Margarita Grinvald

CV
h-index4
4papers
109citations
Novelty54%
AI Score30

4 Papers

6.5CVMay 16, 2021Code
TSDF++: A Multi-Object Formulation for Dynamic Object Tracking and Reconstruction

Margarita Grinvald, Federico Tombari, Roland Siegwart et al.

The ability to simultaneously track and reconstruct multiple objects moving in the scene is of the utmost importance for robotic tasks such as autonomous navigation and interaction. Virtually all of the previous attempts to map multiple dynamic objects have evolved to store individual objects in separate reconstruction volumes and track the relative pose between them. While simple and intuitive, such formulation does not scale well with respect to the number of objects in the scene and introduces the need for an explicit occlusion handling strategy. In contrast, we propose a map representation that allows maintaining a single volume for the entire scene and all the objects therein. To this end, we introduce a novel multi-object TSDF formulation that can encode multiple object surfaces at any given location in the map. In a multiple dynamic object tracking and reconstruction scenario, our representation allows maintaining accurate reconstruction of surfaces even while they become temporarily occluded by other objects moving in their proximity. We evaluate the proposed TSDF++ formulation on a public synthetic dataset and demonstrate its ability to preserve reconstructions of occluded surfaces when compared to the standard TSDF map representation.

9.6CVNov 26, 2020Code
3DSNet: Unsupervised Shape-to-Shape 3D Style Transfer

Mattia Segu, Margarita Grinvald, Roland Siegwart et al.

Transferring the style from one image onto another is a popular and widely studied task in computer vision. Yet, style transfer in the 3D setting remains a largely unexplored problem. To our knowledge, we propose the first learning-based approach for style transfer between 3D objects based on disentangled content and style representations. The proposed method can synthesize new 3D shapes both in the form of point clouds and meshes, combining the content and style of a source and target 3D model to generate a novel shape that resembles in style the target while retaining the source content. Furthermore, we extend our technique to implicitly learn the multimodal style distribution of the chosen domains. By sampling style codes from the learned distributions, we increase the variety of styles that our model can confer to an input shape. Experimental results validate the effectiveness of the proposed 3D style transfer method on a number of benchmarks. The implementation of our framework will be released upon acceptance.

13.0ROApr 2, 2020
Go Fetch: Mobile Manipulation in Unstructured Environments

Kenneth Blomqvist, Michel Breyer, Andrei Cramariuc et al.

With humankind facing new and increasingly large-scale challenges in the medical and domestic spheres, automation of the service sector carries a tremendous potential for improved efficiency, quality, and safety of operations. Mobile robotics can offer solutions with a high degree of mobility and dexterity, however these complex systems require a multitude of heterogeneous components to be carefully integrated into one consistent framework. This work presents a mobile manipulation system that combines perception, localization, navigation, motion planning and grasping skills into one common workflow for fetch and carry applications in unstructured indoor environments. The tight integration across the various modules is experimentally demonstrated on the task of finding a commonly available object in an office environment, grasping it, and delivering it to a desired drop-off location. The accompanying video is available at https://youtu.be/e89_Xg1sLnY.

15.9ROAug 2, 2018
Incremental Object Database: Building 3D Models from Multiple Partial Observations

Fadri Furrer, Tonci Novkovic, Marius Fehr et al.

Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes.