h-index25
19papers
379citations
Novelty52%
AI Score57

19 Papers

MMMay 28
AV-EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Omni-modal LLMS with Audio-visual Cues

Dingkun Zhou, Krish Patel, Ajay Kankipati et al.

Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited. To address this gap, we introduce AV EMO Reasoning, a benchmark designed to systematically assess emotional reasoning abilities in large language models. The framework uses a curated audiovisual corpus comprising synthetic single turn and multi turn dialogues and a real world subset, together with emotion perception and interaction reasoning metrics, to evaluate whether models can understand user emotions and produce appropriate responses. By releasing a systematic evaluation benchmark, AV EMO Reasoning offers a reproducible standard for evaluating emotion aware dialogue and advances toward more natural, adaptive human AI interaction.

CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AI

Aditi, Niket Agarwal, Arslan Ali et al.

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .

CVMay 28
Benchmarking Single-Factor Physical Video-to-Audio Generation

Tingle Li, Siddharth Gururani, Kevin J. Shih et al.

Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data. Project webpage: https://research.nvidia.com/labs/cosmos-lab/flatsounds/

CVMay 10, 2022
Learning Visual Styles from Audio-Visual Associations

Tingle Li, Yichen Liu, Andrew Owens et al.

From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns to manipulate the texture of a scene to match a sound, a problem we term audio-driven image stylization. Given a dataset of paired audio-visual data, we learn to modify input images such that, after manipulation, they are more likely to co-occur with a given input sound. In quantitative and qualitative evaluations, our sound-based model outperforms label-based approaches. We also show that audio can be an intuitive representation for manipulating images, as adjusting a sound's volume or mixing two sounds together results in predictable changes to visual style. Project webpage: https://tinglok.netlify.app/files/avstyle

CVSep 22, 2024
Self-Supervised Audio-Visual Soundscape Stylization

Tingle Li, Renhao Wang, Po-Yao Huang et al.

Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded within a different scene, given an audio-visual conditional example recorded from that scene. Our model learns through self-supervision, taking advantage of the fact that natural video contains recurring sound events and textures. We extract an audio clip from a video and apply speech enhancement. We then train a latent diffusion model to recover the original speech, using another audio-visual clip taken from elsewhere in the video as a conditional hint. Through this process, the model learns to transfer the conditional example's sound properties to the input speech. We show that our model can be successfully trained using unlabeled, in-the-wild videos, and that an additional visual signal can improve its sound prediction abilities. Please see our project webpage for video results: https://tinglok.netlify.app/files/avsoundscape/

CLFeb 11
Conversational Behavior Modeling Foundation Model With Multi-Level Perception

Dingkun Zhou, Shuchang Pan, Jiachen Lian et al.

Human conversation is organized by an implicit chain of thoughts that manifests as timed speech acts. Capturing this perceptual pathway is key to building natural full-duplex interactive systems. We introduce a framework that models this process as multi-level perception, and then reasons over conversational behaviors via a Graph-of-Thoughts (GoT). Our approach formalizes the intent-to-action pathway with a hierarchical labeling scheme, predicting high-level communicative intents and low-level speech acts to learn their causal and temporal dependencies. To train this system, we develop a high quality corpus that pairs controllable, event-rich dialogue data with human-annotated labels. The GoT framework structures streaming predictions as an evolving graph, enabling a transformer to forecast the next speech act, generate concise justifications for its decisions, and dynamically refine its reasoning. Experiments on both synthetic and real duplex dialogues show that the framework delivers robust behavior detection, produces interpretable reasoning chains, and establishes a foundation for benchmarking conversational reasoning in full duplex spoken dialogue systems.

CLDec 25, 2025
Enabling Conversational Behavior Reasoning Capabilities in Full-Duplex Speech

Shuchang Pan, Siddharth Banerjee, Dhruv Hebbar et al.

Human conversation is organized by an implicit chain of thoughts that manifests as timed speech acts. Capturing this causal pathway is key to building natural full-duplex interactive systems. We introduce a framework that enables reasoning over conversational behaviors by modeling this process as causal inference within a Graph-of-Thoughts (GoT). Our approach formalizes the intent-to-action pathway with a hierarchical labeling scheme, predicting high-level communicative intents and low-level speech acts to learn their causal and temporal dependencies. To train this system, we develop a hybrid corpus that pairs controllable, event-rich simulations with human-annotated rationales and real conversational speech. The GoT framework structures streaming predictions as an evolving graph, enabling a multimodal transformer to forecast the next speech act, generate concise justifications for its decisions, and dynamically refine its reasoning. Experiments on both synthetic and real duplex dialogues show that the framework delivers robust behavior detection, produces interpretable reasoning chains, and establishes a foundation for benchmarking conversational reasoning in full duplex spoken dialogue systems.

CLMar 6, 2025
Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities

Guan-Ting Lin, Jiachen Lian, Tingle Li et al.

Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.

CLAug 25, 2025
EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Spoken Dialogue Systems

Jingwen Liu, Kan Jen Cheng, Jiachen Lian et al.

Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.

SDJan 21, 2025
Audio Texture Manipulation by Exemplar-Based Analogy

Kan Jen Cheng, Tingle Li, Gopala Anumanchipalli

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/

CVDec 14, 2025
Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

Weihan Xu, Kan Jen Cheng, Koichi Saito et al.

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

ROJul 3, 2025
The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audio

Renhao Wang, Haoran Geng, Tingle Li et al.

Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from high-fidelity simulators, other modalities (e.g. sound) can be notoriously difficult to simulate. As a result, sim-to-real transfer has succeeded primarily in vision-based tasks, with multimodal transfer still largely unrealized. In this work, we tackle these challenges by introducing MultiGen, a framework that integrates large-scale generative models into traditional physics simulators, enabling multisensory simulation. We showcase our framework on the dynamic task of robot pouring, which inherently relies on multimodal feedback. By synthesizing realistic audio conditioned on simulation video, our method enables training on rich audiovisual trajectories -- without any real robot data. We demonstrate effective zero-shot transfer to real-world pouring with novel containers and liquids, highlighting the potential of generative modeling to both simulate hard-to-model modalities and close the multimodal sim-to-real gap.

CVJun 4, 2025
Sounding that Object: Interactive Object-Aware Image to Audio Generation

Tingle Li, Baihe Huang, Xiaobin Zhuang et al.

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the {\em object} level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds. Project page: https://tinglok.netlify.app/files/avobject/

CVMay 2, 2023
On Uni-Modal Feature Learning in Supervised Multi-Modal Learning

Chenzhuang Du, Jiaye Teng, Tingle Li et al.

We abstract the features (i.e. learned representations) of multi-modal data into 1) uni-modal features, which can be learned from uni-modal training, and 2) paired features, which can only be learned from cross-modal interactions. Multi-modal models are expected to benefit from cross-modal interactions on the basis of ensuring uni-modal feature learning. However, recent supervised multi-modal late-fusion training approaches still suffer from insufficient learning of uni-modal features on each modality. We prove that this phenomenon does hurt the model's generalization ability. To this end, we propose to choose a targeted late-fusion learning method for the given supervised multi-modal task from Uni-Modal Ensemble(UME) and the proposed Uni-Modal Teacher(UMT), according to the distribution of uni-modal and paired features. We demonstrate that, under a simple guiding strategy, we can achieve comparable results to other complex late-fusion or intermediate-fusion methods on various multi-modal datasets, including VGG-Sound, Kinetics-400, UCF101, and ModelNet40.

ASOct 15, 2021
Neural Dubber: Dubbing for Videos According to Scripts

Chenxu Hu, Qiao Tian, Tingle Li et al.

Dubbing is a post-production process of re-recording actors' dialogues, which is extensively used in filmmaking and video production. It is usually performed manually by professional voice actors who read lines with proper prosody, and in synchronization with the pre-recorded videos. In this work, we propose Neural Dubber, the first neural network model to solve a novel automatic video dubbing (AVD) task: synthesizing human speech synchronized with the given video from the text. Neural Dubber is a multi-modal text-to-speech (TTS) model that utilizes the lip movement in the video to control the prosody of the generated speech. Furthermore, an image-based speaker embedding (ISE) module is developed for the multi-speaker setting, which enables Neural Dubber to generate speech with a reasonable timbre according to the speaker's face. Experiments on the chemistry lecture single-speaker dataset and LRS2 multi-speaker dataset show that Neural Dubber can generate speech audios on par with state-of-the-art TTS models in terms of speech quality. Most importantly, both qualitative and quantitative evaluations show that Neural Dubber can control the prosody of synthesized speech by the video, and generate high-fidelity speech temporally synchronized with the video. Our project page is at https://tsinghua-mars-lab.github.io/NeuralDubber/ .

LGJun 21, 2021
Improving Multi-Modal Learning with Uni-Modal Teachers

Chenzhuang Du, Tingle Li, Yichen Liu et al.

Learning multi-modal representations is an essential step towards real-world robotic applications, and various multi-modal fusion models have been developed for this purpose. However, we observe that existing models, whose objectives are mostly based on joint training, often suffer from learning inferior representations of each modality. We name this problem Modality Failure, and hypothesize that the imbalance of modalities and the implicit bias of common objectives in fusion method prevent encoders of each modality from sufficient feature learning. To this end, we propose a new multi-modal learning method, Uni-Modal Teacher, which combines the fusion objective and uni-modal distillation to tackle the modality failure problem. We show that our method not only drastically improves the representation of each modality, but also improves the overall multi-modal task performance. Our method can be effectively generalized to most multi-modal fusion approaches. We achieve more than 3% improvement on the VGGSound audio-visual classification task, as well as improving performance on the NYU depth V2 RGB-D image segmentation task.

SDNov 2, 2020
CVC: Contrastive Learning for Non-parallel Voice Conversion

Tingle Li, Yichen Liu, Chenxu Hu et al.

Cycle consistent generative adversarial network (CycleGAN) and variational autoencoder (VAE) based models have gained popularity in non-parallel voice conversion recently. However, they often suffer from difficult training process and unsatisfactory results. In this paper, we propose CVC, a contrastive learning-based adversarial approach for voice conversion. Compared to previous CycleGAN-based methods, CVC only requires an efficient one-way GAN training by taking the advantage of contrastive learning. When it comes to non-parallel one-to-one voice conversion, CVC is on par or better than CycleGAN and VAE while effectively reducing training time. CVC further demonstrates superior performance in many-to-one voice conversion, enabling the conversion from unseen speakers.

ASMay 19, 2020
Atss-Net: Target Speaker Separation via Attention-based Neural Network

Tingle Li, Qingjian Lin, Yuanyuan Bao et al.

Recently, Convolutional Neural Network (CNN) and Long short-term memory (LSTM) based models have been introduced to deep learning-based target speaker separation. In this paper, we propose an Attention-based neural network (Atss-Net) in the spectrogram domain for the task. It allows the network to compute the correlation between each feature parallelly, and using shallower layers to extract more features, compared with the CNN-LSTM architecture. Experimental results show that our Atss-Net yields better performance than the VoiceFilter, although it only contains half of the parameters. Furthermore, our proposed model also demonstrates promising performance in speech enhancement.

ASSep 12, 2019
Sams-Net: A Sliced Attention-based Neural Network for Music Source Separation

Tingle Li, Jiawei Chen, Haowen Hou et al.

Convolutional Neural Network (CNN) or Long short-term memory (LSTM) based models with the input of spectrogram or waveforms are commonly used for deep learning based audio source separation. In this paper, we propose a Sliced Attention-based neural network (Sams-Net) in the spectrogram domain for the music source separation task. It enables spectral feature interactions with multi-head attention mechanism, achieves easier parallel computing and has a larger receptive field compared with LSTMs and CNNs respectively. Experimental results on the MUSDB18 dataset show that the proposed method, with fewer parameters, outperforms most of the state-of-the-art DNN-based methods.