Maurice A. Smith

h-index29
2papers
7,735citations

2 Papers

10.4HCApr 16, 2021Code
Inverse Bayesian Optimization: Learning Human Acquisition Functions in an Exploration vs Exploitation Search Task

Nathan Sandholtz, Yohsuke Miyamoto, Luke Bornn et al.

This paper introduces a probabilistic framework to estimate parameters of an acquisition function given observed human behavior that can be modeled as a collection of sample paths from a Bayesian optimization procedure. The methodology involves defining a likelihood on observed human behavior from an optimization task, where the likelihood is parameterized by a Bayesian optimization subroutine governed by an unknown acquisition function. This structure enables us to make inference on a subject's acquisition function while allowing their behavior to deviate around the solution to the Bayesian optimization subroutine. To test our methods, we designed a sequential optimization task which forced subjects to balance exploration and exploitation in search of an invisible target location. Applying our proposed methods to the resulting data, we find that many subjects tend to exhibit exploration preferences beyond that of standard acquisition functions to capture. Guided by the model discrepancies, we augment the candidate acquisition functions to yield a superior fit to the human behavior in this task.

12.0HCApr 8, 2021
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training

Tica Lin, Rishi Singh, Yalong Yang et al.

We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world skill-based sports training and to provide insights for designing AR sports training systems. We design both a situated 3D visualization on a head-mounted display and a 2D visualization on a co-located display to provide immediate visual feedback on a player's shot performance. Using a within-subject study design with experienced basketball shooters, we characterize user goals, report on qualitative training experiences, and compare the quantitative training results. Our results show that real-time visual feedback helps athletes refine subsequent shots. Shooters in our study achieve greater angle consistency with our visual feedback. Furthermore, AR visualization promotes an increased focus on body form in athletes. Finally, we present suggestions for the design of future sports AR studies.