parameter space for the diffusion model, 2) flexible 3D representation that incorporates human prior, and 3) decoder-free rendering for efficient novel-view and novel-pose synthesis. Extensive experiments validate that PrimDiffusion outperforms state-of-the-art methods in 3D human generation. Notably, compared to GAN-based methods, our PrimDiffusion supports real-time rendering of high-quality 3D humans at a resolution of $512\times512$ once the denoising process is done. We also demonstrate the flexibility of our framework on training-free conditional generation such as texture transfer and 3D inpainting.
CVMar 26, 2025
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal ConsistencyTianqi Liu, Zihao Huang, Zhaoxi Chen et al.
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.
CVJan 3, 2025
HLV-1K: A Large-scale Hour-Long Video Benchmark for Time-Specific Long Video UnderstandingHeqing Zou, Tianze Luo, Guiyang Xie et al.
Multimodal large language models have become a popular topic in deep visual understanding due to many promising real-world applications. However, hour-long video understanding, spanning over one hour and containing tens of thousands of visual frames, remains under-explored because of 1) challenging long-term video analyses, 2) inefficient large-model approaches, and 3) lack of large-scale benchmark datasets. Among them, in this paper, we focus on building a large-scale hour-long long video benchmark, HLV-1K, designed to evaluate long video understanding models. HLV-1K comprises 1009 hour-long videos with 14,847 high-quality question answering (QA) and multi-choice question asnwering (MCQA) pairs with time-aware query and diverse annotations, covering frame-level, within-event-level, cross-event-level, and long-term reasoning tasks. We evaluate our benchmark using existing state-of-the-art methods and demonstrate its value for testing deep long video understanding capabilities at different levels and for various tasks. This includes promoting future long video understanding tasks at a granular level, such as deep understanding of long live videos, meeting recordings, and movies.
CVJul 7, 2025
SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory DistillationJiahao Zhu, Zixuan Chen, Guangcong Wang et al.
Recent advancements in text-to-3D generation improve the visual quality of Score Distillation Sampling (SDS) and its variants by directly connecting Consistency Distillation (CD) to score distillation. However, due to the imbalance between self-consistency and cross-consistency, these CD-based methods inherently suffer from improper conditional guidance, leading to sub-optimal generation results. To address this issue, we present SegmentDreamer, a novel framework designed to fully unleash the potential of consistency models for high-fidelity text-to-3D generation. Specifically, we reformulate SDS through the proposed Segmented Consistency Trajectory Distillation (SCTD), effectively mitigating the imbalance issues by explicitly defining the relationship between self- and cross-consistency. Moreover, SCTD partitions the Probability Flow Ordinary Differential Equation (PF-ODE) trajectory into multiple sub-trajectories and ensures consistency within each segment, which can theoretically provide a significantly tighter upper bound on distillation error. Additionally, we propose a distillation pipeline for a more swift and stable generation. Extensive experiments demonstrate that our SegmentDreamer outperforms state-of-the-art methods in visual quality, enabling high-fidelity 3D asset creation through 3D Gaussian Splatting (3DGS).
CVMay 14, 2021
Confidence-guided Adaptive Gate and Dual Differential Enhancement for Video Salient Object DetectionPeijia Chen, Jianhuang Lai, Guangcong Wang et al.
Video salient object detection (VSOD) aims to locate and segment the most attractive object by exploiting both spatial cues and temporal cues hidden in video sequences. However, spatial and temporal cues are often unreliable in real-world scenarios, such as low-contrast foreground, fast motion, and multiple moving objects. To address these problems, we propose a new framework to adaptively capture available information from spatial and temporal cues, which contains Confidence-guided Adaptive Gate (CAG) modules and Dual Differential Enhancement (DDE) modules. For both RGB features and optical flow features, CAG estimates confidence scores supervised by the IoU between predictions and the ground truths to re-calibrate the information with a gate mechanism. DDE captures the differential feature representation to enrich the spatial and temporal information and generate the fused features. Experimental results on four widely used datasets demonstrate the effectiveness of the proposed method against thirteen state-of-the-art methods.
CVMar 31, 2021
Joint Learning of Neural Transfer and Architecture Adaptation for Image RecognitionGuangrun Wang, Liang Lin, Rongcong Chen et al.
Current state-of-the-art visual recognition systems usually rely on the following pipeline: (a) pretraining a neural network on a large-scale dataset (e.g., ImageNet) and (b) finetuning the network weights on a smaller, task-specific dataset. Such a pipeline assumes the sole weight adaptation is able to transfer the network capability from one domain to another domain, based on a strong assumption that a fixed architecture is appropriate for all domains. However, each domain with a distinct recognition target may need different levels/paths of feature hierarchy, where some neurons may become redundant, and some others are re-activated to form new network structures. In this work, we prove that dynamically adapting network architectures tailored for each domain task along with weight finetuning benefits in both efficiency and effectiveness, compared to the existing image recognition pipeline that only tunes the weights regardless of the architecture. Our method can be easily generalized to an unsupervised paradigm by replacing supernet training with self-supervised learning in the source domain tasks and performing linear evaluation in the downstream tasks. This further improves the search efficiency of our method. Moreover, we also provide principled and empirical analysis to explain why our approach works by investigating the ineffectiveness of existing neural architecture search. We find that preserving the joint distribution of the network architecture and weights is of importance. This analysis not only benefits image recognition but also provides insights for crafting neural networks. Experiments on five representative image recognition tasks such as person re-identification, age estimation, gender recognition, image classification, and unsupervised domain adaptation demonstrate the effectiveness of our method.
CVDec 8, 2018
Spatial-Temporal Person Re-identificationGuangcong Wang, Jianhuang Lai, Peigen Huang et al.
Most of current person re-identification (ReID) methods neglect a spatial-temporal constraint. Given a query image, conventional methods compute the feature distances between the query image and all the gallery images and return a similarity ranked table. When the gallery database is very large in practice, these approaches fail to obtain a good performance due to appearance ambiguity across different camera views. In this paper, we propose a novel two-stream spatial-temporal person ReID (st-ReID) framework that mines both visual semantic information and spatial-temporal information. To this end, a joint similarity metric with Logistic Smoothing (LS) is introduced to integrate two kinds of heterogeneous information into a unified framework. To approximate a complex spatial-temporal probability distribution, we develop a fast Histogram-Parzen (HP) method. With the help of the spatial-temporal constraint, the st-ReID model eliminates lots of irrelevant images and thus narrows the gallery database. Without bells and whistles, our st-ReID method achieves rank-1 accuracy of 98.1\% on Market-1501 and 94.4\% on DukeMTMC-reID, improving from the baselines 91.2\% and 83.8\%, respectively, outperforming all previous state-of-the-art methods by a large margin.
CVNov 9, 2018
M2M-GAN: Many-to-Many Generative Adversarial Transfer Learning for Person Re-IdentificationWenqi Liang, Guangcong Wang, Jianhuang Lai et al.
Cross-domain transfer learning (CDTL) is an extremely challenging task for the person re-identification (ReID). Given a source domain with annotations and a target domain without annotations, CDTL seeks an effective method to transfer the knowledge from the source domain to the target domain. However, such a simple two-domain transfer learning method is unavailable for the person ReID in that the source/target domain consists of several sub-domains, e.g., camera-based sub-domains. To address this intractable problem, we propose a novel Many-to-Many Generative Adversarial Transfer Learning method (M2M-GAN) that takes multiple source sub-domains and multiple target sub-domains into consideration and performs each sub-domain transferring mapping from the source domain to the target domain in a unified optimization process. The proposed method first translates the image styles of source sub-domains into that of target sub-domains, and then performs the supervised learning by using the transferred images and the corresponding annotations in source domain. As the gap is reduced, M2M-GAN achieves a promising result for the cross-domain person ReID. Experimental results on three benchmark datasets Market-1501, DukeMTMC-reID and MSMT17 show the effectiveness of our M2M-GAN.
CVApr 9, 2018
Occluded Person Re-identificationJiaxuan Zhuo, Zeyu Chen, Jianhuang Lai et al.
Person re-identification (re-id) suffers from a serious occlusion problem when applied to crowded public places. In this paper, we propose to retrieve a full-body person image by using a person image with occlusions. This differs significantly from the conventional person re-id problem where it is assumed that person images are detected without any occlusion. We thus call this new problem the occluded person re-identitification. To address this new problem, we propose a novel Attention Framework of Person Body (AFPB) based on deep learning, consisting of 1) an Occlusion Simulator (OS) which automatically generates artificial occlusions for full-body person images, and 2) multi-task losses that force the neural network not only to discriminate a person's identity but also to determine whether a sample is from the occluded data distribution or the full-body data distribution. Experiments on a new occluded person re-id dataset and three existing benchmarks modified to include full-body person images and occluded person images show the superiority of the proposed method.